58 lines
1.7 KiB
Python
58 lines
1.7 KiB
Python
import pygame
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import sys
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import random
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from settings import screen_height, screen_width, SIZE, SPECIES, block_size, tile, road_coords_y, road_coords_x
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from src.map import drawRoads
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from src.Tractor import Tractor
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from src.Plant import Plant
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# pygame initialization
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pygame.init()
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clock = pygame.time.Clock()
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pygame.mouse.set_visible(False)
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#GAME SCREEN
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screen = pygame.display.set_mode(SIZE)
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pygame.display.set_caption("Traktor_interaktor")
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background = pygame.image.load("assets/farmland.jpg")
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background = pygame.transform.scale(background,SIZE)
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screen.fill((90,50,20))
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background.fill((90,50,20))
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background = drawRoads(background)
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for line in range(25):
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pygame.draw.line(background, (0, 0, 0), (0, line * 36), (SIZE[0], line * 36))
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pygame.draw.line(background, (0, 0, 0), (line * 36, 0), (line * 36, SIZE[1]))
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#TRACTOR
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tractor = Tractor('oil','manual')
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tractor_group = pygame.sprite.Group()
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tractor_group.add(tractor)
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#PLANTS
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plant_group = pygame.sprite.Group()
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for plant in range(30):
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new_plant = Plant(random.choice(SPECIES),0,random.randrange(0,25)*36+18,random.randrange(0,25)*36+18)
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plant_group.add(new_plant)
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if __name__ == "__main__":
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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tractor.collect(plant_group)
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pygame.display.flip()
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screen.blit(background,(0,0))
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plant_group.draw(screen)
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tractor_group.draw(screen)
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tractor_group.update()
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clock.tick(60)
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