from classes.Tilemap import * from classes.Tileset import * W = 960 H = 640 SIZE = (W, H) pygame.init() screen = pygame.display.set_mode(SIZE) pygame.display.set_caption("Tilemap Demo") tilemap = Tilemap(Tileset("sprites/Tiles/1 Tiles/FieldsTile_38.png"), (30, 20)) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False screen.fill((0, 0, 0)) tilemap.render() screen.blit(tilemap.image, tilemap.rect) pygame.display.update() pygame.quit()