59 lines
1.4 KiB
Python
59 lines
1.4 KiB
Python
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import pygame
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pygame.init()
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screen_size = (600, 600)
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screen = pygame.display.set_mode(screen_size)
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square_size = 50
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num_squares = screen_size[0] // square_size
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squares = []
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for i in range(num_squares):
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row = []
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for j in range(num_squares):
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square_rect = pygame.Rect(j * square_size, i * square_size, square_size, square_size)
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row.append(square_rect)
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squares.append(row)
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object_rect = pygame.Rect(0, 0, square_size, square_size)
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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if object_rect.top > 0:
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object_rect.top -= square_size
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elif event.key == pygame.K_DOWN:
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if object_rect.bottom < screen_size[1]:
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object_rect.top += square_size
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elif event.key == pygame.K_LEFT:
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if object_rect.left > 0:
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object_rect.left -= square_size
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elif event.key == pygame.K_RIGHT:
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if object_rect.right < screen_size[0]:
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object_rect.left += square_size
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screen.fill((255, 255, 255))
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for row in squares:
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for square_rect in row:
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pygame.draw.rect(screen, (0, 0, 0), square_rect, 1)
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pygame.draw.rect(screen, (255, 0, 0), object_rect)
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pygame.display.flip()
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