automatyczny_kelner/main.py

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2023-03-15 13:03:42 +01:00
import pygame
pygame.init()
screen_size = (600, 600)
screen = pygame.display.set_mode(screen_size)
square_size = 50
num_squares = screen_size[0] // square_size
squares = []
for i in range(num_squares):
row = []
for j in range(num_squares):
square_rect = pygame.Rect(j * square_size, i * square_size, square_size, square_size)
row.append(square_rect)
squares.append(row)
object_rect = pygame.Rect(0, 0, square_size, square_size)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if object_rect.top > 0:
object_rect.top -= square_size
elif event.key == pygame.K_DOWN:
if object_rect.bottom < screen_size[1]:
object_rect.top += square_size
elif event.key == pygame.K_LEFT:
if object_rect.left > 0:
object_rect.left -= square_size
elif event.key == pygame.K_RIGHT:
if object_rect.right < screen_size[0]:
object_rect.left += square_size
screen.fill((255, 255, 255))
for row in squares:
for square_rect in row:
pygame.draw.rect(screen, (0, 0, 0), square_rect, 1)
pygame.draw.rect(screen, (255, 0, 0), object_rect)
pygame.display.flip()