2023-05-14 14:23:37 +02:00
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import time
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2023-05-05 02:56:22 +02:00
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import pygame
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from .obj.Object import Object
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from .UserController import UserController
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from .StateController import StateController
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class Engine:
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def __init__(self, screen_size, square_size, user: UserController, state: StateController):
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2023-05-14 14:23:37 +02:00
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pygame.display.set_caption('Waiter Agent')
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2023-05-05 02:56:22 +02:00
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self.user = user
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self.state = state
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self.screen_size = screen_size
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self.screen = pygame.display.set_mode(self.screen_size)
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self.square_size = square_size
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self.num_squares = self.screen_size[0] // self.square_size
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self.squares = self.__init_squares_field__(
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self.num_squares, self.square_size)
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self.objects: list[Object] = []
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self.goals: list = []
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self.runnin = False
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def __init_squares_field__(self, num_squares, square_size):
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squares = []
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for i in range(num_squares):
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row = []
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for j in range(num_squares):
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square_rect = pygame.Rect(
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j * square_size, i * square_size,
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square_size, square_size)
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row.append(square_rect)
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squares.append(row)
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return squares
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def subscribe(self, object: Object):
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self.objects.append(object)
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def loop(self):
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self.running = True
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while self.running:
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self.action()
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self.redraw()
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def quit(self):
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self.running = False
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def action(self):
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if not self.state.path:
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if self.goals:
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self.state.graphsearch(self)
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self.user.handler(self)
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else:
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state = self.user.obj.changeState(self.state.path.pop())
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print("Action:\t{0}\tCost:\t{1}\tCost so far: {2}".format(
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state.agent_role,
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state.cost,
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state.cost_so_far)
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)
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time.sleep(0.5)
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def redraw(self):
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self.screen.fill((255, 255, 255))
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for row in self.squares:
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for square_rect in row:
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pygame.draw.rect(self.screen, (0, 0, 0), square_rect, 1)
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for o in self.objects:
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o.blit(self.screen)
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self.user.obj.blit(self.screen)
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for f in self.state.fringe.queue:
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f.blit(self.screen)
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2023-05-05 02:56:22 +02:00
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for s in self.state.path:
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s.blit(self.screen)
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pygame.display.flip()
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2023-05-14 14:23:37 +02:00
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def appendGoalPosition(self, position):
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self.goals.append(position)
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