some changes
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57bc7f081f
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27050f5bfe
2
agent.py
2
agent.py
@ -14,7 +14,7 @@ kitchen = Kitchen([0, 0], 0, SQUARE_SIZE, SCREEN_SIZE, store)
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engine = Engine(SCREEN_SIZE, SQUARE_SIZE, kitchen, waiter, ACTION_DURATION)
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layout = LayoutController(engine, store)
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params = layout.train_loop(10)
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params = layout.train_loop(12)
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layout.create_and_subscribe(
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params['radius'],
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@ -179,6 +179,7 @@ class Engine:
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def unattainable_goal(self):
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if not self.is_simulation:
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print(colored("Object unattainable", "red"))
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self.objects.remove(self.goal.parent)
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self.clock_increment(1000)
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self.revoke_goal()
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@ -48,7 +48,7 @@ class LayoutController():
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return action_clock < 1000
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population = PriorityQueue()
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for i in range(20):
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for i in range(15):
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params = (
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child_params[i]
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if child_params
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@ -89,35 +89,62 @@ class LayoutController():
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def reproduction(self, parents):
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parents.queue = parents.queue[:5]
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children = []
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while len(children) < 20:
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while len(children) < 10:
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p1 = random.choice(parents.queue)
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p2 = random.choice(parents.queue)
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mask = {
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'radius': random.randint(0, 1),
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'neighbors_count': random.randint(0, 1),
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'block_probability': random.randint(0, 1)
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}
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child1 = {
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'radius': p1.o()['radius'] if mask['radius'] else p2.o()['radius'],
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'neighbors_count': p1.o()['neighbors_count'] if mask['neighbors_count'] else p2.o()['neighbors_count'],
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'block_probability': p1.o()['block_probability'] if mask['block_probability'] else p2.o()['block_probability'],
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}
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child2 = {
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'radius': p1.o()['radius'] if not mask['radius'] else p2.o()['radius'],
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'neighbors_count': p1.o()['neighbors_count'] if not mask['neighbors_count'] else p2.o()['neighbors_count'],
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'block_probability': p1.o()['block_probability'] if not mask['block_probability'] else p2.o()['block_probability'],
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}
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children.append(child1)
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children.append(child2)
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for p in parents.queue[:5]:
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child = {
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'radius': random.choice([p1.o()['radius'], p2.o()['radius']]),
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'neighbors_count': random.choice([p1.o()['neighbors_count'], p2.o()['neighbors_count']]),
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'block_probability': random.choice([p1.o()['block_probability'], p2.o()['block_probability']])
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'radius': p.o()['radius'],
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'neighbors_count': p.o()['neighbors_count'],
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'block_probability': p.o()['block_probability']
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}
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children.append(child)
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return children
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def mutation(self, params):
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for _ in range(5):
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unit = random.choice(params)
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mutation_type = random.choice(
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[
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'radius',
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'neighbors_count',
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'block_probability'
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]
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)
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if mutation_type == 'radius':
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unit[mutation_type] = self.get_random_radius()
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elif mutation_type == 'neighbors_count':
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unit[mutation_type] = self.get_random_neighbors_count()
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elif mutation_type == 'block_probability':
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unit[mutation_type] = self.get_random_block_probability()
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MUTATION_CHANCE = 10
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for _ in range(10):
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if random.randint(0, 100) <= MUTATION_CHANCE:
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unit = random.choice(params)
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mutation_type = random.choice(
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[
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'radius',
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'neighbors_count',
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'block_probability'
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]
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)
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if mutation_type == 'radius':
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unit[mutation_type] += self.get_random_radius()
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elif mutation_type == 'neighbors_count':
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unit[mutation_type] += self.get_random_neighbors_count()
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elif mutation_type == 'block_probability':
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unit[mutation_type] += self.get_random_block_probability()
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unit[mutation_type] //= 2
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return params
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@ -129,6 +156,7 @@ class LayoutController():
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while best < goal:
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generation += 1
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population = self.simulation(params)
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print(
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colored(f"generation #{generation}", "yellow"),
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colored("best fit:", "blue"),
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