agent
This commit is contained in:
commit
802d5f5b01
8
.idea/.gitignore
vendored
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8
.idea/.gitignore
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (pythonPro)" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/pythonPro.iml" filepath="$PROJECT_DIR$/.idea/pythonPro.iml" />
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</modules>
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</component>
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</project>
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10
.idea/pythonPro.iml
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10
.idea/pythonPro.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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58
main.py
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58
main.py
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import pygame
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pygame.init()
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screen_size = (600, 600)
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screen = pygame.display.set_mode(screen_size)
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square_size = 50
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num_squares = screen_size[0] // square_size
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squares = []
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for i in range(num_squares):
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row = []
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for j in range(num_squares):
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square_rect = pygame.Rect(j * square_size, i * square_size, square_size, square_size)
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row.append(square_rect)
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squares.append(row)
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object_rect = pygame.Rect(0, 0, square_size, square_size)
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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if object_rect.top > 0:
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object_rect.top -= square_size
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elif event.key == pygame.K_DOWN:
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if object_rect.bottom < screen_size[1]:
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object_rect.top += square_size
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elif event.key == pygame.K_LEFT:
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if object_rect.left > 0:
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object_rect.left -= square_size
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elif event.key == pygame.K_RIGHT:
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if object_rect.right < screen_size[0]:
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object_rect.left += square_size
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screen.fill((255, 255, 255))
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for row in squares:
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for square_rect in row:
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pygame.draw.rect(screen, (0, 0, 0), square_rect, 1)
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pygame.draw.rect(screen, (255, 0, 0), object_rect)
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pygame.display.flip()
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