import random from src.Engine import Engine from src.obj.Waiter import Waiter from src.obj.Block import Block from src.obj.Kitchen import Kitchen from src.obj.Table import Table from src.UserController import UserController from src.StateController import StateController SCREEN_SIZE = [800, 800] SQUARE_SIZE = 40 waiter = Waiter([0, 0], 0, SQUARE_SIZE, SCREEN_SIZE) kitchen = Kitchen([0, 0], 0, SQUARE_SIZE, SCREEN_SIZE) objects = [] for i in range(150): pos = [0, 0] while any([o.compare_pos(pos) for o in objects]) or pos == [0, 0]: pos = [random.randint(1, SCREEN_SIZE[0]/SQUARE_SIZE - 1), random.randint(1, SCREEN_SIZE[0]/SQUARE_SIZE - 1)] if (random.randint(0, 1)): objects.append(Block(pos, 0, SQUARE_SIZE, SCREEN_SIZE)) else: objects.append(Table(pos, 0, SQUARE_SIZE, SCREEN_SIZE)) user = UserController(waiter) state = StateController(waiter) engine = Engine(SCREEN_SIZE, SQUARE_SIZE, kitchen, user, state) for o in objects: engine.subscribe(o) engine.loop()