69 lines
2.0 KiB
Python
69 lines
2.0 KiB
Python
import pygame
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import random
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pygame.init()
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screen_size = (600, 600)
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screen = pygame.display.set_mode(screen_size)
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square_size = 50
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num_squares = screen_size[0] // square_size
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squares = []
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for i in range(num_squares):
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row = []
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for j in range(num_squares):
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square_rect = pygame.Rect(
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j * square_size, i * square_size, square_size, square_size)
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row.append(square_rect)
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squares.append(row)
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roles = ["kuchnia", "stół", "zamowienie", "czeka", "wykonane", "kelner"]
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images = {}
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roles_rect = {}
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for role in roles:
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images[role] = pygame.transform.scale(pygame.image.load(
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'images/{0}.png'.format(role)), (square_size, square_size))
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left = random.randint(0, num_squares - 1) * square_size
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top = random.randint(0, num_squares - 1) * square_size
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roles_rect[role] = pygame.Rect(left, top, square_size, square_size)
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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if roles_rect["kelner"].top > 0:
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roles_rect["kelner"].top -= square_size
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elif event.key == pygame.K_DOWN:
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if roles_rect["kelner"].bottom < screen_size[1]:
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roles_rect["kelner"].top += square_size
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elif event.key == pygame.K_LEFT:
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if roles_rect["kelner"].left > 0:
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roles_rect["kelner"].left -= square_size
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elif event.key == pygame.K_RIGHT:
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if roles_rect["kelner"].right < screen_size[0]:
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roles_rect["kelner"].left += square_size
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screen.fill((255, 255, 255))
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for row in squares:
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for square_rect in row:
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pygame.draw.rect(screen, (0, 0, 0), square_rect, 1)
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for role in roles:
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pygame.draw.rect(screen, (0, 0, 0), roles_rect[role])
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screen.blit(images[role], roles_rect[role])
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pygame.display.flip()
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