diff --git a/main.py b/main.py index 31de197..32d8e2e 100644 --- a/main.py +++ b/main.py @@ -2,15 +2,15 @@ import pygame import sys pygame.init() -screen = pygame.display.set_mode((1280, 720)) +screen = pygame.display.set_mode((980, 980)) c = (0, 150, 0) def draw_grid(): - for y in range(80, 720, 80): # horizontal lines - pygame.draw.line(screen, c, (80, y), (1280 - 80, y), 1) - for x in range(80, 1280, 80): # vertical lines - pygame.draw.line(screen, c, (x, 80), (x, 720 - 80), 1) + for y in range(80, 960, 80): # horizontal lines + pygame.draw.line(screen, c, (80, y), (960 - 80, y), 1) + for x in range(80, 960, 80): # vertical lines + pygame.draw.line(screen, c, (x, 80), (x, 960 - 80), 1) class Wozek: @@ -36,13 +36,13 @@ def main(): elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: sys.exit(0) elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN: - if wozek.y <= 600: + if wozek.y <= 800: wozek.y += 80 elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP: if wozek.y >= 100: wozek.y -= 80 elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: - if wozek.x <= 1170: + if wozek.x <= 800: wozek.x += 80 elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT: if wozek.x >= 100: