import pygame import sys pygame.init() screen = pygame.display.set_mode((1280, 720)) wozek = pygame.Rect(55,55,50,50) c = (0, 150, 0) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit(0) elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: sys.exit(0) elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN: if wozek.y <= 600: wozek.y += 80 elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP: if wozek.y >= 100: wozek.y -= 80 elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: if wozek.x <= 1170: wozek.x += 80 elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT: if wozek.x >= 100: wozek.x -= 80 for x in range(0, 1280, 80): pygame.draw.line(screen, c, (1, x), (1280, x), 2) pygame.draw.line(screen, c, (x, 1), (x, 720), 2) pygame.display.update() #Drawing screen.fill((0,0,0)) #removes object trail pygame.draw.rect(screen, (0,150,255), wozek) #resolution, color, object pygame.display.flip() #updating frames