import pygame # screen nie dziaƂa class Wozek(): def __init__(self): self.x = 55 self.y = 55 self.x_change = 0 self.y_change = 0 self.height = 64 self.width = 64 self.image = pygame.image.load("images/pusty_wozek.png") # Credit: Forklift icons created by Smashicons - Flaticon # https://www.flaticon.com/free-icons/forklift self.__zainicjuj_stan_poczatkowy() def draw(self): from main import screen # screen.blit(self.image, (self.x, self.y)) screen.blit(self.image, (self.obecnyStan.x, self.obecnyStan.y)) # storage = ["none"] * 10 storage = [] max_size = 10 def add_element(element, storage, max_size): if len(storage) < max_size: storage.append(element) else: print("I'm full!") def remove_element(storage): if len(storage) > 0: place = storage.pop() return place else: print("I'm empty!") def dynamic_wozek_picture(wozek, storage): if len(storage) == 0: wozek.image = pygame.image.load("images/pusty_wozek.png") elif ((len(storage) > 0) and (len(storage) < 4)): wozek.image = pygame.image.load("images/pelny_wozek_1_crate.png") elif ((len(storage) > 3) and (len(storage) < 10)): wozek.image = pygame.image.load("images/pelny_wozek_2_crates.png") elif (len(storage) == 10): wozek.image = pygame.image.load("images/pelny_wozek_full_3_crates.png") def __zainicjuj_stan_poczatkowy(self): from wyszukiwanie import Stan # self.obecnyStan = Stan(55, 55, 3) self.obecnyStan = Stan(0, 0, 3) # def ustaw_wozek_w_kierunku(self, kierunek): # TODO