import pygame,math from packageList import listOfPackages class Wozek(): def __init__(self): self.x = 55 self.y = 55 self.x_change = 0 self.y_change = 0 self.height = 64 self.width = 64 self.image = pygame.image.load("images/pusty_wozek.png") # Credit: Forklift icons created by Smashicons - Flaticon # https://www.flaticon.com/free-icons/forklift #storage = ["none"] * 10 storage = [] max_size = 10 ln = len(storage) def add_element(self, element): if self.ln < self.max_size: self.storage.append(element) self.ln=self.ln+1 else: print("I'm full!") def remove_element(self): if self.ln > 0: element = self.storage.pop() self.ln=self.ln-1 return element else: print("I'm empty!") def dynamic_wozek_picture(self): if self.ln == 0: self.image = pygame.image.load("images/pusty_wozek.png") elif ((self.ln > 0) and (self.ln < 4)): self.image = pygame.image.load("images/pelny_wozek_1_crate.png") elif ((self.ln > 3) and (self.ln < 10)): self.image = pygame.image.load("images/pelny_wozek_2_crates.png") elif (self.ln == 10): self.image = pygame.image.load("images/pelny_wozek_full_3_crates.png") def load_package(self): for package in listOfPackages.list: dist = math.sqrt((self.x - package.x)**2 + (self.y - package.y)**2) if dist <= 50: self.add_element(package) listOfPackages.list.pop() def drop_package(self): package = self.remove_element() if package is not None: listOfPackages.list.append(package) package.x = self.x+50 package.y = self.y