Traktor/myenv/Lib/site-packages/sympy/vector/vector.py

624 lines
18 KiB
Python
Raw Permalink Normal View History

2024-05-26 05:12:46 +02:00
from __future__ import annotations
from itertools import product
from sympy.core.add import Add
from sympy.core.assumptions import StdFactKB
from sympy.core.expr import AtomicExpr, Expr
from sympy.core.power import Pow
from sympy.core.singleton import S
from sympy.core.sorting import default_sort_key
from sympy.core.sympify import sympify
from sympy.functions.elementary.miscellaneous import sqrt
from sympy.matrices.immutable import ImmutableDenseMatrix as Matrix
from sympy.vector.basisdependent import (BasisDependentZero,
BasisDependent, BasisDependentMul, BasisDependentAdd)
from sympy.vector.coordsysrect import CoordSys3D
from sympy.vector.dyadic import Dyadic, BaseDyadic, DyadicAdd
class Vector(BasisDependent):
"""
Super class for all Vector classes.
Ideally, neither this class nor any of its subclasses should be
instantiated by the user.
"""
is_scalar = False
is_Vector = True
_op_priority = 12.0
_expr_type: type[Vector]
_mul_func: type[Vector]
_add_func: type[Vector]
_zero_func: type[Vector]
_base_func: type[Vector]
zero: VectorZero
@property
def components(self):
"""
Returns the components of this vector in the form of a
Python dictionary mapping BaseVector instances to the
corresponding measure numbers.
Examples
========
>>> from sympy.vector import CoordSys3D
>>> C = CoordSys3D('C')
>>> v = 3*C.i + 4*C.j + 5*C.k
>>> v.components
{C.i: 3, C.j: 4, C.k: 5}
"""
# The '_components' attribute is defined according to the
# subclass of Vector the instance belongs to.
return self._components
def magnitude(self):
"""
Returns the magnitude of this vector.
"""
return sqrt(self & self)
def normalize(self):
"""
Returns the normalized version of this vector.
"""
return self / self.magnitude()
def dot(self, other):
"""
Returns the dot product of this Vector, either with another
Vector, or a Dyadic, or a Del operator.
If 'other' is a Vector, returns the dot product scalar (SymPy
expression).
If 'other' is a Dyadic, the dot product is returned as a Vector.
If 'other' is an instance of Del, returns the directional
derivative operator as a Python function. If this function is
applied to a scalar expression, it returns the directional
derivative of the scalar field wrt this Vector.
Parameters
==========
other: Vector/Dyadic/Del
The Vector or Dyadic we are dotting with, or a Del operator .
Examples
========
>>> from sympy.vector import CoordSys3D, Del
>>> C = CoordSys3D('C')
>>> delop = Del()
>>> C.i.dot(C.j)
0
>>> C.i & C.i
1
>>> v = 3*C.i + 4*C.j + 5*C.k
>>> v.dot(C.k)
5
>>> (C.i & delop)(C.x*C.y*C.z)
C.y*C.z
>>> d = C.i.outer(C.i)
>>> C.i.dot(d)
C.i
"""
# Check special cases
if isinstance(other, Dyadic):
if isinstance(self, VectorZero):
return Vector.zero
outvec = Vector.zero
for k, v in other.components.items():
vect_dot = k.args[0].dot(self)
outvec += vect_dot * v * k.args[1]
return outvec
from sympy.vector.deloperator import Del
if not isinstance(other, (Del, Vector)):
raise TypeError(str(other) + " is not a vector, dyadic or " +
"del operator")
# Check if the other is a del operator
if isinstance(other, Del):
def directional_derivative(field):
from sympy.vector.functions import directional_derivative
return directional_derivative(field, self)
return directional_derivative
return dot(self, other)
def __and__(self, other):
return self.dot(other)
__and__.__doc__ = dot.__doc__
def cross(self, other):
"""
Returns the cross product of this Vector with another Vector or
Dyadic instance.
The cross product is a Vector, if 'other' is a Vector. If 'other'
is a Dyadic, this returns a Dyadic instance.
Parameters
==========
other: Vector/Dyadic
The Vector or Dyadic we are crossing with.
Examples
========
>>> from sympy.vector import CoordSys3D
>>> C = CoordSys3D('C')
>>> C.i.cross(C.j)
C.k
>>> C.i ^ C.i
0
>>> v = 3*C.i + 4*C.j + 5*C.k
>>> v ^ C.i
5*C.j + (-4)*C.k
>>> d = C.i.outer(C.i)
>>> C.j.cross(d)
(-1)*(C.k|C.i)
"""
# Check special cases
if isinstance(other, Dyadic):
if isinstance(self, VectorZero):
return Dyadic.zero
outdyad = Dyadic.zero
for k, v in other.components.items():
cross_product = self.cross(k.args[0])
outer = cross_product.outer(k.args[1])
outdyad += v * outer
return outdyad
return cross(self, other)
def __xor__(self, other):
return self.cross(other)
__xor__.__doc__ = cross.__doc__
def outer(self, other):
"""
Returns the outer product of this vector with another, in the
form of a Dyadic instance.
Parameters
==========
other : Vector
The Vector with respect to which the outer product is to
be computed.
Examples
========
>>> from sympy.vector import CoordSys3D
>>> N = CoordSys3D('N')
>>> N.i.outer(N.j)
(N.i|N.j)
"""
# Handle the special cases
if not isinstance(other, Vector):
raise TypeError("Invalid operand for outer product")
elif (isinstance(self, VectorZero) or
isinstance(other, VectorZero)):
return Dyadic.zero
# Iterate over components of both the vectors to generate
# the required Dyadic instance
args = [(v1 * v2) * BaseDyadic(k1, k2) for (k1, v1), (k2, v2)
in product(self.components.items(), other.components.items())]
return DyadicAdd(*args)
def projection(self, other, scalar=False):
"""
Returns the vector or scalar projection of the 'other' on 'self'.
Examples
========
>>> from sympy.vector.coordsysrect import CoordSys3D
>>> C = CoordSys3D('C')
>>> i, j, k = C.base_vectors()
>>> v1 = i + j + k
>>> v2 = 3*i + 4*j
>>> v1.projection(v2)
7/3*C.i + 7/3*C.j + 7/3*C.k
>>> v1.projection(v2, scalar=True)
7/3
"""
if self.equals(Vector.zero):
return S.Zero if scalar else Vector.zero
if scalar:
return self.dot(other) / self.dot(self)
else:
return self.dot(other) / self.dot(self) * self
@property
def _projections(self):
"""
Returns the components of this vector but the output includes
also zero values components.
Examples
========
>>> from sympy.vector import CoordSys3D, Vector
>>> C = CoordSys3D('C')
>>> v1 = 3*C.i + 4*C.j + 5*C.k
>>> v1._projections
(3, 4, 5)
>>> v2 = C.x*C.y*C.z*C.i
>>> v2._projections
(C.x*C.y*C.z, 0, 0)
>>> v3 = Vector.zero
>>> v3._projections
(0, 0, 0)
"""
from sympy.vector.operators import _get_coord_systems
if isinstance(self, VectorZero):
return (S.Zero, S.Zero, S.Zero)
base_vec = next(iter(_get_coord_systems(self))).base_vectors()
return tuple([self.dot(i) for i in base_vec])
def __or__(self, other):
return self.outer(other)
__or__.__doc__ = outer.__doc__
def to_matrix(self, system):
"""
Returns the matrix form of this vector with respect to the
specified coordinate system.
Parameters
==========
system : CoordSys3D
The system wrt which the matrix form is to be computed
Examples
========
>>> from sympy.vector import CoordSys3D
>>> C = CoordSys3D('C')
>>> from sympy.abc import a, b, c
>>> v = a*C.i + b*C.j + c*C.k
>>> v.to_matrix(C)
Matrix([
[a],
[b],
[c]])
"""
return Matrix([self.dot(unit_vec) for unit_vec in
system.base_vectors()])
def separate(self):
"""
The constituents of this vector in different coordinate systems,
as per its definition.
Returns a dict mapping each CoordSys3D to the corresponding
constituent Vector.
Examples
========
>>> from sympy.vector import CoordSys3D
>>> R1 = CoordSys3D('R1')
>>> R2 = CoordSys3D('R2')
>>> v = R1.i + R2.i
>>> v.separate() == {R1: R1.i, R2: R2.i}
True
"""
parts = {}
for vect, measure in self.components.items():
parts[vect.system] = (parts.get(vect.system, Vector.zero) +
vect * measure)
return parts
def _div_helper(one, other):
""" Helper for division involving vectors. """
if isinstance(one, Vector) and isinstance(other, Vector):
raise TypeError("Cannot divide two vectors")
elif isinstance(one, Vector):
if other == S.Zero:
raise ValueError("Cannot divide a vector by zero")
return VectorMul(one, Pow(other, S.NegativeOne))
else:
raise TypeError("Invalid division involving a vector")
class BaseVector(Vector, AtomicExpr):
"""
Class to denote a base vector.
"""
def __new__(cls, index, system, pretty_str=None, latex_str=None):
if pretty_str is None:
pretty_str = "x{}".format(index)
if latex_str is None:
latex_str = "x_{}".format(index)
pretty_str = str(pretty_str)
latex_str = str(latex_str)
# Verify arguments
if index not in range(0, 3):
raise ValueError("index must be 0, 1 or 2")
if not isinstance(system, CoordSys3D):
raise TypeError("system should be a CoordSys3D")
name = system._vector_names[index]
# Initialize an object
obj = super().__new__(cls, S(index), system)
# Assign important attributes
obj._base_instance = obj
obj._components = {obj: S.One}
obj._measure_number = S.One
obj._name = system._name + '.' + name
obj._pretty_form = '' + pretty_str
obj._latex_form = latex_str
obj._system = system
# The _id is used for printing purposes
obj._id = (index, system)
assumptions = {'commutative': True}
obj._assumptions = StdFactKB(assumptions)
# This attr is used for re-expression to one of the systems
# involved in the definition of the Vector. Applies to
# VectorMul and VectorAdd too.
obj._sys = system
return obj
@property
def system(self):
return self._system
def _sympystr(self, printer):
return self._name
def _sympyrepr(self, printer):
index, system = self._id
return printer._print(system) + '.' + system._vector_names[index]
@property
def free_symbols(self):
return {self}
class VectorAdd(BasisDependentAdd, Vector):
"""
Class to denote sum of Vector instances.
"""
def __new__(cls, *args, **options):
obj = BasisDependentAdd.__new__(cls, *args, **options)
return obj
def _sympystr(self, printer):
ret_str = ''
items = list(self.separate().items())
items.sort(key=lambda x: x[0].__str__())
for system, vect in items:
base_vects = system.base_vectors()
for x in base_vects:
if x in vect.components:
temp_vect = self.components[x] * x
ret_str += printer._print(temp_vect) + " + "
return ret_str[:-3]
class VectorMul(BasisDependentMul, Vector):
"""
Class to denote products of scalars and BaseVectors.
"""
def __new__(cls, *args, **options):
obj = BasisDependentMul.__new__(cls, *args, **options)
return obj
@property
def base_vector(self):
""" The BaseVector involved in the product. """
return self._base_instance
@property
def measure_number(self):
""" The scalar expression involved in the definition of
this VectorMul.
"""
return self._measure_number
class VectorZero(BasisDependentZero, Vector):
"""
Class to denote a zero vector
"""
_op_priority = 12.1
_pretty_form = '0'
_latex_form = r'\mathbf{\hat{0}}'
def __new__(cls):
obj = BasisDependentZero.__new__(cls)
return obj
class Cross(Vector):
"""
Represents unevaluated Cross product.
Examples
========
>>> from sympy.vector import CoordSys3D, Cross
>>> R = CoordSys3D('R')
>>> v1 = R.i + R.j + R.k
>>> v2 = R.x * R.i + R.y * R.j + R.z * R.k
>>> Cross(v1, v2)
Cross(R.i + R.j + R.k, R.x*R.i + R.y*R.j + R.z*R.k)
>>> Cross(v1, v2).doit()
(-R.y + R.z)*R.i + (R.x - R.z)*R.j + (-R.x + R.y)*R.k
"""
def __new__(cls, expr1, expr2):
expr1 = sympify(expr1)
expr2 = sympify(expr2)
if default_sort_key(expr1) > default_sort_key(expr2):
return -Cross(expr2, expr1)
obj = Expr.__new__(cls, expr1, expr2)
obj._expr1 = expr1
obj._expr2 = expr2
return obj
def doit(self, **hints):
return cross(self._expr1, self._expr2)
class Dot(Expr):
"""
Represents unevaluated Dot product.
Examples
========
>>> from sympy.vector import CoordSys3D, Dot
>>> from sympy import symbols
>>> R = CoordSys3D('R')
>>> a, b, c = symbols('a b c')
>>> v1 = R.i + R.j + R.k
>>> v2 = a * R.i + b * R.j + c * R.k
>>> Dot(v1, v2)
Dot(R.i + R.j + R.k, a*R.i + b*R.j + c*R.k)
>>> Dot(v1, v2).doit()
a + b + c
"""
def __new__(cls, expr1, expr2):
expr1 = sympify(expr1)
expr2 = sympify(expr2)
expr1, expr2 = sorted([expr1, expr2], key=default_sort_key)
obj = Expr.__new__(cls, expr1, expr2)
obj._expr1 = expr1
obj._expr2 = expr2
return obj
def doit(self, **hints):
return dot(self._expr1, self._expr2)
def cross(vect1, vect2):
"""
Returns cross product of two vectors.
Examples
========
>>> from sympy.vector import CoordSys3D
>>> from sympy.vector.vector import cross
>>> R = CoordSys3D('R')
>>> v1 = R.i + R.j + R.k
>>> v2 = R.x * R.i + R.y * R.j + R.z * R.k
>>> cross(v1, v2)
(-R.y + R.z)*R.i + (R.x - R.z)*R.j + (-R.x + R.y)*R.k
"""
if isinstance(vect1, Add):
return VectorAdd.fromiter(cross(i, vect2) for i in vect1.args)
if isinstance(vect2, Add):
return VectorAdd.fromiter(cross(vect1, i) for i in vect2.args)
if isinstance(vect1, BaseVector) and isinstance(vect2, BaseVector):
if vect1._sys == vect2._sys:
n1 = vect1.args[0]
n2 = vect2.args[0]
if n1 == n2:
return Vector.zero
n3 = ({0,1,2}.difference({n1, n2})).pop()
sign = 1 if ((n1 + 1) % 3 == n2) else -1
return sign*vect1._sys.base_vectors()[n3]
from .functions import express
try:
v = express(vect1, vect2._sys)
except ValueError:
return Cross(vect1, vect2)
else:
return cross(v, vect2)
if isinstance(vect1, VectorZero) or isinstance(vect2, VectorZero):
return Vector.zero
if isinstance(vect1, VectorMul):
v1, m1 = next(iter(vect1.components.items()))
return m1*cross(v1, vect2)
if isinstance(vect2, VectorMul):
v2, m2 = next(iter(vect2.components.items()))
return m2*cross(vect1, v2)
return Cross(vect1, vect2)
def dot(vect1, vect2):
"""
Returns dot product of two vectors.
Examples
========
>>> from sympy.vector import CoordSys3D
>>> from sympy.vector.vector import dot
>>> R = CoordSys3D('R')
>>> v1 = R.i + R.j + R.k
>>> v2 = R.x * R.i + R.y * R.j + R.z * R.k
>>> dot(v1, v2)
R.x + R.y + R.z
"""
if isinstance(vect1, Add):
return Add.fromiter(dot(i, vect2) for i in vect1.args)
if isinstance(vect2, Add):
return Add.fromiter(dot(vect1, i) for i in vect2.args)
if isinstance(vect1, BaseVector) and isinstance(vect2, BaseVector):
if vect1._sys == vect2._sys:
return S.One if vect1 == vect2 else S.Zero
from .functions import express
try:
v = express(vect2, vect1._sys)
except ValueError:
return Dot(vect1, vect2)
else:
return dot(vect1, v)
if isinstance(vect1, VectorZero) or isinstance(vect2, VectorZero):
return S.Zero
if isinstance(vect1, VectorMul):
v1, m1 = next(iter(vect1.components.items()))
return m1*dot(v1, vect2)
if isinstance(vect2, VectorMul):
v2, m2 = next(iter(vect2.components.items()))
return m2*dot(vect1, v2)
return Dot(vect1, vect2)
Vector._expr_type = Vector
Vector._mul_func = VectorMul
Vector._add_func = VectorAdd
Vector._zero_func = VectorZero
Vector._base_func = BaseVector
Vector.zero = VectorZero()