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<section id="module-pygame.locals">
<span id="pygame-locals"></span><dl class="definition">
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<code class="docutils literal notranslate"><span class="pre">pygame.locals</span></code></dt>
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<div class="line"><span class="summaryline">pygame constants</span></div>
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<p>This module contains various constants used by pygame. Its contents are
automatically placed in the pygame module namespace. However, an application
can use <code class="docutils literal notranslate"><span class="pre">pygame.locals</span></code> to include only the pygame constants with a <code class="docutils literal notranslate"><span class="pre">from</span>
<span class="pre">pygame.locals</span> <span class="pre">import</span> <span class="pre">*</span></code>.</p>
<p>Detailed descriptions of the various constants can be found throughout the
pygame documentation. Here are the locations of some of them.</p>
<blockquote>
<div><ul class="simple">
<li><p>The <a class="tooltip reference internal" href="display.html#module-pygame.display" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.display</span></code><span class="tooltip-content">pygame module to control the display window and screen</span></a> module contains flags like <code class="docutils literal notranslate"><span class="pre">FULLSCREEN</span></code> used
by <a class="tooltip reference internal" href="display.html#pygame.display.set_mode" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.display.set_mode()</span></code><span class="tooltip-content">Initialize a window or screen for display</span></a>.</p></li>
<li><p>The <a class="tooltip reference internal" href="event.html#module-pygame.event" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.event</span></code><span class="tooltip-content">pygame module for interacting with events and queues</span></a> module contains the various event types.</p></li>
<li><p>The <a class="tooltip reference internal" href="key.html#module-pygame.key" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.key</span></code><span class="tooltip-content">pygame module to work with the keyboard</span></a> module lists the keyboard constants and modifiers
(<code class="docutils literal notranslate"><span class="pre">K_</span></code>* and <code class="docutils literal notranslate"><span class="pre">MOD_</span></code>*) relating to the <code class="docutils literal notranslate"><span class="pre">key</span></code> and <code class="docutils literal notranslate"><span class="pre">mod</span></code> attributes of
the <code class="docutils literal notranslate"><span class="pre">KEYDOWN</span></code> and <code class="docutils literal notranslate"><span class="pre">KEYUP</span></code> events.</p></li>
<li><p>The <a class="tooltip reference internal" href="time.html#module-pygame.time" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.time</span></code><span class="tooltip-content">pygame module for monitoring time</span></a> module defines <code class="docutils literal notranslate"><span class="pre">TIMER_RESOLUTION</span></code>.</p></li>
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