Traktor/myenv/Lib/site-packages/matplotlib/widgets.py

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"""
GUI neutral widgets
===================
Widgets that are designed to work for any of the GUI backends.
All of these widgets require you to predefine an `~.axes.Axes`
instance and pass that as the first parameter. Matplotlib doesn't try to
be too smart with respect to layout -- you will have to figure out how
wide and tall you want your Axes to be to accommodate your widget.
"""
from contextlib import ExitStack
import copy
import itertools
from numbers import Integral, Number
from cycler import cycler
import numpy as np
import matplotlib as mpl
from . import (_api, _docstring, backend_tools, cbook, collections, colors,
text as mtext, ticker, transforms)
from .lines import Line2D
from .patches import Rectangle, Ellipse, Polygon
from .transforms import TransformedPatchPath, Affine2D
class LockDraw:
"""
Some widgets, like the cursor, draw onto the canvas, and this is not
desirable under all circumstances, like when the toolbar is in zoom-to-rect
mode and drawing a rectangle. To avoid this, a widget can acquire a
canvas' lock with ``canvas.widgetlock(widget)`` before drawing on the
canvas; this will prevent other widgets from doing so at the same time (if
they also try to acquire the lock first).
"""
def __init__(self):
self._owner = None
def __call__(self, o):
"""Reserve the lock for *o*."""
if not self.available(o):
raise ValueError('already locked')
self._owner = o
def release(self, o):
"""Release the lock from *o*."""
if not self.available(o):
raise ValueError('you do not own this lock')
self._owner = None
def available(self, o):
"""Return whether drawing is available to *o*."""
return not self.locked() or self.isowner(o)
def isowner(self, o):
"""Return whether *o* owns this lock."""
return self._owner is o
def locked(self):
"""Return whether the lock is currently held by an owner."""
return self._owner is not None
class Widget:
"""
Abstract base class for GUI neutral widgets.
"""
drawon = True
eventson = True
_active = True
def set_active(self, active):
"""Set whether the widget is active."""
self._active = active
def get_active(self):
"""Get whether the widget is active."""
return self._active
# set_active is overridden by SelectorWidgets.
active = property(get_active, set_active, doc="Is the widget active?")
def ignore(self, event):
"""
Return whether *event* should be ignored.
This method should be called at the beginning of any event callback.
"""
return not self.active
def _changed_canvas(self):
"""
Someone has switched the canvas on us!
This happens if `savefig` needs to save to a format the previous
backend did not support (e.g. saving a figure using an Agg based
backend saved to a vector format).
Returns
-------
bool
True if the canvas has been changed.
"""
return self.canvas is not self.ax.figure.canvas
class AxesWidget(Widget):
"""
Widget connected to a single `~matplotlib.axes.Axes`.
To guarantee that the widget remains responsive and not garbage-collected,
a reference to the object should be maintained by the user.
This is necessary because the callback registry
maintains only weak-refs to the functions, which are member
functions of the widget. If there are no references to the widget
object it may be garbage collected which will disconnect the callbacks.
Attributes
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
canvas : `~matplotlib.backend_bases.FigureCanvasBase`
The parent figure canvas for the widget.
active : bool
If False, the widget does not respond to events.
"""
def __init__(self, ax):
self.ax = ax
self.canvas = ax.figure.canvas
self._cids = []
def connect_event(self, event, callback):
"""
Connect a callback function with an event.
This should be used in lieu of ``figure.canvas.mpl_connect`` since this
function stores callback ids for later clean up.
"""
cid = self.canvas.mpl_connect(event, callback)
self._cids.append(cid)
def disconnect_events(self):
"""Disconnect all events created by this widget."""
for c in self._cids:
self.canvas.mpl_disconnect(c)
def _get_data_coords(self, event):
"""Return *event*'s data coordinates in this widget's Axes."""
# This method handles the possibility that event.inaxes != self.ax (which may
# occur if multiple Axes are overlaid), in which case event.xdata/.ydata will
# be wrong. Note that we still special-case the common case where
# event.inaxes == self.ax and avoid re-running the inverse data transform,
# because that can introduce floating point errors for synthetic events.
return ((event.xdata, event.ydata) if event.inaxes is self.ax
else self.ax.transData.inverted().transform((event.x, event.y)))
class Button(AxesWidget):
"""
A GUI neutral button.
For the button to remain responsive you must keep a reference to it.
Call `.on_clicked` to connect to the button.
Attributes
----------
ax
The `~.axes.Axes` the button renders into.
label
A `.Text` instance.
color
The color of the button when not hovering.
hovercolor
The color of the button when hovering.
"""
def __init__(self, ax, label, image=None,
color='0.85', hovercolor='0.95', *, useblit=True):
"""
Parameters
----------
ax : `~matplotlib.axes.Axes`
The `~.axes.Axes` instance the button will be placed into.
label : str
The button text.
image : array-like or PIL Image
The image to place in the button, if not *None*. The parameter is
directly forwarded to `~.axes.Axes.imshow`.
color : :mpltype:`color`
The color of the button when not activated.
hovercolor : :mpltype:`color`
The color of the button when the mouse is over it.
useblit : bool, default: True
Use blitting for faster drawing if supported by the backend.
See the tutorial :ref:`blitting` for details.
.. versionadded:: 3.7
"""
super().__init__(ax)
if image is not None:
ax.imshow(image)
self.label = ax.text(0.5, 0.5, label,
verticalalignment='center',
horizontalalignment='center',
transform=ax.transAxes)
self._useblit = useblit and self.canvas.supports_blit
self._observers = cbook.CallbackRegistry(signals=["clicked"])
self.connect_event('button_press_event', self._click)
self.connect_event('button_release_event', self._release)
self.connect_event('motion_notify_event', self._motion)
ax.set_navigate(False)
ax.set_facecolor(color)
ax.set_xticks([])
ax.set_yticks([])
self.color = color
self.hovercolor = hovercolor
def _click(self, event):
if not self.eventson or self.ignore(event) or not self.ax.contains(event)[0]:
return
if event.canvas.mouse_grabber != self.ax:
event.canvas.grab_mouse(self.ax)
def _release(self, event):
if self.ignore(event) or event.canvas.mouse_grabber != self.ax:
return
event.canvas.release_mouse(self.ax)
if self.eventson and self.ax.contains(event)[0]:
self._observers.process('clicked', event)
def _motion(self, event):
if self.ignore(event):
return
c = self.hovercolor if self.ax.contains(event)[0] else self.color
if not colors.same_color(c, self.ax.get_facecolor()):
self.ax.set_facecolor(c)
if self.drawon:
if self._useblit:
self.ax.draw_artist(self.ax)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw()
def on_clicked(self, func):
"""
Connect the callback function *func* to button click events.
Returns a connection id, which can be used to disconnect the callback.
"""
return self._observers.connect('clicked', lambda event: func(event))
def disconnect(self, cid):
"""Remove the callback function with connection id *cid*."""
self._observers.disconnect(cid)
class SliderBase(AxesWidget):
"""
The base class for constructing Slider widgets. Not intended for direct
usage.
For the slider to remain responsive you must maintain a reference to it.
"""
def __init__(self, ax, orientation, closedmin, closedmax,
valmin, valmax, valfmt, dragging, valstep):
if ax.name == '3d':
raise ValueError('Sliders cannot be added to 3D Axes')
super().__init__(ax)
_api.check_in_list(['horizontal', 'vertical'], orientation=orientation)
self.orientation = orientation
self.closedmin = closedmin
self.closedmax = closedmax
self.valmin = valmin
self.valmax = valmax
self.valstep = valstep
self.drag_active = False
self.valfmt = valfmt
if orientation == "vertical":
ax.set_ylim((valmin, valmax))
axis = ax.yaxis
else:
ax.set_xlim((valmin, valmax))
axis = ax.xaxis
self._fmt = axis.get_major_formatter()
if not isinstance(self._fmt, ticker.ScalarFormatter):
self._fmt = ticker.ScalarFormatter()
self._fmt.set_axis(axis)
self._fmt.set_useOffset(False) # No additive offset.
self._fmt.set_useMathText(True) # x sign before multiplicative offset.
ax.set_axis_off()
ax.set_navigate(False)
self.connect_event("button_press_event", self._update)
self.connect_event("button_release_event", self._update)
if dragging:
self.connect_event("motion_notify_event", self._update)
self._observers = cbook.CallbackRegistry(signals=["changed"])
def _stepped_value(self, val):
"""Return *val* coerced to closest number in the ``valstep`` grid."""
if isinstance(self.valstep, Number):
val = (self.valmin
+ round((val - self.valmin) / self.valstep) * self.valstep)
elif self.valstep is not None:
valstep = np.asanyarray(self.valstep)
if valstep.ndim != 1:
raise ValueError(
f"valstep must have 1 dimension but has {valstep.ndim}"
)
val = valstep[np.argmin(np.abs(valstep - val))]
return val
def disconnect(self, cid):
"""
Remove the observer with connection id *cid*.
Parameters
----------
cid : int
Connection id of the observer to be removed.
"""
self._observers.disconnect(cid)
def reset(self):
"""Reset the slider to the initial value."""
if np.any(self.val != self.valinit):
self.set_val(self.valinit)
class Slider(SliderBase):
"""
A slider representing a floating point range.
Create a slider from *valmin* to *valmax* in Axes *ax*. For the slider to
remain responsive you must maintain a reference to it. Call
:meth:`on_changed` to connect to the slider event.
Attributes
----------
val : float
Slider value.
"""
def __init__(self, ax, label, valmin, valmax, *, valinit=0.5, valfmt=None,
closedmin=True, closedmax=True, slidermin=None,
slidermax=None, dragging=True, valstep=None,
orientation='horizontal', initcolor='r',
track_color='lightgrey', handle_style=None, **kwargs):
"""
Parameters
----------
ax : Axes
The Axes to put the slider in.
label : str
Slider label.
valmin : float
The minimum value of the slider.
valmax : float
The maximum value of the slider.
valinit : float, default: 0.5
The slider initial position.
valfmt : str, default: None
%-format string used to format the slider value. If None, a
`.ScalarFormatter` is used instead.
closedmin : bool, default: True
Whether the slider interval is closed on the bottom.
closedmax : bool, default: True
Whether the slider interval is closed on the top.
slidermin : Slider, default: None
Do not allow the current slider to have a value less than
the value of the Slider *slidermin*.
slidermax : Slider, default: None
Do not allow the current slider to have a value greater than
the value of the Slider *slidermax*.
dragging : bool, default: True
If True the slider can be dragged by the mouse.
valstep : float or array-like, default: None
If a float, the slider will snap to multiples of *valstep*.
If an array the slider will snap to the values in the array.
orientation : {'horizontal', 'vertical'}, default: 'horizontal'
The orientation of the slider.
initcolor : :mpltype:`color`, default: 'r'
The color of the line at the *valinit* position. Set to ``'none'``
for no line.
track_color : :mpltype:`color`, default: 'lightgrey'
The color of the background track. The track is accessible for
further styling via the *track* attribute.
handle_style : dict
Properties of the slider handle. Default values are
========= ===== ======= ========================================
Key Value Default Description
========= ===== ======= ========================================
facecolor color 'white' The facecolor of the slider handle.
edgecolor color '.75' The edgecolor of the slider handle.
size int 10 The size of the slider handle in points.
========= ===== ======= ========================================
Other values will be transformed as marker{foo} and passed to the
`~.Line2D` constructor. e.g. ``handle_style = {'style'='x'}`` will
result in ``markerstyle = 'x'``.
Notes
-----
Additional kwargs are passed on to ``self.poly`` which is the
`~matplotlib.patches.Rectangle` that draws the slider knob. See the
`.Rectangle` documentation for valid property names (``facecolor``,
``edgecolor``, ``alpha``, etc.).
"""
super().__init__(ax, orientation, closedmin, closedmax,
valmin, valmax, valfmt, dragging, valstep)
if slidermin is not None and not hasattr(slidermin, 'val'):
raise ValueError(
f"Argument slidermin ({type(slidermin)}) has no 'val'")
if slidermax is not None and not hasattr(slidermax, 'val'):
raise ValueError(
f"Argument slidermax ({type(slidermax)}) has no 'val'")
self.slidermin = slidermin
self.slidermax = slidermax
valinit = self._value_in_bounds(valinit)
if valinit is None:
valinit = valmin
self.val = valinit
self.valinit = valinit
defaults = {'facecolor': 'white', 'edgecolor': '.75', 'size': 10}
handle_style = {} if handle_style is None else handle_style
marker_props = {
f'marker{k}': v for k, v in {**defaults, **handle_style}.items()
}
if orientation == 'vertical':
self.track = Rectangle(
(.25, 0), .5, 1,
transform=ax.transAxes,
facecolor=track_color
)
ax.add_patch(self.track)
self.poly = ax.axhspan(valmin, valinit, .25, .75, **kwargs)
# Drawing a longer line and clipping it to the track avoids
# pixelation-related asymmetries.
self.hline = ax.axhline(valinit, 0, 1, color=initcolor, lw=1,
clip_path=TransformedPatchPath(self.track))
handleXY = [[0.5], [valinit]]
else:
self.track = Rectangle(
(0, .25), 1, .5,
transform=ax.transAxes,
facecolor=track_color
)
ax.add_patch(self.track)
self.poly = ax.axvspan(valmin, valinit, .25, .75, **kwargs)
self.vline = ax.axvline(valinit, 0, 1, color=initcolor, lw=1,
clip_path=TransformedPatchPath(self.track))
handleXY = [[valinit], [0.5]]
self._handle, = ax.plot(
*handleXY,
"o",
**marker_props,
clip_on=False
)
if orientation == 'vertical':
self.label = ax.text(0.5, 1.02, label, transform=ax.transAxes,
verticalalignment='bottom',
horizontalalignment='center')
self.valtext = ax.text(0.5, -0.02, self._format(valinit),
transform=ax.transAxes,
verticalalignment='top',
horizontalalignment='center')
else:
self.label = ax.text(-0.02, 0.5, label, transform=ax.transAxes,
verticalalignment='center',
horizontalalignment='right')
self.valtext = ax.text(1.02, 0.5, self._format(valinit),
transform=ax.transAxes,
verticalalignment='center',
horizontalalignment='left')
self.set_val(valinit)
def _value_in_bounds(self, val):
"""Makes sure *val* is with given bounds."""
val = self._stepped_value(val)
if val <= self.valmin:
if not self.closedmin:
return
val = self.valmin
elif val >= self.valmax:
if not self.closedmax:
return
val = self.valmax
if self.slidermin is not None and val <= self.slidermin.val:
if not self.closedmin:
return
val = self.slidermin.val
if self.slidermax is not None and val >= self.slidermax.val:
if not self.closedmax:
return
val = self.slidermax.val
return val
def _update(self, event):
"""Update the slider position."""
if self.ignore(event) or event.button != 1:
return
if event.name == 'button_press_event' and self.ax.contains(event)[0]:
self.drag_active = True
event.canvas.grab_mouse(self.ax)
if not self.drag_active:
return
if (event.name == 'button_release_event'
or event.name == 'button_press_event' and not self.ax.contains(event)[0]):
self.drag_active = False
event.canvas.release_mouse(self.ax)
return
xdata, ydata = self._get_data_coords(event)
val = self._value_in_bounds(
xdata if self.orientation == 'horizontal' else ydata)
if val not in [None, self.val]:
self.set_val(val)
def _format(self, val):
"""Pretty-print *val*."""
if self.valfmt is not None:
return self.valfmt % val
else:
_, s, _ = self._fmt.format_ticks([self.valmin, val, self.valmax])
# fmt.get_offset is actually the multiplicative factor, if any.
return s + self._fmt.get_offset()
def set_val(self, val):
"""
Set slider value to *val*.
Parameters
----------
val : float
"""
if self.orientation == 'vertical':
self.poly.set_height(val - self.poly.get_y())
self._handle.set_ydata([val])
else:
self.poly.set_width(val - self.poly.get_x())
self._handle.set_xdata([val])
self.valtext.set_text(self._format(val))
if self.drawon:
self.ax.figure.canvas.draw_idle()
self.val = val
if self.eventson:
self._observers.process('changed', val)
def on_changed(self, func):
"""
Connect *func* as callback function to changes of the slider value.
Parameters
----------
func : callable
Function to call when slider is changed.
The function must accept a single float as its arguments.
Returns
-------
int
Connection id (which can be used to disconnect *func*).
"""
return self._observers.connect('changed', lambda val: func(val))
class RangeSlider(SliderBase):
"""
A slider representing a range of floating point values. Defines the min and
max of the range via the *val* attribute as a tuple of (min, max).
Create a slider that defines a range contained within [*valmin*, *valmax*]
in Axes *ax*. For the slider to remain responsive you must maintain a
reference to it. Call :meth:`on_changed` to connect to the slider event.
Attributes
----------
val : tuple of float
Slider value.
"""
def __init__(
self,
ax,
label,
valmin,
valmax,
*,
valinit=None,
valfmt=None,
closedmin=True,
closedmax=True,
dragging=True,
valstep=None,
orientation="horizontal",
track_color='lightgrey',
handle_style=None,
**kwargs,
):
"""
Parameters
----------
ax : Axes
The Axes to put the slider in.
label : str
Slider label.
valmin : float
The minimum value of the slider.
valmax : float
The maximum value of the slider.
valinit : tuple of float or None, default: None
The initial positions of the slider. If None the initial positions
will be at the 25th and 75th percentiles of the range.
valfmt : str, default: None
%-format string used to format the slider values. If None, a
`.ScalarFormatter` is used instead.
closedmin : bool, default: True
Whether the slider interval is closed on the bottom.
closedmax : bool, default: True
Whether the slider interval is closed on the top.
dragging : bool, default: True
If True the slider can be dragged by the mouse.
valstep : float, default: None
If given, the slider will snap to multiples of *valstep*.
orientation : {'horizontal', 'vertical'}, default: 'horizontal'
The orientation of the slider.
track_color : :mpltype:`color`, default: 'lightgrey'
The color of the background track. The track is accessible for
further styling via the *track* attribute.
handle_style : dict
Properties of the slider handles. Default values are
========= ===== ======= =========================================
Key Value Default Description
========= ===== ======= =========================================
facecolor color 'white' The facecolor of the slider handles.
edgecolor color '.75' The edgecolor of the slider handles.
size int 10 The size of the slider handles in points.
========= ===== ======= =========================================
Other values will be transformed as marker{foo} and passed to the
`~.Line2D` constructor. e.g. ``handle_style = {'style'='x'}`` will
result in ``markerstyle = 'x'``.
Notes
-----
Additional kwargs are passed on to ``self.poly`` which is the
`~matplotlib.patches.Polygon` that draws the slider knob. See the
`.Polygon` documentation for valid property names (``facecolor``,
``edgecolor``, ``alpha``, etc.).
"""
super().__init__(ax, orientation, closedmin, closedmax,
valmin, valmax, valfmt, dragging, valstep)
# Set a value to allow _value_in_bounds() to work.
self.val = (valmin, valmax)
if valinit is None:
# Place at the 25th and 75th percentiles
extent = valmax - valmin
valinit = np.array([valmin + extent * 0.25,
valmin + extent * 0.75])
else:
valinit = self._value_in_bounds(valinit)
self.val = valinit
self.valinit = valinit
defaults = {'facecolor': 'white', 'edgecolor': '.75', 'size': 10}
handle_style = {} if handle_style is None else handle_style
marker_props = {
f'marker{k}': v for k, v in {**defaults, **handle_style}.items()
}
if orientation == "vertical":
self.track = Rectangle(
(.25, 0), .5, 2,
transform=ax.transAxes,
facecolor=track_color
)
ax.add_patch(self.track)
poly_transform = self.ax.get_yaxis_transform(which="grid")
handleXY_1 = [.5, valinit[0]]
handleXY_2 = [.5, valinit[1]]
else:
self.track = Rectangle(
(0, .25), 1, .5,
transform=ax.transAxes,
facecolor=track_color
)
ax.add_patch(self.track)
poly_transform = self.ax.get_xaxis_transform(which="grid")
handleXY_1 = [valinit[0], .5]
handleXY_2 = [valinit[1], .5]
self.poly = Polygon(np.zeros([5, 2]), **kwargs)
self._update_selection_poly(*valinit)
self.poly.set_transform(poly_transform)
self.poly.get_path()._interpolation_steps = 100
self.ax.add_patch(self.poly)
self.ax._request_autoscale_view()
self._handles = [
ax.plot(
*handleXY_1,
"o",
**marker_props,
clip_on=False
)[0],
ax.plot(
*handleXY_2,
"o",
**marker_props,
clip_on=False
)[0]
]
if orientation == "vertical":
self.label = ax.text(
0.5,
1.02,
label,
transform=ax.transAxes,
verticalalignment="bottom",
horizontalalignment="center",
)
self.valtext = ax.text(
0.5,
-0.02,
self._format(valinit),
transform=ax.transAxes,
verticalalignment="top",
horizontalalignment="center",
)
else:
self.label = ax.text(
-0.02,
0.5,
label,
transform=ax.transAxes,
verticalalignment="center",
horizontalalignment="right",
)
self.valtext = ax.text(
1.02,
0.5,
self._format(valinit),
transform=ax.transAxes,
verticalalignment="center",
horizontalalignment="left",
)
self._active_handle = None
self.set_val(valinit)
def _update_selection_poly(self, vmin, vmax):
"""
Update the vertices of the *self.poly* slider in-place
to cover the data range *vmin*, *vmax*.
"""
# The vertices are positioned
# 1 ------ 2
# | |
# 0, 4 ---- 3
verts = self.poly.xy
if self.orientation == "vertical":
verts[0] = verts[4] = .25, vmin
verts[1] = .25, vmax
verts[2] = .75, vmax
verts[3] = .75, vmin
else:
verts[0] = verts[4] = vmin, .25
verts[1] = vmin, .75
verts[2] = vmax, .75
verts[3] = vmax, .25
def _min_in_bounds(self, min):
"""Ensure the new min value is between valmin and self.val[1]."""
if min <= self.valmin:
if not self.closedmin:
return self.val[0]
min = self.valmin
if min > self.val[1]:
min = self.val[1]
return self._stepped_value(min)
def _max_in_bounds(self, max):
"""Ensure the new max value is between valmax and self.val[0]."""
if max >= self.valmax:
if not self.closedmax:
return self.val[1]
max = self.valmax
if max <= self.val[0]:
max = self.val[0]
return self._stepped_value(max)
def _value_in_bounds(self, vals):
"""Clip min, max values to the bounds."""
return (self._min_in_bounds(vals[0]), self._max_in_bounds(vals[1]))
def _update_val_from_pos(self, pos):
"""Update the slider value based on a given position."""
idx = np.argmin(np.abs(self.val - pos))
if idx == 0:
val = self._min_in_bounds(pos)
self.set_min(val)
else:
val = self._max_in_bounds(pos)
self.set_max(val)
if self._active_handle:
if self.orientation == "vertical":
self._active_handle.set_ydata([val])
else:
self._active_handle.set_xdata([val])
def _update(self, event):
"""Update the slider position."""
if self.ignore(event) or event.button != 1:
return
if event.name == "button_press_event" and self.ax.contains(event)[0]:
self.drag_active = True
event.canvas.grab_mouse(self.ax)
if not self.drag_active:
return
if (event.name == "button_release_event"
or event.name == "button_press_event" and not self.ax.contains(event)[0]):
self.drag_active = False
event.canvas.release_mouse(self.ax)
self._active_handle = None
return
# determine which handle was grabbed
xdata, ydata = self._get_data_coords(event)
handle_index = np.argmin(np.abs(
[h.get_xdata()[0] - xdata for h in self._handles]
if self.orientation == "horizontal" else
[h.get_ydata()[0] - ydata for h in self._handles]))
handle = self._handles[handle_index]
# these checks ensure smooth behavior if the handles swap which one
# has a higher value. i.e. if one is dragged over and past the other.
if handle is not self._active_handle:
self._active_handle = handle
self._update_val_from_pos(xdata if self.orientation == "horizontal" else ydata)
def _format(self, val):
"""Pretty-print *val*."""
if self.valfmt is not None:
return f"({self.valfmt % val[0]}, {self.valfmt % val[1]})"
else:
_, s1, s2, _ = self._fmt.format_ticks(
[self.valmin, *val, self.valmax]
)
# fmt.get_offset is actually the multiplicative factor, if any.
s1 += self._fmt.get_offset()
s2 += self._fmt.get_offset()
# Use f string to avoid issues with backslashes when cast to a str
return f"({s1}, {s2})"
def set_min(self, min):
"""
Set the lower value of the slider to *min*.
Parameters
----------
min : float
"""
self.set_val((min, self.val[1]))
def set_max(self, max):
"""
Set the lower value of the slider to *max*.
Parameters
----------
max : float
"""
self.set_val((self.val[0], max))
def set_val(self, val):
"""
Set slider value to *val*.
Parameters
----------
val : tuple or array-like of float
"""
val = np.sort(val)
_api.check_shape((2,), val=val)
# Reset value to allow _value_in_bounds() to work.
self.val = (self.valmin, self.valmax)
vmin, vmax = self._value_in_bounds(val)
self._update_selection_poly(vmin, vmax)
if self.orientation == "vertical":
self._handles[0].set_ydata([vmin])
self._handles[1].set_ydata([vmax])
else:
self._handles[0].set_xdata([vmin])
self._handles[1].set_xdata([vmax])
self.valtext.set_text(self._format((vmin, vmax)))
if self.drawon:
self.ax.figure.canvas.draw_idle()
self.val = (vmin, vmax)
if self.eventson:
self._observers.process("changed", (vmin, vmax))
def on_changed(self, func):
"""
Connect *func* as callback function to changes of the slider value.
Parameters
----------
func : callable
Function to call when slider is changed. The function
must accept a 2-tuple of floats as its argument.
Returns
-------
int
Connection id (which can be used to disconnect *func*).
"""
return self._observers.connect('changed', lambda val: func(val))
def _expand_text_props(props):
props = cbook.normalize_kwargs(props, mtext.Text)
return cycler(**props)() if props else itertools.repeat({})
class CheckButtons(AxesWidget):
r"""
A GUI neutral set of check buttons.
For the check buttons to remain responsive you must keep a
reference to this object.
Connect to the CheckButtons with the `.on_clicked` method.
Attributes
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
labels : list of `~matplotlib.text.Text`
rectangles : list of `~matplotlib.patches.Rectangle`
lines : list of (`.Line2D`, `.Line2D`) pairs
List of lines for the x's in the checkboxes. These lines exist for
each box, but have ``set_visible(False)`` when its box is not checked.
"""
def __init__(self, ax, labels, actives=None, *, useblit=True,
label_props=None, frame_props=None, check_props=None):
"""
Add check buttons to `~.axes.Axes` instance *ax*.
Parameters
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
labels : list of str
The labels of the check buttons.
actives : list of bool, optional
The initial check states of the buttons. The list must have the
same length as *labels*. If not given, all buttons are unchecked.
useblit : bool, default: True
Use blitting for faster drawing if supported by the backend.
See the tutorial :ref:`blitting` for details.
.. versionadded:: 3.7
label_props : dict, optional
Dictionary of `.Text` properties to be used for the labels.
.. versionadded:: 3.7
frame_props : dict, optional
Dictionary of scatter `.Collection` properties to be used for the
check button frame. Defaults (label font size / 2)**2 size, black
edgecolor, no facecolor, and 1.0 linewidth.
.. versionadded:: 3.7
check_props : dict, optional
Dictionary of scatter `.Collection` properties to be used for the
check button check. Defaults to (label font size / 2)**2 size,
black color, and 1.0 linewidth.
.. versionadded:: 3.7
"""
super().__init__(ax)
_api.check_isinstance((dict, None), label_props=label_props,
frame_props=frame_props, check_props=check_props)
ax.set_xticks([])
ax.set_yticks([])
ax.set_navigate(False)
if actives is None:
actives = [False] * len(labels)
self._useblit = useblit and self.canvas.supports_blit
self._background = None
ys = np.linspace(1, 0, len(labels)+2)[1:-1]
label_props = _expand_text_props(label_props)
self.labels = [
ax.text(0.25, y, label, transform=ax.transAxes,
horizontalalignment="left", verticalalignment="center",
**props)
for y, label, props in zip(ys, labels, label_props)]
text_size = np.array([text.get_fontsize() for text in self.labels]) / 2
frame_props = {
's': text_size**2,
'linewidth': 1,
**cbook.normalize_kwargs(frame_props, collections.PathCollection),
'marker': 's',
'transform': ax.transAxes,
}
frame_props.setdefault('facecolor', frame_props.get('color', 'none'))
frame_props.setdefault('edgecolor', frame_props.pop('color', 'black'))
self._frames = ax.scatter([0.15] * len(ys), ys, **frame_props)
check_props = {
'linewidth': 1,
's': text_size**2,
**cbook.normalize_kwargs(check_props, collections.PathCollection),
'marker': 'x',
'transform': ax.transAxes,
'animated': self._useblit,
}
check_props.setdefault('facecolor', check_props.pop('color', 'black'))
self._checks = ax.scatter([0.15] * len(ys), ys, **check_props)
# The user may have passed custom colours in check_props, so we need to
# create the checks (above), and modify the visibility after getting
# whatever the user set.
self._init_status(actives)
self.connect_event('button_press_event', self._clicked)
if self._useblit:
self.connect_event('draw_event', self._clear)
self._observers = cbook.CallbackRegistry(signals=["clicked"])
def _clear(self, event):
"""Internal event handler to clear the buttons."""
if self.ignore(event) or self._changed_canvas():
return
self._background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self._checks)
def _clicked(self, event):
if self.ignore(event) or event.button != 1 or not self.ax.contains(event)[0]:
return
idxs = [ # Indices of frames and of texts that contain the event.
*self._frames.contains(event)[1]["ind"],
*[i for i, text in enumerate(self.labels) if text.contains(event)[0]]]
if idxs:
coords = self._frames.get_offset_transform().transform(
self._frames.get_offsets())
self.set_active( # Closest index, only looking in idxs.
idxs[(((event.x, event.y) - coords[idxs]) ** 2).sum(-1).argmin()])
def set_label_props(self, props):
"""
Set properties of the `.Text` labels.
.. versionadded:: 3.7
Parameters
----------
props : dict
Dictionary of `.Text` properties to be used for the labels.
"""
_api.check_isinstance(dict, props=props)
props = _expand_text_props(props)
for text, prop in zip(self.labels, props):
text.update(prop)
def set_frame_props(self, props):
"""
Set properties of the check button frames.
.. versionadded:: 3.7
Parameters
----------
props : dict
Dictionary of `.Collection` properties to be used for the check
button frames.
"""
_api.check_isinstance(dict, props=props)
if 's' in props: # Keep API consistent with constructor.
props['sizes'] = np.broadcast_to(props.pop('s'), len(self.labels))
self._frames.update(props)
def set_check_props(self, props):
"""
Set properties of the check button checks.
.. versionadded:: 3.7
Parameters
----------
props : dict
Dictionary of `.Collection` properties to be used for the check
button check.
"""
_api.check_isinstance(dict, props=props)
if 's' in props: # Keep API consistent with constructor.
props['sizes'] = np.broadcast_to(props.pop('s'), len(self.labels))
actives = self.get_status()
self._checks.update(props)
# If new colours are supplied, then we must re-apply the status.
self._init_status(actives)
def set_active(self, index, state=None):
"""
Modify the state of a check button by index.
Callbacks will be triggered if :attr:`eventson` is True.
Parameters
----------
index : int
Index of the check button to toggle.
state : bool, optional
If a boolean value, set the state explicitly. If no value is
provided, the state is toggled.
Raises
------
ValueError
If *index* is invalid.
TypeError
If *state* is not boolean.
"""
if index not in range(len(self.labels)):
raise ValueError(f'Invalid CheckButton index: {index}')
_api.check_isinstance((bool, None), state=state)
invisible = colors.to_rgba('none')
facecolors = self._checks.get_facecolor()
if state is None:
state = colors.same_color(facecolors[index], invisible)
facecolors[index] = self._active_check_colors[index] if state else invisible
self._checks.set_facecolor(facecolors)
if self.drawon:
if self._useblit:
if self._background is not None:
self.canvas.restore_region(self._background)
self.ax.draw_artist(self._checks)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw()
if self.eventson:
self._observers.process('clicked', self.labels[index].get_text())
def _init_status(self, actives):
"""
Initialize properties to match active status.
The user may have passed custom colours in *check_props* to the
constructor, or to `.set_check_props`, so we need to modify the
visibility after getting whatever the user set.
"""
self._active_check_colors = self._checks.get_facecolor()
if len(self._active_check_colors) == 1:
self._active_check_colors = np.repeat(self._active_check_colors,
len(actives), axis=0)
self._checks.set_facecolor(
[ec if active else "none"
for ec, active in zip(self._active_check_colors, actives)])
def clear(self):
"""Uncheck all checkboxes."""
self._checks.set_facecolor(['none'] * len(self._active_check_colors))
if hasattr(self, '_lines'):
for l1, l2 in self._lines:
l1.set_visible(False)
l2.set_visible(False)
if self.drawon:
self.canvas.draw()
if self.eventson:
# Call with no label, as all checkboxes are being cleared.
self._observers.process('clicked', None)
def get_status(self):
"""
Return a list of the status (True/False) of all of the check buttons.
"""
return [not colors.same_color(color, colors.to_rgba("none"))
for color in self._checks.get_facecolors()]
def get_checked_labels(self):
"""Return a list of labels currently checked by user."""
return [l.get_text() for l, box_checked in
zip(self.labels, self.get_status())
if box_checked]
def on_clicked(self, func):
"""
Connect the callback function *func* to button click events.
Parameters
----------
func : callable
When the button is clicked, call *func* with button label.
When all buttons are cleared, call *func* with None.
The callback func must have the signature::
def func(label: str | None) -> Any
Return values may exist, but are ignored.
Returns
-------
A connection id, which can be used to disconnect the callback.
"""
return self._observers.connect('clicked', lambda text: func(text))
def disconnect(self, cid):
"""Remove the observer with connection id *cid*."""
self._observers.disconnect(cid)
class TextBox(AxesWidget):
"""
A GUI neutral text input box.
For the text box to remain responsive you must keep a reference to it.
Call `.on_text_change` to be updated whenever the text changes.
Call `.on_submit` to be updated whenever the user hits enter or
leaves the text entry field.
Attributes
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
label : `~matplotlib.text.Text`
color : :mpltype:`color`
The color of the text box when not hovering.
hovercolor : :mpltype:`color`
The color of the text box when hovering.
"""
def __init__(self, ax, label, initial='', *,
color='.95', hovercolor='1', label_pad=.01,
textalignment="left"):
"""
Parameters
----------
ax : `~matplotlib.axes.Axes`
The `~.axes.Axes` instance the button will be placed into.
label : str
Label for this text box.
initial : str
Initial value in the text box.
color : :mpltype:`color`
The color of the box.
hovercolor : :mpltype:`color`
The color of the box when the mouse is over it.
label_pad : float
The distance between the label and the right side of the textbox.
textalignment : {'left', 'center', 'right'}
The horizontal location of the text.
"""
super().__init__(ax)
self._text_position = _api.check_getitem(
{"left": 0.05, "center": 0.5, "right": 0.95},
textalignment=textalignment)
self.label = ax.text(
-label_pad, 0.5, label, transform=ax.transAxes,
verticalalignment='center', horizontalalignment='right')
# TextBox's text object should not parse mathtext at all.
self.text_disp = self.ax.text(
self._text_position, 0.5, initial, transform=self.ax.transAxes,
verticalalignment='center', horizontalalignment=textalignment,
parse_math=False)
self._observers = cbook.CallbackRegistry(signals=["change", "submit"])
ax.set(
xlim=(0, 1), ylim=(0, 1), # s.t. cursor appears from first click.
navigate=False, facecolor=color,
xticks=[], yticks=[])
self.cursor_index = 0
self.cursor = ax.vlines(0, 0, 0, visible=False, color="k", lw=1,
transform=mpl.transforms.IdentityTransform())
self.connect_event('button_press_event', self._click)
self.connect_event('button_release_event', self._release)
self.connect_event('motion_notify_event', self._motion)
self.connect_event('key_press_event', self._keypress)
self.connect_event('resize_event', self._resize)
self.color = color
self.hovercolor = hovercolor
self.capturekeystrokes = False
@property
def text(self):
return self.text_disp.get_text()
def _rendercursor(self):
# this is a hack to figure out where the cursor should go.
# we draw the text up to where the cursor should go, measure
# and save its dimensions, draw the real text, then put the cursor
# at the saved dimensions
# This causes a single extra draw if the figure has never been rendered
# yet, which should be fine as we're going to repeatedly re-render the
# figure later anyways.
if self.ax.figure._get_renderer() is None:
self.ax.figure.canvas.draw()
text = self.text_disp.get_text() # Save value before overwriting it.
widthtext = text[:self.cursor_index]
bb_text = self.text_disp.get_window_extent()
self.text_disp.set_text(widthtext or ",")
bb_widthtext = self.text_disp.get_window_extent()
if bb_text.y0 == bb_text.y1: # Restoring the height if no text.
bb_text.y0 -= bb_widthtext.height / 2
bb_text.y1 += bb_widthtext.height / 2
elif not widthtext: # Keep width to 0.
bb_text.x1 = bb_text.x0
else: # Move the cursor using width of bb_widthtext.
bb_text.x1 = bb_text.x0 + bb_widthtext.width
self.cursor.set(
segments=[[(bb_text.x1, bb_text.y0), (bb_text.x1, bb_text.y1)]],
visible=True)
self.text_disp.set_text(text)
self.ax.figure.canvas.draw()
def _release(self, event):
if self.ignore(event):
return
if event.canvas.mouse_grabber != self.ax:
return
event.canvas.release_mouse(self.ax)
def _keypress(self, event):
if self.ignore(event):
return
if self.capturekeystrokes:
key = event.key
text = self.text
if len(key) == 1:
text = (text[:self.cursor_index] + key +
text[self.cursor_index:])
self.cursor_index += 1
elif key == "right":
if self.cursor_index != len(text):
self.cursor_index += 1
elif key == "left":
if self.cursor_index != 0:
self.cursor_index -= 1
elif key == "home":
self.cursor_index = 0
elif key == "end":
self.cursor_index = len(text)
elif key == "backspace":
if self.cursor_index != 0:
text = (text[:self.cursor_index - 1] +
text[self.cursor_index:])
self.cursor_index -= 1
elif key == "delete":
if self.cursor_index != len(self.text):
text = (text[:self.cursor_index] +
text[self.cursor_index + 1:])
self.text_disp.set_text(text)
self._rendercursor()
if self.eventson:
self._observers.process('change', self.text)
if key in ["enter", "return"]:
self._observers.process('submit', self.text)
def set_val(self, val):
newval = str(val)
if self.text == newval:
return
self.text_disp.set_text(newval)
self._rendercursor()
if self.eventson:
self._observers.process('change', self.text)
self._observers.process('submit', self.text)
def begin_typing(self):
self.capturekeystrokes = True
# Disable keypress shortcuts, which may otherwise cause the figure to
# be saved, closed, etc., until the user stops typing. The way to
# achieve this depends on whether toolmanager is in use.
stack = ExitStack() # Register cleanup actions when user stops typing.
self._on_stop_typing = stack.close
toolmanager = getattr(
self.ax.figure.canvas.manager, "toolmanager", None)
if toolmanager is not None:
# If using toolmanager, lock keypresses, and plan to release the
# lock when typing stops.
toolmanager.keypresslock(self)
stack.callback(toolmanager.keypresslock.release, self)
else:
# If not using toolmanager, disable all keypress-related rcParams.
# Avoid spurious warnings if keymaps are getting deprecated.
with _api.suppress_matplotlib_deprecation_warning():
stack.enter_context(mpl.rc_context(
{k: [] for k in mpl.rcParams if k.startswith("keymap.")}))
def stop_typing(self):
if self.capturekeystrokes:
self._on_stop_typing()
self._on_stop_typing = None
notifysubmit = True
else:
notifysubmit = False
self.capturekeystrokes = False
self.cursor.set_visible(False)
self.ax.figure.canvas.draw()
if notifysubmit and self.eventson:
# Because process() might throw an error in the user's code, only
# call it once we've already done our cleanup.
self._observers.process('submit', self.text)
def _click(self, event):
if self.ignore(event):
return
if not self.ax.contains(event)[0]:
self.stop_typing()
return
if not self.eventson:
return
if event.canvas.mouse_grabber != self.ax:
event.canvas.grab_mouse(self.ax)
if not self.capturekeystrokes:
self.begin_typing()
self.cursor_index = self.text_disp._char_index_at(event.x)
self._rendercursor()
def _resize(self, event):
self.stop_typing()
def _motion(self, event):
if self.ignore(event):
return
c = self.hovercolor if self.ax.contains(event)[0] else self.color
if not colors.same_color(c, self.ax.get_facecolor()):
self.ax.set_facecolor(c)
if self.drawon:
self.ax.figure.canvas.draw()
def on_text_change(self, func):
"""
When the text changes, call this *func* with event.
A connection id is returned which can be used to disconnect.
"""
return self._observers.connect('change', lambda text: func(text))
def on_submit(self, func):
"""
When the user hits enter or leaves the submission box, call this
*func* with event.
A connection id is returned which can be used to disconnect.
"""
return self._observers.connect('submit', lambda text: func(text))
def disconnect(self, cid):
"""Remove the observer with connection id *cid*."""
self._observers.disconnect(cid)
class RadioButtons(AxesWidget):
"""
A GUI neutral radio button.
For the buttons to remain responsive you must keep a reference to this
object.
Connect to the RadioButtons with the `.on_clicked` method.
Attributes
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
activecolor : :mpltype:`color`
The color of the selected button.
labels : list of `.Text`
The button labels.
circles : list of `~.patches.Circle`
The buttons.
value_selected : str
The label text of the currently selected button.
index_selected : int
The index of the selected button.
"""
def __init__(self, ax, labels, active=0, activecolor=None, *,
useblit=True, label_props=None, radio_props=None):
"""
Add radio buttons to an `~.axes.Axes`.
Parameters
----------
ax : `~matplotlib.axes.Axes`
The Axes to add the buttons to.
labels : list of str
The button labels.
active : int
The index of the initially selected button.
activecolor : :mpltype:`color`
The color of the selected button. The default is ``'blue'`` if not
specified here or in *radio_props*.
useblit : bool, default: True
Use blitting for faster drawing if supported by the backend.
See the tutorial :ref:`blitting` for details.
.. versionadded:: 3.7
label_props : dict or list of dict, optional
Dictionary of `.Text` properties to be used for the labels.
.. versionadded:: 3.7
radio_props : dict, optional
Dictionary of scatter `.Collection` properties to be used for the
radio buttons. Defaults to (label font size / 2)**2 size, black
edgecolor, and *activecolor* facecolor (when active).
.. note::
If a facecolor is supplied in *radio_props*, it will override
*activecolor*. This may be used to provide an active color per
button.
.. versionadded:: 3.7
"""
super().__init__(ax)
_api.check_isinstance((dict, None), label_props=label_props,
radio_props=radio_props)
radio_props = cbook.normalize_kwargs(radio_props,
collections.PathCollection)
if activecolor is not None:
if 'facecolor' in radio_props:
_api.warn_external(
'Both the *activecolor* parameter and the *facecolor* '
'key in the *radio_props* parameter has been specified. '
'*activecolor* will be ignored.')
else:
activecolor = 'blue' # Default.
self._activecolor = activecolor
self._initial_active = active
self.value_selected = labels[active]
self.index_selected = active
ax.set_xticks([])
ax.set_yticks([])
ax.set_navigate(False)
ys = np.linspace(1, 0, len(labels) + 2)[1:-1]
self._useblit = useblit and self.canvas.supports_blit
self._background = None
label_props = _expand_text_props(label_props)
self.labels = [
ax.text(0.25, y, label, transform=ax.transAxes,
horizontalalignment="left", verticalalignment="center",
**props)
for y, label, props in zip(ys, labels, label_props)]
text_size = np.array([text.get_fontsize() for text in self.labels]) / 2
radio_props = {
's': text_size**2,
**radio_props,
'marker': 'o',
'transform': ax.transAxes,
'animated': self._useblit,
}
radio_props.setdefault('edgecolor', radio_props.get('color', 'black'))
radio_props.setdefault('facecolor',
radio_props.pop('color', activecolor))
self._buttons = ax.scatter([.15] * len(ys), ys, **radio_props)
# The user may have passed custom colours in radio_props, so we need to
# create the radios, and modify the visibility after getting whatever
# the user set.
self._active_colors = self._buttons.get_facecolor()
if len(self._active_colors) == 1:
self._active_colors = np.repeat(self._active_colors, len(labels),
axis=0)
self._buttons.set_facecolor(
[activecolor if i == active else "none"
for i, activecolor in enumerate(self._active_colors)])
self.connect_event('button_press_event', self._clicked)
if self._useblit:
self.connect_event('draw_event', self._clear)
self._observers = cbook.CallbackRegistry(signals=["clicked"])
def _clear(self, event):
"""Internal event handler to clear the buttons."""
if self.ignore(event) or self._changed_canvas():
return
self._background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self._buttons)
def _clicked(self, event):
if self.ignore(event) or event.button != 1 or not self.ax.contains(event)[0]:
return
idxs = [ # Indices of buttons and of texts that contain the event.
*self._buttons.contains(event)[1]["ind"],
*[i for i, text in enumerate(self.labels) if text.contains(event)[0]]]
if idxs:
coords = self._buttons.get_offset_transform().transform(
self._buttons.get_offsets())
self.set_active( # Closest index, only looking in idxs.
idxs[(((event.x, event.y) - coords[idxs]) ** 2).sum(-1).argmin()])
def set_label_props(self, props):
"""
Set properties of the `.Text` labels.
.. versionadded:: 3.7
Parameters
----------
props : dict
Dictionary of `.Text` properties to be used for the labels.
"""
_api.check_isinstance(dict, props=props)
props = _expand_text_props(props)
for text, prop in zip(self.labels, props):
text.update(prop)
def set_radio_props(self, props):
"""
Set properties of the `.Text` labels.
.. versionadded:: 3.7
Parameters
----------
props : dict
Dictionary of `.Collection` properties to be used for the radio
buttons.
"""
_api.check_isinstance(dict, props=props)
if 's' in props: # Keep API consistent with constructor.
props['sizes'] = np.broadcast_to(props.pop('s'), len(self.labels))
self._buttons.update(props)
self._active_colors = self._buttons.get_facecolor()
if len(self._active_colors) == 1:
self._active_colors = np.repeat(self._active_colors,
len(self.labels), axis=0)
self._buttons.set_facecolor(
[activecolor if text.get_text() == self.value_selected else "none"
for text, activecolor in zip(self.labels, self._active_colors)])
@property
def activecolor(self):
return self._activecolor
@activecolor.setter
def activecolor(self, activecolor):
colors._check_color_like(activecolor=activecolor)
self._activecolor = activecolor
self.set_radio_props({'facecolor': activecolor})
# Make sure the deprecated version is updated.
# Remove once circles is removed.
labels = [label.get_text() for label in self.labels]
with cbook._setattr_cm(self, eventson=False):
self.set_active(labels.index(self.value_selected))
def set_active(self, index):
"""
Select button with number *index*.
Callbacks will be triggered if :attr:`eventson` is True.
Parameters
----------
index : int
The index of the button to activate.
Raises
------
ValueError
If the index is invalid.
"""
if index not in range(len(self.labels)):
raise ValueError(f'Invalid RadioButton index: {index}')
self.value_selected = self.labels[index].get_text()
self.index_selected = index
button_facecolors = self._buttons.get_facecolor()
button_facecolors[:] = colors.to_rgba("none")
button_facecolors[index] = colors.to_rgba(self._active_colors[index])
self._buttons.set_facecolor(button_facecolors)
if self.drawon:
if self._useblit:
if self._background is not None:
self.canvas.restore_region(self._background)
self.ax.draw_artist(self._buttons)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw()
if self.eventson:
self._observers.process('clicked', self.labels[index].get_text())
def clear(self):
"""Reset the active button to the initially active one."""
self.set_active(self._initial_active)
def on_clicked(self, func):
"""
Connect the callback function *func* to button click events.
Parameters
----------
func : callable
When the button is clicked, call *func* with button label.
When all buttons are cleared, call *func* with None.
The callback func must have the signature::
def func(label: str | None) -> Any
Return values may exist, but are ignored.
Returns
-------
A connection id, which can be used to disconnect the callback.
"""
return self._observers.connect('clicked', func)
def disconnect(self, cid):
"""Remove the observer with connection id *cid*."""
self._observers.disconnect(cid)
class SubplotTool(Widget):
"""
A tool to adjust the subplot params of a `.Figure`.
"""
def __init__(self, targetfig, toolfig):
"""
Parameters
----------
targetfig : `~matplotlib.figure.Figure`
The figure instance to adjust.
toolfig : `~matplotlib.figure.Figure`
The figure instance to embed the subplot tool into.
"""
self.figure = toolfig
self.targetfig = targetfig
toolfig.subplots_adjust(left=0.2, right=0.9)
toolfig.suptitle("Click on slider to adjust subplot param")
self._sliders = []
names = ["left", "bottom", "right", "top", "wspace", "hspace"]
# The last subplot, removed below, keeps space for the "Reset" button.
for name, ax in zip(names, toolfig.subplots(len(names) + 1)):
ax.set_navigate(False)
slider = Slider(ax, name, 0, 1,
valinit=getattr(targetfig.subplotpars, name))
slider.on_changed(self._on_slider_changed)
self._sliders.append(slider)
toolfig.axes[-1].remove()
(self.sliderleft, self.sliderbottom, self.sliderright, self.slidertop,
self.sliderwspace, self.sliderhspace) = self._sliders
for slider in [self.sliderleft, self.sliderbottom,
self.sliderwspace, self.sliderhspace]:
slider.closedmax = False
for slider in [self.sliderright, self.slidertop]:
slider.closedmin = False
# constraints
self.sliderleft.slidermax = self.sliderright
self.sliderright.slidermin = self.sliderleft
self.sliderbottom.slidermax = self.slidertop
self.slidertop.slidermin = self.sliderbottom
bax = toolfig.add_axes([0.8, 0.05, 0.15, 0.075])
self.buttonreset = Button(bax, 'Reset')
self.buttonreset.on_clicked(self._on_reset)
def _on_slider_changed(self, _):
self.targetfig.subplots_adjust(
**{slider.label.get_text(): slider.val
for slider in self._sliders})
if self.drawon:
self.targetfig.canvas.draw()
def _on_reset(self, event):
with ExitStack() as stack:
# Temporarily disable drawing on self and self's sliders, and
# disconnect slider events (as the subplotparams can be temporarily
# invalid, depending on the order in which they are restored).
stack.enter_context(cbook._setattr_cm(self, drawon=False))
for slider in self._sliders:
stack.enter_context(
cbook._setattr_cm(slider, drawon=False, eventson=False))
# Reset the slider to the initial position.
for slider in self._sliders:
slider.reset()
if self.drawon:
event.canvas.draw() # Redraw the subplottool canvas.
self._on_slider_changed(None) # Apply changes to the target window.
class Cursor(AxesWidget):
"""
A crosshair cursor that spans the Axes and moves with mouse cursor.
For the cursor to remain responsive you must keep a reference to it.
Parameters
----------
ax : `~matplotlib.axes.Axes`
The `~.axes.Axes` to attach the cursor to.
horizOn : bool, default: True
Whether to draw the horizontal line.
vertOn : bool, default: True
Whether to draw the vertical line.
useblit : bool, default: False
Use blitting for faster drawing if supported by the backend.
See the tutorial :ref:`blitting` for details.
Other Parameters
----------------
**lineprops
`.Line2D` properties that control the appearance of the lines.
See also `~.Axes.axhline`.
Examples
--------
See :doc:`/gallery/widgets/cursor`.
"""
def __init__(self, ax, *, horizOn=True, vertOn=True, useblit=False,
**lineprops):
super().__init__(ax)
self.connect_event('motion_notify_event', self.onmove)
self.connect_event('draw_event', self.clear)
self.visible = True
self.horizOn = horizOn
self.vertOn = vertOn
self.useblit = useblit and self.canvas.supports_blit
if self.useblit:
lineprops['animated'] = True
self.lineh = ax.axhline(ax.get_ybound()[0], visible=False, **lineprops)
self.linev = ax.axvline(ax.get_xbound()[0], visible=False, **lineprops)
self.background = None
self.needclear = False
def clear(self, event):
"""Internal event handler to clear the cursor."""
if self.ignore(event) or self._changed_canvas():
return
if self.useblit:
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
def onmove(self, event):
"""Internal event handler to draw the cursor when the mouse moves."""
if self.ignore(event):
return
if not self.canvas.widgetlock.available(self):
return
if not self.ax.contains(event)[0]:
self.linev.set_visible(False)
self.lineh.set_visible(False)
if self.needclear:
self.canvas.draw()
self.needclear = False
return
self.needclear = True
xdata, ydata = self._get_data_coords(event)
self.linev.set_xdata((xdata, xdata))
self.linev.set_visible(self.visible and self.vertOn)
self.lineh.set_ydata((ydata, ydata))
self.lineh.set_visible(self.visible and self.horizOn)
if not (self.visible and (self.vertOn or self.horizOn)):
return
# Redraw.
if self.useblit:
if self.background is not None:
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.linev)
self.ax.draw_artist(self.lineh)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw_idle()
class MultiCursor(Widget):
"""
Provide a vertical (default) and/or horizontal line cursor shared between
multiple Axes.
For the cursor to remain responsive you must keep a reference to it.
Parameters
----------
canvas : object
This parameter is entirely unused and only kept for back-compatibility.
axes : list of `~matplotlib.axes.Axes`
The `~.axes.Axes` to attach the cursor to.
useblit : bool, default: True
Use blitting for faster drawing if supported by the backend.
See the tutorial :ref:`blitting`
for details.
horizOn : bool, default: False
Whether to draw the horizontal line.
vertOn : bool, default: True
Whether to draw the vertical line.
Other Parameters
----------------
**lineprops
`.Line2D` properties that control the appearance of the lines.
See also `~.Axes.axhline`.
Examples
--------
See :doc:`/gallery/widgets/multicursor`.
"""
def __init__(self, canvas, axes, *, useblit=True, horizOn=False, vertOn=True,
**lineprops):
# canvas is stored only to provide the deprecated .canvas attribute;
# once it goes away the unused argument won't need to be stored at all.
self._canvas = canvas
self.axes = axes
self.horizOn = horizOn
self.vertOn = vertOn
self._canvas_infos = {
ax.figure.canvas: {"cids": [], "background": None} for ax in axes}
xmin, xmax = axes[-1].get_xlim()
ymin, ymax = axes[-1].get_ylim()
xmid = 0.5 * (xmin + xmax)
ymid = 0.5 * (ymin + ymax)
self.visible = True
self.useblit = (
useblit
and all(canvas.supports_blit for canvas in self._canvas_infos))
if self.useblit:
lineprops['animated'] = True
self.vlines = [ax.axvline(xmid, visible=False, **lineprops)
for ax in axes]
self.hlines = [ax.axhline(ymid, visible=False, **lineprops)
for ax in axes]
self.connect()
def connect(self):
"""Connect events."""
for canvas, info in self._canvas_infos.items():
info["cids"] = [
canvas.mpl_connect('motion_notify_event', self.onmove),
canvas.mpl_connect('draw_event', self.clear),
]
def disconnect(self):
"""Disconnect events."""
for canvas, info in self._canvas_infos.items():
for cid in info["cids"]:
canvas.mpl_disconnect(cid)
info["cids"].clear()
def clear(self, event):
"""Clear the cursor."""
if self.ignore(event):
return
if self.useblit:
for canvas, info in self._canvas_infos.items():
# someone has switched the canvas on us! This happens if
# `savefig` needs to save to a format the previous backend did
# not support (e.g. saving a figure using an Agg based backend
# saved to a vector format).
if canvas is not canvas.figure.canvas:
continue
info["background"] = canvas.copy_from_bbox(canvas.figure.bbox)
def onmove(self, event):
axs = [ax for ax in self.axes if ax.contains(event)[0]]
if self.ignore(event) or not axs or not event.canvas.widgetlock.available(self):
return
ax = cbook._topmost_artist(axs)
xdata, ydata = ((event.xdata, event.ydata) if event.inaxes is ax
else ax.transData.inverted().transform((event.x, event.y)))
for line in self.vlines:
line.set_xdata((xdata, xdata))
line.set_visible(self.visible and self.vertOn)
for line in self.hlines:
line.set_ydata((ydata, ydata))
line.set_visible(self.visible and self.horizOn)
if not (self.visible and (self.vertOn or self.horizOn)):
return
# Redraw.
if self.useblit:
for canvas, info in self._canvas_infos.items():
if info["background"]:
canvas.restore_region(info["background"])
if self.vertOn:
for ax, line in zip(self.axes, self.vlines):
ax.draw_artist(line)
if self.horizOn:
for ax, line in zip(self.axes, self.hlines):
ax.draw_artist(line)
for canvas in self._canvas_infos:
canvas.blit()
else:
for canvas in self._canvas_infos:
canvas.draw_idle()
class _SelectorWidget(AxesWidget):
def __init__(self, ax, onselect, useblit=False, button=None,
state_modifier_keys=None, use_data_coordinates=False):
super().__init__(ax)
self._visible = True
self.onselect = onselect
self.useblit = useblit and self.canvas.supports_blit
self.connect_default_events()
self._state_modifier_keys = dict(move=' ', clear='escape',
square='shift', center='control',
rotate='r')
self._state_modifier_keys.update(state_modifier_keys or {})
self._use_data_coordinates = use_data_coordinates
self.background = None
if isinstance(button, Integral):
self.validButtons = [button]
else:
self.validButtons = button
# Set to True when a selection is completed, otherwise is False
self._selection_completed = False
# will save the data (position at mouseclick)
self._eventpress = None
# will save the data (pos. at mouserelease)
self._eventrelease = None
self._prev_event = None
self._state = set()
def set_active(self, active):
super().set_active(active)
if active:
self.update_background(None)
def _get_animated_artists(self):
"""
Convenience method to get all animated artists of the figure containing
this widget, excluding those already present in self.artists.
The returned tuple is not sorted by 'z_order': z_order sorting is
valid only when considering all artists and not only a subset of all
artists.
"""
return tuple(a for ax_ in self.ax.get_figure().get_axes()
for a in ax_.get_children()
if a.get_animated() and a not in self.artists)
def update_background(self, event):
"""Force an update of the background."""
# If you add a call to `ignore` here, you'll want to check edge case:
# `release` can call a draw event even when `ignore` is True.
if not self.useblit:
return
# Make sure that widget artists don't get accidentally included in the
# background, by re-rendering the background if needed (and then
# re-re-rendering the canvas with the visible widget artists).
# We need to remove all artists which will be drawn when updating
# the selector: if we have animated artists in the figure, it is safer
# to redrawn by default, in case they have updated by the callback
# zorder needs to be respected when redrawing
artists = sorted(self.artists + self._get_animated_artists(),
key=lambda a: a.get_zorder())
needs_redraw = any(artist.get_visible() for artist in artists)
with ExitStack() as stack:
if needs_redraw:
for artist in artists:
stack.enter_context(artist._cm_set(visible=False))
self.canvas.draw()
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
if needs_redraw:
for artist in artists:
self.ax.draw_artist(artist)
def connect_default_events(self):
"""Connect the major canvas events to methods."""
self.connect_event('motion_notify_event', self.onmove)
self.connect_event('button_press_event', self.press)
self.connect_event('button_release_event', self.release)
self.connect_event('draw_event', self.update_background)
self.connect_event('key_press_event', self.on_key_press)
self.connect_event('key_release_event', self.on_key_release)
self.connect_event('scroll_event', self.on_scroll)
def ignore(self, event):
# docstring inherited
if not self.active or not self.ax.get_visible():
return True
# If canvas was locked
if not self.canvas.widgetlock.available(self):
return True
if not hasattr(event, 'button'):
event.button = None
# Only do rectangle selection if event was triggered
# with a desired button
if (self.validButtons is not None
and event.button not in self.validButtons):
return True
# If no button was pressed yet ignore the event if it was out of the Axes.
if self._eventpress is None:
return not self.ax.contains(event)[0]
# If a button was pressed, check if the release-button is the same.
if event.button == self._eventpress.button:
return False
# If a button was pressed, check if the release-button is the same.
return (not self.ax.contains(event)[0] or
event.button != self._eventpress.button)
def update(self):
"""Draw using blit() or draw_idle(), depending on ``self.useblit``."""
if (not self.ax.get_visible() or
self.ax.figure._get_renderer() is None):
return
if self.useblit:
if self.background is not None:
self.canvas.restore_region(self.background)
else:
self.update_background(None)
# We need to draw all artists, which are not included in the
# background, therefore we also draw self._get_animated_artists()
# and we make sure that we respect z_order
artists = sorted(self.artists + self._get_animated_artists(),
key=lambda a: a.get_zorder())
for artist in artists:
self.ax.draw_artist(artist)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw_idle()
def _get_data(self, event):
"""Get the xdata and ydata for event, with limits."""
if event.xdata is None:
return None, None
xdata, ydata = self._get_data_coords(event)
xdata = np.clip(xdata, *self.ax.get_xbound())
ydata = np.clip(ydata, *self.ax.get_ybound())
return xdata, ydata
def _clean_event(self, event):
"""
Preprocess an event:
- Replace *event* by the previous event if *event* has no ``xdata``.
- Get ``xdata`` and ``ydata`` from this widget's Axes, and clip them to the axes
limits.
- Update the previous event.
"""
if event.xdata is None:
event = self._prev_event
else:
event = copy.copy(event)
event.xdata, event.ydata = self._get_data(event)
self._prev_event = event
return event
def press(self, event):
"""Button press handler and validator."""
if not self.ignore(event):
event = self._clean_event(event)
self._eventpress = event
self._prev_event = event
key = event.key or ''
key = key.replace('ctrl', 'control')
# move state is locked in on a button press
if key == self._state_modifier_keys['move']:
self._state.add('move')
self._press(event)
return True
return False
def _press(self, event):
"""Button press event handler."""
def release(self, event):
"""Button release event handler and validator."""
if not self.ignore(event) and self._eventpress:
event = self._clean_event(event)
self._eventrelease = event
self._release(event)
self._eventpress = None
self._eventrelease = None
self._state.discard('move')
return True
return False
def _release(self, event):
"""Button release event handler."""
def onmove(self, event):
"""Cursor move event handler and validator."""
if not self.ignore(event) and self._eventpress:
event = self._clean_event(event)
self._onmove(event)
return True
return False
def _onmove(self, event):
"""Cursor move event handler."""
def on_scroll(self, event):
"""Mouse scroll event handler and validator."""
if not self.ignore(event):
self._on_scroll(event)
def _on_scroll(self, event):
"""Mouse scroll event handler."""
def on_key_press(self, event):
"""Key press event handler and validator for all selection widgets."""
if self.active:
key = event.key or ''
key = key.replace('ctrl', 'control')
if key == self._state_modifier_keys['clear']:
self.clear()
return
for (state, modifier) in self._state_modifier_keys.items():
if modifier in key.split('+'):
# 'rotate' is changing _state on press and is not removed
# from _state when releasing
if state == 'rotate':
if state in self._state:
self._state.discard(state)
else:
self._state.add(state)
else:
self._state.add(state)
self._on_key_press(event)
def _on_key_press(self, event):
"""Key press event handler - for widget-specific key press actions."""
def on_key_release(self, event):
"""Key release event handler and validator."""
if self.active:
key = event.key or ''
for (state, modifier) in self._state_modifier_keys.items():
# 'rotate' is changing _state on press and is not removed
# from _state when releasing
if modifier in key.split('+') and state != 'rotate':
self._state.discard(state)
self._on_key_release(event)
def _on_key_release(self, event):
"""Key release event handler."""
def set_visible(self, visible):
"""Set the visibility of the selector artists."""
self._visible = visible
for artist in self.artists:
artist.set_visible(visible)
def get_visible(self):
"""Get the visibility of the selector artists."""
return self._visible
@property
def visible(self):
_api.warn_deprecated("3.8", alternative="get_visible")
return self.get_visible()
def clear(self):
"""Clear the selection and set the selector ready to make a new one."""
self._clear_without_update()
self.update()
def _clear_without_update(self):
self._selection_completed = False
self.set_visible(False)
@property
def artists(self):
"""Tuple of the artists of the selector."""
handles_artists = getattr(self, '_handles_artists', ())
return (self._selection_artist,) + handles_artists
def set_props(self, **props):
"""
Set the properties of the selector artist.
See the *props* argument in the selector docstring to know which properties are
supported.
"""
artist = self._selection_artist
props = cbook.normalize_kwargs(props, artist)
artist.set(**props)
if self.useblit:
self.update()
def set_handle_props(self, **handle_props):
"""
Set the properties of the handles selector artist. See the
`handle_props` argument in the selector docstring to know which
properties are supported.
"""
if not hasattr(self, '_handles_artists'):
raise NotImplementedError("This selector doesn't have handles.")
artist = self._handles_artists[0]
handle_props = cbook.normalize_kwargs(handle_props, artist)
for handle in self._handles_artists:
handle.set(**handle_props)
if self.useblit:
self.update()
self._handle_props.update(handle_props)
def _validate_state(self, state):
supported_state = [
key for key, value in self._state_modifier_keys.items()
if key != 'clear' and value != 'not-applicable'
]
_api.check_in_list(supported_state, state=state)
def add_state(self, state):
"""
Add a state to define the widget's behavior. See the
`state_modifier_keys` parameters for details.
Parameters
----------
state : str
Must be a supported state of the selector. See the
`state_modifier_keys` parameters for details.
Raises
------
ValueError
When the state is not supported by the selector.
"""
self._validate_state(state)
self._state.add(state)
def remove_state(self, state):
"""
Remove a state to define the widget's behavior. See the
`state_modifier_keys` parameters for details.
Parameters
----------
state : str
Must be a supported state of the selector. See the
`state_modifier_keys` parameters for details.
Raises
------
ValueError
When the state is not supported by the selector.
"""
self._validate_state(state)
self._state.remove(state)
class SpanSelector(_SelectorWidget):
"""
Visually select a min/max range on a single axis and call a function with
those values.
To guarantee that the selector remains responsive, keep a reference to it.
In order to turn off the SpanSelector, set ``span_selector.active`` to
False. To turn it back on, set it to True.
Press and release events triggered at the same coordinates outside the
selection will clear the selector, except when
``ignore_event_outside=True``.
Parameters
----------
ax : `~matplotlib.axes.Axes`
onselect : callable with signature ``func(min: float, max: float)``
A callback function that is called after a release event and the
selection is created, changed or removed.
direction : {"horizontal", "vertical"}
The direction along which to draw the span selector.
minspan : float, default: 0
If selection is less than or equal to *minspan*, the selection is
removed (when already existing) or cancelled.
useblit : bool, default: False
If True, use the backend-dependent blitting features for faster
canvas updates. See the tutorial :ref:`blitting` for details.
props : dict, default: {'facecolor': 'red', 'alpha': 0.5}
Dictionary of `.Patch` properties.
onmove_callback : callable with signature ``func(min: float, max: float)``, optional
Called on mouse move while the span is being selected.
interactive : bool, default: False
Whether to draw a set of handles that allow interaction with the
widget after it is drawn.
button : `.MouseButton` or list of `.MouseButton`, default: all buttons
The mouse buttons which activate the span selector.
handle_props : dict, default: None
Properties of the handle lines at the edges of the span. Only used
when *interactive* is True. See `.Line2D` for valid properties.
grab_range : float, default: 10
Distance in pixels within which the interactive tool handles can be activated.
state_modifier_keys : dict, optional
Keyboard modifiers which affect the widget's behavior. Values
amend the defaults, which are:
- "clear": Clear the current shape, default: "escape".
drag_from_anywhere : bool, default: False
If `True`, the widget can be moved by clicking anywhere within its bounds.
ignore_event_outside : bool, default: False
If `True`, the event triggered outside the span selector will be ignored.
snap_values : 1D array-like, optional
Snap the selector edges to the given values.
Examples
--------
>>> import matplotlib.pyplot as plt
>>> import matplotlib.widgets as mwidgets
>>> fig, ax = plt.subplots()
>>> ax.plot([1, 2, 3], [10, 50, 100])
>>> def onselect(vmin, vmax):
... print(vmin, vmax)
>>> span = mwidgets.SpanSelector(ax, onselect, 'horizontal',
... props=dict(facecolor='blue', alpha=0.5))
>>> fig.show()
See also: :doc:`/gallery/widgets/span_selector`
"""
def __init__(self, ax, onselect, direction, *, minspan=0, useblit=False,
props=None, onmove_callback=None, interactive=False,
button=None, handle_props=None, grab_range=10,
state_modifier_keys=None, drag_from_anywhere=False,
ignore_event_outside=False, snap_values=None):
if state_modifier_keys is None:
state_modifier_keys = dict(clear='escape',
square='not-applicable',
center='not-applicable',
rotate='not-applicable')
super().__init__(ax, onselect, useblit=useblit, button=button,
state_modifier_keys=state_modifier_keys)
if props is None:
props = dict(facecolor='red', alpha=0.5)
props['animated'] = self.useblit
self.direction = direction
self._extents_on_press = None
self.snap_values = snap_values
self.onmove_callback = onmove_callback
self.minspan = minspan
self.grab_range = grab_range
self._interactive = interactive
self._edge_handles = None
self.drag_from_anywhere = drag_from_anywhere
self.ignore_event_outside = ignore_event_outside
# Reset canvas so that `new_axes` connects events.
self.canvas = None
self.new_axes(ax, _props=props)
# Setup handles
self._handle_props = {
'color': props.get('facecolor', 'r'),
**cbook.normalize_kwargs(handle_props, Line2D)}
if self._interactive:
self._edge_order = ['min', 'max']
self._setup_edge_handles(self._handle_props)
self._active_handle = None
def new_axes(self, ax, *, _props=None):
"""Set SpanSelector to operate on a new Axes."""
self.ax = ax
if self.canvas is not ax.figure.canvas:
if self.canvas is not None:
self.disconnect_events()
self.canvas = ax.figure.canvas
self.connect_default_events()
# Reset
self._selection_completed = False
if self.direction == 'horizontal':
trans = ax.get_xaxis_transform()
w, h = 0, 1
else:
trans = ax.get_yaxis_transform()
w, h = 1, 0
rect_artist = Rectangle((0, 0), w, h, transform=trans, visible=False)
if _props is not None:
rect_artist.update(_props)
elif self._selection_artist is not None:
rect_artist.update_from(self._selection_artist)
self.ax.add_patch(rect_artist)
self._selection_artist = rect_artist
def _setup_edge_handles(self, props):
# Define initial position using the axis bounds to keep the same bounds
if self.direction == 'horizontal':
positions = self.ax.get_xbound()
else:
positions = self.ax.get_ybound()
self._edge_handles = ToolLineHandles(self.ax, positions,
direction=self.direction,
line_props=props,
useblit=self.useblit)
@property
def _handles_artists(self):
if self._edge_handles is not None:
return self._edge_handles.artists
else:
return ()
def _set_cursor(self, enabled):
"""Update the canvas cursor based on direction of the selector."""
if enabled:
cursor = (backend_tools.Cursors.RESIZE_HORIZONTAL
if self.direction == 'horizontal' else
backend_tools.Cursors.RESIZE_VERTICAL)
else:
cursor = backend_tools.Cursors.POINTER
self.ax.figure.canvas.set_cursor(cursor)
def connect_default_events(self):
# docstring inherited
super().connect_default_events()
if getattr(self, '_interactive', False):
self.connect_event('motion_notify_event', self._hover)
def _press(self, event):
"""Button press event handler."""
self._set_cursor(True)
if self._interactive and self._selection_artist.get_visible():
self._set_active_handle(event)
else:
self._active_handle = None
if self._active_handle is None or not self._interactive:
# Clear previous rectangle before drawing new rectangle.
self.update()
xdata, ydata = self._get_data_coords(event)
v = xdata if self.direction == 'horizontal' else ydata
if self._active_handle is None and not self.ignore_event_outside:
# when the press event outside the span, we initially set the
# visibility to False and extents to (v, v)
# update will be called when setting the extents
self._visible = False
self._set_extents((v, v))
# We need to set the visibility back, so the span selector will be
# drawn when necessary (span width > 0)
self._visible = True
else:
self.set_visible(True)
return False
@property
def direction(self):
"""Direction of the span selector: 'vertical' or 'horizontal'."""
return self._direction
@direction.setter
def direction(self, direction):
"""Set the direction of the span selector."""
_api.check_in_list(['horizontal', 'vertical'], direction=direction)
if hasattr(self, '_direction') and direction != self._direction:
# remove previous artists
self._selection_artist.remove()
if self._interactive:
self._edge_handles.remove()
self._direction = direction
self.new_axes(self.ax)
if self._interactive:
self._setup_edge_handles(self._handle_props)
else:
self._direction = direction
def _release(self, event):
"""Button release event handler."""
self._set_cursor(False)
if not self._interactive:
self._selection_artist.set_visible(False)
if (self._active_handle is None and self._selection_completed and
self.ignore_event_outside):
return
vmin, vmax = self.extents
span = vmax - vmin
if span <= self.minspan:
# Remove span and set self._selection_completed = False
self.set_visible(False)
if self._selection_completed:
# Call onselect, only when the span is already existing
self.onselect(vmin, vmax)
self._selection_completed = False
else:
self.onselect(vmin, vmax)
self._selection_completed = True
self.update()
self._active_handle = None
return False
def _hover(self, event):
"""Update the canvas cursor if it's over a handle."""
if self.ignore(event):
return
if self._active_handle is not None or not self._selection_completed:
# Do nothing if button is pressed and a handle is active, which may
# occur with drag_from_anywhere=True.
# Do nothing if selection is not completed, which occurs when
# a selector has been cleared
return
_, e_dist = self._edge_handles.closest(event.x, event.y)
self._set_cursor(e_dist <= self.grab_range)
def _onmove(self, event):
"""Motion notify event handler."""
xdata, ydata = self._get_data_coords(event)
if self.direction == 'horizontal':
v = xdata
vpress = self._eventpress.xdata
else:
v = ydata
vpress = self._eventpress.ydata
# move existing span
# When "dragging from anywhere", `self._active_handle` is set to 'C'
# (match notation used in the RectangleSelector)
if self._active_handle == 'C' and self._extents_on_press is not None:
vmin, vmax = self._extents_on_press
dv = v - vpress
vmin += dv
vmax += dv
# resize an existing shape
elif self._active_handle and self._active_handle != 'C':
vmin, vmax = self._extents_on_press
if self._active_handle == 'min':
vmin = v
else:
vmax = v
# new shape
else:
# Don't create a new span if there is already one when
# ignore_event_outside=True
if self.ignore_event_outside and self._selection_completed:
return
vmin, vmax = vpress, v
if vmin > vmax:
vmin, vmax = vmax, vmin
self._set_extents((vmin, vmax))
if self.onmove_callback is not None:
self.onmove_callback(vmin, vmax)
return False
def _draw_shape(self, vmin, vmax):
if vmin > vmax:
vmin, vmax = vmax, vmin
if self.direction == 'horizontal':
self._selection_artist.set_x(vmin)
self._selection_artist.set_width(vmax - vmin)
else:
self._selection_artist.set_y(vmin)
self._selection_artist.set_height(vmax - vmin)
def _set_active_handle(self, event):
"""Set active handle based on the location of the mouse event."""
# Note: event.xdata/ydata in data coordinates, event.x/y in pixels
e_idx, e_dist = self._edge_handles.closest(event.x, event.y)
# Prioritise center handle over other handles
# Use 'C' to match the notation used in the RectangleSelector
if 'move' in self._state:
self._active_handle = 'C'
elif e_dist > self.grab_range:
# Not close to any handles
self._active_handle = None
if self.drag_from_anywhere and self._contains(event):
# Check if we've clicked inside the region
self._active_handle = 'C'
self._extents_on_press = self.extents
else:
self._active_handle = None
return
else:
# Closest to an edge handle
self._active_handle = self._edge_order[e_idx]
# Save coordinates of rectangle at the start of handle movement.
self._extents_on_press = self.extents
def _contains(self, event):
"""Return True if event is within the patch."""
return self._selection_artist.contains(event, radius=0)[0]
@staticmethod
def _snap(values, snap_values):
"""Snap values to a given array values (snap_values)."""
# take into account machine precision
eps = np.min(np.abs(np.diff(snap_values))) * 1e-12
return tuple(
snap_values[np.abs(snap_values - v + np.sign(v) * eps).argmin()]
for v in values)
@property
def extents(self):
"""
(float, float)
The values, in data coordinates, for the start and end points of the current
selection. If there is no selection then the start and end values will be
the same.
"""
if self.direction == 'horizontal':
vmin = self._selection_artist.get_x()
vmax = vmin + self._selection_artist.get_width()
else:
vmin = self._selection_artist.get_y()
vmax = vmin + self._selection_artist.get_height()
return vmin, vmax
@extents.setter
def extents(self, extents):
self._set_extents(extents)
self._selection_completed = True
def _set_extents(self, extents):
# Update displayed shape
if self.snap_values is not None:
extents = tuple(self._snap(extents, self.snap_values))
self._draw_shape(*extents)
if self._interactive:
# Update displayed handles
self._edge_handles.set_data(self.extents)
self.set_visible(self._visible)
self.update()
class ToolLineHandles:
"""
Control handles for canvas tools.
Parameters
----------
ax : `~matplotlib.axes.Axes`
Matplotlib Axes where tool handles are displayed.
positions : 1D array
Positions of handles in data coordinates.
direction : {"horizontal", "vertical"}
Direction of handles, either 'vertical' or 'horizontal'
line_props : dict, optional
Additional line properties. See `.Line2D`.
useblit : bool, default: True
Whether to use blitting for faster drawing (if supported by the
backend). See the tutorial :ref:`blitting`
for details.
"""
def __init__(self, ax, positions, direction, *, line_props=None,
useblit=True):
self.ax = ax
_api.check_in_list(['horizontal', 'vertical'], direction=direction)
self._direction = direction
line_props = {
**(line_props if line_props is not None else {}),
'visible': False,
'animated': useblit,
}
line_fun = ax.axvline if self.direction == 'horizontal' else ax.axhline
self._artists = [line_fun(p, **line_props) for p in positions]
@property
def artists(self):
return tuple(self._artists)
@property
def positions(self):
"""Positions of the handle in data coordinates."""
method = 'get_xdata' if self.direction == 'horizontal' else 'get_ydata'
return [getattr(line, method)()[0] for line in self.artists]
@property
def direction(self):
"""Direction of the handle: 'vertical' or 'horizontal'."""
return self._direction
def set_data(self, positions):
"""
Set x- or y-positions of handles, depending on if the lines are
vertical or horizontal.
Parameters
----------
positions : tuple of length 2
Set the positions of the handle in data coordinates
"""
method = 'set_xdata' if self.direction == 'horizontal' else 'set_ydata'
for line, p in zip(self.artists, positions):
getattr(line, method)([p, p])
def set_visible(self, value):
"""Set the visibility state of the handles artist."""
for artist in self.artists:
artist.set_visible(value)
def set_animated(self, value):
"""Set the animated state of the handles artist."""
for artist in self.artists:
artist.set_animated(value)
def remove(self):
"""Remove the handles artist from the figure."""
for artist in self._artists:
artist.remove()
def closest(self, x, y):
"""
Return index and pixel distance to closest handle.
Parameters
----------
x, y : float
x, y position from which the distance will be calculated to
determinate the closest handle
Returns
-------
index, distance : index of the handle and its distance from
position x, y
"""
if self.direction == 'horizontal':
p_pts = np.array([
self.ax.transData.transform((p, 0))[0] for p in self.positions
])
dist = abs(p_pts - x)
else:
p_pts = np.array([
self.ax.transData.transform((0, p))[1] for p in self.positions
])
dist = abs(p_pts - y)
index = np.argmin(dist)
return index, dist[index]
class ToolHandles:
"""
Control handles for canvas tools.
Parameters
----------
ax : `~matplotlib.axes.Axes`
Matplotlib Axes where tool handles are displayed.
x, y : 1D arrays
Coordinates of control handles.
marker : str, default: 'o'
Shape of marker used to display handle. See `~.pyplot.plot`.
marker_props : dict, optional
Additional marker properties. See `.Line2D`.
useblit : bool, default: True
Whether to use blitting for faster drawing (if supported by the
backend). See the tutorial :ref:`blitting`
for details.
"""
def __init__(self, ax, x, y, *, marker='o', marker_props=None, useblit=True):
self.ax = ax
props = {'marker': marker, 'markersize': 7, 'markerfacecolor': 'w',
'linestyle': 'none', 'alpha': 0.5, 'visible': False,
'label': '_nolegend_',
**cbook.normalize_kwargs(marker_props, Line2D._alias_map)}
self._markers = Line2D(x, y, animated=useblit, **props)
self.ax.add_line(self._markers)
@property
def x(self):
return self._markers.get_xdata()
@property
def y(self):
return self._markers.get_ydata()
@property
def artists(self):
return (self._markers, )
def set_data(self, pts, y=None):
"""Set x and y positions of handles."""
if y is not None:
x = pts
pts = np.array([x, y])
self._markers.set_data(pts)
def set_visible(self, val):
self._markers.set_visible(val)
def set_animated(self, val):
self._markers.set_animated(val)
def closest(self, x, y):
"""Return index and pixel distance to closest index."""
pts = np.column_stack([self.x, self.y])
# Transform data coordinates to pixel coordinates.
pts = self.ax.transData.transform(pts)
diff = pts - [x, y]
dist = np.hypot(*diff.T)
min_index = np.argmin(dist)
return min_index, dist[min_index]
_RECTANGLESELECTOR_PARAMETERS_DOCSTRING = \
r"""
Parameters
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
onselect : function
A callback function that is called after a release event and the
selection is created, changed or removed.
It must have the signature::
def onselect(eclick: MouseEvent, erelease: MouseEvent)
where *eclick* and *erelease* are the mouse click and release
`.MouseEvent`\s that start and complete the selection.
minspanx : float, default: 0
Selections with an x-span less than or equal to *minspanx* are removed
(when already existing) or cancelled.
minspany : float, default: 0
Selections with an y-span less than or equal to *minspanx* are removed
(when already existing) or cancelled.
useblit : bool, default: False
Whether to use blitting for faster drawing (if supported by the
backend). See the tutorial :ref:`blitting`
for details.
props : dict, optional
Properties with which the __ARTIST_NAME__ is drawn. See
`.Patch` for valid properties.
Default:
``dict(facecolor='red', edgecolor='black', alpha=0.2, fill=True)``
spancoords : {"data", "pixels"}, default: "data"
Whether to interpret *minspanx* and *minspany* in data or in pixel
coordinates.
button : `.MouseButton`, list of `.MouseButton`, default: all buttons
Button(s) that trigger rectangle selection.
grab_range : float, default: 10
Distance in pixels within which the interactive tool handles can be
activated.
handle_props : dict, optional
Properties with which the interactive handles (marker artists) are
drawn. See the marker arguments in `.Line2D` for valid
properties. Default values are defined in ``mpl.rcParams`` except for
the default value of ``markeredgecolor`` which will be the same as the
``edgecolor`` property in *props*.
interactive : bool, default: False
Whether to draw a set of handles that allow interaction with the
widget after it is drawn.
state_modifier_keys : dict, optional
Keyboard modifiers which affect the widget's behavior. Values
amend the defaults, which are:
- "move": Move the existing shape, default: no modifier.
- "clear": Clear the current shape, default: "escape".
- "square": Make the shape square, default: "shift".
- "center": change the shape around its center, default: "ctrl".
- "rotate": Rotate the shape around its center between -45° and 45°,
default: "r".
"square" and "center" can be combined. The square shape can be defined
in data or display coordinates as determined by the
``use_data_coordinates`` argument specified when creating the selector.
drag_from_anywhere : bool, default: False
If `True`, the widget can be moved by clicking anywhere within
its bounds.
ignore_event_outside : bool, default: False
If `True`, the event triggered outside the span selector will be
ignored.
use_data_coordinates : bool, default: False
If `True`, the "square" shape of the selector is defined in
data coordinates instead of display coordinates.
"""
@_docstring.Substitution(_RECTANGLESELECTOR_PARAMETERS_DOCSTRING.replace(
'__ARTIST_NAME__', 'rectangle'))
class RectangleSelector(_SelectorWidget):
"""
Select a rectangular region of an Axes.
For the cursor to remain responsive you must keep a reference to it.
Press and release events triggered at the same coordinates outside the
selection will clear the selector, except when
``ignore_event_outside=True``.
%s
Examples
--------
>>> import matplotlib.pyplot as plt
>>> import matplotlib.widgets as mwidgets
>>> fig, ax = plt.subplots()
>>> ax.plot([1, 2, 3], [10, 50, 100])
>>> def onselect(eclick, erelease):
... print(eclick.xdata, eclick.ydata)
... print(erelease.xdata, erelease.ydata)
>>> props = dict(facecolor='blue', alpha=0.5)
>>> rect = mwidgets.RectangleSelector(ax, onselect, interactive=True,
... props=props)
>>> fig.show()
>>> rect.add_state('square')
See also: :doc:`/gallery/widgets/rectangle_selector`
"""
def __init__(self, ax, onselect, *, minspanx=0, minspany=0, useblit=False,
props=None, spancoords='data', button=None, grab_range=10,
handle_props=None, interactive=False,
state_modifier_keys=None, drag_from_anywhere=False,
ignore_event_outside=False, use_data_coordinates=False):
super().__init__(ax, onselect, useblit=useblit, button=button,
state_modifier_keys=state_modifier_keys,
use_data_coordinates=use_data_coordinates)
self._interactive = interactive
self.drag_from_anywhere = drag_from_anywhere
self.ignore_event_outside = ignore_event_outside
self._rotation = 0.0
self._aspect_ratio_correction = 1.0
# State to allow the option of an interactive selector that can't be
# interactively drawn. This is used in PolygonSelector as an
# interactive bounding box to allow the polygon to be easily resized
self._allow_creation = True
if props is None:
props = dict(facecolor='red', edgecolor='black',
alpha=0.2, fill=True)
props = {**props, 'animated': self.useblit}
self._visible = props.pop('visible', self._visible)
to_draw = self._init_shape(**props)
self.ax.add_patch(to_draw)
self._selection_artist = to_draw
self._set_aspect_ratio_correction()
self.minspanx = minspanx
self.minspany = minspany
_api.check_in_list(['data', 'pixels'], spancoords=spancoords)
self.spancoords = spancoords
self.grab_range = grab_range
if self._interactive:
self._handle_props = {
'markeredgecolor': (props or {}).get('edgecolor', 'black'),
**cbook.normalize_kwargs(handle_props, Line2D)}
self._corner_order = ['SW', 'SE', 'NE', 'NW']
xc, yc = self.corners
self._corner_handles = ToolHandles(self.ax, xc, yc,
marker_props=self._handle_props,
useblit=self.useblit)
self._edge_order = ['W', 'S', 'E', 'N']
xe, ye = self.edge_centers
self._edge_handles = ToolHandles(self.ax, xe, ye, marker='s',
marker_props=self._handle_props,
useblit=self.useblit)
xc, yc = self.center
self._center_handle = ToolHandles(self.ax, [xc], [yc], marker='s',
marker_props=self._handle_props,
useblit=self.useblit)
self._active_handle = None
self._extents_on_press = None
@property
def _handles_artists(self):
return (*self._center_handle.artists, *self._corner_handles.artists,
*self._edge_handles.artists)
def _init_shape(self, **props):
return Rectangle((0, 0), 0, 1, visible=False,
rotation_point='center', **props)
def _press(self, event):
"""Button press event handler."""
# make the drawn box/line visible get the click-coordinates, button, ...
if self._interactive and self._selection_artist.get_visible():
self._set_active_handle(event)
else:
self._active_handle = None
if ((self._active_handle is None or not self._interactive) and
self._allow_creation):
# Clear previous rectangle before drawing new rectangle.
self.update()
if (self._active_handle is None and not self.ignore_event_outside and
self._allow_creation):
x, y = self._get_data_coords(event)
self._visible = False
self.extents = x, x, y, y
self._visible = True
else:
self.set_visible(True)
self._extents_on_press = self.extents
self._rotation_on_press = self._rotation
self._set_aspect_ratio_correction()
return False
def _release(self, event):
"""Button release event handler."""
if not self._interactive:
self._selection_artist.set_visible(False)
if (self._active_handle is None and self._selection_completed and
self.ignore_event_outside):
return
# update the eventpress and eventrelease with the resulting extents
x0, x1, y0, y1 = self.extents
self._eventpress.xdata = x0
self._eventpress.ydata = y0
xy0 = self.ax.transData.transform([x0, y0])
self._eventpress.x, self._eventpress.y = xy0
self._eventrelease.xdata = x1
self._eventrelease.ydata = y1
xy1 = self.ax.transData.transform([x1, y1])
self._eventrelease.x, self._eventrelease.y = xy1
# calculate dimensions of box or line
if self.spancoords == 'data':
spanx = abs(self._eventpress.xdata - self._eventrelease.xdata)
spany = abs(self._eventpress.ydata - self._eventrelease.ydata)
elif self.spancoords == 'pixels':
spanx = abs(self._eventpress.x - self._eventrelease.x)
spany = abs(self._eventpress.y - self._eventrelease.y)
else:
_api.check_in_list(['data', 'pixels'],
spancoords=self.spancoords)
# check if drawn distance (if it exists) is not too small in
# either x or y-direction
if spanx <= self.minspanx or spany <= self.minspany:
if self._selection_completed:
# Call onselect, only when the selection is already existing
self.onselect(self._eventpress, self._eventrelease)
self._clear_without_update()
else:
self.onselect(self._eventpress, self._eventrelease)
self._selection_completed = True
self.update()
self._active_handle = None
self._extents_on_press = None
return False
def _onmove(self, event):
"""
Motion notify event handler.
This can do one of four things:
- Translate
- Rotate
- Re-size
- Continue the creation of a new shape
"""
eventpress = self._eventpress
# The calculations are done for rotation at zero: we apply inverse
# transformation to events except when we rotate and move
state = self._state
rotate = 'rotate' in state and self._active_handle in self._corner_order
move = self._active_handle == 'C'
resize = self._active_handle and not move
xdata, ydata = self._get_data_coords(event)
if resize:
inv_tr = self._get_rotation_transform().inverted()
xdata, ydata = inv_tr.transform([xdata, ydata])
eventpress.xdata, eventpress.ydata = inv_tr.transform(
(eventpress.xdata, eventpress.ydata))
dx = xdata - eventpress.xdata
dy = ydata - eventpress.ydata
# refmax is used when moving the corner handle with the square state
# and is the maximum between refx and refy
refmax = None
if self._use_data_coordinates:
refx, refy = dx, dy
else:
# Get dx/dy in display coordinates
refx = event.x - eventpress.x
refy = event.y - eventpress.y
x0, x1, y0, y1 = self._extents_on_press
# rotate an existing shape
if rotate:
# calculate angle abc
a = (eventpress.xdata, eventpress.ydata)
b = self.center
c = (xdata, ydata)
angle = (np.arctan2(c[1]-b[1], c[0]-b[0]) -
np.arctan2(a[1]-b[1], a[0]-b[0]))
self.rotation = np.rad2deg(self._rotation_on_press + angle)
elif resize:
size_on_press = [x1 - x0, y1 - y0]
center = (x0 + size_on_press[0] / 2, y0 + size_on_press[1] / 2)
# Keeping the center fixed
if 'center' in state:
# hh, hw are half-height and half-width
if 'square' in state:
# when using a corner, find which reference to use
if self._active_handle in self._corner_order:
refmax = max(refx, refy, key=abs)
if self._active_handle in ['E', 'W'] or refmax == refx:
hw = xdata - center[0]
hh = hw / self._aspect_ratio_correction
else:
hh = ydata - center[1]
hw = hh * self._aspect_ratio_correction
else:
hw = size_on_press[0] / 2
hh = size_on_press[1] / 2
# cancel changes in perpendicular direction
if self._active_handle in ['E', 'W'] + self._corner_order:
hw = abs(xdata - center[0])
if self._active_handle in ['N', 'S'] + self._corner_order:
hh = abs(ydata - center[1])
x0, x1, y0, y1 = (center[0] - hw, center[0] + hw,
center[1] - hh, center[1] + hh)
else:
# change sign of relative changes to simplify calculation
# Switch variables so that x1 and/or y1 are updated on move
if 'W' in self._active_handle:
x0 = x1
if 'S' in self._active_handle:
y0 = y1
if self._active_handle in ['E', 'W'] + self._corner_order:
x1 = xdata
if self._active_handle in ['N', 'S'] + self._corner_order:
y1 = ydata
if 'square' in state:
# when using a corner, find which reference to use
if self._active_handle in self._corner_order:
refmax = max(refx, refy, key=abs)
if self._active_handle in ['E', 'W'] or refmax == refx:
sign = np.sign(ydata - y0)
y1 = y0 + sign * abs(x1 - x0) / self._aspect_ratio_correction
else:
sign = np.sign(xdata - x0)
x1 = x0 + sign * abs(y1 - y0) * self._aspect_ratio_correction
elif move:
x0, x1, y0, y1 = self._extents_on_press
dx = xdata - eventpress.xdata
dy = ydata - eventpress.ydata
x0 += dx
x1 += dx
y0 += dy
y1 += dy
else:
# Create a new shape
self._rotation = 0
# Don't create a new rectangle if there is already one when
# ignore_event_outside=True
if ((self.ignore_event_outside and self._selection_completed) or
not self._allow_creation):
return
center = [eventpress.xdata, eventpress.ydata]
dx = (xdata - center[0]) / 2
dy = (ydata - center[1]) / 2
# square shape
if 'square' in state:
refmax = max(refx, refy, key=abs)
if refmax == refx:
dy = np.sign(dy) * abs(dx) / self._aspect_ratio_correction
else:
dx = np.sign(dx) * abs(dy) * self._aspect_ratio_correction
# from center
if 'center' in state:
dx *= 2
dy *= 2
# from corner
else:
center[0] += dx
center[1] += dy
x0, x1, y0, y1 = (center[0] - dx, center[0] + dx,
center[1] - dy, center[1] + dy)
self.extents = x0, x1, y0, y1
@property
def _rect_bbox(self):
return self._selection_artist.get_bbox().bounds
def _set_aspect_ratio_correction(self):
aspect_ratio = self.ax._get_aspect_ratio()
self._selection_artist._aspect_ratio_correction = aspect_ratio
if self._use_data_coordinates:
self._aspect_ratio_correction = 1
else:
self._aspect_ratio_correction = aspect_ratio
def _get_rotation_transform(self):
aspect_ratio = self.ax._get_aspect_ratio()
return Affine2D().translate(-self.center[0], -self.center[1]) \
.scale(1, aspect_ratio) \
.rotate(self._rotation) \
.scale(1, 1 / aspect_ratio) \
.translate(*self.center)
@property
def corners(self):
"""
Corners of rectangle in data coordinates from lower left,
moving clockwise.
"""
x0, y0, width, height = self._rect_bbox
xc = x0, x0 + width, x0 + width, x0
yc = y0, y0, y0 + height, y0 + height
transform = self._get_rotation_transform()
coords = transform.transform(np.array([xc, yc]).T).T
return coords[0], coords[1]
@property
def edge_centers(self):
"""
Midpoint of rectangle edges in data coordinates from left,
moving anti-clockwise.
"""
x0, y0, width, height = self._rect_bbox
w = width / 2.
h = height / 2.
xe = x0, x0 + w, x0 + width, x0 + w
ye = y0 + h, y0, y0 + h, y0 + height
transform = self._get_rotation_transform()
coords = transform.transform(np.array([xe, ye]).T).T
return coords[0], coords[1]
@property
def center(self):
"""Center of rectangle in data coordinates."""
x0, y0, width, height = self._rect_bbox
return x0 + width / 2., y0 + height / 2.
@property
def extents(self):
"""
Return (xmin, xmax, ymin, ymax) in data coordinates as defined by the
bounding box before rotation.
"""
x0, y0, width, height = self._rect_bbox
xmin, xmax = sorted([x0, x0 + width])
ymin, ymax = sorted([y0, y0 + height])
return xmin, xmax, ymin, ymax
@extents.setter
def extents(self, extents):
# Update displayed shape
self._draw_shape(extents)
if self._interactive:
# Update displayed handles
self._corner_handles.set_data(*self.corners)
self._edge_handles.set_data(*self.edge_centers)
x, y = self.center
self._center_handle.set_data([x], [y])
self.set_visible(self._visible)
self.update()
@property
def rotation(self):
"""
Rotation in degree in interval [-45°, 45°]. The rotation is limited in
range to keep the implementation simple.
"""
return np.rad2deg(self._rotation)
@rotation.setter
def rotation(self, value):
# Restrict to a limited range of rotation [-45°, 45°] to avoid changing
# order of handles
if -45 <= value and value <= 45:
self._rotation = np.deg2rad(value)
# call extents setter to draw shape and update handles positions
self.extents = self.extents
def _draw_shape(self, extents):
x0, x1, y0, y1 = extents
xmin, xmax = sorted([x0, x1])
ymin, ymax = sorted([y0, y1])
xlim = sorted(self.ax.get_xlim())
ylim = sorted(self.ax.get_ylim())
xmin = max(xlim[0], xmin)
ymin = max(ylim[0], ymin)
xmax = min(xmax, xlim[1])
ymax = min(ymax, ylim[1])
self._selection_artist.set_x(xmin)
self._selection_artist.set_y(ymin)
self._selection_artist.set_width(xmax - xmin)
self._selection_artist.set_height(ymax - ymin)
self._selection_artist.set_angle(self.rotation)
def _set_active_handle(self, event):
"""Set active handle based on the location of the mouse event."""
# Note: event.xdata/ydata in data coordinates, event.x/y in pixels
c_idx, c_dist = self._corner_handles.closest(event.x, event.y)
e_idx, e_dist = self._edge_handles.closest(event.x, event.y)
m_idx, m_dist = self._center_handle.closest(event.x, event.y)
if 'move' in self._state:
self._active_handle = 'C'
# Set active handle as closest handle, if mouse click is close enough.
elif m_dist < self.grab_range * 2:
# Prioritise center handle over other handles
self._active_handle = 'C'
elif c_dist > self.grab_range and e_dist > self.grab_range:
# Not close to any handles
if self.drag_from_anywhere and self._contains(event):
# Check if we've clicked inside the region
self._active_handle = 'C'
else:
self._active_handle = None
return
elif c_dist < e_dist:
# Closest to a corner handle
self._active_handle = self._corner_order[c_idx]
else:
# Closest to an edge handle
self._active_handle = self._edge_order[e_idx]
def _contains(self, event):
"""Return True if event is within the patch."""
return self._selection_artist.contains(event, radius=0)[0]
@property
def geometry(self):
"""
Return an array of shape (2, 5) containing the
x (``RectangleSelector.geometry[1, :]``) and
y (``RectangleSelector.geometry[0, :]``) data coordinates of the four
corners of the rectangle starting and ending in the top left corner.
"""
if hasattr(self._selection_artist, 'get_verts'):
xfm = self.ax.transData.inverted()
y, x = xfm.transform(self._selection_artist.get_verts()).T
return np.array([x, y])
else:
return np.array(self._selection_artist.get_data())
@_docstring.Substitution(_RECTANGLESELECTOR_PARAMETERS_DOCSTRING.replace(
'__ARTIST_NAME__', 'ellipse'))
class EllipseSelector(RectangleSelector):
"""
Select an elliptical region of an Axes.
For the cursor to remain responsive you must keep a reference to it.
Press and release events triggered at the same coordinates outside the
selection will clear the selector, except when
``ignore_event_outside=True``.
%s
Examples
--------
:doc:`/gallery/widgets/rectangle_selector`
"""
def _init_shape(self, **props):
return Ellipse((0, 0), 0, 1, visible=False, **props)
def _draw_shape(self, extents):
x0, x1, y0, y1 = extents
xmin, xmax = sorted([x0, x1])
ymin, ymax = sorted([y0, y1])
center = [x0 + (x1 - x0) / 2., y0 + (y1 - y0) / 2.]
a = (xmax - xmin) / 2.
b = (ymax - ymin) / 2.
self._selection_artist.center = center
self._selection_artist.width = 2 * a
self._selection_artist.height = 2 * b
self._selection_artist.angle = self.rotation
@property
def _rect_bbox(self):
x, y = self._selection_artist.center
width = self._selection_artist.width
height = self._selection_artist.height
return x - width / 2., y - height / 2., width, height
class LassoSelector(_SelectorWidget):
"""
Selection curve of an arbitrary shape.
For the selector to remain responsive you must keep a reference to it.
The selected path can be used in conjunction with `~.Path.contains_point`
to select data points from an image.
In contrast to `Lasso`, `LassoSelector` is written with an interface
similar to `RectangleSelector` and `SpanSelector`, and will continue to
interact with the Axes until disconnected.
Example usage::
ax = plt.subplot()
ax.plot(x, y)
def onselect(verts):
print(verts)
lasso = LassoSelector(ax, onselect)
Parameters
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
onselect : function
Whenever the lasso is released, the *onselect* function is called and
passed the vertices of the selected path.
useblit : bool, default: True
Whether to use blitting for faster drawing (if supported by the
backend). See the tutorial :ref:`blitting`
for details.
props : dict, optional
Properties with which the line is drawn, see `.Line2D`
for valid properties. Default values are defined in ``mpl.rcParams``.
button : `.MouseButton` or list of `.MouseButton`, optional
The mouse buttons used for rectangle selection. Default is ``None``,
which corresponds to all buttons.
"""
def __init__(self, ax, onselect, *, useblit=True, props=None, button=None):
super().__init__(ax, onselect, useblit=useblit, button=button)
self.verts = None
props = {
**(props if props is not None else {}),
# Note that self.useblit may be != useblit, if the canvas doesn't
# support blitting.
'animated': self.useblit, 'visible': False,
}
line = Line2D([], [], **props)
self.ax.add_line(line)
self._selection_artist = line
def _press(self, event):
self.verts = [self._get_data(event)]
self._selection_artist.set_visible(True)
def _release(self, event):
if self.verts is not None:
self.verts.append(self._get_data(event))
self.onselect(self.verts)
self._selection_artist.set_data([[], []])
self._selection_artist.set_visible(False)
self.verts = None
def _onmove(self, event):
if self.verts is None:
return
self.verts.append(self._get_data(event))
self._selection_artist.set_data(list(zip(*self.verts)))
self.update()
class PolygonSelector(_SelectorWidget):
"""
Select a polygon region of an Axes.
Place vertices with each mouse click, and make the selection by completing
the polygon (clicking on the first vertex). Once drawn individual vertices
can be moved by clicking and dragging with the left mouse button, or
removed by clicking the right mouse button.
In addition, the following modifier keys can be used:
- Hold *ctrl* and click and drag a vertex to reposition it before the
polygon has been completed.
- Hold the *shift* key and click and drag anywhere in the Axes to move
all vertices.
- Press the *esc* key to start a new polygon.
For the selector to remain responsive you must keep a reference to it.
Parameters
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
onselect : function
When a polygon is completed or modified after completion,
the *onselect* function is called and passed a list of the vertices as
``(xdata, ydata)`` tuples.
useblit : bool, default: False
Whether to use blitting for faster drawing (if supported by the
backend). See the tutorial :ref:`blitting`
for details.
props : dict, optional
Properties with which the line is drawn, see `.Line2D` for valid properties.
Default::
dict(color='k', linestyle='-', linewidth=2, alpha=0.5)
handle_props : dict, optional
Artist properties for the markers drawn at the vertices of the polygon.
See the marker arguments in `.Line2D` for valid
properties. Default values are defined in ``mpl.rcParams`` except for
the default value of ``markeredgecolor`` which will be the same as the
``color`` property in *props*.
grab_range : float, default: 10
A vertex is selected (to complete the polygon or to move a vertex) if
the mouse click is within *grab_range* pixels of the vertex.
draw_bounding_box : bool, optional
If `True`, a bounding box will be drawn around the polygon selector
once it is complete. This box can be used to move and resize the
selector.
box_handle_props : dict, optional
Properties to set for the box handles. See the documentation for the
*handle_props* argument to `RectangleSelector` for more info.
box_props : dict, optional
Properties to set for the box. See the documentation for the *props*
argument to `RectangleSelector` for more info.
Examples
--------
:doc:`/gallery/widgets/polygon_selector_simple`
:doc:`/gallery/widgets/polygon_selector_demo`
Notes
-----
If only one point remains after removing points, the selector reverts to an
incomplete state and you can start drawing a new polygon from the existing
point.
"""
def __init__(self, ax, onselect, *, useblit=False,
props=None, handle_props=None, grab_range=10,
draw_bounding_box=False, box_handle_props=None,
box_props=None):
# The state modifiers 'move', 'square', and 'center' are expected by
# _SelectorWidget but are not supported by PolygonSelector
# Note: could not use the existing 'move' state modifier in-place of
# 'move_all' because _SelectorWidget automatically discards 'move'
# from the state on button release.
state_modifier_keys = dict(clear='escape', move_vertex='control',
move_all='shift', move='not-applicable',
square='not-applicable',
center='not-applicable',
rotate='not-applicable')
super().__init__(ax, onselect, useblit=useblit,
state_modifier_keys=state_modifier_keys)
self._xys = [(0, 0)]
if props is None:
props = dict(color='k', linestyle='-', linewidth=2, alpha=0.5)
props = {**props, 'animated': self.useblit}
self._selection_artist = line = Line2D([], [], **props)
self.ax.add_line(line)
if handle_props is None:
handle_props = dict(markeredgecolor='k',
markerfacecolor=props.get('color', 'k'))
self._handle_props = handle_props
self._polygon_handles = ToolHandles(self.ax, [], [],
useblit=self.useblit,
marker_props=self._handle_props)
self._active_handle_idx = -1
self.grab_range = grab_range
self.set_visible(True)
self._draw_box = draw_bounding_box
self._box = None
if box_handle_props is None:
box_handle_props = {}
self._box_handle_props = self._handle_props.update(box_handle_props)
self._box_props = box_props
def _get_bbox(self):
return self._selection_artist.get_bbox()
def _add_box(self):
self._box = RectangleSelector(self.ax,
onselect=lambda *args, **kwargs: None,
useblit=self.useblit,
grab_range=self.grab_range,
handle_props=self._box_handle_props,
props=self._box_props,
interactive=True)
self._box._state_modifier_keys.pop('rotate')
self._box.connect_event('motion_notify_event', self._scale_polygon)
self._update_box()
# Set state that prevents the RectangleSelector from being created
# by the user
self._box._allow_creation = False
self._box._selection_completed = True
self._draw_polygon()
def _remove_box(self):
if self._box is not None:
self._box.set_visible(False)
self._box = None
def _update_box(self):
# Update selection box extents to the extents of the polygon
if self._box is not None:
bbox = self._get_bbox()
self._box.extents = [bbox.x0, bbox.x1, bbox.y0, bbox.y1]
# Save a copy
self._old_box_extents = self._box.extents
def _scale_polygon(self, event):
"""
Scale the polygon selector points when the bounding box is moved or
scaled.
This is set as a callback on the bounding box RectangleSelector.
"""
if not self._selection_completed:
return
if self._old_box_extents == self._box.extents:
return
# Create transform from old box to new box
x1, y1, w1, h1 = self._box._rect_bbox
old_bbox = self._get_bbox()
t = (transforms.Affine2D()
.translate(-old_bbox.x0, -old_bbox.y0)
.scale(1 / old_bbox.width, 1 / old_bbox.height)
.scale(w1, h1)
.translate(x1, y1))
# Update polygon verts. Must be a list of tuples for consistency.
new_verts = [(x, y) for x, y in t.transform(np.array(self.verts))]
self._xys = [*new_verts, new_verts[0]]
self._draw_polygon()
self._old_box_extents = self._box.extents
@property
def _handles_artists(self):
return self._polygon_handles.artists
def _remove_vertex(self, i):
"""Remove vertex with index i."""
if (len(self._xys) > 2 and
self._selection_completed and
i in (0, len(self._xys) - 1)):
# If selecting the first or final vertex, remove both first and
# last vertex as they are the same for a closed polygon
self._xys.pop(0)
self._xys.pop(-1)
# Close the polygon again by appending the new first vertex to the
# end
self._xys.append(self._xys[0])
else:
self._xys.pop(i)
if len(self._xys) <= 2:
# If only one point left, return to incomplete state to let user
# start drawing again
self._selection_completed = False
self._remove_box()
def _press(self, event):
"""Button press event handler."""
# Check for selection of a tool handle.
if ((self._selection_completed or 'move_vertex' in self._state)
and len(self._xys) > 0):
h_idx, h_dist = self._polygon_handles.closest(event.x, event.y)
if h_dist < self.grab_range:
self._active_handle_idx = h_idx
# Save the vertex positions at the time of the press event (needed to
# support the 'move_all' state modifier).
self._xys_at_press = self._xys.copy()
def _release(self, event):
"""Button release event handler."""
# Release active tool handle.
if self._active_handle_idx >= 0:
if event.button == 3:
self._remove_vertex(self._active_handle_idx)
self._draw_polygon()
self._active_handle_idx = -1
# Complete the polygon.
elif len(self._xys) > 3 and self._xys[-1] == self._xys[0]:
self._selection_completed = True
if self._draw_box and self._box is None:
self._add_box()
# Place new vertex.
elif (not self._selection_completed
and 'move_all' not in self._state
and 'move_vertex' not in self._state):
self._xys.insert(-1, self._get_data_coords(event))
if self._selection_completed:
self.onselect(self.verts)
def onmove(self, event):
"""Cursor move event handler and validator."""
# Method overrides _SelectorWidget.onmove because the polygon selector
# needs to process the move callback even if there is no button press.
# _SelectorWidget.onmove include logic to ignore move event if
# _eventpress is None.
if not self.ignore(event):
event = self._clean_event(event)
self._onmove(event)
return True
return False
def _onmove(self, event):
"""Cursor move event handler."""
# Move the active vertex (ToolHandle).
if self._active_handle_idx >= 0:
idx = self._active_handle_idx
self._xys[idx] = self._get_data_coords(event)
# Also update the end of the polygon line if the first vertex is
# the active handle and the polygon is completed.
if idx == 0 and self._selection_completed:
self._xys[-1] = self._get_data_coords(event)
# Move all vertices.
elif 'move_all' in self._state and self._eventpress:
xdata, ydata = self._get_data_coords(event)
dx = xdata - self._eventpress.xdata
dy = ydata - self._eventpress.ydata
for k in range(len(self._xys)):
x_at_press, y_at_press = self._xys_at_press[k]
self._xys[k] = x_at_press + dx, y_at_press + dy
# Do nothing if completed or waiting for a move.
elif (self._selection_completed
or 'move_vertex' in self._state or 'move_all' in self._state):
return
# Position pending vertex.
else:
# Calculate distance to the start vertex.
x0, y0 = \
self._selection_artist.get_transform().transform(self._xys[0])
v0_dist = np.hypot(x0 - event.x, y0 - event.y)
# Lock on to the start vertex if near it and ready to complete.
if len(self._xys) > 3 and v0_dist < self.grab_range:
self._xys[-1] = self._xys[0]
else:
self._xys[-1] = self._get_data_coords(event)
self._draw_polygon()
def _on_key_press(self, event):
"""Key press event handler."""
# Remove the pending vertex if entering the 'move_vertex' or
# 'move_all' mode
if (not self._selection_completed
and ('move_vertex' in self._state or
'move_all' in self._state)):
self._xys.pop()
self._draw_polygon()
def _on_key_release(self, event):
"""Key release event handler."""
# Add back the pending vertex if leaving the 'move_vertex' or
# 'move_all' mode (by checking the released key)
if (not self._selection_completed
and
(event.key == self._state_modifier_keys.get('move_vertex')
or event.key == self._state_modifier_keys.get('move_all'))):
self._xys.append(self._get_data_coords(event))
self._draw_polygon()
# Reset the polygon if the released key is the 'clear' key.
elif event.key == self._state_modifier_keys.get('clear'):
event = self._clean_event(event)
self._xys = [self._get_data_coords(event)]
self._selection_completed = False
self._remove_box()
self.set_visible(True)
def _draw_polygon_without_update(self):
"""Redraw the polygon based on new vertex positions, no update()."""
xs, ys = zip(*self._xys) if self._xys else ([], [])
self._selection_artist.set_data(xs, ys)
self._update_box()
# Only show one tool handle at the start and end vertex of the polygon
# if the polygon is completed or the user is locked on to the start
# vertex.
if (self._selection_completed
or (len(self._xys) > 3
and self._xys[-1] == self._xys[0])):
self._polygon_handles.set_data(xs[:-1], ys[:-1])
else:
self._polygon_handles.set_data(xs, ys)
def _draw_polygon(self):
"""Redraw the polygon based on the new vertex positions."""
self._draw_polygon_without_update()
self.update()
@property
def verts(self):
"""The polygon vertices, as a list of ``(x, y)`` pairs."""
return self._xys[:-1]
@verts.setter
def verts(self, xys):
"""
Set the polygon vertices.
This will remove any preexisting vertices, creating a complete polygon
with the new vertices.
"""
self._xys = [*xys, xys[0]]
self._selection_completed = True
self.set_visible(True)
if self._draw_box and self._box is None:
self._add_box()
self._draw_polygon()
def _clear_without_update(self):
self._selection_completed = False
self._xys = [(0, 0)]
self._draw_polygon_without_update()
class Lasso(AxesWidget):
"""
Selection curve of an arbitrary shape.
The selected path can be used in conjunction with
`~matplotlib.path.Path.contains_point` to select data points from an image.
Unlike `LassoSelector`, this must be initialized with a starting
point *xy*, and the `Lasso` events are destroyed upon release.
Parameters
----------
ax : `~matplotlib.axes.Axes`
The parent Axes for the widget.
xy : (float, float)
Coordinates of the start of the lasso.
callback : callable
Whenever the lasso is released, the *callback* function is called and
passed the vertices of the selected path.
useblit : bool, default: True
Whether to use blitting for faster drawing (if supported by the
backend). See the tutorial :ref:`blitting`
for details.
props: dict, optional
Lasso line properties. See `.Line2D` for valid properties.
Default *props* are::
{'linestyle' : '-', 'color' : 'black', 'lw' : 2}
.. versionadded:: 3.9
"""
def __init__(self, ax, xy, callback, *, useblit=True, props=None):
super().__init__(ax)
self.useblit = useblit and self.canvas.supports_blit
if self.useblit:
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
style = {'linestyle': '-', 'color': 'black', 'lw': 2}
if props is not None:
style.update(props)
x, y = xy
self.verts = [(x, y)]
self.line = Line2D([x], [y], **style)
self.ax.add_line(self.line)
self.callback = callback
self.connect_event('button_release_event', self.onrelease)
self.connect_event('motion_notify_event', self.onmove)
def onrelease(self, event):
if self.ignore(event):
return
if self.verts is not None:
self.verts.append(self._get_data_coords(event))
if len(self.verts) > 2:
self.callback(self.verts)
self.line.remove()
self.verts = None
self.disconnect_events()
def onmove(self, event):
if (self.ignore(event)
or self.verts is None
or event.button != 1
or not self.ax.contains(event)[0]):
return
self.verts.append(self._get_data_coords(event))
self.line.set_data(list(zip(*self.verts)))
if self.useblit:
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw_idle()