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<section id="module-pygame.fastevent">
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<span id="pygame-fastevent"></span><dl class="definition">
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<dt class="title module sig sig-object">
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<code class="docutils literal notranslate"><span class="pre">pygame.fastevent</span></code></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame module for interacting with events and queues</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 27%" />
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<col style="width: 1%" />
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<col style="width: 72%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.init">pygame.fastevent.init</a></div>
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</td>
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<td>—</td>
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<td>initialize pygame.fastevent</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.get_init">pygame.fastevent.get_init</a></div>
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</td>
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<td>—</td>
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<td>returns True if the fastevent module is currently initialized</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.pump">pygame.fastevent.pump</a></div>
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</td>
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<td>—</td>
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<td>internally process pygame event handlers</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.wait">pygame.fastevent.wait</a></div>
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</td>
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<td>—</td>
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<td>wait for an event</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.poll">pygame.fastevent.poll</a></div>
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</td>
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<td>—</td>
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<td>get an available event</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.get">pygame.fastevent.get</a></div>
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</td>
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<td>—</td>
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<td>get all events from the queue</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="fastevent.html#pygame.fastevent.post">pygame.fastevent.post</a></div>
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</td>
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<td>—</td>
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<td>place an event on the queue</td>
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</tr>
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</tbody>
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</table>
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<p>IMPORTANT NOTE: THIS MODULE IS DEPRECATED IN PYGAME 2.2</p>
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<p>In older pygame versions before pygame 2, <a class="tooltip reference internal" href="event.html#module-pygame.event" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.event</span></code><span class="tooltip-content">pygame module for interacting with events and queues</span></a> was not well
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suited for posting events from different threads. This module served as a
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replacement (with less features) for multithreaded use. Now, the usage of this
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module is highly discouraged in favour of use of the main <a class="tooltip reference internal" href="event.html#module-pygame.event" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.event</span></code><span class="tooltip-content">pygame module for interacting with events and queues</span></a>
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module. This module will be removed in a future pygame version.</p>
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<p>Below, the legacy docs of the module is provided</p>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.init">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.init" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">initialize pygame.fastevent</span></div>
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<div class="line"><span class="signature">init() -> None</span></div>
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</div>
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<p>Initialize the pygame.fastevent module.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.get_init">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">get_init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.get_init" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">returns True if the fastevent module is currently initialized</span></div>
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<div class="line"><span class="signature">get_init() -> bool</span></div>
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</div>
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<p>Returns True if the pygame.fastevent module is currently initialized.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.pump">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">pump</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.pump" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">internally process pygame event handlers</span></div>
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<div class="line"><span class="signature">pump() -> None</span></div>
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</div>
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<p>For each frame of your game, you will need to make some sort of call to the
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event queue. This ensures your program can internally interact with the rest
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of the operating system.</p>
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<p>This function is not necessary if your program is consistently processing
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events on the queue through the other <a class="tooltip reference internal" href="#module-pygame.fastevent" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.fastevent</span></code><span class="tooltip-content">pygame module for interacting with events and queues</span></a> functions.</p>
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<p>There are important things that must be dealt with internally in the event
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queue. The main window may need to be repainted or respond to the system. If
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you fail to make a call to the event queue for too long, the system may
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decide your program has locked up.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.wait">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">wait</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.wait" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">wait for an event</span></div>
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<div class="line"><span class="signature">wait() -> Event</span></div>
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</div>
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<p>Returns the current event on the queue. If there are no messages
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waiting on the queue, this will not return until one is available.
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Sometimes it is important to use this wait to get events from the queue,
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it will allow your application to idle when the user isn't doing anything
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with it.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.poll">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">poll</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.poll" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">get an available event</span></div>
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<div class="line"><span class="signature">poll() -> Event</span></div>
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</div>
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<p>Returns next event on queue. If there is no event waiting on the queue,
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this will return an event with type NOEVENT.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.get">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">get</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.get" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">get all events from the queue</span></div>
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<div class="line"><span class="signature">get() -> list of Events</span></div>
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</div>
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<p>This will get all the messages and remove them from the queue.</p>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.fastevent.post">
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<span class="sig-prename descclassname"><span class="pre">pygame.fastevent.</span></span><span class="sig-name descname"><span class="pre">post</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.fastevent.post" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">place an event on the queue</span></div>
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<div class="line"><span class="signature">post(Event) -> None</span></div>
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</div>
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<p>This will post your own event objects onto the event queue. You can post
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any event type you want, but some care must be taken. For example, if you
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post a MOUSEBUTTONDOWN event to the queue, it is likely any code receiving
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the event will expect the standard MOUSEBUTTONDOWN attributes to be
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available, like 'pos' and 'button'.</p>
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<p>Because pygame.fastevent.post() may have to wait for the queue to empty,
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you can get into a dead lock if you try to append an event on to a full
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queue from the thread that processes events. For that reason I do not
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recommend using this function in the main thread of an SDL program.</p>
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</dd></dl>
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</dd></dl>
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</section>
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<br /><br />
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<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\fastevent.rst" rel="nofollow">Edit on GitHub</a>
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