Traktor/board.py

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import pygame
from constant import size, rows, cols
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import random
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class Board:
def __init__(self):
self.board = []
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self.load_images()
self.generate_board()
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def load_images(self):
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self.grass = pygame.image.load("board/grass.png")
self.dirt = pygame.image.load("board/dirt.png")
self.rock= pygame.image.load("board/rock.png")
self.weeds = pygame.image.load("board/weeds.png")
def generate_board(self):
self.board = [[random.choice([0,1,2,3,4,5,6,7,8,9]) for _ in range(rows)] for _ in range(cols)]
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def draw_cubes(self, win):
for row in range(rows):
for col in range(cols):
cube_rect = pygame.Rect(row * size, col * size, size, size)
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cube=self.board[row][col]
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if row==4 and col==4:
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win.blit(self.grass, cube_rect)
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elif cube == 0:
rock_scale = pygame.transform.scale(self.rock, (size, size))
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win.blit(self.dirt, cube_rect)
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win.blit(rock_scale, cube_rect)
elif cube == 1:
weed_scale = pygame.transform.scale(self.weeds, (size,size))
win.blit(self.grass, cube_rect)
win.blit(weed_scale, cube_rect)
elif cube in(2,3,4,5):
win.blit(self.grass, cube_rect)
else:
win.blit(self.dirt, cube_rect)
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def is_rock(self, col, row):
return self.board[row][col] == 0