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<div class="body" role="main">
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<section id="pygame-rect">
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<dl class="py class definition">
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<dt class="sig sig-object py title" id="pygame.Rect">
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<span class="sig-prename descclassname"><span class="pre">pygame.</span></span><span class="sig-name descname"><span class="pre">Rect</span></span><a class="headerlink" href="#pygame.Rect" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame object for storing rectangular coordinates</span></div>
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<div class="line"><span class="signature">Rect(left, top, width, height) -> Rect</span></div>
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<div class="line"><span class="signature">Rect((left, top), (width, height)) -> Rect</span></div>
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<div class="line"><span class="signature">Rect(object) -> Rect</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 34%" />
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<col style="width: 1%" />
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<col style="width: 64%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.copy">pygame.Rect.copy</a></div>
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</td>
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<td>—</td>
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<td>copy the rectangle</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.move">pygame.Rect.move</a></div>
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</td>
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<td>—</td>
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<td>moves the rectangle</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.move_ip">pygame.Rect.move_ip</a></div>
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</td>
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<td>—</td>
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<td>moves the rectangle, in place</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.inflate">pygame.Rect.inflate</a></div>
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</td>
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<td>—</td>
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<td>grow or shrink the rectangle size</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.inflate_ip">pygame.Rect.inflate_ip</a></div>
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</td>
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<td>—</td>
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<td>grow or shrink the rectangle size, in place</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.scale_by">pygame.Rect.scale_by</a></div>
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</td>
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<td>—</td>
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<td>scale the rectangle by given a multiplier</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.scale_by_ip">pygame.Rect.scale_by_ip</a></div>
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</td>
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<td>—</td>
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<td>grow or shrink the rectangle size, in place</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.update">pygame.Rect.update</a></div>
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</td>
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<td>—</td>
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<td>sets the position and size of the rectangle</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clamp">pygame.Rect.clamp</a></div>
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</td>
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<td>—</td>
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<td>moves the rectangle inside another</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clamp_ip">pygame.Rect.clamp_ip</a></div>
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</td>
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<td>—</td>
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<td>moves the rectangle inside another, in place</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clip">pygame.Rect.clip</a></div>
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</td>
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<td>—</td>
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<td>crops a rectangle inside another</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.clipline">pygame.Rect.clipline</a></div>
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</td>
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<td>—</td>
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<td>crops a line inside a rectangle</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.union">pygame.Rect.union</a></div>
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</td>
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<td>—</td>
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<td>joins two rectangles into one</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.union_ip">pygame.Rect.union_ip</a></div>
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</td>
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<td>—</td>
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<td>joins two rectangles into one, in place</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.unionall">pygame.Rect.unionall</a></div>
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</td>
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<td>—</td>
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<td>the union of many rectangles</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.unionall_ip">pygame.Rect.unionall_ip</a></div>
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</td>
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<td>—</td>
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<td>the union of many rectangles, in place</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.fit">pygame.Rect.fit</a></div>
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</td>
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<td>—</td>
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<td>resize and move a rectangle with aspect ratio</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.normalize">pygame.Rect.normalize</a></div>
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</td>
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<td>—</td>
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<td>correct negative sizes</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.contains">pygame.Rect.contains</a></div>
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</td>
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<td>—</td>
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<td>test if one rectangle is inside another</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidepoint">pygame.Rect.collidepoint</a></div>
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</td>
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<td>—</td>
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<td>test if a point is inside a rectangle</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.colliderect">pygame.Rect.colliderect</a></div>
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</td>
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<td>—</td>
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<td>test if two rectangles overlap</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidelist">pygame.Rect.collidelist</a></div>
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</td>
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<td>—</td>
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<td>test if one rectangle in a list intersects</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidelistall">pygame.Rect.collidelistall</a></div>
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</td>
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<td>—</td>
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<td>test if all rectangles in a list intersect</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collideobjects">pygame.Rect.collideobjects</a></div>
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</td>
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<td>—</td>
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<td>test if any object in a list intersects</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collideobjectsall">pygame.Rect.collideobjectsall</a></div>
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</td>
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<td>—</td>
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<td>test if all objects in a list intersect</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidedict">pygame.Rect.collidedict</a></div>
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</td>
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<td>—</td>
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<td>test if one rectangle in a dictionary intersects</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="rect.html#pygame.Rect.collidedictall">pygame.Rect.collidedictall</a></div>
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</td>
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<td>—</td>
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<td>test if all rectangles in a dictionary intersect</td>
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</tr>
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</tbody>
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</table>
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<p>Pygame uses Rect objects to store and manipulate rectangular areas. A Rect
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can be created from a combination of left, top, width, and height values.
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Rects can also be created from Python objects that are already a Rect or
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have an attribute named "rect".</p>
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<p>Any Pygame function that requires a Rect argument also accepts any of these
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values to construct a Rect. This makes it easier to create Rects on the fly
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as arguments for functions.</p>
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<p>The Rect functions that change the position or size of a Rect return a new
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copy of the Rect with the affected changes. The original Rect is not
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modified. Some methods have an alternate "in-place" version that returns
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None but affects the original Rect. These "in-place" methods are denoted
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with the "ip" suffix.</p>
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<p>The Rect object has several virtual attributes which can be used to move and
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align the Rect:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">x</span><span class="p">,</span><span class="n">y</span>
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<span class="n">top</span><span class="p">,</span> <span class="n">left</span><span class="p">,</span> <span class="n">bottom</span><span class="p">,</span> <span class="n">right</span>
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<span class="n">topleft</span><span class="p">,</span> <span class="n">bottomleft</span><span class="p">,</span> <span class="n">topright</span><span class="p">,</span> <span class="n">bottomright</span>
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<span class="n">midtop</span><span class="p">,</span> <span class="n">midleft</span><span class="p">,</span> <span class="n">midbottom</span><span class="p">,</span> <span class="n">midright</span>
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<span class="n">center</span><span class="p">,</span> <span class="n">centerx</span><span class="p">,</span> <span class="n">centery</span>
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<span class="n">size</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">height</span>
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<span class="n">w</span><span class="p">,</span><span class="n">h</span>
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</pre></div>
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</div>
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<p>All of these attributes can be assigned to:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">rect1</span><span class="o">.</span><span class="n">right</span> <span class="o">=</span> <span class="mi">10</span>
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<span class="n">rect2</span><span class="o">.</span><span class="n">center</span> <span class="o">=</span> <span class="p">(</span><span class="mi">20</span><span class="p">,</span><span class="mi">30</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>Assigning to size, width or height changes the dimensions of the rectangle;
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all other assignments move the rectangle without resizing it. Notice that
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some attributes are integers and others are pairs of integers.</p>
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<p>If a Rect has a nonzero width or height, it will return <code class="docutils literal notranslate"><span class="pre">True</span></code> for a
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nonzero test. Some methods return a Rect with 0 size to represent an invalid
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rectangle. A Rect with a 0 size will not collide when using collision
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detection methods (e.g. <a class="reference internal" href="#pygame.Rect.collidepoint" title="pygame.Rect.collidepoint"><code class="xref py py-meth docutils literal notranslate"><span class="pre">collidepoint()</span></code></a>, <a class="reference internal" href="#pygame.Rect.colliderect" title="pygame.Rect.colliderect"><code class="xref py py-meth docutils literal notranslate"><span class="pre">colliderect()</span></code></a>, etc.).</p>
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<p>The coordinates for Rect objects are all integers. The size values can be
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programmed to have negative values, but these are considered illegal Rects
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for most operations.</p>
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<p>There are several collision tests between other rectangles. Most python
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containers can be searched for collisions against a single Rect.</p>
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<p>The area covered by a Rect does not include the right- and bottom-most edge
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of pixels. If one Rect's bottom border is another Rect's top border (i.e.,
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rect1.bottom=rect2.top), the two meet exactly on the screen but do not
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overlap, and <code class="docutils literal notranslate"><span class="pre">rect1.colliderect(rect2)</span></code> returns false.</p>
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<p>The Rect object is also iterable:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">)</span>
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<span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">w</span><span class="p">,</span> <span class="n">h</span> <span class="o">=</span> <span class="n">r</span>
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</pre></div>
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</div>
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<div class="versionadded">
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||
|
<p><span class="versionmodified added">New in pygame 1.9.2: </span>The Rect class can be subclassed. Methods such as <code class="docutils literal notranslate"><span class="pre">copy()</span></code> and <code class="docutils literal notranslate"><span class="pre">move()</span></code>
|
||
|
will recognize this and return instances of the subclass.
|
||
|
However, the subclass's <code class="docutils literal notranslate"><span class="pre">__init__()</span></code> method is not called,
|
||
|
and <code class="docutils literal notranslate"><span class="pre">__new__()</span></code> is assumed to take no arguments. So these methods should be
|
||
|
overridden if any extra attributes need to be copied.</p>
|
||
|
</div>
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.copy">
|
||
|
<span class="sig-name descname"><span class="pre">copy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.copy" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">copy the rectangle</span></div>
|
||
|
<div class="line"><span class="signature">copy() -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle having the same position and size as the original.</p>
|
||
|
<p>New in pygame 1.9</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.move">
|
||
|
<span class="sig-name descname"><span class="pre">move</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.move" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">moves the rectangle</span></div>
|
||
|
<div class="line"><span class="signature">move(x, y) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle that is moved by the given offset. The x and y
|
||
|
arguments can be any integer value, positive or negative.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.move_ip">
|
||
|
<span class="sig-name descname"><span class="pre">move_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.move_ip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">moves the rectangle, in place</span></div>
|
||
|
<div class="line"><span class="signature">move_ip(x, y) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.move()</span></code> method, but operates in place.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.inflate">
|
||
|
<span class="sig-name descname"><span class="pre">inflate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.inflate" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">grow or shrink the rectangle size</span></div>
|
||
|
<div class="line"><span class="signature">inflate(x, y) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle with the size changed by the given offset. The
|
||
|
rectangle remains centered around its current center. Negative values
|
||
|
will shrink the rectangle. Note, uses integers, if the offset given is
|
||
|
too small(< 2 > -2), center will be off.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.inflate_ip">
|
||
|
<span class="sig-name descname"><span class="pre">inflate_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.inflate_ip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">grow or shrink the rectangle size, in place</span></div>
|
||
|
<div class="line"><span class="signature">inflate_ip(x, y) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.inflate()</span></code> method, but operates in place.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.scale_by">
|
||
|
<span class="sig-name descname"><span class="pre">scale_by</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.scale_by" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">scale the rectangle by given a multiplier</span></div>
|
||
|
<div class="line"><span class="signature">scale_by(scalar) -> Rect</span></div>
|
||
|
<div class="line"><span class="signature">scale_by(scalex, scaley) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle with the size scaled by the given multipliers.
|
||
|
The rectangle remains centered around its current center. A single
|
||
|
scalar or separate width and height scalars are allowed. Values above
|
||
|
one will increase the size of the rectangle, whereas values between
|
||
|
zero and one will decrease the size of the rectangle.</p>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.scale_by_ip">
|
||
|
<span class="sig-name descname"><span class="pre">scale_by_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.scale_by_ip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">grow or shrink the rectangle size, in place</span></div>
|
||
|
<div class="line"><span class="signature">scale_by_ip(scalar) -> None</span></div>
|
||
|
<div class="line"><span class="signature">scale_by_ip(scalex, scaley) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.scale_by()</span></code> method, but operates in place.</p>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.update">
|
||
|
<span class="sig-name descname"><span class="pre">update</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.update" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">sets the position and size of the rectangle</span></div>
|
||
|
<div class="line"><span class="signature">update(left, top, width, height) -> None</span></div>
|
||
|
<div class="line"><span class="signature">update((left, top), (width, height)) -> None</span></div>
|
||
|
<div class="line"><span class="signature">update(object) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Sets the position and size of the rectangle, in place. See
|
||
|
parameters for <a class="tooltip reference internal" href="#pygame.Rect" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Rect()</span></code><span class="tooltip-content">pygame object for storing rectangular coordinates</span></a> for the parameters of this function.</p>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 2.0.1.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.clamp">
|
||
|
<span class="sig-name descname"><span class="pre">clamp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clamp" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">moves the rectangle inside another</span></div>
|
||
|
<div class="line"><span class="signature">clamp(Rect) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle that is moved to be completely inside the
|
||
|
argument Rect. If the rectangle is too large to fit inside, it is
|
||
|
centered inside the argument Rect, but its size is not changed.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.clamp_ip">
|
||
|
<span class="sig-name descname"><span class="pre">clamp_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clamp_ip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">moves the rectangle inside another, in place</span></div>
|
||
|
<div class="line"><span class="signature">clamp_ip(Rect) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.clamp()</span></code> method, but operates in place.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.clip">
|
||
|
<span class="sig-name descname"><span class="pre">clip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">crops a rectangle inside another</span></div>
|
||
|
<div class="line"><span class="signature">clip(Rect) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle that is cropped to be completely inside the
|
||
|
argument Rect. If the two rectangles do not overlap to begin with, a Rect
|
||
|
with 0 size is returned.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.clipline">
|
||
|
<span class="sig-name descname"><span class="pre">clipline</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.clipline" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">crops a line inside a rectangle</span></div>
|
||
|
<div class="line"><span class="signature">clipline(x1, y1, x2, y2) -> ((cx1, cy1), (cx2, cy2))</span></div>
|
||
|
<div class="line"><span class="signature">clipline(x1, y1, x2, y2) -> ()</span></div>
|
||
|
<div class="line"><span class="signature">clipline((x1, y1), (x2, y2)) -> ((cx1, cy1), (cx2, cy2))</span></div>
|
||
|
<div class="line"><span class="signature">clipline((x1, y1), (x2, y2)) -> ()</span></div>
|
||
|
<div class="line"><span class="signature">clipline((x1, y1, x2, y2)) -> ((cx1, cy1), (cx2, cy2))</span></div>
|
||
|
<div class="line"><span class="signature">clipline((x1, y1, x2, y2)) -> ()</span></div>
|
||
|
<div class="line"><span class="signature">clipline(((x1, y1), (x2, y2))) -> ((cx1, cy1), (cx2, cy2))</span></div>
|
||
|
<div class="line"><span class="signature">clipline(((x1, y1), (x2, y2))) -> ()</span></div>
|
||
|
</div>
|
||
|
<p>Returns the coordinates of a line that is cropped to be completely inside
|
||
|
the rectangle. If the line does not overlap the rectangle, then an empty
|
||
|
tuple is returned.</p>
|
||
|
<p>The line to crop can be any of the following formats (floats can be used
|
||
|
in place of ints, but they will be truncated):</p>
|
||
|
<blockquote>
|
||
|
<div><ul class="simple">
|
||
|
<li><p>four ints</p></li>
|
||
|
<li><p>2 lists/tuples/Vector2s of 2 ints</p></li>
|
||
|
<li><p>a list/tuple of four ints</p></li>
|
||
|
<li><p>a list/tuple of 2 lists/tuples/Vector2s of 2 ints</p></li>
|
||
|
</ul>
|
||
|
</div></blockquote>
|
||
|
<dl class="field-list simple">
|
||
|
<dt class="field-odd">Returns</dt>
|
||
|
<dd class="field-odd"><p>a tuple with the coordinates of the given line cropped to be
|
||
|
completely inside the rectangle is returned, if the given line does
|
||
|
not overlap the rectangle, an empty tuple is returned</p>
|
||
|
</dd>
|
||
|
<dt class="field-even">Return type</dt>
|
||
|
<dd class="field-even"><p>tuple(tuple(int, int), tuple(int, int)) or ()</p>
|
||
|
</dd>
|
||
|
<dt class="field-odd">Raises</dt>
|
||
|
<dd class="field-odd"><p><strong>TypeError</strong> -- if the line coordinates are not given as one of the
|
||
|
above described line formats</p>
|
||
|
</dd>
|
||
|
</dl>
|
||
|
<div class="admonition note">
|
||
|
<p class="admonition-title">Note</p>
|
||
|
<p>This method can be used for collision detection between a rect and a
|
||
|
line. See example code below.</p>
|
||
|
</div>
|
||
|
<div class="admonition note">
|
||
|
<p class="admonition-title">Note</p>
|
||
|
<p>The <code class="docutils literal notranslate"><span class="pre">rect.bottom</span></code> and <code class="docutils literal notranslate"><span class="pre">rect.right</span></code> attributes of a
|
||
|
<a class="tooltip reference internal" href="#pygame.Rect" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.Rect</span></code><span class="tooltip-content">pygame object for storing rectangular coordinates</span></a> always lie one pixel outside of its actual border.</p>
|
||
|
</div>
|
||
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># Example using clipline().</span>
|
||
|
<span class="n">clipped_line</span> <span class="o">=</span> <span class="n">rect</span><span class="o">.</span><span class="n">clipline</span><span class="p">(</span><span class="n">line</span><span class="p">)</span>
|
||
|
|
||
|
<span class="k">if</span> <span class="n">clipped_line</span><span class="p">:</span>
|
||
|
<span class="c1"># If clipped_line is not an empty tuple then the line</span>
|
||
|
<span class="c1"># collides/overlaps with the rect. The returned value contains</span>
|
||
|
<span class="c1"># the endpoints of the clipped line.</span>
|
||
|
<span class="n">start</span><span class="p">,</span> <span class="n">end</span> <span class="o">=</span> <span class="n">clipped_line</span>
|
||
|
<span class="n">x1</span><span class="p">,</span> <span class="n">y1</span> <span class="o">=</span> <span class="n">start</span>
|
||
|
<span class="n">x2</span><span class="p">,</span> <span class="n">y2</span> <span class="o">=</span> <span class="n">end</span>
|
||
|
<span class="k">else</span><span class="p">:</span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"No clipping. The line is fully outside the rect."</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.union">
|
||
|
<span class="sig-name descname"><span class="pre">union</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.union" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">joins two rectangles into one</span></div>
|
||
|
<div class="line"><span class="signature">union(Rect) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle that completely covers the area of the two
|
||
|
provided rectangles. There may be area inside the new Rect that is not
|
||
|
covered by the originals.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.union_ip">
|
||
|
<span class="sig-name descname"><span class="pre">union_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.union_ip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">joins two rectangles into one, in place</span></div>
|
||
|
<div class="line"><span class="signature">union_ip(Rect) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Same as the <code class="docutils literal notranslate"><span class="pre">Rect.union()</span></code> method, but operates in place.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.unionall">
|
||
|
<span class="sig-name descname"><span class="pre">unionall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.unionall" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">the union of many rectangles</span></div>
|
||
|
<div class="line"><span class="signature">unionall(Rect_sequence) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns the union of one rectangle with a sequence of many rectangles.</p>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.unionall_ip">
|
||
|
<span class="sig-name descname"><span class="pre">unionall_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.unionall_ip" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">the union of many rectangles, in place</span></div>
|
||
|
<div class="line"><span class="signature">unionall_ip(Rect_sequence) -> None</span></div>
|
||
|
</div>
|
||
|
<p>The same as the <code class="docutils literal notranslate"><span class="pre">Rect.unionall()</span></code> method, but operates in place.</p>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.fit">
|
||
|
<span class="sig-name descname"><span class="pre">fit</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.fit" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">resize and move a rectangle with aspect ratio</span></div>
|
||
|
<div class="line"><span class="signature">fit(Rect) -> Rect</span></div>
|
||
|
</div>
|
||
|
<p>Returns a new rectangle that is moved and resized to fit another. The
|
||
|
aspect ratio of the original Rect is preserved, so the new rectangle may
|
||
|
be smaller than the target in either width or height.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.normalize">
|
||
|
<span class="sig-name descname"><span class="pre">normalize</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.normalize" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">correct negative sizes</span></div>
|
||
|
<div class="line"><span class="signature">normalize() -> None</span></div>
|
||
|
</div>
|
||
|
<p>This will flip the width or height of a rectangle if it has a negative
|
||
|
size. The rectangle will remain in the same place, with only the sides
|
||
|
swapped.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.contains">
|
||
|
<span class="sig-name descname"><span class="pre">contains</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.contains" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if one rectangle is inside another</span></div>
|
||
|
<div class="line"><span class="signature">contains(Rect) -> bool</span></div>
|
||
|
</div>
|
||
|
<p>Returns true when the argument is completely inside the Rect.</p>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collidepoint">
|
||
|
<span class="sig-name descname"><span class="pre">collidepoint</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidepoint" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if a point is inside a rectangle</span></div>
|
||
|
<div class="line"><span class="signature">collidepoint(x, y) -> bool</span></div>
|
||
|
<div class="line"><span class="signature">collidepoint((x,y)) -> bool</span></div>
|
||
|
</div>
|
||
|
<p>Returns true if the given point is inside the rectangle. A point along
|
||
|
the right or bottom edge is not considered to be inside the rectangle.</p>
|
||
|
<div class="admonition note">
|
||
|
<p class="admonition-title">Note</p>
|
||
|
<p>For collision detection between a rect and a line the <a class="reference internal" href="#pygame.Rect.clipline" title="pygame.Rect.clipline"><code class="xref py py-meth docutils literal notranslate"><span class="pre">clipline()</span></code></a>
|
||
|
method can be used.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.colliderect">
|
||
|
<span class="sig-name descname"><span class="pre">colliderect</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.colliderect" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if two rectangles overlap</span></div>
|
||
|
<div class="line"><span class="signature">colliderect(Rect) -> bool</span></div>
|
||
|
</div>
|
||
|
<p>Returns true if any portion of either rectangle overlap (except the
|
||
|
top+bottom or left+right edges).</p>
|
||
|
<div class="admonition note">
|
||
|
<p class="admonition-title">Note</p>
|
||
|
<p>For collision detection between a rect and a line the <a class="reference internal" href="#pygame.Rect.clipline" title="pygame.Rect.clipline"><code class="xref py py-meth docutils literal notranslate"><span class="pre">clipline()</span></code></a>
|
||
|
method can be used.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collidelist">
|
||
|
<span class="sig-name descname"><span class="pre">collidelist</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidelist" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if one rectangle in a list intersects</span></div>
|
||
|
<div class="line"><span class="signature">collidelist(list) -> index</span></div>
|
||
|
</div>
|
||
|
<p>Test whether the rectangle collides with any in a sequence of rectangles.
|
||
|
The index of the first collision found is returned. If no collisions are
|
||
|
found an index of -1 is returned.</p>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collidelistall">
|
||
|
<span class="sig-name descname"><span class="pre">collidelistall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidelistall" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if all rectangles in a list intersect</span></div>
|
||
|
<div class="line"><span class="signature">collidelistall(list) -> indices</span></div>
|
||
|
</div>
|
||
|
<p>Returns a list of all the indices that contain rectangles that collide
|
||
|
with the Rect. If no intersecting rectangles are found, an empty list is
|
||
|
returned.</p>
|
||
|
<p>Not only Rects are valid arguments, but these are all valid calls:</p>
|
||
|
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">Rect</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Rect</span>
|
||
|
<span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">list_of_rects</span> <span class="o">=</span> <span class="p">[</span><span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)]</span>
|
||
|
<span class="n">indices0</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_rects</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">list_of_lists</span> <span class="o">=</span> <span class="p">[[</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">],</span> <span class="p">[</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">]]</span>
|
||
|
<span class="n">indices1</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_lists</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">list_of_tuples</span> <span class="o">=</span> <span class="p">[(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)]</span>
|
||
|
<span class="n">indices2</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_tuples</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">list_of_double_tuples</span> <span class="o">=</span> <span class="p">[((</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span> <span class="p">((</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">),</span> <span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">))]</span>
|
||
|
<span class="n">indices3</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_double_tuples</span><span class="p">)</span>
|
||
|
|
||
|
<span class="k">class</span> <span class="nc">ObjectWithRectAttribute</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
|
||
|
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">r</span><span class="p">):</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">rect</span> <span class="o">=</span> <span class="n">r</span>
|
||
|
|
||
|
<span class="n">list_of_object_with_rect_attribute</span> <span class="o">=</span> <span class="p">[</span>
|
||
|
<span class="n">ObjectWithRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span>
|
||
|
<span class="n">ObjectWithRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)),</span>
|
||
|
<span class="p">]</span>
|
||
|
<span class="n">indices4</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_object_with_rect_attribute</span><span class="p">)</span>
|
||
|
|
||
|
<span class="k">class</span> <span class="nc">ObjectWithCallableRectAttribute</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
|
||
|
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">r</span><span class="p">):</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">_rect</span> <span class="o">=</span> <span class="n">r</span>
|
||
|
|
||
|
<span class="k">def</span> <span class="nf">rect</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||
|
<span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_rect</span>
|
||
|
|
||
|
<span class="n">list_of_object_with_callable_rect</span> <span class="o">=</span> <span class="p">[</span>
|
||
|
<span class="n">ObjectWithCallableRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span>
|
||
|
<span class="n">ObjectWithCallableRectAttribute</span><span class="p">(</span><span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">)),</span>
|
||
|
<span class="p">]</span>
|
||
|
<span class="n">indices5</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collidelistall</span><span class="p">(</span><span class="n">list_of_object_with_callable_rect</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collideobjects">
|
||
|
<span class="sig-name descname"><span class="pre">collideobjects</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collideobjects" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if any object in a list intersects</span></div>
|
||
|
<div class="line"><span class="signature">collideobjects(rect_list) -> object</span></div>
|
||
|
<div class="line"><span class="signature">collideobjects(obj_list, key=func) -> object</span></div>
|
||
|
</div>
|
||
|
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
|
||
|
<a class="reference external" href="https://github.com/pygame/pygame/pull/3026">Please leave collideobjects feedback with authors</a></p>
|
||
|
<p>Test whether the rectangle collides with any object in the sequence.
|
||
|
The object of the first collision found is returned. If no collisions are
|
||
|
found then <code class="docutils literal notranslate"><span class="pre">None</span></code> is returned</p>
|
||
|
<p>If key is given, then it should be a method taking an object from the list
|
||
|
as input and returning a rect like object e.g. <code class="docutils literal notranslate"><span class="pre">lambda</span> <span class="pre">obj:</span> <span class="pre">obj.rectangle</span></code>.
|
||
|
If an object has multiple attributes of type Rect then key could return one
|
||
|
of them.</p>
|
||
|
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">rects</span> <span class="o">=</span> <span class="p">[</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
|
||
|
<span class="p">]</span>
|
||
|
|
||
|
<span class="n">result</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjects</span><span class="p">(</span><span class="n">rects</span><span class="p">)</span> <span class="c1"># -> <rect(1, 1, 10, 10)></span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="n">result</span><span class="p">)</span>
|
||
|
|
||
|
<span class="k">class</span> <span class="nc">ObjectWithSomRectAttribute</span><span class="p">:</span>
|
||
|
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">collision_box</span><span class="p">,</span> <span class="n">draw_rect</span><span class="p">):</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span> <span class="o">=</span> <span class="n">draw_rect</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span> <span class="o">=</span> <span class="n">collision_box</span>
|
||
|
|
||
|
<span class="k">def</span> <span class="fm">__repr__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||
|
<span class="k">return</span> <span class="sa">f</span><span class="s1">'<</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="vm">__class__</span><span class="o">.</span><span class="vm">__name__</span><span class="si">}</span><span class="s1">("</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s1">", </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span><span class="p">)</span><span class="si">}</span><span class="s1">, </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span><span class="si">}</span><span class="s1">)>'</span>
|
||
|
|
||
|
<span class="n">objects</span> <span class="o">=</span> <span class="p">[</span>
|
||
|
<span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">"A"</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
|
||
|
<span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">"B"</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
|
||
|
<span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">"C"</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
|
||
|
<span class="p">]</span>
|
||
|
|
||
|
<span class="c1"># collision = r.collideobjects(objects) # this does not work because the items in the list are no Rect like object</span>
|
||
|
<span class="n">collision</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjects</span><span class="p">(</span>
|
||
|
<span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">collision_box</span>
|
||
|
<span class="p">)</span> <span class="c1"># -> <ObjectWithSomRectAttribute("B", [1, 1, 10, 10], [300, 300, 50, 50])></span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="n">collision</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">screen_rect</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjects</span><span class="p">(</span><span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span> <span class="c1"># -> None</span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="n">screen_rect</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collideobjectsall">
|
||
|
<span class="sig-name descname"><span class="pre">collideobjectsall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collideobjectsall" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if all objects in a list intersect</span></div>
|
||
|
<div class="line"><span class="signature">collideobjectsall(rect_list) -> objects</span></div>
|
||
|
<div class="line"><span class="signature">collideobjectsall(obj_list, key=func) -> objects</span></div>
|
||
|
</div>
|
||
|
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
|
||
|
<a class="reference external" href="https://github.com/pygame/pygame/pull/3026">Please leave collideobjectsall feedback with authors</a></p>
|
||
|
<p>Returns a list of all the objects that contain rectangles that collide
|
||
|
with the Rect. If no intersecting objects are found, an empty list is
|
||
|
returned.</p>
|
||
|
<p>If key is given, then it should be a method taking an object from the list
|
||
|
as input and returning a rect like object e.g. <code class="docutils literal notranslate"><span class="pre">lambda</span> <span class="pre">obj:</span> <span class="pre">obj.rectangle</span></code>.
|
||
|
If an object has multiple attributes of type Rect then key could return one
|
||
|
of them.</p>
|
||
|
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="n">r</span> <span class="o">=</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">rects</span> <span class="o">=</span> <span class="p">[</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
|
||
|
<span class="n">Rect</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
|
||
|
<span class="p">]</span>
|
||
|
|
||
|
<span class="n">result</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjectsall</span><span class="p">(</span>
|
||
|
<span class="n">rects</span>
|
||
|
<span class="p">)</span> <span class="c1"># -> [<rect(1, 1, 10, 10)>, <rect(5, 5, 10, 10)>, <rect(2, 2, 1, 1)>]</span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="n">result</span><span class="p">)</span>
|
||
|
|
||
|
<span class="k">class</span> <span class="nc">ObjectWithSomRectAttribute</span><span class="p">:</span>
|
||
|
<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">collision_box</span><span class="p">,</span> <span class="n">draw_rect</span><span class="p">):</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span> <span class="o">=</span> <span class="n">draw_rect</span>
|
||
|
<span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span> <span class="o">=</span> <span class="n">collision_box</span>
|
||
|
|
||
|
<span class="k">def</span> <span class="fm">__repr__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
|
||
|
<span class="k">return</span> <span class="sa">f</span><span class="s1">'<</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="vm">__class__</span><span class="o">.</span><span class="vm">__name__</span><span class="si">}</span><span class="s1">("</span><span class="si">{</span><span class="bp">self</span><span class="o">.</span><span class="n">name</span><span class="si">}</span><span class="s1">", </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">collision_box</span><span class="p">)</span><span class="si">}</span><span class="s1">, </span><span class="si">{</span><span class="nb">list</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span><span class="si">}</span><span class="s1">)>'</span>
|
||
|
|
||
|
<span class="n">objects</span> <span class="o">=</span> <span class="p">[</span>
|
||
|
<span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">"A"</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">300</span><span class="p">,</span> <span class="mi">300</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
|
||
|
<span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">"B"</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">5</span><span class="p">,</span> <span class="mi">5</span><span class="p">,</span> <span class="mi">10</span><span class="p">,</span> <span class="mi">10</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">200</span><span class="p">,</span> <span class="mi">500</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
|
||
|
<span class="n">ObjectWithSomRectAttribute</span><span class="p">(</span><span class="s2">"C"</span><span class="p">,</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">15</span><span class="p">,</span> <span class="mi">15</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span> <span class="n">Rect</span><span class="p">(</span><span class="mi">150</span><span class="p">,</span> <span class="mi">150</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)),</span>
|
||
|
<span class="p">]</span>
|
||
|
|
||
|
<span class="c1"># collisions = r.collideobjectsall(objects) # this does not work because ObjectWithSomRectAttribute is not a Rect like object</span>
|
||
|
<span class="n">collisions</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjectsall</span><span class="p">(</span>
|
||
|
<span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">collision_box</span>
|
||
|
<span class="p">)</span> <span class="c1"># -> [<ObjectWithSomRectAttribute("A", [1, 1, 10, 10], [300, 300, 50, 50])>, <ObjectWithSomRectAttribute("B", [5, 5, 10, 10], [200, 500, 50, 50])>]</span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="n">collisions</span><span class="p">)</span>
|
||
|
|
||
|
<span class="n">screen_rects</span> <span class="o">=</span> <span class="n">r</span><span class="o">.</span><span class="n">collideobjectsall</span><span class="p">(</span><span class="n">objects</span><span class="p">,</span> <span class="n">key</span><span class="o">=</span><span class="k">lambda</span> <span class="n">o</span><span class="p">:</span> <span class="n">o</span><span class="o">.</span><span class="n">draw_rect</span><span class="p">)</span> <span class="c1"># -> []</span>
|
||
|
<span class="nb">print</span><span class="p">(</span><span class="n">screen_rects</span><span class="p">)</span>
|
||
|
</pre></div>
|
||
|
</div>
|
||
|
<div class="versionadded">
|
||
|
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collidedict">
|
||
|
<span class="sig-name descname"><span class="pre">collidedict</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidedict" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if one rectangle in a dictionary intersects</span></div>
|
||
|
<div class="line"><span class="signature">collidedict(dict) -> (key, value)</span></div>
|
||
|
<div class="line"><span class="signature">collidedict(dict) -> None</span></div>
|
||
|
<div class="line"><span class="signature">collidedict(dict, use_values=0) -> (key, value)</span></div>
|
||
|
<div class="line"><span class="signature">collidedict(dict, use_values=0) -> None</span></div>
|
||
|
</div>
|
||
|
<p>Returns the first key and value pair that intersects with the calling
|
||
|
Rect object. If no collisions are found, <code class="docutils literal notranslate"><span class="pre">None</span></code> is returned. If
|
||
|
<code class="docutils literal notranslate"><span class="pre">use_values</span></code> is 0 (default) then the dict's keys will be used in the
|
||
|
collision detection, otherwise the dict's values will be used.</p>
|
||
|
<div class="admonition note">
|
||
|
<p class="admonition-title">Note</p>
|
||
|
<p>Rect objects cannot be used as keys in a dictionary (they are not
|
||
|
hashable), so they must be converted to a tuple.
|
||
|
e.g. <code class="docutils literal notranslate"><span class="pre">rect.collidedict({tuple(key_rect)</span> <span class="pre">:</span> <span class="pre">value})</span></code></p>
|
||
|
</div>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
<dl class="py method definition">
|
||
|
<dt class="sig sig-object py title" id="pygame.Rect.collidedictall">
|
||
|
<span class="sig-name descname"><span class="pre">collidedictall</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.Rect.collidedictall" title="Permalink to this definition">¶</a></dt>
|
||
|
<dd><div class="line-block">
|
||
|
<div class="line"><span class="summaryline">test if all rectangles in a dictionary intersect</span></div>
|
||
|
<div class="line"><span class="signature">collidedictall(dict) -> [(key, value), ...]</span></div>
|
||
|
<div class="line"><span class="signature">collidedictall(dict, use_values=0) -> [(key, value), ...]</span></div>
|
||
|
</div>
|
||
|
<p>Returns a list of all the key and value pairs that intersect with the
|
||
|
calling Rect object. If no collisions are found an empty list is returned.
|
||
|
If <code class="docutils literal notranslate"><span class="pre">use_values</span></code> is 0 (default) then the dict's keys will be used in the
|
||
|
collision detection, otherwise the dict's values will be used.</p>
|
||
|
<div class="admonition note">
|
||
|
<p class="admonition-title">Note</p>
|
||
|
<p>Rect objects cannot be used as keys in a dictionary (they are not
|
||
|
hashable), so they must be converted to a tuple.
|
||
|
e.g. <code class="docutils literal notranslate"><span class="pre">rect.collidedictall({tuple(key_rect)</span> <span class="pre">:</span> <span class="pre">value})</span></code></p>
|
||
|
</div>
|
||
|
<div class="versionchanged">
|
||
|
<p><span class="versionmodified changed">Changed in pygame 2.5.0: </span>Added support for keyword arguments.</p>
|
||
|
</div>
|
||
|
</dd></dl>
|
||
|
|
||
|
</dd></dl>
|
||
|
|
||
|
</section>
|
||
|
|
||
|
|
||
|
<br /><br />
|
||
|
<hr />
|
||
|
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\rect.rst" rel="nofollow">Edit on GitHub</a>
|
||
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|
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<li class="nav-item nav-item-this"><a href=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.Rect</span></code></a></li>
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