Traktor/myenv/Lib/site-packages/pygame/examples/pixelarray.py

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2024-05-23 01:57:24 +02:00
#!/usr/bin/env python
""" pygame.examples.pixelarray
PixelArray does array processing of pixels.
Sort of like another array processor called 'numpy' - But for pixels.
Flip it,
stripe it,
rotate it.
Controls
--------
To see different effects - press a key or click a mouse.
"""
import os
import pygame as pg
main_dir = os.path.split(os.path.abspath(__file__))[0]
data_dir = os.path.join(main_dir, "data")
def show(image):
screen = pg.display.get_surface()
screen.fill((255, 255, 255))
screen.blit(image, (0, 0))
pg.display.flip()
while True:
event = pg.event.wait()
if event.type == pg.QUIT:
pg.quit()
raise SystemExit
if event.type in [pg.MOUSEBUTTONDOWN, pg.KEYDOWN]:
break
def main():
pg.init()
pg.display.set_mode((255, 255))
surface = pg.Surface((255, 255))
pg.display.flip()
# Create the PixelArray.
ar = pg.PixelArray(surface)
# Do some easy gradient effect.
for y in range(255):
r, g, b = y, y, y
ar[:, y] = (r, g, b)
del ar
show(surface)
# We have made some gradient effect, now flip it.
ar = pg.PixelArray(surface)
ar[:] = ar[:, ::-1]
del ar
show(surface)
# Every second column will be made blue
ar = pg.PixelArray(surface)
ar[::2] = (0, 0, 255)
del ar
show(surface)
# Every second row will be made green
ar = pg.PixelArray(surface)
ar[:, ::2] = (0, 255, 0)
del ar
show(surface)
# Manipulate the image. Flip it around the y axis.
surface = pg.image.load(os.path.join(data_dir, "arraydemo.bmp"))
ar = pg.PixelArray(surface)
ar[:] = ar[:, ::-1]
del ar
show(surface)
# Flip the image around the x axis.
ar = pg.PixelArray(surface)
ar[:] = ar[::-1, :]
del ar
show(surface)
# Every second column will be made white.
ar = pg.PixelArray(surface)
ar[::2] = (255, 255, 255)
del ar
show(surface)
# Flip the image around both axes, restoring its original layout.
ar = pg.PixelArray(surface)
ar[:] = ar[::-1, ::-1]
del ar
show(surface)
# Rotate 90 degrees clockwise.
w, h = surface.get_size()
surface2 = pg.Surface((h, w), surface.get_flags(), surface)
ar = pg.PixelArray(surface)
ar2 = pg.PixelArray(surface2)
ar2[...] = ar.transpose()[::-1, :]
del ar, ar2
show(surface2)
# Scale it by throwing each second pixel away.
surface = pg.image.load(os.path.join(data_dir, "arraydemo.bmp"))
ar = pg.PixelArray(surface)
sf2 = ar[::2, ::2].make_surface()
del ar
show(sf2)
# Replace anything looking like the blue color from the text.
ar = pg.PixelArray(surface)
ar.replace((60, 60, 255), (0, 255, 0), 0.06)
del ar
show(surface)
# Extract anything which might be somewhat black.
surface = pg.image.load(os.path.join(data_dir, "arraydemo.bmp"))
ar = pg.PixelArray(surface)
ar2 = ar.extract((0, 0, 0), 0.07)
sf2 = ar2.surface
del ar, ar2
show(sf2)
# Compare two images.
surface = pg.image.load(os.path.join(data_dir, "alien1.gif"))
surface2 = pg.image.load(os.path.join(data_dir, "alien2.gif"))
ar1 = pg.PixelArray(surface)
ar2 = pg.PixelArray(surface2)
ar3 = ar1.compare(ar2, 0.07)
sf3 = ar3.surface
del ar1, ar2, ar3
show(sf3)
if __name__ == "__main__":
main()
pg.quit()