capture weeds
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parent
7351c59ab7
commit
3d3781de15
8
board.py
8
board.py
@ -41,5 +41,11 @@ class Board:
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else:
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win.blit(self.dirt, cube_rect)
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def is_rock(self, col, row):
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def is_rock(self, row, col):
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return self.board[row][col] == 0
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def is_weed(self,row,col):
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return self.board[row][col] == 1
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def set_grass(self,row,col):
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self.board[row][col]=2
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52
main.py
52
main.py
@ -25,18 +25,46 @@ def main():
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run = False
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP] and tractor.row > 0 and not board.is_rock(tractor.row-1, tractor.col):
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tractor.row -= 1
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tractor.direction = "up"
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if keys[pygame.K_DOWN] and tractor.row < rows-1 and not board.is_rock(tractor.row+1,tractor.col):
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tractor.row += 1
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tractor.direction = "down"
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if keys[pygame.K_LEFT] and tractor.col > 0 and not board.is_rock(tractor.row,tractor.col-1):
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tractor.col -= 1
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tractor.direction = "left"
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if keys[pygame.K_RIGHT] and tractor.col < cols -1 and not board.is_rock(tractor.row,tractor.col+1):
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tractor.col += 1
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tractor.direction = "right"
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if keys[pygame.K_UP] and tractor.row > 0 :
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if board.is_weed(tractor.col, tractor.row - 1):
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board.set_grass(tractor.col, tractor.row - 1)
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tractor.row -= 1
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tractor.direction = "up"
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elif not board.is_rock(tractor.col, tractor.row - 1):
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tractor.row -= 1
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tractor.direction = "up"
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if keys[pygame.K_DOWN] and tractor.row < rows-1 :
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if board.is_weed(tractor.col, tractor.row + 1):
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board.set_grass(tractor.col, tractor.row + 1)
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tractor.row += 1
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tractor.direction = "down"
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elif not board.is_rock(tractor.col, tractor.row + 1):
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tractor.row += 1
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tractor.direction = "down"
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if keys[pygame.K_LEFT] and tractor.col > 0:
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if board.is_weed(tractor.col - 1, tractor.row):
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board.set_grass(tractor.col - 1, tractor.row)
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tractor.col -= 1
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tractor.direction = "left"
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elif not board.is_rock(tractor.col - 1, tractor.row):
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tractor.col -= 1
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tractor.direction = "left"
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if keys[pygame.K_RIGHT] and tractor.col < cols - 1:
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if board.is_weed(tractor.col + 1, tractor.row):
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board.set_grass(tractor.col + 1, tractor.row)
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tractor.col += 1
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tractor.direction = "right"
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elif not board.is_rock(tractor.col + 1, tractor.row):
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tractor.col += 1
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tractor.direction = "right"
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board.draw_cubes(WIN)
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tractor.draw(WIN)
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