tractor rotation
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parent
9eb5029b38
commit
5094ee732c
26
astar.py
26
astar.py
@ -99,21 +99,19 @@ def manhattan(pos0, pos1):
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def main():
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def main():
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rotation = ["left", "up", "right", "down"]
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run = True
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run = True
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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board = Board()
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board = Board()
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board.load_images()
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board.load_images()
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start_row, start_col = 1, 1
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start_row, start_col = 0,0
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end_row, end_col = 5, 0
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end_row, end_col = 9,9
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tractor = Tractor(start_row, start_col)
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tractor = Tractor(start_row, start_col)
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board.set_grass(start_row, start_col)
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board.set_grass(start_row, start_col)
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board.set_grass(end_row, end_col)
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board.set_grass(end_row, end_col)
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grid = [[Node(x, y) for y in range(rows)] for x in range(cols)]
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grid = [[Node(x, y) for y in range(rows)] for x in range(cols)]
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start = grid[start_row][start_col]
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start = grid[start_row][start_col]
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end = grid[end_row][end_col]
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end = grid[end_row][end_col]
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@ -121,8 +119,6 @@ def main():
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while run:
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while run:
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clock.tick(fps)
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clock.tick(fps)
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for event in pygame.event.get():
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for event in pygame.event.get():
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@ -134,12 +130,28 @@ def main():
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continue
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continue
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next_node = path.pop(0) if path else start_node
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next_node = path.pop(0) if path else start_node
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dx = next_node.x - tractor.col
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dy = next_node.y - tractor.row
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tractor.row, tractor.col = next_node.y, next_node.x
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tractor.row, tractor.col = next_node.y, next_node.x
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#rotation
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if dx > 0:
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tractor.direction = "right"
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elif dx < 0:
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tractor.direction = "left"
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elif dy > 0:
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tractor.direction = "down"
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elif dy < 0:
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tractor.direction = "up"
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if board.is_weed(tractor.col, tractor.row ):
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board.set_grass(tractor.col, tractor.row )
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elif board.is_dirt(tractor.col, tractor.row ):
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board.set_soil(tractor.col, tractor.row )
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elif board.is_soil(tractor.col, tractor.row ):
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board.set_carrot(tractor.col, tractor.row )
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board.draw_cubes(WIN)
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board.draw_cubes(WIN)
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7
board.py
7
board.py
@ -1,7 +1,7 @@
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import pygame
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import pygame
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from constant import size, rows, cols
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from constant import size, rows, cols
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import random
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import random
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from tractor import Tractor
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class Board:
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class Board:
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def __init__(self):
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def __init__(self):
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@ -55,7 +55,7 @@ class Board:
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def load_costs(self):
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def load_costs(self):
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self.costs = {
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self.costs = {
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0: 100, #kamien
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0: 100, #kamien
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1: 2, #chwasty
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1:2, #chwast
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2: 1, #po trawie
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2: 1, #po trawie
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3: 1, #po trawie
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3: 1, #po trawie
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4: 1, #po trawie
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4: 1, #po trawie
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@ -73,7 +73,8 @@ class Board:
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return self.costs.get(tile_type, 1)
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return self.costs.get(tile_type, 1)
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def is_rock(self, row, col):
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def is_rock(self, row, col):
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return self.board[row][col] == 0
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tractor = Tractor(row, col)
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return self.board[row][col] == 0 and not (row == tractor.row and col == tractor.col)
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def is_weed(self,row,col):
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def is_weed(self,row,col):
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return self.board[row][col] == 1
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return self.board[row][col] == 1
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@ -1,6 +1,6 @@
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import pygame
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import pygame
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width, height = 640, 640
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width, height = 640, 640
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rows, cols = 8, 8
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rows, cols = 10, 10
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size = width//cols
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size = width//cols
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yellow = (216,178,0)
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yellow = (216,178,0)
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green= (103,178,0)
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green= (103,178,0)
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