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569d790144
3
.idea/.gitignore
vendored
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3
.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9 (traktor)" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/traktor.iml" filepath="$PROJECT_DIR$/.idea/traktor.iml" />
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</modules>
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</component>
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</project>
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10
.idea/traktor.iml
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10
.idea/traktor.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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BIN
__pycache__/board.cpython-39.pyc
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BIN
__pycache__/board.cpython-39.pyc
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BIN
__pycache__/constant.cpython-39.pyc
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BIN
__pycache__/constant.cpython-39.pyc
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BIN
__pycache__/tractor.cpython-39.pyc
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BIN
__pycache__/tractor.cpython-39.pyc
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board.py
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board.py
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import pygame
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from constant import size, rows, cols
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class Board:
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def __init__(self):
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self.board = []
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def load_images(self):
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self.grass = pygame.image.load("grass.png")
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self.dirt = pygame.image.load("dirt.png")
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def draw_cubes(self, win):
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for row in range(rows):
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for col in range(cols):
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cube_rect = pygame.Rect(row * size, col * size, size, size)
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if (row + col) % 2 == 0:
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win.blit(self.grass, cube_rect)
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else:
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win.blit(self.dirt, cube_rect)
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constant.py
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constant.py
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import pygame
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width, height = 640, 640
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rows, cols = 8, 8
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size = width//cols
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yellow = (216,178,0)
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green= (103,178,0)
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red = (255,0,0)
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main.py
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main.py
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import pygame
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from board import Board
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from constant import width, height, rows, cols
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from tractor import Tractor
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fps = 5
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WIN = pygame.display.set_mode((width, height))
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pygame.display.set_caption('Inteligenty Traktor')
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def main():
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run = True
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clock = pygame.time.Clock()
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board = Board()
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board.load_images()
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tractor = Tractor(4, 4)
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while run:
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clock.tick(fps)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP] and tractor.row > 0:
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tractor.row -= 1
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tractor.direction = "up"
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if keys[pygame.K_DOWN] and tractor.row < rows-1:
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tractor.row += 1
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tractor.direction = "down"
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if keys[pygame.K_LEFT] and tractor.col > 0:
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tractor.col -= 1
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tractor.direction = "left"
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if keys[pygame.K_RIGHT] and tractor.col < cols -1:
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tractor.col += 1
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tractor.direction = "right"
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board.draw_cubes(WIN)
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tractor.draw(WIN)
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pygame.display.update()
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pygame.quit()
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main()
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16
tractor.py
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16
tractor.py
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import pygame
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from constant import size
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class Tractor:
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def __init__(self, row, col):
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self.row = row
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self.col = col
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self.images = {
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"up": pygame.image.load("up.png"),
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"down": pygame.image.load("down.png"),
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"left":pygame.image.load("left.png"),
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"right":pygame.image.load("right.png")
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}
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self.direction = "down"
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def draw(self, win):
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tractor_image = self.images[self.direction]
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win.blit(tractor_image, (self.col*size, self.row*size))
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