add carrot

This commit is contained in:
s481904 2024-04-27 00:39:38 +02:00
parent 8cdf6d8118
commit 9eb5029b38
2 changed files with 17 additions and 5 deletions

BIN
board/carrot.png Normal file

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After

Width:  |  Height:  |  Size: 232 KiB

22
main.py
View File

@ -5,8 +5,6 @@ from tractor import Tractor
from kolejka import Stan, Kolejka, Odwiedzone
fps = 5
WIN = pygame.display.set_mode((width, height))
@ -24,8 +22,8 @@ def actions(elem, istate):
while((elem.row != istate.row) or (elem.col != istate.col) or (elem.direction != istate.direction)):
akcje.append(elem.a)
elem = elem.p[0]
return akcje
def graphsearch(istate, goaltest, board):
explored = Odwiedzone()
fringe = Kolejka()
@ -46,14 +44,14 @@ def graphsearch(istate, goaltest, board):
def main():
rotation = ["left", "up", "right", "down"]
istate = Stan(4,4, "down")
goaltest = Stan(1,1, "up")
goaltest = Stan(2,3, "up")
run = True
clock = pygame.time.Clock()
board = Board()
board.load_images()
actions = graphsearch(istate, goaltest, board)
print("akcje: >",actions )
tractor = Tractor(4, 4)
tractor = Tractor(2, 3)
while run:
clock.tick(fps)
@ -63,6 +61,7 @@ def main():
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
if keys[pygame.K_UP]:
if(tractor.direction == "up" and tractor.row > 0 ):
if board.is_weed(tractor.col, tractor.row - 1):
@ -71,8 +70,12 @@ def main():
elif board.is_dirt(tractor.col, tractor.row - 1):
board.set_soil(tractor.col, tractor.row - 1)
tractor.row -= 1
elif board.is_soil(tractor.col, tractor.row - 1):
board.set_carrot(tractor.col, tractor.row - 1)
tractor.row -= 1
elif not board.is_rock(tractor.col, tractor.row - 1):
tractor.row -= 1
if(tractor.direction == "left" and tractor.col > 0):
if board.is_weed(tractor.col - 1, tractor.row):
board.set_grass(tractor.col - 1, tractor.row)
@ -80,6 +83,9 @@ def main():
elif board.is_dirt(tractor.col - 1, tractor.row):
board.set_soil(tractor.col - 1, tractor.row)
tractor.col -= 1
elif board.is_soil(tractor.col - 1, tractor.row):
board.set_carrot(tractor.col - 1, tractor.row)
tractor.col -= 1
elif not board.is_rock(tractor.col - 1, tractor.row):
tractor.col -= 1
if(tractor.direction == "down" and tractor.row < rows - 1):
@ -89,6 +95,9 @@ def main():
elif board.is_dirt(tractor.col, tractor.row + 1):
board.set_soil(tractor.col, tractor.row + 1)
tractor.row += 1
elif board.is_soil(tractor.col, tractor.row + 1):
board.set_carrot(tractor.col, tractor.row + 1)
tractor.row += 1
elif not board.is_rock(tractor.col, tractor.row + 1):
tractor.row += 1
if(tractor.direction == "right" and tractor.col < cols - 1):
@ -98,6 +107,9 @@ def main():
elif board.is_dirt(tractor.col + 1, tractor.row):
board.set_soil(tractor.col + 1, tractor.row)
tractor.col += 1
elif board.is_soil(tractor.col + 1, tractor.row ):
board.set_carrot(tractor.col + 1, tractor.row )
tractor.col += 1
elif not board.is_rock(tractor.col + 1, tractor.row):
tractor.col += 1
if keys[pygame.K_LEFT]: