#ifndef MIXER_INTERNAL_H #define MIXER_INTERNAL_H #include /* test mixer initializations */ #define MIXER_INIT_CHECK() \ if (!SDL_WasInit(SDL_INIT_AUDIO)) \ return RAISE(pgExc_SDLError, "mixer not initialized") #define PYGAMEAPI_MIXER_NUMSLOTS 5 #include "include/pygame_mixer.h" #endif /* ~MIXER_INTERNAL_H */