import sympy.physics.mechanics as _me import sympy as _sm import math as m import numpy as _np frame_n = _me.ReferenceFrame('n') frame_a = _me.ReferenceFrame('a') a = 0 d = _me.inertia(frame_a, 1, 1, 1) point_po1 = _me.Point('po1') point_po2 = _me.Point('po2') particle_p1 = _me.Particle('p1', _me.Point('p1_pt'), _sm.Symbol('m')) particle_p2 = _me.Particle('p2', _me.Point('p2_pt'), _sm.Symbol('m')) c1, c2, c3 = _me.dynamicsymbols('c1 c2 c3') c1_d, c2_d, c3_d = _me.dynamicsymbols('c1_ c2_ c3_', 1) body_r_cm = _me.Point('r_cm') body_r_cm.set_vel(frame_n, 0) body_r_f = _me.ReferenceFrame('r_f') body_r = _me.RigidBody('r', body_r_cm, body_r_f, _sm.symbols('m'), (_me.outer(body_r_f.x,body_r_f.x),body_r_cm)) point_po2.set_pos(particle_p1.point, c1*frame_a.x) v = 2*point_po2.pos_from(particle_p1.point)+c2*frame_a.y frame_a.set_ang_vel(frame_n, c3*frame_a.z) v = 2*frame_a.ang_vel_in(frame_n)+c2*frame_a.y body_r_f.set_ang_vel(frame_n, c3*frame_a.z) v = 2*body_r_f.ang_vel_in(frame_n)+c2*frame_a.y frame_a.set_ang_acc(frame_n, (frame_a.ang_vel_in(frame_n)).dt(frame_a)) v = 2*frame_a.ang_acc_in(frame_n)+c2*frame_a.y particle_p1.point.set_vel(frame_a, c1*frame_a.x+c3*frame_a.y) body_r_cm.set_acc(frame_n, c2*frame_a.y) v_a = _me.cross(body_r_cm.acc(frame_n), particle_p1.point.vel(frame_a)) x_b_c = v_a x_b_d = 2*x_b_c a_b_c_d_e = x_b_d*2 a_b_c = 2*c1*c2*c3 a_b_c += 2*c1 a_b_c = 3*c1 q1, q2, u1, u2 = _me.dynamicsymbols('q1 q2 u1 u2') q1_d, q2_d, u1_d, u2_d = _me.dynamicsymbols('q1_ q2_ u1_ u2_', 1) x, y = _me.dynamicsymbols('x y') x_d, y_d = _me.dynamicsymbols('x_ y_', 1) x_dd, y_dd = _me.dynamicsymbols('x_ y_', 2) yy = _me.dynamicsymbols('yy') yy = x*x_d**2+1 m = _sm.Matrix([[0]]) m[0] = 2*x m = m.row_insert(m.shape[0], _sm.Matrix([[0]])) m[m.shape[0]-1] = 2*y a = 2*m[0] m = _sm.Matrix([1,2,3,4,5,6,7,8,9]).reshape(3, 3) m[0,1] = 5 a = m[0, 1]*2 force_ro = q1*frame_n.x torque_a = q2*frame_n.z force_ro = q1*frame_n.x + q2*frame_n.y f = force_ro*2