import sympy.physics.mechanics as _me import sympy as _sm import math as m import numpy as _np frame_a = _me.ReferenceFrame('a') c1, c2, c3 = _sm.symbols('c1 c2 c3', real=True) a = _me.inertia(frame_a, 1, 1, 1) particle_p1 = _me.Particle('p1', _me.Point('p1_pt'), _sm.Symbol('m')) particle_p2 = _me.Particle('p2', _me.Point('p2_pt'), _sm.Symbol('m')) body_r_cm = _me.Point('r_cm') body_r_f = _me.ReferenceFrame('r_f') body_r = _me.RigidBody('r', body_r_cm, body_r_f, _sm.symbols('m'), (_me.outer(body_r_f.x,body_r_f.x),body_r_cm)) frame_a.orient(body_r_f, 'DCM', _sm.Matrix([1,1,1,1,1,0,0,0,1]).reshape(3, 3)) point_o = _me.Point('o') m1 = _sm.symbols('m1') particle_p1.mass = m1 m2 = _sm.symbols('m2') particle_p2.mass = m2 mr = _sm.symbols('mr') body_r.mass = mr i1 = _sm.symbols('i1') i2 = _sm.symbols('i2') i3 = _sm.symbols('i3') body_r.inertia = (_me.inertia(body_r_f, i1, i2, i3, 0, 0, 0), body_r_cm) point_o.set_pos(particle_p1.point, c1*frame_a.x) point_o.set_pos(particle_p2.point, c2*frame_a.y) point_o.set_pos(body_r_cm, c3*frame_a.z) a = _me.inertia_of_point_mass(particle_p1.mass, particle_p1.point.pos_from(point_o), frame_a) a = _me.inertia_of_point_mass(particle_p2.mass, particle_p2.point.pos_from(point_o), frame_a) a = body_r.inertia[0] + _me.inertia_of_point_mass(body_r.mass, body_r.masscenter.pos_from(point_o), frame_a) a = _me.inertia_of_point_mass(particle_p1.mass, particle_p1.point.pos_from(point_o), frame_a) + _me.inertia_of_point_mass(particle_p2.mass, particle_p2.point.pos_from(point_o), frame_a) + body_r.inertia[0] + _me.inertia_of_point_mass(body_r.mass, body_r.masscenter.pos_from(point_o), frame_a) a = _me.inertia_of_point_mass(particle_p1.mass, particle_p1.point.pos_from(point_o), frame_a) + body_r.inertia[0] + _me.inertia_of_point_mass(body_r.mass, body_r.masscenter.pos_from(point_o), frame_a) a = body_r.inertia[0] + _me.inertia_of_point_mass(body_r.mass, body_r.masscenter.pos_from(point_o), frame_a) a = body_r.inertia[0] particle_p2.point.set_pos(particle_p1.point, c1*frame_a.x+c2*frame_a.y) body_r_cm.set_pos(particle_p1.point, c3*frame_a.x) body_r_cm.set_pos(particle_p2.point, c3*frame_a.y) b = _me.functions.center_of_mass(point_o,particle_p1, particle_p2, body_r) b = _me.functions.center_of_mass(point_o,particle_p1, body_r) b = _me.functions.center_of_mass(particle_p1.point,particle_p1, particle_p2, body_r) u1, u2, u3 = _me.dynamicsymbols('u1 u2 u3') v = u1*frame_a.x+u2*frame_a.y+u3*frame_a.z u = (v+c1*frame_a.x).normalize() particle_p1.point.set_vel(frame_a, u1*frame_a.x) a = particle_p1.point.partial_velocity(frame_a, u1) m = particle_p1.mass+body_r.mass m = particle_p2.mass m = particle_p1.mass+particle_p2.mass+body_r.mass