import pygame from board import Board from constant import width, height, rows, cols from tractor import Tractor fps = 5 WIN = pygame.display.set_mode((width, height)) pygame.display.set_caption('Inteligenty Traktor') def main(): run = True clock = pygame.time.Clock() board = Board() board.load_images() tractor = Tractor(4, 4) while run: clock.tick(fps) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False keys = pygame.key.get_pressed() if keys[pygame.K_UP] and tractor.row > 0 and not board.is_rock(tractor.row-1, tractor.col): tractor.row -= 1 tractor.direction = "up" if keys[pygame.K_DOWN] and tractor.row < rows-1 and not board.is_rock(tractor.row+1,tractor.col): tractor.row += 1 tractor.direction = "down" if keys[pygame.K_LEFT] and tractor.col > 0 and not board.is_rock(tractor.row,tractor.col-1): tractor.col -= 1 tractor.direction = "left" if keys[pygame.K_RIGHT] and tractor.col < cols -1 and not board.is_rock(tractor.row,tractor.col+1): tractor.col += 1 tractor.direction = "right" board.draw_cubes(WIN) tractor.draw(WIN) pygame.display.update() pygame.quit() main()