import pygame from board import Board from constant import width, height, rows, cols from tractor import Tractor fps = 5 WIN = pygame.display.set_mode((width, height)) pygame.display.set_caption('Inteligenty Traktor') def main(): run = True clock = pygame.time.Clock() board = Board() board.load_images() tractor = Tractor(4, 4) while run: clock.tick(fps) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False keys = pygame.key.get_pressed() if keys[pygame.K_UP] and tractor.row > 0 : if board.is_weed(tractor.col, tractor.row - 1): board.set_grass(tractor.col, tractor.row - 1) tractor.row -= 1 tractor.direction = "up" elif board.is_dirt(tractor.col, tractor.row - 1): board.set_soil(tractor.col, tractor.row - 1) tractor.row -= 1 tractor.direction = "up" elif not board.is_rock(tractor.col, tractor.row - 1): tractor.row -= 1 tractor.direction = "up" if keys[pygame.K_DOWN] and tractor.row < rows-1 : if board.is_weed(tractor.col, tractor.row + 1): board.set_grass(tractor.col, tractor.row + 1) tractor.row += 1 tractor.direction = "down" elif board.is_dirt(tractor.col, tractor.row + 1): board.set_soil(tractor.col, tractor.row + 1) tractor.row += 1 tractor.direction = "down" elif not board.is_rock(tractor.col, tractor.row + 1): tractor.row += 1 tractor.direction = "down" if keys[pygame.K_LEFT] and tractor.col > 0: if board.is_weed(tractor.col - 1, tractor.row): board.set_grass(tractor.col - 1, tractor.row) tractor.col -= 1 tractor.direction = "left" elif board.is_dirt(tractor.col - 1, tractor.row): board.set_soil(tractor.col - 1, tractor.row) tractor.col -= 1 tractor.direction = "left" elif not board.is_rock(tractor.col - 1, tractor.row): tractor.col -= 1 tractor.direction = "left" if keys[pygame.K_RIGHT] and tractor.col < cols - 1: if board.is_weed(tractor.col + 1, tractor.row): board.set_grass(tractor.col + 1, tractor.row) tractor.col += 1 tractor.direction = "right" elif board.is_dirt(tractor.col + 1, tractor.row): board.set_soil(tractor.col + 1, tractor.row) tractor.col += 1 tractor.direction = "right" elif not board.is_rock(tractor.col + 1, tractor.row): tractor.col += 1 tractor.direction = "right" board.draw_cubes(WIN) tractor.draw(WIN) pygame.display.update() pygame.quit() main()