import pygame from constant import size class Tractor: def __init__(self, row, col): self.row = row self.col = col self.images = { "up": pygame.image.load("tractor/up.png"), "down": pygame.image.load("tractor/down.png"), "left": pygame.image.load("tractor/left.png"), "right":pygame.image.load("tractor/right.png") } self.direction = "down" def draw(self, win): tractor_image = self.images[self.direction] win.blit(tractor_image, (self.col*size, self.row*size))