Traktor/myenv/Lib/site-packages/pygame/docs/generated/ref/sndarray.html
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<section id="module-pygame.sndarray">
<span id="pygame-sndarray"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.sndarray</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for accessing sound sample data</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 35%" />
<col style="width: 1%" />
<col style="width: 64%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.array">pygame.sndarray.array</a></div>
</td>
<td></td>
<td>copy Sound samples into an array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.samples">pygame.sndarray.samples</a></div>
</td>
<td></td>
<td>reference Sound samples into an array</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.make_sound">pygame.sndarray.make_sound</a></div>
</td>
<td></td>
<td>convert an array into a Sound object</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.use_arraytype">pygame.sndarray.use_arraytype</a></div>
</td>
<td></td>
<td>Sets the array system to be used for sound arrays</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.get_arraytype">pygame.sndarray.get_arraytype</a></div>
</td>
<td></td>
<td>Gets the currently active array type.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="sndarray.html#pygame.sndarray.get_arraytypes">pygame.sndarray.get_arraytypes</a></div>
</td>
<td></td>
<td>Gets the array system types currently supported.</td>
</tr>
</tbody>
</table>
<p>Functions to convert between NumPy arrays and Sound objects. This
module will only be functional when pygame can use the external NumPy
package. If NumPy can't be imported, <code class="docutils literal notranslate"><span class="pre">surfarray</span></code> becomes a <code class="docutils literal notranslate"><span class="pre">MissingModule</span></code>
object.</p>
<p>Sound data is made of thousands of samples per second, and each sample is the
amplitude of the wave at a particular moment in time. For example, in 22-kHz
format, element number 5 of the array is the amplitude of the wave after
5/22000 seconds.</p>
<p>The arrays are indexed by the <code class="docutils literal notranslate"><span class="pre">X</span></code> axis first, followed by the <code class="docutils literal notranslate"><span class="pre">Y</span></code> axis.
Each sample is an 8-bit or 16-bit integer, depending on the data format. A
stereo sound file has two values per sample, while a mono sound file only has
one.</p>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.array">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">array</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.array" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">copy Sound samples into an array</span></div>
<div class="line"><span class="signature">array(Sound) -&gt; array</span></div>
</div>
<p>Creates a new array for the sound data and copies the samples. The array
will always be in the format returned from <code class="docutils literal notranslate"><span class="pre">pygame.mixer.get_init()</span></code>.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.samples">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">samples</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.samples" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">reference Sound samples into an array</span></div>
<div class="line"><span class="signature">samples(Sound) -&gt; array</span></div>
</div>
<p>Creates a new array that directly references the samples in a Sound object.
Modifying the array will change the Sound. The array will always be in the
format returned from <code class="docutils literal notranslate"><span class="pre">pygame.mixer.get_init()</span></code>.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.make_sound">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">make_sound</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.make_sound" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">convert an array into a Sound object</span></div>
<div class="line"><span class="signature">make_sound(array) -&gt; Sound</span></div>
</div>
<p>Create a new playable Sound object from an array. The mixer module must be
initialized and the array format must be similar to the mixer audio format.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.use_arraytype">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">use_arraytype</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.use_arraytype" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the array system to be used for sound arrays</span></div>
<div class="line"><span class="signature">use_arraytype (arraytype) -&gt; None</span></div>
</div>
<p>DEPRECATED: Uses the requested array type for the module functions. The
only supported arraytype is <code class="docutils literal notranslate"><span class="pre">'numpy'</span></code>. Other values will raise ValueError.
Using this function will raise a <code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.
.. ## pygame.sndarray.use_arraytype ##</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.get_arraytype">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">get_arraytype</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.get_arraytype" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the currently active array type.</span></div>
<div class="line"><span class="signature">get_arraytype () -&gt; str</span></div>
</div>
<p>DEPRECATED: Returns the currently active array type. This will be a value of the
<code class="docutils literal notranslate"><span class="pre">get_arraytypes()</span></code> tuple and indicates which type of array module is used
for the array creation. Using this function will raise a <code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.sndarray.get_arraytypes">
<span class="sig-prename descclassname"><span class="pre">pygame.sndarray.</span></span><span class="sig-name descname"><span class="pre">get_arraytypes</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.sndarray.get_arraytypes" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the array system types currently supported.</span></div>
<div class="line"><span class="signature">get_arraytypes () -&gt; tuple</span></div>
</div>
<p>DEPRECATED: Checks, which array systems are available and returns them as a tuple of
strings. The values of the tuple can be used directly in the
<a class="tooltip reference internal" href="#pygame.sndarray.use_arraytype" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.sndarray.use_arraytype()</span></code><span class="tooltip-content">Sets the array system to be used for sound arrays</span></a> () method. If no supported array
system could be found, None will be returned. Using this function will raise a
<code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
</dd></dl>
</dd></dl>
</section>
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