Traktor/myenv/Lib/site-packages/matplotlib/patches.pyi
2024-05-23 01:57:24 +02:00

756 lines
22 KiB
Python

from . import artist
from .axes import Axes
from .backend_bases import RendererBase, MouseEvent
from .path import Path
from .transforms import Transform, Bbox
from typing import Any, Literal, overload
import numpy as np
from numpy.typing import ArrayLike
from .typing import ColorType, LineStyleType, CapStyleType, JoinStyleType
class Patch(artist.Artist):
zorder: float
def __init__(
self,
*,
edgecolor: ColorType | None = ...,
facecolor: ColorType | None = ...,
color: ColorType | None = ...,
linewidth: float | None = ...,
linestyle: LineStyleType | None = ...,
antialiased: bool | None = ...,
hatch: str | None = ...,
fill: bool = ...,
capstyle: CapStyleType | None = ...,
joinstyle: JoinStyleType | None = ...,
**kwargs,
) -> None: ...
def get_verts(self) -> ArrayLike: ...
def contains(self, mouseevent: MouseEvent, radius: float | None = None) -> tuple[bool, dict[Any, Any]]: ...
def contains_point(
self, point: tuple[float, float], radius: float | None = ...
) -> bool: ...
def contains_points(
self, points: ArrayLike, radius: float | None = ...
) -> np.ndarray: ...
def get_extents(self) -> Bbox: ...
def get_transform(self) -> Transform: ...
def get_data_transform(self) -> Transform: ...
def get_patch_transform(self) -> Transform: ...
def get_antialiased(self) -> bool: ...
def get_edgecolor(self) -> ColorType: ...
def get_facecolor(self) -> ColorType: ...
def get_linewidth(self) -> float: ...
def get_linestyle(self) -> LineStyleType: ...
def set_antialiased(self, aa: bool | None) -> None: ...
def set_edgecolor(self, color: ColorType | None) -> None: ...
def set_facecolor(self, color: ColorType | None) -> None: ...
def set_color(self, c: ColorType | None) -> None: ...
def set_alpha(self, alpha: float | None) -> None: ...
def set_linewidth(self, w: float | None) -> None: ...
def set_linestyle(self, ls: LineStyleType | None) -> None: ...
def set_fill(self, b: bool) -> None: ...
def get_fill(self) -> bool: ...
fill = property(get_fill, set_fill)
def set_capstyle(self, s: CapStyleType) -> None: ...
def get_capstyle(self) -> Literal["butt", "projecting", "round"]: ...
def set_joinstyle(self, s: JoinStyleType) -> None: ...
def get_joinstyle(self) -> Literal["miter", "round", "bevel"]: ...
def set_hatch(self, hatch: str) -> None: ...
def get_hatch(self) -> str: ...
def get_path(self) -> Path: ...
class Shadow(Patch):
patch: Patch
def __init__(self, patch: Patch, ox: float, oy: float, *, shade: float = ..., **kwargs) -> None: ...
class Rectangle(Patch):
angle: float
def __init__(
self,
xy: tuple[float, float],
width: float,
height: float,
*,
angle: float = ...,
rotation_point: Literal["xy", "center"] | tuple[float, float] = ...,
**kwargs,
) -> None: ...
@property
def rotation_point(self) -> Literal["xy", "center"] | tuple[float, float]: ...
@rotation_point.setter
def rotation_point(
self, value: Literal["xy", "center"] | tuple[float, float]
) -> None: ...
def get_x(self) -> float: ...
def get_y(self) -> float: ...
def get_xy(self) -> tuple[float, float]: ...
def get_corners(self) -> np.ndarray: ...
def get_center(self) -> np.ndarray: ...
def get_width(self) -> float: ...
def get_height(self) -> float: ...
def get_angle(self) -> float: ...
def set_x(self, x: float) -> None: ...
def set_y(self, y: float) -> None: ...
def set_angle(self, angle: float) -> None: ...
def set_xy(self, xy: tuple[float, float]) -> None: ...
def set_width(self, w: float) -> None: ...
def set_height(self, h: float) -> None: ...
@overload
def set_bounds(self, args: tuple[float, float, float, float], /) -> None: ...
@overload
def set_bounds(
self, left: float, bottom: float, width: float, height: float, /
) -> None: ...
def get_bbox(self) -> Bbox: ...
xy = property(get_xy, set_xy)
class RegularPolygon(Patch):
xy: tuple[float, float]
numvertices: int
orientation: float
radius: float
def __init__(
self,
xy: tuple[float, float],
numVertices: int,
*,
radius: float = ...,
orientation: float = ...,
**kwargs,
) -> None: ...
class PathPatch(Patch):
def __init__(self, path: Path, **kwargs) -> None: ...
def set_path(self, path: Path) -> None: ...
class StepPatch(PathPatch):
orientation: Literal["vertical", "horizontal"]
def __init__(
self,
values: ArrayLike,
edges: ArrayLike,
*,
orientation: Literal["vertical", "horizontal"] = ...,
baseline: float = ...,
**kwargs,
) -> None: ...
# NamedTuple StairData, defined in body of method
def get_data(self) -> tuple[np.ndarray, np.ndarray, float]: ...
def set_data(
self,
values: ArrayLike | None = ...,
edges: ArrayLike | None = ...,
baseline: float | None = ...,
) -> None: ...
class Polygon(Patch):
def __init__(self, xy: ArrayLike, *, closed: bool = ..., **kwargs) -> None: ...
def get_closed(self) -> bool: ...
def set_closed(self, closed: bool) -> None: ...
def get_xy(self) -> np.ndarray: ...
def set_xy(self, xy: ArrayLike) -> None: ...
xy = property(get_xy, set_xy)
class Wedge(Patch):
center: tuple[float, float]
r: float
theta1: float
theta2: float
width: float | None
def __init__(
self,
center: tuple[float, float],
r: float,
theta1: float,
theta2: float,
*,
width: float | None = ...,
**kwargs,
) -> None: ...
def set_center(self, center: tuple[float, float]) -> None: ...
def set_radius(self, radius: float) -> None: ...
def set_theta1(self, theta1: float) -> None: ...
def set_theta2(self, theta2: float) -> None: ...
def set_width(self, width: float | None) -> None: ...
class Arrow(Patch):
def __init__(
self, x: float, y: float, dx: float, dy: float, *, width: float = ..., **kwargs
) -> None: ...
def set_data(
self,
x: float | None = ...,
y: float | None = ...,
dx: float | None = ...,
dy: float | None = ...,
width: float | None = ...,
) -> None: ...
class FancyArrow(Polygon):
def __init__(
self,
x: float,
y: float,
dx: float,
dy: float,
*,
width: float = ...,
length_includes_head: bool = ...,
head_width: float | None = ...,
head_length: float | None = ...,
shape: Literal["full", "left", "right"] = ...,
overhang: float = ...,
head_starts_at_zero: bool = ...,
**kwargs,
) -> None: ...
def set_data(
self,
*,
x: float | None = ...,
y: float | None = ...,
dx: float | None = ...,
dy: float | None = ...,
width: float | None = ...,
head_width: float | None = ...,
head_length: float | None = ...,
) -> None: ...
class CirclePolygon(RegularPolygon):
def __init__(
self,
xy: tuple[float, float],
radius: float = ...,
*,
resolution: int = ...,
**kwargs,
) -> None: ...
class Ellipse(Patch):
def __init__(
self,
xy: tuple[float, float],
width: float,
height: float,
*,
angle: float = ...,
**kwargs,
) -> None: ...
def set_center(self, xy: tuple[float, float]) -> None: ...
def get_center(self) -> float: ...
center = property(get_center, set_center)
def set_width(self, width: float) -> None: ...
def get_width(self) -> float: ...
width = property(get_width, set_width)
def set_height(self, height: float) -> None: ...
def get_height(self) -> float: ...
height = property(get_height, set_height)
def set_angle(self, angle: float) -> None: ...
def get_angle(self) -> float: ...
angle = property(get_angle, set_angle)
def get_corners(self) -> np.ndarray: ...
def get_vertices(self) -> list[tuple[float, float]]: ...
def get_co_vertices(self) -> list[tuple[float, float]]: ...
class Annulus(Patch):
a: float
b: float
def __init__(
self,
xy: tuple[float, float],
r: float | tuple[float, float],
width: float,
angle: float = ...,
**kwargs,
) -> None: ...
def set_center(self, xy: tuple[float, float]) -> None: ...
def get_center(self) -> tuple[float, float]: ...
center = property(get_center, set_center)
def set_width(self, width: float) -> None: ...
def get_width(self) -> float: ...
width = property(get_width, set_width)
def set_angle(self, angle: float) -> None: ...
def get_angle(self) -> float: ...
angle = property(get_angle, set_angle)
def set_semimajor(self, a: float) -> None: ...
def set_semiminor(self, b: float) -> None: ...
def set_radii(self, r: float | tuple[float, float]) -> None: ...
def get_radii(self) -> tuple[float, float]: ...
radii = property(get_radii, set_radii)
class Circle(Ellipse):
def __init__(
self, xy: tuple[float, float], radius: float = ..., **kwargs
) -> None: ...
def set_radius(self, radius: float) -> None: ...
def get_radius(self) -> float: ...
radius = property(get_radius, set_radius)
class Arc(Ellipse):
theta1: float
theta2: float
def __init__(
self,
xy: tuple[float, float],
width: float,
height: float,
*,
angle: float = ...,
theta1: float = ...,
theta2: float = ...,
**kwargs,
) -> None: ...
def bbox_artist(
artist: artist.Artist,
renderer: RendererBase,
props: dict[str, Any] | None = ...,
fill: bool = ...,
) -> None: ...
def draw_bbox(
bbox: Bbox,
renderer: RendererBase,
color: ColorType = ...,
trans: Transform | None = ...,
) -> None: ...
class _Style:
def __new__(cls, stylename, **kwargs): ...
@classmethod
def get_styles(cls) -> dict[str, type]: ...
@classmethod
def pprint_styles(cls) -> str: ...
@classmethod
def register(cls, name: str, style: type) -> None: ...
class BoxStyle(_Style):
class Square(BoxStyle):
pad: float
def __init__(self, pad: float = ...) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class Circle(BoxStyle):
pad: float
def __init__(self, pad: float = ...) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class Ellipse(BoxStyle):
pad: float
def __init__(self, pad: float = ...) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class LArrow(BoxStyle):
pad: float
def __init__(self, pad: float = ...) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class RArrow(LArrow):
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class DArrow(BoxStyle):
pad: float
def __init__(self, pad: float = ...) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class Round(BoxStyle):
pad: float
rounding_size: float | None
def __init__(
self, pad: float = ..., rounding_size: float | None = ...
) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class Round4(BoxStyle):
pad: float
rounding_size: float | None
def __init__(
self, pad: float = ..., rounding_size: float | None = ...
) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class Sawtooth(BoxStyle):
pad: float
tooth_size: float | None
def __init__(
self, pad: float = ..., tooth_size: float | None = ...
) -> None: ...
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class Roundtooth(Sawtooth):
def __call__(
self,
x0: float,
y0: float,
width: float,
height: float,
mutation_size: float,
) -> Path: ...
class ConnectionStyle(_Style):
class _Base(ConnectionStyle):
def __call__(
self,
posA: tuple[float, float],
posB: tuple[float, float],
shrinkA: float = ...,
shrinkB: float = ...,
patchA: Patch | None = ...,
patchB: Patch | None = ...,
) -> Path: ...
class Arc3(_Base):
rad: float
def __init__(self, rad: float = ...) -> None: ...
def connect(
self, posA: tuple[float, float], posB: tuple[float, float]
) -> Path: ...
class Angle3(_Base):
angleA: float
angleB: float
def __init__(self, angleA: float = ..., angleB: float = ...) -> None: ...
def connect(
self, posA: tuple[float, float], posB: tuple[float, float]
) -> Path: ...
class Angle(_Base):
angleA: float
angleB: float
rad: float
def __init__(
self, angleA: float = ..., angleB: float = ..., rad: float = ...
) -> None: ...
def connect(
self, posA: tuple[float, float], posB: tuple[float, float]
) -> Path: ...
class Arc(_Base):
angleA: float
angleB: float
armA: float | None
armB: float | None
rad: float
def __init__(
self,
angleA: float = ...,
angleB: float = ...,
armA: float | None = ...,
armB: float | None = ...,
rad: float = ...,
) -> None: ...
def connect(
self, posA: tuple[float, float], posB: tuple[float, float]
) -> Path: ...
class Bar(_Base):
armA: float
armB: float
fraction: float
angle: float | None
def __init__(
self,
armA: float = ...,
armB: float = ...,
fraction: float = ...,
angle: float | None = ...,
) -> None: ...
def connect(
self, posA: tuple[float, float], posB: tuple[float, float]
) -> Path: ...
class ArrowStyle(_Style):
class _Base(ArrowStyle):
@staticmethod
def ensure_quadratic_bezier(path: Path) -> list[float]: ...
def transmute(
self, path: Path, mutation_size: float, linewidth: float
) -> tuple[Path, bool]: ...
def __call__(
self,
path: Path,
mutation_size: float,
linewidth: float,
aspect_ratio: float = ...,
) -> tuple[Path, bool]: ...
class _Curve(_Base):
arrow: str
fillbegin: bool
fillend: bool
def __init__(
self,
head_length: float = ...,
head_width: float = ...,
widthA: float = ...,
widthB: float = ...,
lengthA: float = ...,
lengthB: float = ...,
angleA: float | None = ...,
angleB: float | None = ...,
scaleA: float | None = ...,
scaleB: float | None = ...,
) -> None: ...
class Curve(_Curve):
def __init__(self) -> None: ...
class CurveA(_Curve):
arrow: str
class CurveB(_Curve):
arrow: str
class CurveAB(_Curve):
arrow: str
class CurveFilledA(_Curve):
arrow: str
class CurveFilledB(_Curve):
arrow: str
class CurveFilledAB(_Curve):
arrow: str
class BracketA(_Curve):
arrow: str
def __init__(
self, widthA: float = ..., lengthA: float = ..., angleA: float = ...
) -> None: ...
class BracketB(_Curve):
arrow: str
def __init__(
self, widthB: float = ..., lengthB: float = ..., angleB: float = ...
) -> None: ...
class BracketAB(_Curve):
arrow: str
def __init__(
self,
widthA: float = ...,
lengthA: float = ...,
angleA: float = ...,
widthB: float = ...,
lengthB: float = ...,
angleB: float = ...,
) -> None: ...
class BarAB(_Curve):
arrow: str
def __init__(
self,
widthA: float = ...,
angleA: float = ...,
widthB: float = ...,
angleB: float = ...,
) -> None: ...
class BracketCurve(_Curve):
arrow: str
def __init__(
self, widthA: float = ..., lengthA: float = ..., angleA: float | None = ...
) -> None: ...
class CurveBracket(_Curve):
arrow: str
def __init__(
self, widthB: float = ..., lengthB: float = ..., angleB: float | None = ...
) -> None: ...
class Simple(_Base):
def __init__(
self,
head_length: float = ...,
head_width: float = ...,
tail_width: float = ...,
) -> None: ...
class Fancy(_Base):
def __init__(
self,
head_length: float = ...,
head_width: float = ...,
tail_width: float = ...,
) -> None: ...
class Wedge(_Base):
tail_width: float
shrink_factor: float
def __init__(
self, tail_width: float = ..., shrink_factor: float = ...
) -> None: ...
class FancyBboxPatch(Patch):
def __init__(
self,
xy: tuple[float, float],
width: float,
height: float,
boxstyle: str | BoxStyle = ...,
*,
mutation_scale: float = ...,
mutation_aspect: float = ...,
**kwargs,
) -> None: ...
def set_boxstyle(self, boxstyle: str | BoxStyle | None = ..., **kwargs) -> None: ...
def get_boxstyle(self) -> BoxStyle: ...
def set_mutation_scale(self, scale: float) -> None: ...
def get_mutation_scale(self) -> float: ...
def set_mutation_aspect(self, aspect: float) -> None: ...
def get_mutation_aspect(self) -> float: ...
def get_x(self) -> float: ...
def get_y(self) -> float: ...
def get_width(self) -> float: ...
def get_height(self) -> float: ...
def set_x(self, x: float) -> None: ...
def set_y(self, y: float) -> None: ...
def set_width(self, w: float) -> None: ...
def set_height(self, h: float) -> None: ...
@overload
def set_bounds(self, args: tuple[float, float, float, float], /) -> None: ...
@overload
def set_bounds(
self, left: float, bottom: float, width: float, height: float, /
) -> None: ...
def get_bbox(self) -> Bbox: ...
class FancyArrowPatch(Patch):
patchA: Patch
patchB: Patch
shrinkA: float
shrinkB: float
def __init__(
self,
posA: tuple[float, float] | None = ...,
posB: tuple[float, float] | None = ...,
*,
path: Path | None = ...,
arrowstyle: str | ArrowStyle = ...,
connectionstyle: str | ConnectionStyle = ...,
patchA: Patch | None = ...,
patchB: Patch | None = ...,
shrinkA: float = ...,
shrinkB: float = ...,
mutation_scale: float = ...,
mutation_aspect: float | None = ...,
**kwargs,
) -> None: ...
def set_positions(
self, posA: tuple[float, float], posB: tuple[float, float]
) -> None: ...
def set_patchA(self, patchA: Patch) -> None: ...
def set_patchB(self, patchB: Patch) -> None: ...
def set_connectionstyle(self, connectionstyle: str | ConnectionStyle | None = ..., **kwargs) -> None: ...
def get_connectionstyle(self) -> ConnectionStyle: ...
def set_arrowstyle(self, arrowstyle: str | ArrowStyle | None = ..., **kwargs) -> None: ...
def get_arrowstyle(self) -> ArrowStyle: ...
def set_mutation_scale(self, scale: float) -> None: ...
def get_mutation_scale(self) -> float: ...
def set_mutation_aspect(self, aspect: float | None) -> None: ...
def get_mutation_aspect(self) -> float: ...
class ConnectionPatch(FancyArrowPatch):
xy1: tuple[float, float]
xy2: tuple[float, float]
coords1: str | Transform
coords2: str | Transform | None
axesA: Axes | None
axesB: Axes | None
def __init__(
self,
xyA: tuple[float, float],
xyB: tuple[float, float],
coordsA: str | Transform,
coordsB: str | Transform | None = ...,
*,
axesA: Axes | None = ...,
axesB: Axes | None = ...,
arrowstyle: str | ArrowStyle = ...,
connectionstyle: str | ConnectionStyle = ...,
patchA: Patch | None = ...,
patchB: Patch | None = ...,
shrinkA: float = ...,
shrinkB: float = ...,
mutation_scale: float = ...,
mutation_aspect: float | None = ...,
clip_on: bool = ...,
**kwargs,
) -> None: ...
def set_annotation_clip(self, b: bool | None) -> None: ...
def get_annotation_clip(self) -> bool | None: ...