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<section id="pygame-bufferproxy">
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<dl class="py class definition">
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<dt class="sig sig-object py title" id="pygame.BufferProxy">
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<span class="sig-prename descclassname"><span class="pre">pygame.</span></span><span class="sig-name descname"><span class="pre">BufferProxy</span></span><a class="headerlink" href="#pygame.BufferProxy" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame object to export a surface buffer through an array protocol</span></div>
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<div class="line"><span class="signature">BufferProxy(<parent>) -> BufferProxy</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 28%" />
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<col style="width: 1%" />
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<col style="width: 71%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.parent">pygame.BufferProxy.parent</a></div>
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</td>
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<td>—</td>
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<td>Return wrapped exporting object.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.length">pygame.BufferProxy.length</a></div>
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</td>
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<td>—</td>
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<td>The size, in bytes, of the exported buffer.</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.raw">pygame.BufferProxy.raw</a></div>
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</td>
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<td>—</td>
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<td>A copy of the exported buffer as a single block of bytes.</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.write">pygame.BufferProxy.write</a></div>
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</td>
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<td>—</td>
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<td>Write raw bytes to object buffer.</td>
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</tr>
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</tbody>
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</table>
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<p><a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> is a pygame support type, designed as the return value
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of the <a class="reference internal" href="surface.html#pygame.Surface.get_buffer" title="pygame.Surface.get_buffer"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.get_buffer()</span></code></a> and <a class="reference internal" href="surface.html#pygame.Surface.get_view" title="pygame.Surface.get_view"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.get_view()</span></code></a> methods.
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For all Python versions a <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> object exports a C struct
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and Python level array interface on behalf of its parent object's buffer.
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A new buffer interface is also exported.
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In pygame, <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> is key to implementing the
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<a class="tooltip reference internal" href="surfarray.html#module-pygame.surfarray" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.surfarray</span></code><span class="tooltip-content">pygame module for accessing surface pixel data using array interfaces</span></a> module.</p>
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<p><a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> instances can be created directly from Python code,
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either for a parent that exports an interface, or from a Python <code class="docutils literal notranslate"><span class="pre">dict</span></code>
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describing an object's buffer layout. The dict entries are based on the
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Python level array interface mapping. The following keys are recognized:</p>
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<blockquote>
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<div><dl class="simple">
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<dt><code class="docutils literal notranslate"><span class="pre">"shape"</span></code><span class="classifier">tuple</span></dt><dd><p>The length of each array dimension as a tuple of integers. The
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length of the tuple is the number of dimensions in the array.</p>
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</dd>
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<dt><code class="docutils literal notranslate"><span class="pre">"typestr"</span></code><span class="classifier">string</span></dt><dd><p>The array element type as a length 3 string. The first character
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gives byteorder, '<' for little-endian, '>' for big-endian, and
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'|' for not applicable. The second character is the element type,
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'i' for signed integer, 'u' for unsigned integer, 'f' for floating
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point, and 'V' for an chunk of bytes. The third character gives the
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bytesize of the element, from '1' to '9' bytes. So, for example,
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"<u4" is an unsigned 4 byte little-endian integer, such as a
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32 bit pixel on a PC, while "|V3" would represent a 24 bit pixel,
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which has no integer equivalent.</p>
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</dd>
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<dt><code class="docutils literal notranslate"><span class="pre">"data"</span></code><span class="classifier">tuple</span></dt><dd><p>The physical buffer start address and a read-only flag as a length
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2 tuple. The address is an integer value, while the read-only flag
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is a bool—<code class="docutils literal notranslate"><span class="pre">False</span></code> for writable, <code class="docutils literal notranslate"><span class="pre">True</span></code> for read-only.</p>
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</dd>
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<dt><code class="docutils literal notranslate"><span class="pre">"strides"</span></code><span class="classifier">tuple</span><span class="classifier">(optional)</span></dt><dd><p>Array stride information as a tuple of integers. It is required
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only of non C-contiguous arrays. The tuple length must match
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that of <code class="docutils literal notranslate"><span class="pre">"shape"</span></code>.</p>
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</dd>
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<dt><code class="docutils literal notranslate"><span class="pre">"parent"</span></code><span class="classifier">object</span><span class="classifier">(optional)</span></dt><dd><p>The exporting object. It can be used to keep the parent object
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alive while its buffer is visible.</p>
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</dd>
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<dt><code class="docutils literal notranslate"><span class="pre">"before"</span></code><span class="classifier">callable</span><span class="classifier">(optional)</span></dt><dd><p>Callback invoked when the <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> instance
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exports the buffer. The callback is given one argument, the
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<code class="docutils literal notranslate"><span class="pre">"parent"</span></code> object if given, otherwise <code class="docutils literal notranslate"><span class="pre">None</span></code>.
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The callback is useful for setting a lock on the parent.</p>
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</dd>
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<dt><code class="docutils literal notranslate"><span class="pre">"after"</span></code><span class="classifier">callable</span><span class="classifier">(optional)</span></dt><dd><p>Callback invoked when an exported buffer is released.
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The callback is passed on argument, the <code class="docutils literal notranslate"><span class="pre">"parent"</span></code> object if given,
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otherwise None. The callback is useful for releasing a lock on the
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parent.</p>
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</dd>
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</dl>
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</div></blockquote>
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<p>The BufferProxy class supports subclassing, instance variables, and weak
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references.</p>
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<div class="versionadded">
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<p><span class="versionmodified added">New in pygame 1.8.0.</span></p>
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</div>
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<div class="versionextended">
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<p><span class="versionmodified extended">Extended in pygame 1.9.2.</span></p>
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</div>
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<dl class="py attribute definition">
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<dt class="sig sig-object py title" id="pygame.BufferProxy.parent">
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<span class="sig-name descname"><span class="pre">parent</span></span><a class="headerlink" href="#pygame.BufferProxy.parent" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">Return wrapped exporting object.</span></div>
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<div class="line"><span class="signature">parent -> Surface</span></div>
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<div class="line"><span class="signature">parent -> <parent></span></div>
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</div>
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<p>The <a class="reference internal" href="surface.html#pygame.Surface" title="pygame.Surface"><code class="xref py py-class docutils literal notranslate"><span class="pre">Surface</span></code></a> which returned the <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> object or
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the object passed to a <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> call.</p>
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</dd></dl>
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<dl class="py attribute definition">
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<dt class="sig sig-object py title" id="pygame.BufferProxy.length">
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<span class="sig-name descname"><span class="pre">length</span></span><a class="headerlink" href="#pygame.BufferProxy.length" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">The size, in bytes, of the exported buffer.</span></div>
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<div class="line"><span class="signature">length -> int</span></div>
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</div>
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<p>The number of valid bytes of data exported. For discontinuous data,
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that is data which is not a single block of memory, the bytes within
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the gaps are excluded from the count. This property is equivalent to
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the <code class="docutils literal notranslate"><span class="pre">Py_buffer</span></code> C struct <code class="docutils literal notranslate"><span class="pre">len</span></code> field.</p>
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</dd></dl>
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<dl class="py attribute definition">
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<dt class="sig sig-object py title" id="pygame.BufferProxy.raw">
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<span class="sig-name descname"><span class="pre">raw</span></span><a class="headerlink" href="#pygame.BufferProxy.raw" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">A copy of the exported buffer as a single block of bytes.</span></div>
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<div class="line"><span class="signature">raw -> bytes</span></div>
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</div>
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<p>The buffer data as a <code class="docutils literal notranslate"><span class="pre">str</span></code>/<code class="docutils literal notranslate"><span class="pre">bytes</span></code> object.
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Any gaps in the exported data are removed.</p>
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</dd></dl>
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<dl class="py method definition">
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<dt class="sig sig-object py title" id="pygame.BufferProxy.write">
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<span class="sig-name descname"><span class="pre">write</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.BufferProxy.write" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">Write raw bytes to object buffer.</span></div>
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<div class="line"><span class="signature">write(buffer, offset=0)</span></div>
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</div>
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<p>Overwrite bytes in the parent object's data. The data must be C or F
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contiguous, otherwise a ValueError is raised. Argument <cite>buffer</cite> is a
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<code class="docutils literal notranslate"><span class="pre">str</span></code>/<code class="docutils literal notranslate"><span class="pre">bytes</span></code> object. An optional offset gives a
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start position, in bytes, within the buffer where overwriting begins.
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If the offset is negative or greater that or equal to the buffer proxy's
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<a class="reference internal" href="#pygame.BufferProxy.length" title="pygame.BufferProxy.length"><code class="xref py py-attr docutils literal notranslate"><span class="pre">length</span></code></a> value, an <code class="docutils literal notranslate"><span class="pre">IndexException</span></code> is raised.
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If <code class="docutils literal notranslate"><span class="pre">len(buffer)</span> <span class="pre">></span> <span class="pre">proxy.length</span> <span class="pre">+</span> <span class="pre">offset</span></code>, a <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> is raised.</p>
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</dd></dl>
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</dd></dl>
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</section>
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