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<section id="module-pygame.math">
<span id="pygame-math"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.math</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for vector classes</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 28%" />
<col style="width: 1%" />
<col style="width: 71%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.clamp">pygame.math.clamp</a></div>
</td>
<td></td>
<td>returns value clamped to min and max.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.lerp">pygame.math.lerp</a></div>
</td>
<td></td>
<td>interpolates between two values by a weight.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2">pygame.math.Vector2</a></div>
</td>
<td></td>
<td>a 2-Dimensional Vector</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3">pygame.math.Vector3</a></div>
</td>
<td></td>
<td>a 3-Dimensional Vector</td>
</tr>
</tbody>
</table>
<p>The pygame math module currently provides Vector classes in two and three
dimensions, <code class="docutils literal notranslate"><span class="pre">Vector2</span></code> and <code class="docutils literal notranslate"><span class="pre">Vector3</span></code> respectively.</p>
<p>They support the following numerical operations: <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">+</span> <span class="pre">vec</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">-</span> <span class="pre">vec</span></code>,
<code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">*</span> <span class="pre">number</span></code>, <code class="docutils literal notranslate"><span class="pre">number</span> <span class="pre">*</span> <span class="pre">vec</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">/</span> <span class="pre">number</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">//</span> <span class="pre">number</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">+=</span> <span class="pre">vec</span></code>,
<code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">-=</span> <span class="pre">vec</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">*=</span> <span class="pre">number</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">/=</span> <span class="pre">number</span></code>, <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">//=</span> <span class="pre">number</span></code>, <code class="docutils literal notranslate"><span class="pre">round(vec,</span> <span class="pre">ndigits=0)</span></code>.</p>
<p>All these operations will be performed elementwise.
In addition <code class="docutils literal notranslate"><span class="pre">vec</span> <span class="pre">*</span> <span class="pre">vec</span></code> will perform a scalar-product (a.k.a. dot-product).
If you want to multiply every element from vector v with every element from
vector w you can use the elementwise method: <code class="docutils literal notranslate"><span class="pre">v.elementwise()</span> <span class="pre">*</span> <span class="pre">w</span></code></p>
<p>The coordinates of a vector can be retrieved or set using attributes or
subscripts</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">v</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Vector3</span><span class="p">()</span>
<span class="n">v</span><span class="o">.</span><span class="n">x</span> <span class="o">=</span> <span class="mi">5</span>
<span class="n">v</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">v</span><span class="o">.</span><span class="n">x</span>
<span class="nb">print</span><span class="p">(</span><span class="n">v</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> <span class="c1"># 10</span>
<span class="n">v</span><span class="o">.</span><span class="n">x</span> <span class="o">==</span> <span class="n">v</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="n">v</span><span class="o">.</span><span class="n">y</span> <span class="o">==</span> <span class="n">v</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span>
<span class="n">v</span><span class="o">.</span><span class="n">z</span> <span class="o">==</span> <span class="n">v</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span>
</pre></div>
</div>
<p>Multiple coordinates can be set using slices or swizzling</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">v</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Vector2</span><span class="p">()</span>
<span class="n">v</span><span class="o">.</span><span class="n">xy</span> <span class="o">=</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span>
<span class="n">v</span><span class="p">[:]</span> <span class="o">=</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span>
</pre></div>
</div>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.2pre.</span></p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 1.9.4: </span>Removed experimental notice.</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 1.9.4: </span>Allow scalar construction like GLSL Vector2(2) == Vector2(2.0, 2.0)</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 1.9.4: </span><a class="tooltip reference internal" href="#module-pygame.math" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.math</span></code><span class="tooltip-content">pygame module for vector classes</span></a> import not required. More convenient <code class="docutils literal notranslate"><span class="pre">pygame.Vector2</span></code> and <code class="docutils literal notranslate"><span class="pre">pygame.Vector3</span></code>.</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.2.0: </span><cite>round</cite> returns a new vector with components rounded to the specified digits.</p>
</div>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.math.clamp">
<span class="sig-prename descclassname"><span class="pre">pygame.math.</span></span><span class="sig-name descname"><span class="pre">clamp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.clamp" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns value clamped to min and max.</span></div>
<div class="line"><span class="signature">clamp(value, min, max) -&gt; float</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/3326">Please leave clamp feedback with authors</a></p>
<p>Clamps a numeric <code class="docutils literal notranslate"><span class="pre">value</span></code> so that it's no lower than <code class="docutils literal notranslate"><span class="pre">min</span></code>, and no higher
than <code class="docutils literal notranslate"><span class="pre">max</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.math.lerp">
<span class="sig-prename descclassname"><span class="pre">pygame.math.</span></span><span class="sig-name descname"><span class="pre">lerp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.lerp" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">interpolates between two values by a weight.</span></div>
<div class="line"><span class="signature">lerp(a, b, weight) -&gt; float</span></div>
</div>
<p>Linearly interpolates between <code class="docutils literal notranslate"><span class="pre">a</span></code> and <code class="docutils literal notranslate"><span class="pre">b</span></code> by <code class="docutils literal notranslate"><span class="pre">weight</span></code> using the formula <code class="docutils literal notranslate"><span class="pre">a</span> <span class="pre">+</span> <span class="pre">(b-a)</span> <span class="pre">*</span> <span class="pre">weight</span></code>.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">weight</span></code> is <code class="docutils literal notranslate"><span class="pre">0.5</span></code>, <code class="docutils literal notranslate"><span class="pre">lerp</span></code> will return the value half-way between <code class="docutils literal notranslate"><span class="pre">a</span></code>
and <code class="docutils literal notranslate"><span class="pre">b</span></code>. When <code class="docutils literal notranslate"><span class="pre">a</span> <span class="pre">=</span> <span class="pre">10</span></code> and <code class="docutils literal notranslate"><span class="pre">b</span> <span class="pre">=</span> <span class="pre">20</span></code>, <code class="docutils literal notranslate"><span class="pre">lerp(a,</span> <span class="pre">b,</span> <span class="pre">0.5)</span></code> will return <code class="docutils literal notranslate"><span class="pre">15</span></code>. You
can think of weight as the percentage of interpolation from <code class="docutils literal notranslate"><span class="pre">a</span></code> to <code class="docutils literal notranslate"><span class="pre">b</span></code>, <code class="docutils literal notranslate"><span class="pre">0.0</span></code>
being 0% and <code class="docutils literal notranslate"><span class="pre">1.0</span></code> being 100%.</p>
<p><code class="docutils literal notranslate"><span class="pre">lerp</span></code> can be used for many things. You could rotate a sprite by a weight with
<code class="docutils literal notranslate"><span class="pre">angle</span> <span class="pre">=</span> <span class="pre">lerp(0,</span> <span class="pre">360,</span> <span class="pre">weight)</span></code>. You could even scale an enemy's attack value
based on the level you're playing:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">FINAL_LEVEL</span> <span class="o">=</span> <span class="mi">10</span>
<span class="n">current_level</span> <span class="o">=</span> <span class="mi">2</span>
<span class="n">attack</span> <span class="o">=</span> <span class="n">lerp</span><span class="p">(</span><span class="mi">10</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="n">current_level</span><span class="o">/</span><span class="n">MAX_LEVEL</span><span class="p">)</span> <span class="c1"># 18</span>
</pre></div>
</div>
<p>If you're on level 0, <code class="docutils literal notranslate"><span class="pre">attack</span></code> will be <code class="docutils literal notranslate"><span class="pre">10</span></code>, if you're on level 10,
<code class="docutils literal notranslate"><span class="pre">attack</span></code> will be <code class="docutils literal notranslate"><span class="pre">50</span></code>. If you're on level 5, the
result of <code class="docutils literal notranslate"><span class="pre">current_level/MAX_LEVEL</span></code> will be <code class="docutils literal notranslate"><span class="pre">0.5</span></code>
which represents 50%, therefore <code class="docutils literal notranslate"><span class="pre">attack</span></code> will be <code class="docutils literal notranslate"><span class="pre">30</span></code>, which is the midpoint of <code class="docutils literal notranslate"><span class="pre">10</span></code> and <code class="docutils literal notranslate"><span class="pre">50</span></code>.</p>
<p>Raises a ValueError if <code class="docutils literal notranslate"><span class="pre">weight</span></code> is outside the range of <code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">1]</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py class definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2">
<span class="sig-prename descclassname"><span class="pre">pygame.math.</span></span><span class="sig-name descname"><span class="pre">Vector2</span></span><a class="headerlink" href="#pygame.math.Vector2" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">a 2-Dimensional Vector</span></div>
<div class="line"><span class="signature">Vector2() -&gt; Vector2(0, 0)</span></div>
<div class="line"><span class="signature">Vector2(int) -&gt; Vector2</span></div>
<div class="line"><span class="signature">Vector2(float) -&gt; Vector2</span></div>
<div class="line"><span class="signature">Vector2(Vector2) -&gt; Vector2</span></div>
<div class="line"><span class="signature">Vector2(x, y) -&gt; Vector2</span></div>
<div class="line"><span class="signature">Vector2((x, y)) -&gt; Vector2</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 29%" />
<col style="width: 1%" />
<col style="width: 70%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.dot">pygame.math.Vector2.dot</a></div>
</td>
<td></td>
<td>calculates the dot- or scalar-product with the other vector</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.cross">pygame.math.Vector2.cross</a></div>
</td>
<td></td>
<td>calculates the cross- or vector-product</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.magnitude">pygame.math.Vector2.magnitude</a></div>
</td>
<td></td>
<td>returns the Euclidean magnitude of the vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.magnitude_squared">pygame.math.Vector2.magnitude_squared</a></div>
</td>
<td></td>
<td>returns the squared magnitude of the vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.length">pygame.math.Vector2.length</a></div>
</td>
<td></td>
<td>returns the Euclidean length of the vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.length_squared">pygame.math.Vector2.length_squared</a></div>
</td>
<td></td>
<td>returns the squared Euclidean length of the vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.normalize">pygame.math.Vector2.normalize</a></div>
</td>
<td></td>
<td>returns a vector with the same direction but length 1.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.normalize_ip">pygame.math.Vector2.normalize_ip</a></div>
</td>
<td></td>
<td>normalizes the vector in place so that its length is 1.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.is_normalized">pygame.math.Vector2.is_normalized</a></div>
</td>
<td></td>
<td>tests if the vector is normalized i.e. has length == 1.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.scale_to_length">pygame.math.Vector2.scale_to_length</a></div>
</td>
<td></td>
<td>scales the vector to a given length.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.reflect">pygame.math.Vector2.reflect</a></div>
</td>
<td></td>
<td>returns a vector reflected of a given normal.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.reflect_ip">pygame.math.Vector2.reflect_ip</a></div>
</td>
<td></td>
<td>reflect the vector of a given normal in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.distance_to">pygame.math.Vector2.distance_to</a></div>
</td>
<td></td>
<td>calculates the Euclidean distance to a given vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.distance_squared_to">pygame.math.Vector2.distance_squared_to</a></div>
</td>
<td></td>
<td>calculates the squared Euclidean distance to a given vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.move_towards">pygame.math.Vector2.move_towards</a></div>
</td>
<td></td>
<td>returns a vector moved toward the target by a given distance.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.move_towards_ip">pygame.math.Vector2.move_towards_ip</a></div>
</td>
<td></td>
<td>moves the vector toward its target at a given distance.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.lerp">pygame.math.Vector2.lerp</a></div>
</td>
<td></td>
<td>returns a linear interpolation to the given vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.slerp">pygame.math.Vector2.slerp</a></div>
</td>
<td></td>
<td>returns a spherical interpolation to the given vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.elementwise">pygame.math.Vector2.elementwise</a></div>
</td>
<td></td>
<td>The next operation will be performed elementwise.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.rotate">pygame.math.Vector2.rotate</a></div>
</td>
<td></td>
<td>rotates a vector by a given angle in degrees.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.rotate_rad">pygame.math.Vector2.rotate_rad</a></div>
</td>
<td></td>
<td>rotates a vector by a given angle in radians.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.rotate_ip">pygame.math.Vector2.rotate_ip</a></div>
</td>
<td></td>
<td>rotates the vector by a given angle in degrees in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.rotate_ip_rad">pygame.math.Vector2.rotate_ip_rad</a></div>
</td>
<td></td>
<td>rotates the vector by a given angle in radians in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.rotate_rad_ip">pygame.math.Vector2.rotate_rad_ip</a></div>
</td>
<td></td>
<td>rotates the vector by a given angle in radians in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.angle_to">pygame.math.Vector2.angle_to</a></div>
</td>
<td></td>
<td>calculates the angle to a given vector in degrees.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.as_polar">pygame.math.Vector2.as_polar</a></div>
</td>
<td></td>
<td>returns a tuple with radial distance and azimuthal angle.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.from_polar">pygame.math.Vector2.from_polar</a></div>
</td>
<td></td>
<td>Creates a Vector2(x, y) or sets x and y from a polar coordinates tuple.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.project">pygame.math.Vector2.project</a></div>
</td>
<td></td>
<td>projects a vector onto another.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.copy">pygame.math.Vector2.copy</a></div>
</td>
<td></td>
<td>Returns a copy of itself.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.clamp_magnitude">pygame.math.Vector2.clamp_magnitude</a></div>
</td>
<td></td>
<td>Returns a copy of a vector with the magnitude clamped between max_length and min_length.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.clamp_magnitude_ip">pygame.math.Vector2.clamp_magnitude_ip</a></div>
</td>
<td></td>
<td>Clamps the vector's magnitude between max_length and min_length</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.update">pygame.math.Vector2.update</a></div>
</td>
<td></td>
<td>Sets the coordinates of the vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector2.epsilon">pygame.math.Vector2.epsilon</a></div>
</td>
<td></td>
<td>Determines the tolerance of vector calculations.</td>
</tr>
</tbody>
</table>
<p>Some general information about the <code class="docutils literal notranslate"><span class="pre">Vector2</span></code> class.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.1.3: </span>Inherited methods of vector subclasses now correctly return an instance of the
subclass instead of the superclass</p>
</div>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.dot">
<span class="sig-name descname"><span class="pre">dot</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.dot" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the dot- or scalar-product with the other vector</span></div>
<div class="line"><span class="signature">dot(Vector2) -&gt; float</span></div>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.cross">
<span class="sig-name descname"><span class="pre">cross</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.cross" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the cross- or vector-product</span></div>
<div class="line"><span class="signature">cross(Vector2) -&gt; float</span></div>
</div>
<p>calculates the third component of the cross-product.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.magnitude">
<span class="sig-name descname"><span class="pre">magnitude</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.magnitude" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the Euclidean magnitude of the vector.</span></div>
<div class="line"><span class="signature">magnitude() -&gt; float</span></div>
</div>
<p>calculates the magnitude of the vector which follows from the
theorem: <code class="docutils literal notranslate"><span class="pre">vec.magnitude()</span> <span class="pre">==</span> <span class="pre">math.sqrt(vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2)</span></code></p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.magnitude_squared">
<span class="sig-name descname"><span class="pre">magnitude_squared</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.magnitude_squared" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the squared magnitude of the vector.</span></div>
<div class="line"><span class="signature">magnitude_squared() -&gt; float</span></div>
</div>
<p>calculates the magnitude of the vector which follows from the
theorem: <code class="docutils literal notranslate"><span class="pre">vec.magnitude_squared()</span> <span class="pre">==</span> <span class="pre">vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2</span></code>. This
is faster than <code class="docutils literal notranslate"><span class="pre">vec.magnitude()</span></code> because it avoids the square root.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.length">
<span class="sig-name descname"><span class="pre">length</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.length" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the Euclidean length of the vector.</span></div>
<div class="line"><span class="signature">length() -&gt; float</span></div>
</div>
<p>calculates the Euclidean length of the vector which follows from the
Pythagorean theorem: <code class="docutils literal notranslate"><span class="pre">vec.length()</span> <span class="pre">==</span> <span class="pre">math.sqrt(vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2)</span></code></p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.length_squared">
<span class="sig-name descname"><span class="pre">length_squared</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.length_squared" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the squared Euclidean length of the vector.</span></div>
<div class="line"><span class="signature">length_squared() -&gt; float</span></div>
</div>
<p>calculates the Euclidean length of the vector which follows from the
Pythagorean theorem: <code class="docutils literal notranslate"><span class="pre">vec.length_squared()</span> <span class="pre">==</span> <span class="pre">vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2</span></code>.
This is faster than <code class="docutils literal notranslate"><span class="pre">vec.length()</span></code> because it avoids the square root.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.normalize">
<span class="sig-name descname"><span class="pre">normalize</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.normalize" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a vector with the same direction but length 1.</span></div>
<div class="line"><span class="signature">normalize() -&gt; Vector2</span></div>
</div>
<p>Returns a new vector that has <code class="docutils literal notranslate"><span class="pre">length</span></code> equal to <code class="docutils literal notranslate"><span class="pre">1</span></code> and the same
direction as self.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.normalize_ip">
<span class="sig-name descname"><span class="pre">normalize_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.normalize_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">normalizes the vector in place so that its length is 1.</span></div>
<div class="line"><span class="signature">normalize_ip() -&gt; None</span></div>
</div>
<p>Normalizes the vector so that it has <code class="docutils literal notranslate"><span class="pre">length</span></code> equal to <code class="docutils literal notranslate"><span class="pre">1</span></code>.
The direction of the vector is not changed.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.is_normalized">
<span class="sig-name descname"><span class="pre">is_normalized</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.is_normalized" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">tests if the vector is normalized i.e. has length == 1.</span></div>
<div class="line"><span class="signature">is_normalized() -&gt; Bool</span></div>
</div>
<p>Returns True if the vector has <code class="docutils literal notranslate"><span class="pre">length</span></code> equal to <code class="docutils literal notranslate"><span class="pre">1</span></code>. Otherwise
it returns <code class="docutils literal notranslate"><span class="pre">False</span></code>.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.scale_to_length">
<span class="sig-name descname"><span class="pre">scale_to_length</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.scale_to_length" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">scales the vector to a given length.</span></div>
<div class="line"><span class="signature">scale_to_length(float) -&gt; None</span></div>
</div>
<p>Scales the vector so that it has the given length. The direction of the
vector is not changed. You can also scale to length <code class="docutils literal notranslate"><span class="pre">0</span></code>. If the vector
is the zero vector (i.e. has length <code class="docutils literal notranslate"><span class="pre">0</span></code> thus no direction) a
<code class="docutils literal notranslate"><span class="pre">ValueError</span></code> is raised.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.reflect">
<span class="sig-name descname"><span class="pre">reflect</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.reflect" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a vector reflected of a given normal.</span></div>
<div class="line"><span class="signature">reflect(Vector2) -&gt; Vector2</span></div>
</div>
<p>Returns a new vector that points in the direction as if self would bounce
of a surface characterized by the given surface normal. The length of the
new vector is the same as self's.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.reflect_ip">
<span class="sig-name descname"><span class="pre">reflect_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.reflect_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">reflect the vector of a given normal in place.</span></div>
<div class="line"><span class="signature">reflect_ip(Vector2) -&gt; None</span></div>
</div>
<p>Changes the direction of self as if it would have been reflected of a
surface with the given surface normal.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.distance_to">
<span class="sig-name descname"><span class="pre">distance_to</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.distance_to" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the Euclidean distance to a given vector.</span></div>
<div class="line"><span class="signature">distance_to(Vector2) -&gt; float</span></div>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.distance_squared_to">
<span class="sig-name descname"><span class="pre">distance_squared_to</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.distance_squared_to" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the squared Euclidean distance to a given vector.</span></div>
<div class="line"><span class="signature">distance_squared_to(Vector2) -&gt; float</span></div>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.move_towards">
<span class="sig-name descname"><span class="pre">move_towards</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.move_towards" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a vector moved toward the target by a given distance.</span></div>
<div class="line"><span class="signature">move_towards(Vector2, float) -&gt; Vector2</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2929">Please leave move_towards feedback with authors</a></p>
<p>Returns a Vector which is moved towards the given Vector by a given
distance and does not overshoot past its target Vector.
The first parameter determines the target Vector, while the second
parameter determines the delta distance. If the distance is in the
negatives, then it will move away from the target Vector.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.move_towards_ip">
<span class="sig-name descname"><span class="pre">move_towards_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.move_towards_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">moves the vector toward its target at a given distance.</span></div>
<div class="line"><span class="signature">move_towards_ip(Vector2, float) -&gt; None</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2929">Please leave move_towards_ip feedback with authors</a></p>
<p>Moves itself toward the given Vector at a given distance and does not
overshoot past its target Vector.
The first parameter determines the target Vector, while the second
parameter determines the delta distance. If the distance is in the
negatives, then it will move away from the target Vector.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.lerp">
<span class="sig-name descname"><span class="pre">lerp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.lerp" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a linear interpolation to the given vector.</span></div>
<div class="line"><span class="signature">lerp(Vector2, float) -&gt; Vector2</span></div>
</div>
<p>Returns a Vector which is a linear interpolation between self and the
given Vector. The second parameter determines how far between self and
other the result is going to be. It must be a value between <code class="docutils literal notranslate"><span class="pre">0</span></code> and <code class="docutils literal notranslate"><span class="pre">1</span></code>
where <code class="docutils literal notranslate"><span class="pre">0</span></code> means self and <code class="docutils literal notranslate"><span class="pre">1</span></code> means other will be returned.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.slerp">
<span class="sig-name descname"><span class="pre">slerp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.slerp" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a spherical interpolation to the given vector.</span></div>
<div class="line"><span class="signature">slerp(Vector2, float) -&gt; Vector2</span></div>
</div>
<p>Calculates the spherical interpolation from self to the given Vector. The
second argument - often called t - must be in the range <code class="docutils literal notranslate"><span class="pre">[-1,</span> <span class="pre">1]</span></code>. It
parametrizes where - in between the two vectors - the result should be.
If a negative value is given the interpolation will not take the
complement of the shortest path.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.elementwise">
<span class="sig-name descname"><span class="pre">elementwise</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.elementwise" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">The next operation will be performed elementwise.</span></div>
<div class="line"><span class="signature">elementwise() -&gt; VectorElementwiseProxy</span></div>
</div>
<p>Applies the following operation to each element of the vector.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.rotate">
<span class="sig-name descname"><span class="pre">rotate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.rotate" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector by a given angle in degrees.</span></div>
<div class="line"><span class="signature">rotate(angle) -&gt; Vector2</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise by the given angle in degrees.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.rotate_rad">
<span class="sig-name descname"><span class="pre">rotate_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.rotate_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector by a given angle in radians.</span></div>
<div class="line"><span class="signature">rotate_rad(angle) -&gt; Vector2</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise by the given angle in radians.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.rotate_ip">
<span class="sig-name descname"><span class="pre">rotate_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.rotate_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector by a given angle in degrees in place.</span></div>
<div class="line"><span class="signature">rotate_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise by the given angle in degrees. The
length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.rotate_ip_rad">
<span class="sig-name descname"><span class="pre">rotate_ip_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.rotate_ip_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector by a given angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_ip_rad(angle) -&gt; None</span></div>
</div>
<p>DEPRECATED: Use rotate_rad_ip() instead.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
<div class="deprecated">
<p><span class="versionmodified deprecated">Deprecated since pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.rotate_rad_ip">
<span class="sig-name descname"><span class="pre">rotate_rad_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.rotate_rad_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector by a given angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_rad_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise by the given angle in radians. The
length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.angle_to">
<span class="sig-name descname"><span class="pre">angle_to</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.angle_to" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the angle to a given vector in degrees.</span></div>
<div class="line"><span class="signature">angle_to(Vector2) -&gt; float</span></div>
</div>
<p>Returns the angle from self to the passed <code class="docutils literal notranslate"><span class="pre">Vector2</span></code> that would rotate self
to be aligned with the passed <code class="docutils literal notranslate"><span class="pre">Vector2</span></code> without crossing over the negative
x-axis.</p>
<figure class="align-default" id="id6">
<img alt="angle_to image" src="../_images/angle_to.png" />
<figcaption>
<p><span class="caption-text">Example demonstrating the angle returned</span><a class="headerlink" href="#id6" title="Permalink to this image"></a></p>
</figcaption>
</figure>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.as_polar">
<span class="sig-name descname"><span class="pre">as_polar</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.as_polar" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a tuple with radial distance and azimuthal angle.</span></div>
<div class="line"><span class="signature">as_polar() -&gt; (r, phi)</span></div>
</div>
<p>Returns a tuple <code class="docutils literal notranslate"><span class="pre">(r,</span> <span class="pre">phi)</span></code> where r is the radial distance, and phi
is the azimuthal angle.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.from_polar">
<span class="sig-name descname"><span class="pre">from_polar</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.from_polar" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Creates a Vector2(x, y) or sets x and y from a polar coordinates tuple.</span></div>
<div class="line"><span class="signature">Vector2.from_polar((r, phi)) -&gt; Vector2</span></div>
<div class="line"><span class="signature">Vector2().from_polar((r, phi)) -&gt; None</span></div>
</div>
<p>If used from the class creates a Vector2(x,y), else sets x and y.
The values of x and y are defined from a tuple <code class="docutils literal notranslate"><span class="pre">(r,</span> <span class="pre">phi)</span></code> where r
is the radial distance, and phi is the azimuthal angle.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.project">
<span class="sig-name descname"><span class="pre">project</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.project" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">projects a vector onto another.</span></div>
<div class="line"><span class="signature">project(Vector2) -&gt; Vector2</span></div>
</div>
<p>Returns the projected vector. This is useful for collision detection in finding the components in a certain direction (e.g. in direction of the wall).
For a more detailed explanation see <a class="reference external" href="https://en.wikipedia.org/wiki/Vector_projection">Wikipedia</a>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.2.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.copy">
<span class="sig-name descname"><span class="pre">copy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.copy" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Returns a copy of itself.</span></div>
<div class="line"><span class="signature">copy() -&gt; Vector2</span></div>
</div>
<p>Returns a new Vector2 having the same dimensions.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.clamp_magnitude">
<span class="sig-name descname"><span class="pre">clamp_magnitude</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.clamp_magnitude" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Returns a copy of a vector with the magnitude clamped between max_length and min_length.</span></div>
<div class="line"><span class="signature">clamp_magnitude(max_length) -&gt; Vector2</span></div>
<div class="line"><span class="signature">clamp_magnitude(min_length, max_length) -&gt; Vector2</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2990">Please leave clamp_magnitude feedback with authors</a></p>
<p>Returns a new copy of a vector with the magnitude clamped between
<code class="docutils literal notranslate"><span class="pre">max_length</span></code> and <code class="docutils literal notranslate"><span class="pre">min_length</span></code>. If only one argument is passed, it is
taken to be the <code class="docutils literal notranslate"><span class="pre">max_length</span></code></p>
<p>This function raises <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> if <code class="docutils literal notranslate"><span class="pre">min_length</span></code> is greater than
<code class="docutils literal notranslate"><span class="pre">max_length</span></code>, or if either of these values are negative.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.clamp_magnitude_ip">
<span class="sig-name descname"><span class="pre">clamp_magnitude_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.clamp_magnitude_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Clamps the vector's magnitude between max_length and min_length</span></div>
<div class="line"><span class="signature">clamp_magnitude_ip(max_length) -&gt; None</span></div>
<div class="line"><span class="signature">clamp_magnitude_ip(min_length, max_length) -&gt; None</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2990">Please leave clamp_magnitude_ip feedback with authors</a></p>
<p>Clamps the vector's magnitude between <code class="docutils literal notranslate"><span class="pre">max_length</span></code> and <code class="docutils literal notranslate"><span class="pre">min_length</span></code>.
If only one argument is passed, it is taken to be the <code class="docutils literal notranslate"><span class="pre">max_length</span></code></p>
<p>This function raises <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> if <code class="docutils literal notranslate"><span class="pre">min_length</span></code> is greater than
<code class="docutils literal notranslate"><span class="pre">max_length</span></code>, or if either of these values are negative.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.update">
<span class="sig-name descname"><span class="pre">update</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector2.update" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the coordinates of the vector.</span></div>
<div class="line"><span class="signature">update() -&gt; None</span></div>
<div class="line"><span class="signature">update(int) -&gt; None</span></div>
<div class="line"><span class="signature">update(float) -&gt; None</span></div>
<div class="line"><span class="signature">update(Vector2) -&gt; None</span></div>
<div class="line"><span class="signature">update(x, y) -&gt; None</span></div>
<div class="line"><span class="signature">update((x, y)) -&gt; None</span></div>
</div>
<p>Sets coordinates x and y in place.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.5.</span></p>
</div>
</dd></dl>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.math.Vector2.epsilon">
<span class="sig-name descname"><span class="pre">epsilon</span></span><a class="headerlink" href="#pygame.math.Vector2.epsilon" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Determines the tolerance of vector calculations.</span></div>
</div>
<p>Both Vector classes have a value named <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> that defaults to <code class="docutils literal notranslate"><span class="pre">1e-6</span></code>.
This value acts as a numerical margin in various methods to account for floating point
arithmetic errors. Specifically, <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> is used in the following places:</p>
<blockquote>
<div><ul class="simple">
<li><p>comparing Vectors (<code class="docutils literal notranslate"><span class="pre">==</span></code> and <code class="docutils literal notranslate"><span class="pre">!=</span></code>)</p></li>
<li><p>the <code class="docutils literal notranslate"><span class="pre">is_normalized</span></code> method (if the square of the length is within <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> of 1, it's normalized)</p></li>
<li><p>slerping (a Vector with a length of <code class="docutils literal notranslate"><span class="pre">&lt;epsilon</span></code> is considered a zero vector, and can't slerp with that)</p></li>
<li><p>reflection (can't reflect over the zero vector)</p></li>
<li><p>projection (can't project onto the zero vector)</p></li>
<li><p>rotation (only used when rotating by a multiple of 90 degrees)</p></li>
</ul>
</div></blockquote>
<p>While it's possible to change <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> for a specific instance of a Vector, all the other Vectors
will retain the default value. Changing <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> on a specific instance however could lead to some
asymmetric behavior where symmetry would be expected, such as</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">u</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Vector2</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
<span class="n">v</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">Vector2</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mf">1.2</span><span class="p">)</span>
<span class="n">u</span><span class="o">.</span><span class="n">epsilon</span> <span class="o">=</span> <span class="mf">0.5</span> <span class="c1"># don&#39;t set it nearly this large</span>
<span class="nb">print</span><span class="p">(</span><span class="n">u</span> <span class="o">==</span> <span class="n">v</span><span class="p">)</span> <span class="c1"># &gt;&gt; True</span>
<span class="nb">print</span><span class="p">(</span><span class="n">v</span> <span class="o">==</span> <span class="n">u</span><span class="p">)</span> <span class="c1"># &gt;&gt; False</span>
</pre></div>
</div>
<p>You'll probably never have to change <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> from the default value, but in rare situations you might
find that either the margin is too large or too small, in which case changing <code class="docutils literal notranslate"><span class="pre">epsilon</span></code> slightly
might help you out.</p>
</dd></dl>
</dd></dl>
<dl class="py class definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3">
<span class="sig-prename descclassname"><span class="pre">pygame.math.</span></span><span class="sig-name descname"><span class="pre">Vector3</span></span><a class="headerlink" href="#pygame.math.Vector3" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">a 3-Dimensional Vector</span></div>
<div class="line"><span class="signature">Vector3() -&gt; Vector3(0, 0, 0)</span></div>
<div class="line"><span class="signature">Vector3(int) -&gt; Vector3</span></div>
<div class="line"><span class="signature">Vector3(float) -&gt; Vector3</span></div>
<div class="line"><span class="signature">Vector3(Vector3) -&gt; Vector3</span></div>
<div class="line"><span class="signature">Vector3(x, y, z) -&gt; Vector3</span></div>
<div class="line"><span class="signature">Vector3((x, y, z)) -&gt; Vector3</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 29%" />
<col style="width: 1%" />
<col style="width: 70%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.dot">pygame.math.Vector3.dot</a></div>
</td>
<td></td>
<td>calculates the dot- or scalar-product with the other vector</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.cross">pygame.math.Vector3.cross</a></div>
</td>
<td></td>
<td>calculates the cross- or vector-product</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.magnitude">pygame.math.Vector3.magnitude</a></div>
</td>
<td></td>
<td>returns the Euclidean magnitude of the vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.magnitude_squared">pygame.math.Vector3.magnitude_squared</a></div>
</td>
<td></td>
<td>returns the squared Euclidean magnitude of the vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.length">pygame.math.Vector3.length</a></div>
</td>
<td></td>
<td>returns the Euclidean length of the vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.length_squared">pygame.math.Vector3.length_squared</a></div>
</td>
<td></td>
<td>returns the squared Euclidean length of the vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.normalize">pygame.math.Vector3.normalize</a></div>
</td>
<td></td>
<td>returns a vector with the same direction but length 1.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.normalize_ip">pygame.math.Vector3.normalize_ip</a></div>
</td>
<td></td>
<td>normalizes the vector in place so that its length is 1.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.is_normalized">pygame.math.Vector3.is_normalized</a></div>
</td>
<td></td>
<td>tests if the vector is normalized i.e. has length == 1.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.scale_to_length">pygame.math.Vector3.scale_to_length</a></div>
</td>
<td></td>
<td>scales the vector to a given length.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.reflect">pygame.math.Vector3.reflect</a></div>
</td>
<td></td>
<td>returns a vector reflected of a given normal.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.reflect_ip">pygame.math.Vector3.reflect_ip</a></div>
</td>
<td></td>
<td>reflect the vector of a given normal in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.distance_to">pygame.math.Vector3.distance_to</a></div>
</td>
<td></td>
<td>calculates the Euclidean distance to a given vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.distance_squared_to">pygame.math.Vector3.distance_squared_to</a></div>
</td>
<td></td>
<td>calculates the squared Euclidean distance to a given vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.move_towards">pygame.math.Vector3.move_towards</a></div>
</td>
<td></td>
<td>returns a vector moved toward the target by a given distance.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.move_towards_ip">pygame.math.Vector3.move_towards_ip</a></div>
</td>
<td></td>
<td>moves the vector toward its target at a given distance.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.lerp">pygame.math.Vector3.lerp</a></div>
</td>
<td></td>
<td>returns a linear interpolation to the given vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.slerp">pygame.math.Vector3.slerp</a></div>
</td>
<td></td>
<td>returns a spherical interpolation to the given vector.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.elementwise">pygame.math.Vector3.elementwise</a></div>
</td>
<td></td>
<td>The next operation will be performed elementwise.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate">pygame.math.Vector3.rotate</a></div>
</td>
<td></td>
<td>rotates a vector by a given angle in degrees.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_rad">pygame.math.Vector3.rotate_rad</a></div>
</td>
<td></td>
<td>rotates a vector by a given angle in radians.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_ip">pygame.math.Vector3.rotate_ip</a></div>
</td>
<td></td>
<td>rotates the vector by a given angle in degrees in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_ip_rad">pygame.math.Vector3.rotate_ip_rad</a></div>
</td>
<td></td>
<td>rotates the vector by a given angle in radians in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_rad_ip">pygame.math.Vector3.rotate_rad_ip</a></div>
</td>
<td></td>
<td>rotates the vector by a given angle in radians in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_x">pygame.math.Vector3.rotate_x</a></div>
</td>
<td></td>
<td>rotates a vector around the x-axis by the angle in degrees.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_x_rad">pygame.math.Vector3.rotate_x_rad</a></div>
</td>
<td></td>
<td>rotates a vector around the x-axis by the angle in radians.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_x_ip">pygame.math.Vector3.rotate_x_ip</a></div>
</td>
<td></td>
<td>rotates the vector around the x-axis by the angle in degrees in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_x_ip_rad">pygame.math.Vector3.rotate_x_ip_rad</a></div>
</td>
<td></td>
<td>rotates the vector around the x-axis by the angle in radians in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_x_rad_ip">pygame.math.Vector3.rotate_x_rad_ip</a></div>
</td>
<td></td>
<td>rotates the vector around the x-axis by the angle in radians in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_y">pygame.math.Vector3.rotate_y</a></div>
</td>
<td></td>
<td>rotates a vector around the y-axis by the angle in degrees.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_y_rad">pygame.math.Vector3.rotate_y_rad</a></div>
</td>
<td></td>
<td>rotates a vector around the y-axis by the angle in radians.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_y_ip">pygame.math.Vector3.rotate_y_ip</a></div>
</td>
<td></td>
<td>rotates the vector around the y-axis by the angle in degrees in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_y_ip_rad">pygame.math.Vector3.rotate_y_ip_rad</a></div>
</td>
<td></td>
<td>rotates the vector around the y-axis by the angle in radians in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_y_rad_ip">pygame.math.Vector3.rotate_y_rad_ip</a></div>
</td>
<td></td>
<td>rotates the vector around the y-axis by the angle in radians in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_z">pygame.math.Vector3.rotate_z</a></div>
</td>
<td></td>
<td>rotates a vector around the z-axis by the angle in degrees.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_z_rad">pygame.math.Vector3.rotate_z_rad</a></div>
</td>
<td></td>
<td>rotates a vector around the z-axis by the angle in radians.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_z_ip">pygame.math.Vector3.rotate_z_ip</a></div>
</td>
<td></td>
<td>rotates the vector around the z-axis by the angle in degrees in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_z_ip_rad">pygame.math.Vector3.rotate_z_ip_rad</a></div>
</td>
<td></td>
<td>rotates the vector around the z-axis by the angle in radians in place.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.rotate_z_rad_ip">pygame.math.Vector3.rotate_z_rad_ip</a></div>
</td>
<td></td>
<td>rotates the vector around the z-axis by the angle in radians in place.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.angle_to">pygame.math.Vector3.angle_to</a></div>
</td>
<td></td>
<td>calculates the angle to a given vector in degrees.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.as_spherical">pygame.math.Vector3.as_spherical</a></div>
</td>
<td></td>
<td>returns a tuple with radial distance, inclination and azimuthal angle.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.from_spherical">pygame.math.Vector3.from_spherical</a></div>
</td>
<td></td>
<td>Creates a Vector3(x, y, z) or sets x, y and z from a spherical coordinates 3-tuple.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.project">pygame.math.Vector3.project</a></div>
</td>
<td></td>
<td>projects a vector onto another.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.copy">pygame.math.Vector3.copy</a></div>
</td>
<td></td>
<td>Returns a copy of itself.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.clamp_magnitude">pygame.math.Vector3.clamp_magnitude</a></div>
</td>
<td></td>
<td>Returns a copy of a vector with the magnitude clamped between max_length and min_length.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.clamp_magnitude_ip">pygame.math.Vector3.clamp_magnitude_ip</a></div>
</td>
<td></td>
<td>Clamps the vector's magnitude between max_length and min_length</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.update">pygame.math.Vector3.update</a></div>
</td>
<td></td>
<td>Sets the coordinates of the vector.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="math.html#pygame.math.Vector3.epsilon">pygame.math.Vector3.epsilon</a></div>
</td>
<td></td>
<td>Determines the tolerance of vector calculations.</td>
</tr>
</tbody>
</table>
<p>Some general information about the Vector3 class.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.1.3: </span>Inherited methods of vector subclasses now correctly return an instance of the
subclass instead of the superclass</p>
</div>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.dot">
<span class="sig-name descname"><span class="pre">dot</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.dot" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the dot- or scalar-product with the other vector</span></div>
<div class="line"><span class="signature">dot(Vector3) -&gt; float</span></div>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.cross">
<span class="sig-name descname"><span class="pre">cross</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.cross" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the cross- or vector-product</span></div>
<div class="line"><span class="signature">cross(Vector3) -&gt; Vector3</span></div>
</div>
<p>calculates the cross-product.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.magnitude">
<span class="sig-name descname"><span class="pre">magnitude</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.magnitude" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the Euclidean magnitude of the vector.</span></div>
<div class="line"><span class="signature">magnitude() -&gt; float</span></div>
</div>
<p>calculates the magnitude of the vector which follows from the
theorem: <code class="docutils literal notranslate"><span class="pre">vec.magnitude()</span> <span class="pre">==</span> <span class="pre">math.sqrt(vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2</span> <span class="pre">+</span> <span class="pre">vec.z**2)</span></code></p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.magnitude_squared">
<span class="sig-name descname"><span class="pre">magnitude_squared</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.magnitude_squared" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the squared Euclidean magnitude of the vector.</span></div>
<div class="line"><span class="signature">magnitude_squared() -&gt; float</span></div>
</div>
<p>calculates the magnitude of the vector which follows from the
theorem:
<code class="docutils literal notranslate"><span class="pre">vec.magnitude_squared()</span> <span class="pre">==</span> <span class="pre">vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2</span> <span class="pre">+</span> <span class="pre">vec.z**2</span></code>.
This is faster than <code class="docutils literal notranslate"><span class="pre">vec.magnitude()</span></code> because it avoids the
square root.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.length">
<span class="sig-name descname"><span class="pre">length</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.length" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the Euclidean length of the vector.</span></div>
<div class="line"><span class="signature">length() -&gt; float</span></div>
</div>
<p>calculates the Euclidean length of the vector which follows from the
Pythagorean theorem:
<code class="docutils literal notranslate"><span class="pre">vec.length()</span> <span class="pre">==</span> <span class="pre">math.sqrt(vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2</span> <span class="pre">+</span> <span class="pre">vec.z**2)</span></code></p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.length_squared">
<span class="sig-name descname"><span class="pre">length_squared</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.length_squared" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns the squared Euclidean length of the vector.</span></div>
<div class="line"><span class="signature">length_squared() -&gt; float</span></div>
</div>
<p>calculates the Euclidean length of the vector which follows from the
Pythagorean theorem:
<code class="docutils literal notranslate"><span class="pre">vec.length_squared()</span> <span class="pre">==</span> <span class="pre">vec.x**2</span> <span class="pre">+</span> <span class="pre">vec.y**2</span> <span class="pre">+</span> <span class="pre">vec.z**2</span></code>.
This is faster than <code class="docutils literal notranslate"><span class="pre">vec.length()</span></code> because it avoids the square root.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.normalize">
<span class="sig-name descname"><span class="pre">normalize</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.normalize" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a vector with the same direction but length 1.</span></div>
<div class="line"><span class="signature">normalize() -&gt; Vector3</span></div>
</div>
<p>Returns a new vector that has <code class="docutils literal notranslate"><span class="pre">length</span></code> equal to <code class="docutils literal notranslate"><span class="pre">1</span></code> and the same
direction as self.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.normalize_ip">
<span class="sig-name descname"><span class="pre">normalize_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.normalize_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">normalizes the vector in place so that its length is 1.</span></div>
<div class="line"><span class="signature">normalize_ip() -&gt; None</span></div>
</div>
<p>Normalizes the vector so that it has <code class="docutils literal notranslate"><span class="pre">length</span></code> equal to <code class="docutils literal notranslate"><span class="pre">1</span></code>. The
direction of the vector is not changed.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.is_normalized">
<span class="sig-name descname"><span class="pre">is_normalized</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.is_normalized" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">tests if the vector is normalized i.e. has length == 1.</span></div>
<div class="line"><span class="signature">is_normalized() -&gt; Bool</span></div>
</div>
<p>Returns True if the vector has <code class="docutils literal notranslate"><span class="pre">length</span></code> equal to <code class="docutils literal notranslate"><span class="pre">1</span></code>. Otherwise it
returns <code class="docutils literal notranslate"><span class="pre">False</span></code>.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.scale_to_length">
<span class="sig-name descname"><span class="pre">scale_to_length</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.scale_to_length" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">scales the vector to a given length.</span></div>
<div class="line"><span class="signature">scale_to_length(float) -&gt; None</span></div>
</div>
<p>Scales the vector so that it has the given length. The direction of the
vector is not changed. You can also scale to length <code class="docutils literal notranslate"><span class="pre">0</span></code>. If the vector
is the zero vector (i.e. has length <code class="docutils literal notranslate"><span class="pre">0</span></code> thus no direction) a
<code class="docutils literal notranslate"><span class="pre">ValueError</span></code> is raised.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.reflect">
<span class="sig-name descname"><span class="pre">reflect</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.reflect" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a vector reflected of a given normal.</span></div>
<div class="line"><span class="signature">reflect(Vector3) -&gt; Vector3</span></div>
</div>
<p>Returns a new vector that points in the direction as if self would bounce
of a surface characterized by the given surface normal. The length of the
new vector is the same as self's.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.reflect_ip">
<span class="sig-name descname"><span class="pre">reflect_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.reflect_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">reflect the vector of a given normal in place.</span></div>
<div class="line"><span class="signature">reflect_ip(Vector3) -&gt; None</span></div>
</div>
<p>Changes the direction of self as if it would have been reflected of a
surface with the given surface normal.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.distance_to">
<span class="sig-name descname"><span class="pre">distance_to</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.distance_to" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the Euclidean distance to a given vector.</span></div>
<div class="line"><span class="signature">distance_to(Vector3) -&gt; float</span></div>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.distance_squared_to">
<span class="sig-name descname"><span class="pre">distance_squared_to</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.distance_squared_to" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the squared Euclidean distance to a given vector.</span></div>
<div class="line"><span class="signature">distance_squared_to(Vector3) -&gt; float</span></div>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.move_towards">
<span class="sig-name descname"><span class="pre">move_towards</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.move_towards" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a vector moved toward the target by a given distance.</span></div>
<div class="line"><span class="signature">move_towards(Vector3, float) -&gt; Vector3</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2929">Please leave move_towards feedback with authors</a></p>
<p>Returns a Vector which is moved towards the given Vector by a given
distance and does not overshoot past its target Vector.
The first parameter determines the target Vector, while the second
parameter determines the delta distance. If the distance is in the
negatives, then it will move away from the target Vector.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.move_towards_ip">
<span class="sig-name descname"><span class="pre">move_towards_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.move_towards_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">moves the vector toward its target at a given distance.</span></div>
<div class="line"><span class="signature">move_towards_ip(Vector3, float) -&gt; None</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2929">Please leave move_towards_ip feedback with authors</a></p>
<p>Moves itself toward the given Vector at a given distance and does not
overshoot past its target Vector.
The first parameter determines the target Vector, while the second
parameter determines the delta distance. If the distance is in the
negatives, then it will move away from the target Vector.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.lerp">
<span class="sig-name descname"><span class="pre">lerp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.lerp" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a linear interpolation to the given vector.</span></div>
<div class="line"><span class="signature">lerp(Vector3, float) -&gt; Vector3</span></div>
</div>
<p>Returns a Vector which is a linear interpolation between self and the
given Vector. The second parameter determines how far between self an
other the result is going to be. It must be a value between <code class="docutils literal notranslate"><span class="pre">0</span></code> and
<code class="docutils literal notranslate"><span class="pre">1</span></code>, where <code class="docutils literal notranslate"><span class="pre">0</span></code> means self and <code class="docutils literal notranslate"><span class="pre">1</span></code> means other will be returned.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.slerp">
<span class="sig-name descname"><span class="pre">slerp</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.slerp" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a spherical interpolation to the given vector.</span></div>
<div class="line"><span class="signature">slerp(Vector3, float) -&gt; Vector3</span></div>
</div>
<p>Calculates the spherical interpolation from self to the given Vector. The
second argument - often called t - must be in the range <code class="docutils literal notranslate"><span class="pre">[-1,</span> <span class="pre">1]</span></code>. It
parametrizes where - in between the two vectors - the result should be.
If a negative value is given the interpolation will not take the
complement of the shortest path.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.elementwise">
<span class="sig-name descname"><span class="pre">elementwise</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.elementwise" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">The next operation will be performed elementwise.</span></div>
<div class="line"><span class="signature">elementwise() -&gt; VectorElementwiseProxy</span></div>
</div>
<p>Applies the following operation to each element of the vector.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate">
<span class="sig-name descname"><span class="pre">rotate</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector by a given angle in degrees.</span></div>
<div class="line"><span class="signature">rotate(angle, Vector3) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise by the given angle in degrees around the given axis.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_rad">
<span class="sig-name descname"><span class="pre">rotate_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector by a given angle in radians.</span></div>
<div class="line"><span class="signature">rotate_rad(angle, Vector3) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise by the given angle in radians around the given axis.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_ip">
<span class="sig-name descname"><span class="pre">rotate_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector by a given angle in degrees in place.</span></div>
<div class="line"><span class="signature">rotate_ip(angle, Vector3) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the given axis by the given
angle in degrees. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_ip_rad">
<span class="sig-name descname"><span class="pre">rotate_ip_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_ip_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector by a given angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_ip_rad(angle, Vector3) -&gt; None</span></div>
</div>
<p>DEPRECATED: Use rotate_rad_ip() instead.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
<div class="deprecated">
<p><span class="versionmodified deprecated">Deprecated since pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_rad_ip">
<span class="sig-name descname"><span class="pre">rotate_rad_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_rad_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector by a given angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_rad_ip(angle, Vector3) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the given axis by the given
angle in radians. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_x">
<span class="sig-name descname"><span class="pre">rotate_x</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_x" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector around the x-axis by the angle in degrees.</span></div>
<div class="line"><span class="signature">rotate_x(angle) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise around the x-axis by the given angle in degrees.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_x_rad">
<span class="sig-name descname"><span class="pre">rotate_x_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_x_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector around the x-axis by the angle in radians.</span></div>
<div class="line"><span class="signature">rotate_x_rad(angle) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise around the x-axis by the given angle in radians.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_x_ip">
<span class="sig-name descname"><span class="pre">rotate_x_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_x_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the x-axis by the angle in degrees in place.</span></div>
<div class="line"><span class="signature">rotate_x_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the x-axis by the given angle
in degrees. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_x_ip_rad">
<span class="sig-name descname"><span class="pre">rotate_x_ip_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_x_ip_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the x-axis by the angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_x_ip_rad(angle) -&gt; None</span></div>
</div>
<p>DEPRECATED: Use rotate_x_rad_ip() instead.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
<div class="deprecated">
<p><span class="versionmodified deprecated">Deprecated since pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_x_rad_ip">
<span class="sig-name descname"><span class="pre">rotate_x_rad_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_x_rad_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the x-axis by the angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_x_rad_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the x-axis by the given angle
in radians. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_y">
<span class="sig-name descname"><span class="pre">rotate_y</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_y" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector around the y-axis by the angle in degrees.</span></div>
<div class="line"><span class="signature">rotate_y(angle) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise around the y-axis by the given angle in degrees.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_y_rad">
<span class="sig-name descname"><span class="pre">rotate_y_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_y_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector around the y-axis by the angle in radians.</span></div>
<div class="line"><span class="signature">rotate_y_rad(angle) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise around the y-axis by the given angle in radians.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_y_ip">
<span class="sig-name descname"><span class="pre">rotate_y_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_y_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the y-axis by the angle in degrees in place.</span></div>
<div class="line"><span class="signature">rotate_y_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the y-axis by the given angle
in degrees. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_y_ip_rad">
<span class="sig-name descname"><span class="pre">rotate_y_ip_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_y_ip_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the y-axis by the angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_y_ip_rad(angle) -&gt; None</span></div>
</div>
<p>DEPRECATED: Use rotate_y_rad_ip() instead.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
<div class="deprecated">
<p><span class="versionmodified deprecated">Deprecated since pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_y_rad_ip">
<span class="sig-name descname"><span class="pre">rotate_y_rad_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_y_rad_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the y-axis by the angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_y_rad_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the y-axis by the given angle
in radians. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_z">
<span class="sig-name descname"><span class="pre">rotate_z</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_z" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector around the z-axis by the angle in degrees.</span></div>
<div class="line"><span class="signature">rotate_z(angle) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise around the z-axis by the given angle in degrees.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_z_rad">
<span class="sig-name descname"><span class="pre">rotate_z_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_z_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates a vector around the z-axis by the angle in radians.</span></div>
<div class="line"><span class="signature">rotate_z_rad(angle) -&gt; Vector3</span></div>
</div>
<p>Returns a vector which has the same length as self but is rotated
counterclockwise around the z-axis by the given angle in radians.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_z_ip">
<span class="sig-name descname"><span class="pre">rotate_z_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_z_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the z-axis by the angle in degrees in place.</span></div>
<div class="line"><span class="signature">rotate_z_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the z-axis by the given angle
in degrees. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_z_ip_rad">
<span class="sig-name descname"><span class="pre">rotate_z_ip_rad</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_z_ip_rad" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the z-axis by the angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_z_ip_rad(angle) -&gt; None</span></div>
</div>
<p>DEPRECATED: Use rotate_z_rad_ip() instead.</p>
<div class="deprecated">
<p><span class="versionmodified deprecated">Deprecated since pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.rotate_z_rad_ip">
<span class="sig-name descname"><span class="pre">rotate_z_rad_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.rotate_z_rad_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">rotates the vector around the z-axis by the angle in radians in place.</span></div>
<div class="line"><span class="signature">rotate_z_rad_ip(angle) -&gt; None</span></div>
</div>
<p>Rotates the vector counterclockwise around the z-axis by the given angle
in radians. The length of the vector is not changed.
(Note that due to pygame's inverted y coordinate system, the rotation
will look clockwise if displayed).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.angle_to">
<span class="sig-name descname"><span class="pre">angle_to</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.angle_to" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">calculates the angle to a given vector in degrees.</span></div>
<div class="line"><span class="signature">angle_to(Vector3) -&gt; float</span></div>
</div>
<p>Returns the angle between self and the given vector.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.as_spherical">
<span class="sig-name descname"><span class="pre">as_spherical</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.as_spherical" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">returns a tuple with radial distance, inclination and azimuthal angle.</span></div>
<div class="line"><span class="signature">as_spherical() -&gt; (r, theta, phi)</span></div>
</div>
<p>Returns a tuple <code class="docutils literal notranslate"><span class="pre">(r,</span> <span class="pre">theta,</span> <span class="pre">phi)</span></code> where r is the radial distance, theta is
the inclination angle and phi is the azimuthal angle.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.from_spherical">
<span class="sig-name descname"><span class="pre">from_spherical</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.from_spherical" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Creates a Vector3(x, y, z) or sets x, y and z from a spherical coordinates 3-tuple.</span></div>
<div class="line"><span class="signature">Vector3.from_spherical((r, theta, phi)) -&gt; Vector3</span></div>
<div class="line"><span class="signature">Vector3().from_spherical((r, theta, phi)) -&gt; None</span></div>
</div>
<p>If used from the class creates a Vector3(x, y, z), else sets x, y, and z.
The values of x, y, and z are from a tuple <code class="docutils literal notranslate"><span class="pre">(r,</span> <span class="pre">theta,</span> <span class="pre">phi)</span></code> where r is the radial
distance, theta is the inclination angle and phi is the azimuthal angle.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.project">
<span class="sig-name descname"><span class="pre">project</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.project" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">projects a vector onto another.</span></div>
<div class="line"><span class="signature">project(Vector3) -&gt; Vector3</span></div>
</div>
<p>Returns the projected vector. This is useful for collision detection in finding the components in a certain direction (e.g. in direction of the wall).
For a more detailed explanation see <a class="reference external" href="https://en.wikipedia.org/wiki/Vector_projection">Wikipedia</a>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.2.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.copy">
<span class="sig-name descname"><span class="pre">copy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.copy" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Returns a copy of itself.</span></div>
<div class="line"><span class="signature">copy() -&gt; Vector3</span></div>
</div>
<p>Returns a new Vector3 having the same dimensions.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.1.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.clamp_magnitude">
<span class="sig-name descname"><span class="pre">clamp_magnitude</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.clamp_magnitude" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Returns a copy of a vector with the magnitude clamped between max_length and min_length.</span></div>
<div class="line"><span class="signature">clamp_magnitude(max_length) -&gt; Vector3</span></div>
<div class="line"><span class="signature">clamp_magnitude(min_length, max_length) -&gt; Vector3</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2990">Please leave clamp_magnitude feedback with authors</a></p>
<p>Returns a new copy of a vector with the magnitude clamped between
<code class="docutils literal notranslate"><span class="pre">max_length</span></code> and <code class="docutils literal notranslate"><span class="pre">min_length</span></code>. If only one argument is passed, it is
taken to be the <code class="docutils literal notranslate"><span class="pre">max_length</span></code></p>
<p>This function raises <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> if <code class="docutils literal notranslate"><span class="pre">min_length</span></code> is greater than
<code class="docutils literal notranslate"><span class="pre">max_length</span></code>, or if either of these values are negative.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.clamp_magnitude_ip">
<span class="sig-name descname"><span class="pre">clamp_magnitude_ip</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.clamp_magnitude_ip" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Clamps the vector's magnitude between max_length and min_length</span></div>
<div class="line"><span class="signature">clamp_magnitude_ip(max_length) -&gt; None</span></div>
<div class="line"><span class="signature">clamp_magnitude_ip(min_length, max_length) -&gt; None</span></div>
</div>
<p><strong>Experimental:</strong> feature still in development available for testing and feedback. It may change.
<a class="reference external" href="https://github.com/pygame/pygame/pull/2990">Please leave clamp_magnitude_ip feedback with authors</a></p>
<p>Clamps the vector's magnitude between <code class="docutils literal notranslate"><span class="pre">max_length</span></code> and <code class="docutils literal notranslate"><span class="pre">min_length</span></code>.
If only one argument is passed, it is taken to be the <code class="docutils literal notranslate"><span class="pre">max_length</span></code></p>
<p>This function raises <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> if <code class="docutils literal notranslate"><span class="pre">min_length</span></code> is greater than
<code class="docutils literal notranslate"><span class="pre">max_length</span></code>, or if either of these values are negative.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.1.3.</span></p>
</div>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.update">
<span class="sig-name descname"><span class="pre">update</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.math.Vector3.update" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the coordinates of the vector.</span></div>
<div class="line"><span class="signature">update() -&gt; None</span></div>
<div class="line"><span class="signature">update(int) -&gt; None</span></div>
<div class="line"><span class="signature">update(float) -&gt; None</span></div>
<div class="line"><span class="signature">update(Vector3) -&gt; None</span></div>
<div class="line"><span class="signature">update(x, y, z) -&gt; None</span></div>
<div class="line"><span class="signature">update((x, y, z)) -&gt; None</span></div>
</div>
<p>Sets coordinates x, y, and z in place.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.5.</span></p>
</div>
</dd></dl>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.math.Vector3.epsilon">
<span class="sig-name descname"><span class="pre">epsilon</span></span><a class="headerlink" href="#pygame.math.Vector3.epsilon" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Determines the tolerance of vector calculations.</span></div>
</div>
<p>With lengths within this number, vectors are considered equal. For more information see <a class="tooltip reference internal" href="#pygame.math.Vector2.epsilon" title=""><code class="xref py py-attr docutils literal notranslate"><span class="pre">pygame.math.Vector2.epsilon</span></code><span class="tooltip-content">Determines the tolerance of vector calculations.</span></a></p>
</dd></dl>
</dd></dl>
</dd></dl>
</section>
<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\math.rst" rel="nofollow">Edit on GitHub</a>
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