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<section id="module-pygame.surfarray">
<span id="pygame-surfarray"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.surfarray</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for accessing surface pixel data using array interfaces</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 35%" />
<col style="width: 1%" />
<col style="width: 64%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array2d">pygame.surfarray.array2d</a></div>
</td>
<td></td>
<td>Copy pixels into a 2d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.pixels2d">pygame.surfarray.pixels2d</a></div>
</td>
<td></td>
<td>Reference pixels into a 2d array</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array3d">pygame.surfarray.array3d</a></div>
</td>
<td></td>
<td>Copy pixels into a 3d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.pixels3d">pygame.surfarray.pixels3d</a></div>
</td>
<td></td>
<td>Reference pixels into a 3d array</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array_alpha">pygame.surfarray.array_alpha</a></div>
</td>
<td></td>
<td>Copy pixel alphas into a 2d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.pixels_alpha">pygame.surfarray.pixels_alpha</a></div>
</td>
<td></td>
<td>Reference pixel alphas into a 2d array</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array_red">pygame.surfarray.array_red</a></div>
</td>
<td></td>
<td>Copy red pixels into a 2d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.pixels_red">pygame.surfarray.pixels_red</a></div>
</td>
<td></td>
<td>Reference pixel red into a 2d array.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array_green">pygame.surfarray.array_green</a></div>
</td>
<td></td>
<td>Copy green pixels into a 2d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.pixels_green">pygame.surfarray.pixels_green</a></div>
</td>
<td></td>
<td>Reference pixel green into a 2d array.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array_blue">pygame.surfarray.array_blue</a></div>
</td>
<td></td>
<td>Copy blue pixels into a 2d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.pixels_blue">pygame.surfarray.pixels_blue</a></div>
</td>
<td></td>
<td>Reference pixel blue into a 2d array.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.array_colorkey">pygame.surfarray.array_colorkey</a></div>
</td>
<td></td>
<td>Copy the colorkey values into a 2d array</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.make_surface">pygame.surfarray.make_surface</a></div>
</td>
<td></td>
<td>Copy an array to a new surface</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.blit_array">pygame.surfarray.blit_array</a></div>
</td>
<td></td>
<td>Blit directly from a array values</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.map_array">pygame.surfarray.map_array</a></div>
</td>
<td></td>
<td>Map a 3d array into a 2d array</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.use_arraytype">pygame.surfarray.use_arraytype</a></div>
</td>
<td></td>
<td>Sets the array system to be used for surface arrays</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.get_arraytype">pygame.surfarray.get_arraytype</a></div>
</td>
<td></td>
<td>Gets the currently active array type.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="surfarray.html#pygame.surfarray.get_arraytypes">pygame.surfarray.get_arraytypes</a></div>
</td>
<td></td>
<td>Gets the array system types currently supported.</td>
</tr>
</tbody>
</table>
<p>Functions to convert between NumPy arrays and Surface objects. This module
will only be functional when pygame can use the external NumPy package.
If NumPy can't be imported, <code class="docutils literal notranslate"><span class="pre">surfarray</span></code> becomes a <code class="docutils literal notranslate"><span class="pre">MissingModule</span></code> object.</p>
<p>Every pixel is stored as a single integer value to represent the red, green,
and blue colors. The 8-bit images use a value that looks into a colormap. Pixels
with higher depth use a bit packing process to place three or four values into
a single number.</p>
<p>The arrays are indexed by the <code class="docutils literal notranslate"><span class="pre">X</span></code> axis first, followed by the <code class="docutils literal notranslate"><span class="pre">Y</span></code> axis.
Arrays that treat the pixels as a single integer are referred to as 2D arrays.
This module can also separate the red, green, and blue color values into
separate indices. These types of arrays are referred to as 3D arrays, and the
last index is 0 for red, 1 for green, and 2 for blue.</p>
<p>The pixels of a 2D array as returned by <a class="reference internal" href="#pygame.surfarray.array2d" title="pygame.surfarray.array2d"><code class="xref py py-func docutils literal notranslate"><span class="pre">array2d()</span></code></a> and <a class="reference internal" href="#pygame.surfarray.pixels2d" title="pygame.surfarray.pixels2d"><code class="xref py py-func docutils literal notranslate"><span class="pre">pixels2d()</span></code></a>
are mapped to the specific surface. Use <a class="tooltip reference internal" href="surface.html#pygame.Surface.unmap_rgb" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.unmap_rgb()</span></code><span class="tooltip-content">convert a mapped integer color value into a Color</span></a>
to convert to a color, and <a class="tooltip reference internal" href="surface.html#pygame.Surface.map_rgb" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.map_rgb()</span></code><span class="tooltip-content">convert a color into a mapped color value</span></a> to get the surface
specific pixel value of a color. Integer pixel values can only be used directly
between surfaces with matching pixel layouts (see <a class="tooltip reference internal" href="surface.html#pygame.Surface" title=""><code class="xref py py-class docutils literal notranslate"><span class="pre">pygame.Surface</span></code><span class="tooltip-content">pygame object for representing images</span></a>).</p>
<p>All functions that refer to &quot;array&quot; will copy the surface information to a new
numpy array. All functions that refer to &quot;pixels&quot; will directly reference the
pixels from the surface and any changes performed to the array will make changes
in the surface. As this last functions share memory with the surface, this one
will be locked during the lifetime of the array.</p>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array2d">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array2d</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array2d" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy pixels into a 2d array</span></div>
<div class="line"><span class="signature">array2d(Surface) -&gt; array</span></div>
</div>
<p>Copy the <a class="reference internal" href="surface.html#pygame.Surface.map_rgb" title="pygame.Surface.map_rgb"><code class="xref py py-meth docutils literal notranslate"><span class="pre">mapped</span></code></a> (raw) pixels from a Surface
into a 2D array.
The bit depth of the surface will control the size of the integer values,
and will work for any type of pixel format.</p>
<p>This function will temporarily lock the Surface as pixels are copied
(see the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method).</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.pixels2d">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels2d</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.pixels2d" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Reference pixels into a 2d array</span></div>
<div class="line"><span class="signature">pixels2d(Surface) -&gt; array</span></div>
</div>
<p>Create a new 2D array that directly references the pixel values in a
Surface. Any changes to the array will affect the pixels in the Surface.
This is a fast operation since no data is copied.</p>
<p>Pixels from a 24-bit Surface cannot be referenced, but all other Surface bit
depths can.</p>
<p>The Surface this references will remain locked for the lifetime of the array,
since the array generated by this function shares memory with the surface.
See the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array3d">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array3d</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array3d" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy pixels into a 3d array</span></div>
<div class="line"><span class="signature">array3d(Surface) -&gt; array</span></div>
</div>
<p>Copy the pixels from a Surface into a 3D array. The bit depth of the surface
will control the size of the integer values, and will work for any type of
pixel format.</p>
<p>This function will temporarily lock the Surface as pixels are copied (see
the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method).</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.pixels3d">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels3d</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.pixels3d" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Reference pixels into a 3d array</span></div>
<div class="line"><span class="signature">pixels3d(Surface) -&gt; array</span></div>
</div>
<p>Create a new 3D array that directly references the pixel values in a
Surface. Any changes to the array will affect the pixels in the Surface.
This is a fast operation since no data is copied.</p>
<p>This will only work on Surfaces that have 24-bit or 32-bit formats. Lower
pixel formats cannot be referenced.</p>
<p>The Surface this references will remain locked for the lifetime of the array,
since the array generated by this function shares memory with the surface.
See the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array_alpha">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array_alpha</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array_alpha" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy pixel alphas into a 2d array</span></div>
<div class="line"><span class="signature">array_alpha(Surface) -&gt; array</span></div>
</div>
<p>Copy the pixel alpha values (degree of transparency) from a Surface into a
2D array. This will work for any type of Surface format. Surfaces without a
pixel alpha will return an array with all opaque values.</p>
<p>This function will temporarily lock the Surface as pixels are copied (see
the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method).</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.pixels_alpha">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels_alpha</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.pixels_alpha" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Reference pixel alphas into a 2d array</span></div>
<div class="line"><span class="signature">pixels_alpha(Surface) -&gt; array</span></div>
</div>
<p>Create a new 2D array that directly references the alpha values (degree of
transparency) in a Surface. Any changes to the array will affect the pixels
in the Surface. This is a fast operation since no data is copied.</p>
<p>This can only work on 32-bit Surfaces with a per-pixel alpha value.</p>
<p>The Surface this references will remain locked for the lifetime of the array,
since the array generated by this function shares memory with the surface.
See the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array_red">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array_red</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array_red" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy red pixels into a 2d array</span></div>
<div class="line"><span class="signature">array_red(Surface) -&gt; array</span></div>
</div>
<p>Copy the pixel red values from a Surface into a 2D array. This will work
for any type of Surface format.</p>
<p>This function will temporarily lock the Surface as pixels are copied (see
the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.2.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.pixels_red">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels_red</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.pixels_red" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Reference pixel red into a 2d array.</span></div>
<div class="line"><span class="signature">pixels_red (Surface) -&gt; array</span></div>
</div>
<p>Create a new 2D array that directly references the red values in a Surface.
Any changes to the array will affect the pixels in the Surface. This is a
fast operation since no data is copied.</p>
<p>This can only work on 24-bit or 32-bit Surfaces.</p>
<p>The Surface this references will remain locked for the lifetime of the array,
since the array generated by this function shares memory with the surface.
See the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array_green">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array_green</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array_green" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy green pixels into a 2d array</span></div>
<div class="line"><span class="signature">array_green(Surface) -&gt; array</span></div>
</div>
<p>Copy the pixel green values from a Surface into a 2D array. This will work
for any type of Surface format.</p>
<p>This function will temporarily lock the Surface as pixels are copied (see
the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.2.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.pixels_green">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels_green</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.pixels_green" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Reference pixel green into a 2d array.</span></div>
<div class="line"><span class="signature">pixels_green (Surface) -&gt; array</span></div>
</div>
<p>Create a new 2D array that directly references the green values in a
Surface. Any changes to the array will affect the pixels in the Surface.
This is a fast operation since no data is copied.</p>
<p>This can only work on 24-bit or 32-bit Surfaces.</p>
<p>The Surface this references will remain locked for the lifetime of the array,
since the array generated by this function shares memory with the surface.
See the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array_blue">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array_blue</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array_blue" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy blue pixels into a 2d array</span></div>
<div class="line"><span class="signature">array_blue(Surface) -&gt; array</span></div>
</div>
<p>Copy the pixel blue values from a Surface into a 2D array. This will work
for any type of Surface format.</p>
<p>This function will temporarily lock the Surface as pixels are copied (see
the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method).</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.2.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.pixels_blue">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels_blue</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.pixels_blue" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Reference pixel blue into a 2d array.</span></div>
<div class="line"><span class="signature">pixels_blue (Surface) -&gt; array</span></div>
</div>
<p>Create a new 2D array that directly references the blue values in a Surface.
Any changes to the array will affect the pixels in the Surface. This is a
fast operation since no data is copied.</p>
<p>This can only work on 24-bit or 32-bit Surfaces.</p>
<p>The Surface this references will remain locked for the lifetime of the array,
since the array generated by this function shares memory with the surface.
See the <a class="tooltip reference internal" href="surface.html#pygame.Surface.lock" title=""><code class="xref py py-meth docutils literal notranslate"><span class="pre">pygame.Surface.lock()</span></code><span class="tooltip-content">lock the Surface memory for pixel access</span></a> - lock the Surface memory for pixel
access method.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.array_colorkey">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">array_colorkey</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.array_colorkey" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy the colorkey values into a 2d array</span></div>
<div class="line"><span class="signature">array_colorkey(Surface) -&gt; array</span></div>
</div>
<p>Create a new array with the colorkey transparency value from each pixel. If
the pixel matches the colorkey it will be fully transparent; otherwise it
will be fully opaque.</p>
<p>This will work on any type of Surface format. If the image has no colorkey a
solid opaque array will be returned.</p>
<p>This function will temporarily lock the Surface as pixels are copied.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.make_surface">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">make_surface</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.make_surface" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Copy an array to a new surface</span></div>
<div class="line"><span class="signature">make_surface(array) -&gt; Surface</span></div>
</div>
<p>Create a new Surface that best resembles the data and format on the array.
The array can be 2D or 3D with any sized integer values. Function
make_surface uses the array struct interface to acquire array properties,
so is not limited to just NumPy arrays. See <a class="tooltip reference internal" href="pixelcopy.html#module-pygame.pixelcopy" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.pixelcopy</span></code><span class="tooltip-content">pygame module for general pixel array copying</span></a>.</p>
<p>New in pygame 1.9.2: array struct interface support.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.blit_array">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">blit_array</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.blit_array" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Blit directly from a array values</span></div>
<div class="line"><span class="signature">blit_array(Surface, array) -&gt; None</span></div>
</div>
<p>Directly copy values from an array into a Surface. This is faster than
converting the array into a Surface and blitting. The array must be the same
dimensions as the Surface and will completely replace all pixel values. Only
integer, ASCII character and record arrays are accepted.</p>
<p>This function will temporarily lock the Surface as the new values are
copied.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.map_array">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">map_array</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.map_array" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Map a 3d array into a 2d array</span></div>
<div class="line"><span class="signature">map_array(Surface, array3d) -&gt; array2d</span></div>
</div>
<p>Convert a 3D array into a 2D array. This will use the given Surface format
to control the conversion. Palette surface formats are supported for NumPy
arrays.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.use_arraytype">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">use_arraytype</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.use_arraytype" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Sets the array system to be used for surface arrays</span></div>
<div class="line"><span class="signature">use_arraytype (arraytype) -&gt; None</span></div>
</div>
<p>DEPRECATED: Uses the requested array type for the module functions.
The only supported arraytype is <code class="docutils literal notranslate"><span class="pre">'numpy'</span></code>. Other values will raise
ValueError. Using this function will raise a <code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.get_arraytype">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">get_arraytype</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.get_arraytype" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the currently active array type.</span></div>
<div class="line"><span class="signature">get_arraytype () -&gt; str</span></div>
</div>
<p>DEPRECATED: Returns the currently active array type. This will be a value of the
<code class="docutils literal notranslate"><span class="pre">get_arraytypes()</span></code> tuple and indicates which type of array module is used
for the array creation. Using this function will raise a <code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.surfarray.get_arraytypes">
<span class="sig-prename descclassname"><span class="pre">pygame.surfarray.</span></span><span class="sig-name descname"><span class="pre">get_arraytypes</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.surfarray.get_arraytypes" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Gets the array system types currently supported.</span></div>
<div class="line"><span class="signature">get_arraytypes () -&gt; tuple</span></div>
</div>
<p>DEPRECATED: Checks, which array systems are available and returns them as a tuple of
strings. The values of the tuple can be used directly in the
<a class="tooltip reference internal" href="#pygame.surfarray.use_arraytype" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.surfarray.use_arraytype()</span></code><span class="tooltip-content">Sets the array system to be used for surface arrays</span></a> () method. If no supported array
system could be found, None will be returned. Using this function will raise a
<code class="docutils literal notranslate"><span class="pre">DeprecationWarning</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
</div>
</dd></dl>
</dd></dl>
</section>
<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\surfarray.rst" rel="nofollow">Edit on GitHub</a>
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