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<section id="pygame-tutorials-surfarray-introduction">
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<section id="surfarray-introduction">
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<h2>Surfarray Introduction<a class="headerlink" href="#surfarray-introduction" title="Permalink to this headline">¶</a></h2>
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<dl class="docinfo field-list simple">
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<dt class="field-odd">Author</dt>
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<dd class="field-odd"><p>Pete Shinners</p>
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</dd>
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<dt class="field-even">Contact</dt>
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<dd class="field-even"><p><a class="reference external" href="mailto:pete%40shinners.org">pete<span>@</span>shinners<span>.</span>org</a></p>
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</dd>
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</dl>
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<section id="introduction">
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<h3>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h3>
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<p>This tutorial will attempt to introduce users to both NumPy and the pygame
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surfarray module. To beginners, the code that uses surfarray can be quite
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intimidating. But actually there are only a few concepts to understand and
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you will be up and running. Using the surfarray module, it becomes possible
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to perform pixel level operations from straight python code. The performance
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can become quite close to the level of doing the code in C.</p>
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<p>You may just want to jump down to the <em>"Examples"</em> section to get an
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idea of what is possible with this module, then start at the beginning here
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to work your way up.</p>
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<p>Now I won't try to fool you into thinking everything is very easy. To get
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more advanced effects by modifying pixel values is very tricky. Just mastering
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Numeric Python (SciPy's original array package was Numeric, the predecessor of NumPy)
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takes a lot of learning. In this tutorial I'll be sticking with
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the basics and using a lot of examples in an attempt to plant seeds of wisdom.
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After finishing the tutorial you should have a basic handle on how the surfarray
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works.</p>
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</section>
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<section id="numeric-python">
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<h3>Numeric Python<a class="headerlink" href="#numeric-python" title="Permalink to this headline">¶</a></h3>
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<p>If you do not have the python NumPy package installed,
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you will need to do that now, by following the
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<a class="reference external" href="https://numpy.org/install/">NumPy Installation Guide</a>.
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To make sure NumPy is working for you,
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you should get something like this from the interactive python prompt.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="kn">from</span> <span class="nn">numpy</span> <span class="kn">import</span> <span class="o">*</span> <span class="c1">#import numeric</span>
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<span class="gp">>>> </span><span class="n">a</span> <span class="o">=</span> <span class="n">array</span><span class="p">((</span><span class="mi">1</span><span class="p">,</span><span class="mi">2</span><span class="p">,</span><span class="mi">3</span><span class="p">,</span><span class="mi">4</span><span class="p">,</span><span class="mi">5</span><span class="p">))</span> <span class="c1">#create an array</span>
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<span class="gp">>>> </span><span class="n">a</span> <span class="c1">#display the array</span>
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<span class="go">array([1, 2, 3, 4, 5])</span>
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<span class="gp">>>> </span><span class="n">a</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span> <span class="c1">#index into the array</span>
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<span class="go">3</span>
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<span class="gp">>>> </span><span class="n">a</span><span class="o">*</span><span class="mi">2</span> <span class="c1">#new array with twiced values</span>
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<span class="go">array([ 2, 4, 6, 8, 10])</span>
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</pre></div>
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</div>
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<p>As you can see, the NumPy module gives us a new data type, the <em>array</em>.
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This object holds an array of fixed size, and all values inside are of the same
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type. The arrays can also be multidimensional, which is how we will use them
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with images. There's a bit more to it than this, but it is enough to get us
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started.</p>
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<p>If you look at the last command above, you'll see that mathematical operations
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on NumPy arrays apply to all values in the array. This is called "element-wise
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operations". These arrays can also be sliced like normal lists. The slicing
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syntax is the same as used on standard python objects.
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<em>(so study up if you need to :] )</em>.
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Here are some more examples of working with arrays.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="nb">len</span><span class="p">(</span><span class="n">a</span><span class="p">)</span> <span class="c1">#get array size</span>
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<span class="go">5</span>
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<span class="gp">>>> </span><span class="n">a</span><span class="p">[</span><span class="mi">2</span><span class="p">:]</span> <span class="c1">#elements 2 and up</span>
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<span class="go">array([3, 4, 5])</span>
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<span class="gp">>>> </span><span class="n">a</span><span class="p">[:</span><span class="o">-</span><span class="mi">2</span><span class="p">]</span> <span class="c1">#all except last 2</span>
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<span class="go">array([1, 2, 3])</span>
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<span class="gp">>>> </span><span class="n">a</span><span class="p">[</span><span class="mi">2</span><span class="p">:]</span> <span class="o">+</span> <span class="n">a</span><span class="p">[:</span><span class="o">-</span><span class="mi">2</span><span class="p">]</span> <span class="c1">#add first and last</span>
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<span class="go">array([4, 6, 8])</span>
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<span class="gp">>>> </span><span class="n">array</span><span class="p">((</span><span class="mi">1</span><span class="p">,</span><span class="mi">2</span><span class="p">,</span><span class="mi">3</span><span class="p">))</span> <span class="o">+</span> <span class="n">array</span><span class="p">((</span><span class="mi">3</span><span class="p">,</span><span class="mi">4</span><span class="p">))</span> <span class="c1">#add arrays of wrong sizes</span>
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<span class="gt">Traceback (most recent call last):</span>
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File <span class="nb">"<stdin>"</span>, line <span class="m">1</span>, in <span class="n"><module></span>
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<span class="gr">ValueError</span>: <span class="n">operands could not be broadcast together with shapes (3,) (2,)</span>
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</pre></div>
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</div>
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<p>We get an error on the last command, because we try add together two arrays
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that are different sizes. In order for two arrays two operate with each other,
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including comparisons and assignment, they must have the same dimensions. It is
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very important to know that the new arrays created from slicing the original all
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reference the same values. So changing the values in a slice also changes the
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original values. It is important how this is done.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="n">a</span> <span class="c1">#show our starting array</span>
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<span class="go">array([1, 2, 3, 4, 5])</span>
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<span class="gp">>>> </span><span class="n">aa</span> <span class="o">=</span> <span class="n">a</span><span class="p">[</span><span class="mi">1</span><span class="p">:</span><span class="mi">3</span><span class="p">]</span> <span class="c1">#slice middle 2 elements</span>
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<span class="gp">>>> </span><span class="n">aa</span> <span class="c1">#show the slice</span>
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<span class="go">array([2, 3])</span>
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<span class="gp">>>> </span><span class="n">aa</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="mi">13</span> <span class="c1">#chance value in slice</span>
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<span class="gp">>>> </span><span class="n">a</span> <span class="c1">#show change in original</span>
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<span class="go">array([ 1, 2, 13, 4, 5])</span>
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<span class="gp">>>> </span><span class="n">aaa</span> <span class="o">=</span> <span class="n">array</span><span class="p">(</span><span class="n">a</span><span class="p">)</span> <span class="c1">#make copy of array</span>
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<span class="gp">>>> </span><span class="n">aaa</span> <span class="c1">#show copy</span>
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<span class="go">array([ 1, 2, 13, 4, 5])</span>
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<span class="gp">>>> </span><span class="n">aaa</span><span class="p">[</span><span class="mi">1</span><span class="p">:</span><span class="mi">4</span><span class="p">]</span> <span class="o">=</span> <span class="mi">0</span> <span class="c1">#set middle values to 0</span>
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<span class="gp">>>> </span><span class="n">aaa</span> <span class="c1">#show copy</span>
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<span class="go">array([1, 0, 0, 0, 5])</span>
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<span class="gp">>>> </span><span class="n">a</span> <span class="c1">#show original again</span>
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<span class="go">array([ 1, 2, 13, 4, 5])</span>
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</pre></div>
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</div>
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<p>Now we will look at small arrays with two
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dimensions. Don't be too worried, getting started it is the same as having a
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two dimensional tuple <em>(a tuple inside a tuple)</em>. Let's get started with
|
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two dimensional arrays.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="n">row1</span> <span class="o">=</span> <span class="p">(</span><span class="mi">1</span><span class="p">,</span><span class="mi">2</span><span class="p">,</span><span class="mi">3</span><span class="p">)</span> <span class="c1">#create a tuple of vals</span>
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<span class="gp">>>> </span><span class="n">row2</span> <span class="o">=</span> <span class="p">(</span><span class="mi">3</span><span class="p">,</span><span class="mi">4</span><span class="p">,</span><span class="mi">5</span><span class="p">)</span> <span class="c1">#another tuple</span>
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<span class="gp">>>> </span><span class="p">(</span><span class="n">row1</span><span class="p">,</span><span class="n">row2</span><span class="p">)</span> <span class="c1">#show as a 2D tuple</span>
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<span class="go">((1, 2, 3), (3, 4, 5))</span>
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<span class="gp">>>> </span><span class="n">b</span> <span class="o">=</span> <span class="n">array</span><span class="p">((</span><span class="n">row1</span><span class="p">,</span> <span class="n">row2</span><span class="p">))</span> <span class="c1">#create a 2D array</span>
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<span class="gp">>>> </span><span class="n">b</span> <span class="c1">#show the array</span>
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<span class="go">array([[1, 2, 3],</span>
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<span class="go"> [3, 4, 5]])</span>
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<span class="gp">>>> </span><span class="n">array</span><span class="p">(((</span><span class="mi">1</span><span class="p">,</span><span class="mi">2</span><span class="p">),(</span><span class="mi">3</span><span class="p">,</span><span class="mi">4</span><span class="p">),(</span><span class="mi">5</span><span class="p">,</span><span class="mi">6</span><span class="p">)))</span> <span class="c1">#show a new 2D array</span>
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<span class="go">array([[1, 2],</span>
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<span class="go"> [3, 4],</span>
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<span class="go"> [5, 6]])</span>
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</pre></div>
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</div>
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<p>Now with this two
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dimensional array <em>(from now on as "2D")</em> we can index specific values
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and do slicing on both dimensions. Simply using a comma to separate the indices
|
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allows us to lookup/slice in multiple dimensions. Just using "<code class="docutils literal notranslate"><span class="pre">:</span></code>" as an
|
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index <em>(or not supplying enough indices)</em> gives us all the values in
|
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that dimension. Let's see how this works.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="n">b</span> <span class="c1">#show our array from above</span>
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<span class="go">array([[1, 2, 3],</span>
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<span class="go"> [3, 4, 5]])</span>
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<span class="gp">>>> </span><span class="n">b</span><span class="p">[</span><span class="mi">0</span><span class="p">,</span><span class="mi">1</span><span class="p">]</span> <span class="c1">#index a single value</span>
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|
<span class="go">2</span>
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<span class="gp">>>> </span><span class="n">b</span><span class="p">[</span><span class="mi">1</span><span class="p">,:]</span> <span class="c1">#slice second row</span>
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<span class="go">array([3, 4, 5])</span>
|
|
<span class="gp">>>> </span><span class="n">b</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="c1">#slice second row (same as above)</span>
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<span class="go">array([3, 4, 5])</span>
|
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<span class="gp">>>> </span><span class="n">b</span><span class="p">[:,</span><span class="mi">2</span><span class="p">]</span> <span class="c1">#slice last column</span>
|
|
<span class="go">array([3, 5])</span>
|
|
<span class="gp">>>> </span><span class="n">b</span><span class="p">[:,:</span><span class="mi">2</span><span class="p">]</span> <span class="c1">#slice into a 2x2 array</span>
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|
<span class="go">array([[1, 2],</span>
|
|
<span class="go"> [3, 4]])</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Ok, stay with me here, this is about as hard as it gets. When using NumPy
|
|
there is one more feature to slicing. Slicing arrays also allow you to specify
|
|
a <em>slice increment</em>. The syntax for a slice with increment is
|
|
<code class="docutils literal notranslate"><span class="pre">start_index</span> <span class="pre">:</span> <span class="pre">end_index</span> <span class="pre">:</span> <span class="pre">increment</span></code>.</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="n">c</span> <span class="o">=</span> <span class="n">arange</span><span class="p">(</span><span class="mi">10</span><span class="p">)</span> <span class="c1">#like range, but makes an array</span>
|
|
<span class="gp">>>> </span><span class="n">c</span> <span class="c1">#show the array</span>
|
|
<span class="go">array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9])</span>
|
|
<span class="gp">>>> </span><span class="n">c</span><span class="p">[</span><span class="mi">1</span><span class="p">:</span><span class="mi">6</span><span class="p">:</span><span class="mi">2</span><span class="p">]</span> <span class="c1">#slice odd values from 1 to 6</span>
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|
<span class="go">array([1, 3, 5])</span>
|
|
<span class="gp">>>> </span><span class="n">c</span><span class="p">[</span><span class="mi">4</span><span class="p">::</span><span class="mi">4</span><span class="p">]</span> <span class="c1">#slice every 4th val starting at 4</span>
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<span class="go">array([4, 8])</span>
|
|
<span class="gp">>>> </span><span class="n">c</span><span class="p">[</span><span class="mi">8</span><span class="p">:</span><span class="mi">1</span><span class="p">:</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span> <span class="c1">#slice 1 to 8, reversed</span>
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<span class="go">array([8, 7, 6, 5, 4, 3, 2])</span>
|
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</pre></div>
|
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</div>
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<p>Well that is it. There's enough information there to get you started using
|
|
NumPy with the surfarray module. There's certainly a lot more to NumPy, but
|
|
this is only an introduction. Besides, we want to get on to the fun stuff,
|
|
correct?</p>
|
|
</section>
|
|
<section id="import-surfarray">
|
|
<h3>Import Surfarray<a class="headerlink" href="#import-surfarray" title="Permalink to this headline">¶</a></h3>
|
|
<p>In order to use the surfarray module we need to import it. Since both surfarray
|
|
and NumPy are optional components for pygame, it is nice to make sure they
|
|
import correctly before using them. In these examples I'm going to import
|
|
NumPy into a variable named <em>N</em>. This will let you know which functions
|
|
I'm using are from the NumPy package.
|
|
<em>(and is a lot shorter than typing NumPy before each function)</em></p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">try</span><span class="p">:</span>
|
|
<span class="kn">import</span> <span class="nn">numpy</span> <span class="k">as</span> <span class="nn">N</span>
|
|
<span class="kn">import</span> <span class="nn">pygame.surfarray</span> <span class="k">as</span> <span class="nn">surfarray</span>
|
|
<span class="k">except</span> <span class="ne">ImportError</span><span class="p">:</span>
|
|
<span class="k">raise</span> <span class="ne">ImportError</span><span class="p">,</span> <span class="s2">"NumPy and Surfarray are required."</span>
|
|
</pre></div>
|
|
</div>
|
|
</section>
|
|
<section id="id1">
|
|
<h3>Surfarray Introduction<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h3>
|
|
<p>There are two main types of functions in surfarray. One set of functions for
|
|
creating an array that is a copy of a surface pixel data. The other functions
|
|
create a referenced copy of the array pixel data, so that changes to the array
|
|
directly affect the original surface. There are other functions that allow you
|
|
to access any per-pixel alpha values as arrays along with a few other helpful
|
|
functions. We will look at these other functions later on.</p>
|
|
<p>When working with these surface arrays, there are two ways of representing the
|
|
pixel values. First, they can be represented as mapped integers. This type of
|
|
array is a simple 2D array with a single integer representing the surface's
|
|
mapped color value. This type of array is good for moving parts of an image
|
|
around. The other type of array uses three RGB values to represent each pixel
|
|
color. This type of array makes it extremely simple to do types of effects that
|
|
change the color of each pixel. This type of array is also a little trickier to
|
|
deal with, since it is essentially a 3D numeric array. Still, once you get your
|
|
mind into the right mode, it is not much harder than using the normal 2D arrays.</p>
|
|
<p>The NumPy module uses a machine's natural number types to represent the data
|
|
values, so a NumPy array can consist of integers that are 8-bits, 16-bits, and 32-bits.
|
|
<em>(the arrays can also use other types like floats and doubles, but for our image
|
|
manipulation we mainly need to worry about the integer types)</em>.
|
|
Because of this limitation of integer sizes, you must take a little extra care
|
|
that the type of arrays that reference pixel data can be properly mapped to a
|
|
proper type of data. The functions create these arrays from surfaces are:</p>
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels2d</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 2D array <em>(integer pixel values)</em> that reference the original surface data.
|
|
This will work for all surface formats except 24-bit.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">array2d</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 2D array <em>(integer pixel values)</em> that is copied from any type of surface.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels3d</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 3D array <em>(RGB pixel values)</em> that reference the original surface data.
|
|
This will only work on 24-bit and 32-bit surfaces that have RGB or BGR formatting.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">array3d</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 3D array <em>(RGB pixel values)</em> that is copied from any type of surface.</p>
|
|
</dd></dl>
|
|
|
|
<p>Here is a small chart that might better illustrate what types of functions
|
|
should be used on which surfaces. As you can see, both the arrayXD functions
|
|
will work with any type of surface.</p>
|
|
<table class="colwidths-given matrix docutils align-default">
|
|
<colgroup>
|
|
<col style="width: 20%" />
|
|
<col style="width: 20%" />
|
|
<col style="width: 20%" />
|
|
<col style="width: 20%" />
|
|
<col style="width: 20%" />
|
|
</colgroup>
|
|
<thead>
|
|
<tr class="row-odd"><th class="head stub"></th>
|
|
<th class="head"><p>32-bit</p></th>
|
|
<th class="head"><p>24-bit</p></th>
|
|
<th class="head"><p>16-bit</p></th>
|
|
<th class="head"><p>8-bit(c-map)</p></th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr class="row-even"><th class="stub"><p>pixel2d</p></th>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><th class="stub"><p>array2d</p></th>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
</tr>
|
|
<tr class="row-even"><th class="stub"><p>pixel3d</p></th>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr class="row-odd"><th class="stub"><p>array3d</p></th>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
<td><p>yes</p></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</section>
|
|
<section id="examples">
|
|
<h3>Examples<a class="headerlink" href="#examples" title="Permalink to this headline">¶</a></h3>
|
|
<p>With this information, we are equipped to start trying things with surface
|
|
arrays. The following are short little demonstrations that create a NumPy
|
|
array and display them in pygame. These different tests are found in the
|
|
<em>arraydemo.py</em> example. There is a simple function named <em>surfdemo_show</em>
|
|
that displays an array on the screen.</p>
|
|
<div class="examples docutils container">
|
|
<div class="example docutils container">
|
|
<img alt="allblack" src="../_images/surfarray_allblack.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">allblack</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">zeros</span><span class="p">((</span><span class="mi">128</span><span class="p">,</span> <span class="mi">128</span><span class="p">))</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">allblack</span><span class="p">,</span> <span class="s1">'allblack'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Our first example creates an all black array. Whenever you need
|
|
to create a new numeric array of a specific size, it is best to use the
|
|
<code class="docutils literal notranslate"><span class="pre">zeros</span></code> function. Here we create a 2D array of all zeros and display
|
|
it.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="striped" src="../_images/surfarray_striped.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">striped</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">zeros</span><span class="p">((</span><span class="mi">128</span><span class="p">,</span> <span class="mi">128</span><span class="p">,</span> <span class="mi">3</span><span class="p">))</span>
|
|
<span class="n">striped</span><span class="p">[:]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">255</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
|
|
<span class="n">striped</span><span class="p">[:,::</span><span class="mi">3</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">255</span><span class="p">,</span> <span class="mi">255</span><span class="p">)</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">striped</span><span class="p">,</span> <span class="s1">'striped'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Here we are dealing with a 3D array. We start by creating an all red image.
|
|
Then we slice out every third row and assign it to a blue/green color. As you
|
|
can see, we can treat the 3D arrays almost exactly the same as 2D arrays, just
|
|
be sure to assign them 3 values instead of a single mapped integer.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="rgbarray" src="../_images/surfarray_rgbarray.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">imgsurface</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">image</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="s1">'surfarray.png'</span><span class="p">)</span>
|
|
<span class="n">rgbarray</span> <span class="o">=</span> <span class="n">surfarray</span><span class="o">.</span><span class="n">array3d</span><span class="p">(</span><span class="n">imgsurface</span><span class="p">)</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">rgbarray</span><span class="p">,</span> <span class="s1">'rgbarray'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Here we load an image with the image module, then convert it to a 3D
|
|
array of integer RGB color elements. An RGB copy of a surface always
|
|
has the colors arranged as a[r,c,0] for the red component,
|
|
a[r,c,1] for the green component, and a[r,c,2] for blue. This can then
|
|
be used without caring how the pixels of the actual surface are configured,
|
|
unlike a 2D array which is a copy of the <a class="reference internal" href="../ref/surface.html#pygame.Surface.map_rgb" title="pygame.Surface.map_rgb"><code class="xref py py-meth docutils literal notranslate"><span class="pre">mapped</span></code></a>
|
|
(raw) surface pixels. We will use this image in the rest of the samples.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="flipped" src="../_images/surfarray_flipped.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">flipped</span> <span class="o">=</span> <span class="n">rgbarray</span><span class="p">[:,::</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">flipped</span><span class="p">,</span> <span class="s1">'flipped'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Here we flip the image vertically. All we need to do is take the original
|
|
image array and slice it using a negative increment.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="scaledown" src="../_images/surfarray_scaledown.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">scaledown</span> <span class="o">=</span> <span class="n">rgbarray</span><span class="p">[::</span><span class="mi">2</span><span class="p">,::</span><span class="mi">2</span><span class="p">]</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">scaledown</span><span class="p">,</span> <span class="s1">'scaledown'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Based on the last example, scaling an image down is pretty logical. We just
|
|
slice out all the pixels using an increment of 2 vertically and horizontally.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="scaleup" src="../_images/surfarray_scaleup.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">shape</span> <span class="o">=</span> <span class="n">rgbarray</span><span class="o">.</span><span class="n">shape</span>
|
|
<span class="n">scaleup</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">zeros</span><span class="p">((</span><span class="n">shape</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="o">*</span><span class="mi">2</span><span class="p">,</span> <span class="n">shape</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span><span class="o">*</span><span class="mi">2</span><span class="p">,</span> <span class="n">shape</span><span class="p">[</span><span class="mi">2</span><span class="p">]))</span>
|
|
<span class="n">scaleup</span><span class="p">[::</span><span class="mi">2</span><span class="p">,::</span><span class="mi">2</span><span class="p">,:]</span> <span class="o">=</span> <span class="n">rgbarray</span>
|
|
<span class="n">scaleup</span><span class="p">[</span><span class="mi">1</span><span class="p">::</span><span class="mi">2</span><span class="p">,::</span><span class="mi">2</span><span class="p">,:]</span> <span class="o">=</span> <span class="n">rgbarray</span>
|
|
<span class="n">scaleup</span><span class="p">[:,</span><span class="mi">1</span><span class="p">::</span><span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="n">scaleup</span><span class="p">[:,::</span><span class="mi">2</span><span class="p">]</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">scaleup</span><span class="p">,</span> <span class="s1">'scaleup'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Scaling the image up is a little more work, but is similar to the previous
|
|
scaling down, we do it all with slicing. First we create an array that is
|
|
double the size of our original. First we copy the original array into every
|
|
other pixel of the new array. Then we do it again for every other pixel doing
|
|
the odd columns. At this point we have the image scaled properly going across,
|
|
but every other row is black, so we simply need to copy each row to the one
|
|
underneath it. Then we have an image doubled in size.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="redimg" src="../_images/surfarray_redimg.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">redimg</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">array</span><span class="p">(</span><span class="n">rgbarray</span><span class="p">)</span>
|
|
<span class="n">redimg</span><span class="p">[:,:,</span><span class="mi">1</span><span class="p">:]</span> <span class="o">=</span> <span class="mi">0</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">redimg</span><span class="p">,</span> <span class="s1">'redimg'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Now we are using 3D arrays to change the colors. Here we
|
|
set all the values in green and blue to zero.
|
|
This leaves us with just the red channel.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="soften" src="../_images/surfarray_soften.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">factor</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">array</span><span class="p">((</span><span class="mi">8</span><span class="p">,),</span> <span class="n">N</span><span class="o">.</span><span class="n">int32</span><span class="p">)</span>
|
|
<span class="n">soften</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">array</span><span class="p">(</span><span class="n">rgbarray</span><span class="p">,</span> <span class="n">N</span><span class="o">.</span><span class="n">int32</span><span class="p">)</span>
|
|
<span class="n">soften</span><span class="p">[</span><span class="mi">1</span><span class="p">:,:]</span> <span class="o">+=</span> <span class="n">rgbarray</span><span class="p">[:</span><span class="o">-</span><span class="mi">1</span><span class="p">,:]</span> <span class="o">*</span> <span class="n">factor</span>
|
|
<span class="n">soften</span><span class="p">[:</span><span class="o">-</span><span class="mi">1</span><span class="p">,:]</span> <span class="o">+=</span> <span class="n">rgbarray</span><span class="p">[</span><span class="mi">1</span><span class="p">:,:]</span> <span class="o">*</span> <span class="n">factor</span>
|
|
<span class="n">soften</span><span class="p">[:,</span><span class="mi">1</span><span class="p">:]</span> <span class="o">+=</span> <span class="n">rgbarray</span><span class="p">[:,:</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span> <span class="o">*</span> <span class="n">factor</span>
|
|
<span class="n">soften</span><span class="p">[:,:</span><span class="o">-</span><span class="mi">1</span><span class="p">]</span> <span class="o">+=</span> <span class="n">rgbarray</span><span class="p">[:,</span><span class="mi">1</span><span class="p">:]</span> <span class="o">*</span> <span class="n">factor</span>
|
|
<span class="n">soften</span> <span class="o">//=</span> <span class="mi">33</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">soften</span><span class="p">,</span> <span class="s1">'soften'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Here we perform a 3x3 convolution filter that will soften our image.
|
|
It looks like a lot of steps here, but what we are doing is shifting
|
|
the image 1 pixel in each direction and adding them all together (with some
|
|
multiplication for weighting). Then average all the values. It's no Gaussian,
|
|
but it's fast. One point with NumPy arrays, the precision of arithmetic
|
|
operations is determined by the array with the largest data type.
|
|
So if factor was not declared as a 1 element array of type numpy.int32,
|
|
the multiplications would be performed using numpy.int8, the 8 bit integer
|
|
type of each rgbarray element. This will cause value truncation. The soften
|
|
array must also be declared to have a larger integer size than rgbarray to
|
|
avoid truncation.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
<div class="example docutils container">
|
|
<img alt="xfade" src="../_images/surfarray_xfade.png" />
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">src</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">array</span><span class="p">(</span><span class="n">rgbarray</span><span class="p">)</span>
|
|
<span class="n">dest</span> <span class="o">=</span> <span class="n">N</span><span class="o">.</span><span class="n">zeros</span><span class="p">(</span><span class="n">rgbarray</span><span class="o">.</span><span class="n">shape</span><span class="p">)</span>
|
|
<span class="n">dest</span><span class="p">[:]</span> <span class="o">=</span> <span class="mi">20</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">100</span>
|
|
<span class="n">diff</span> <span class="o">=</span> <span class="p">(</span><span class="n">dest</span> <span class="o">-</span> <span class="n">src</span><span class="p">)</span> <span class="o">*</span> <span class="mf">0.50</span>
|
|
<span class="n">xfade</span> <span class="o">=</span> <span class="n">src</span> <span class="o">+</span> <span class="n">diff</span><span class="o">.</span><span class="n">astype</span><span class="p">(</span><span class="n">N</span><span class="o">.</span><span class="n">uint</span><span class="p">)</span>
|
|
<span class="n">surfdemo_show</span><span class="p">(</span><span class="n">xfade</span><span class="p">,</span> <span class="s1">'xfade'</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>Lastly, we are cross fading between the original image and a solid bluish
|
|
image. Not exciting, but the dest image could be anything, and changing the 0.50
|
|
multiplier will let you choose any step in a linear crossfade between two images.</p>
|
|
<div class="break docutils container">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<p>Hopefully by this point you are starting to see how surfarray can be used to
|
|
perform special effects and transformations that are only possible at the pixel
|
|
level. At the very least, you can use the surfarray to do a lot of Surface.set_at()
|
|
Surface.get_at() type operations very quickly. But don't think you are finished
|
|
yet, there is still much to learn.</p>
|
|
</section>
|
|
<section id="surface-locking">
|
|
<h3>Surface Locking<a class="headerlink" href="#surface-locking" title="Permalink to this headline">¶</a></h3>
|
|
<p>Like the rest of pygame, surfarray will lock any Surfaces it needs to
|
|
automatically when accessing pixel data. There is one extra thing to be aware
|
|
of though. When creating the <em>pixel</em> arrays, the original surface will
|
|
be locked during the lifetime of that pixel array. This is important to remember.
|
|
Be sure to <em>"del"</em> the pixel array or let it go out of scope
|
|
<em>(ie, when the function returns, etc)</em>.</p>
|
|
<p>Also be aware that you really don't want to be doing much <em>(if any)</em>
|
|
direct pixel access on hardware surfaces <em>(HWSURFACE)</em>. This is because
|
|
the actual surface data lives on the graphics card, and transferring pixel
|
|
changes over the PCI/AGP bus is not fast.</p>
|
|
</section>
|
|
<section id="transparency">
|
|
<h3>Transparency<a class="headerlink" href="#transparency" title="Permalink to this headline">¶</a></h3>
|
|
<p>The surfarray module has several methods for accessing a Surface's alpha/colorkey
|
|
values. None of the alpha functions are affected by overall transparency of a
|
|
Surface, just the pixel alpha values. Here's the list of those functions.</p>
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">pixels_alpha</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 2D array <em>(integer pixel values)</em> that references the original
|
|
surface alpha data.
|
|
This will only work on 32-bit images with an 8-bit alpha component.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">array_alpha</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 2D array <em>(integer pixel values)</em> that is copied from any
|
|
type of surface.
|
|
If the surface has no alpha values,
|
|
the array will be fully opaque values <em>(255)</em>.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">array_colorkey</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>Creates a 2D array <em>(integer pixel values)</em> that is set to transparent
|
|
<em>(0)</em> wherever that pixel color matches the Surface colorkey.</p>
|
|
</dd></dl>
|
|
|
|
</section>
|
|
<section id="other-surfarray-functions">
|
|
<h3>Other Surfarray Functions<a class="headerlink" href="#other-surfarray-functions" title="Permalink to this headline">¶</a></h3>
|
|
<p>There are only a few other functions available in surfarray. You can get a better
|
|
list with more documentation on the
|
|
<a class="reference internal" href="../ref/surfarray.html#module-pygame.surfarray" title="pygame.surfarray: pygame module for accessing surface pixel data using array interfaces"><code class="xref py py-mod docutils literal notranslate"><span class="pre">surfarray</span> <span class="pre">reference</span> <span class="pre">page</span></code></a>.
|
|
There is one very useful function though.</p>
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title">
|
|
<span class="sig-prename descclassname"><span class="pre">surfarray.</span></span><span class="sig-name descname"><span class="pre">blit_array</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">surface</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">array</span></span></em><span class="sig-paren">)</span></dt>
|
|
<dd><p>This will transfer any type of 2D or 3D surface array onto a Surface
|
|
of the same dimensions.
|
|
This surfarray blit will generally be faster than assigning an array to a
|
|
referenced pixel array.
|
|
Still, it should not be as fast as normal Surface blitting,
|
|
since those are very optimized.</p>
|
|
</dd></dl>
|
|
|
|
</section>
|
|
<section id="more-advanced-numpy">
|
|
<h3>More Advanced NumPy<a class="headerlink" href="#more-advanced-numpy" title="Permalink to this headline">¶</a></h3>
|
|
<p>There's a couple last things you should know about NumPy arrays. When dealing
|
|
with very large arrays, like the kind that are 640x480 big, there are some extra
|
|
things you should be careful about. Mainly, while using the operators like + and
|
|
* on the arrays makes them easy to use, it is also very expensive on big arrays.
|
|
These operators must make new temporary copies of the array, that are then
|
|
usually copied into another array. This can get very time consuming. Fortunately,
|
|
all the NumPy operators come with special functions that can perform the
|
|
operation <em>"in place"</em>. For example, you would want to replace
|
|
<code class="docutils literal notranslate"><span class="pre">screen[:]</span> <span class="pre">=</span> <span class="pre">screen</span> <span class="pre">+</span> <span class="pre">brightmap</span></code> with the much faster
|
|
<code class="docutils literal notranslate"><span class="pre">add(screen,</span> <span class="pre">brightmap,</span> <span class="pre">screen)</span></code>.
|
|
Anyway, you'll want to read up on the NumPy UFunc
|
|
documentation for more about this.
|
|
It is important when dealing with the arrays.</p>
|
|
<p>Another thing to be aware of when working with NumPy arrays is the datatype
|
|
of the array. Some of the arrays (especially the mapped pixel type) often return
|
|
arrays with an unsigned 8-bit value. These arrays will easily overflow if you are
|
|
not careful. NumPy will use the same coercion that you find in C programs, so
|
|
mixing an operation with 8-bit numbers and 32-bit numbers will give a result as
|
|
32-bit numbers. You can convert the datatype of an array, but definitely be
|
|
aware of what types of arrays you have, if NumPy gets in a situation where
|
|
precision would be ruined, it will raise an exception.</p>
|
|
<p>Lastly, be aware that when assigning values into the 3D arrays, they must be
|
|
between 0 and 255, or you will get some undefined truncating.</p>
|
|
</section>
|
|
<section id="graduation">
|
|
<h3>Graduation<a class="headerlink" href="#graduation" title="Permalink to this headline">¶</a></h3>
|
|
<p>Well there you have it. My quick primer on Numeric Python and surfarray.
|
|
Hopefully now you see what is possible, and even if you never use them for
|
|
yourself, you do not have to be afraid when you see code that does. Look into
|
|
the vgrade example for more numeric array action. There are also some <em>"flame"</em>
|
|
demos floating around that use surfarray to create a realtime fire effect.</p>
|
|
<p>Best of all, try some things on your own. Take it slow at first and build up,
|
|
I've seen some great things with surfarray already like radial gradients and
|
|
more. Good Luck.</p>
|
|
</section>
|
|
</section>
|
|
</section>
|
|
|
|
|
|
<br /><br />
|
|
<hr />
|
|
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/tut\SurfarrayIntro.rst" rel="nofollow">Edit on GitHub</a>
|
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