Traktor/myenv/Lib/site-packages/pygame/examples/stars.py
2024-05-23 01:57:24 +02:00

101 lines
2.7 KiB
Python

#!/usr/bin/env python
""" pg.examples.stars
We are all in the gutter,
but some of us are looking at the stars.
-- Oscar Wilde
A simple starfield example. Note you can move the 'center' of
the starfield by leftclicking in the window. This example show
the basics of creating a window, simple pixel plotting, and input
event management.
"""
import random
import math
import pygame as pg
# constants
WINSIZE = [640, 480]
WINCENTER = [320, 240]
NUMSTARS = 150
def init_star(steps=-1):
"creates new star values"
dir = random.randrange(100000)
steps_velocity = 1 if steps == -1 else steps * 0.09
velmult = steps_velocity * (random.random() * 0.6 + 0.4)
vel = [math.sin(dir) * velmult, math.cos(dir) * velmult]
if steps is None:
return [vel, [WINCENTER[0] + (vel[0] * steps), WINCENTER[1] + (vel[1] * steps)]]
return [vel, WINCENTER[:]]
def initialize_stars():
"creates a new starfield"
random.seed()
stars = [init_star(steps=random.randint(0, WINCENTER[0])) for _ in range(NUMSTARS)]
move_stars(stars)
return stars
def draw_stars(surface, stars, color):
"used to draw (and clear) the stars"
for _, pos in stars:
pos = (int(pos[0]), int(pos[1]))
surface.set_at(pos, color)
def move_stars(stars):
"animate the star values"
for vel, pos in stars:
pos[0] = pos[0] + vel[0]
pos[1] = pos[1] + vel[1]
if not 0 <= pos[0] <= WINSIZE[0] or not 0 <= pos[1] <= WINSIZE[1]:
vel[:], pos[:] = init_star()
else:
vel[0] = vel[0] * 1.05
vel[1] = vel[1] * 1.05
def main():
"This is the starfield code"
# create our starfield
stars = initialize_stars()
# initialize and prepare screen
pg.init()
screen = pg.display.set_mode(WINSIZE)
pg.display.set_caption("pygame Stars Example")
white = 255, 240, 200
black = 20, 20, 40
screen.fill(black)
clock = pg.time.Clock()
# main game loop
done = 0
while not done:
draw_stars(screen, stars, black)
move_stars(stars)
draw_stars(screen, stars, white)
pg.display.update()
for e in pg.event.get():
if e.type == pg.QUIT or (e.type == pg.KEYUP and e.key == pg.K_ESCAPE):
done = 1
break
if e.type == pg.MOUSEBUTTONDOWN and e.button == 1:
WINCENTER[:] = list(e.pos)
clock.tick(50)
pg.quit()
# So `python -m pygame.example.stars` will work.
if __name__ == "__main__":
main()
# I prefer the time of insects to the time of stars.
#
# -- Wisława Szymborska