282 lines
9.4 KiB
Python
282 lines
9.4 KiB
Python
from typing import (
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Any,
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Callable,
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Dict,
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Generic,
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Iterable,
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Iterator,
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List,
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Literal,
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Optional,
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SupportsFloat,
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Tuple,
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TypeVar,
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Union,
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)
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# Protocol added in python 3.8
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from typing_extensions import Protocol
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from pygame.rect import Rect
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from pygame.surface import Surface
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from pygame.mask import Mask
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from ._common import RectValue, Coordinate
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# non-generic Group, used in Sprite
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_Group = AbstractGroup[_SpriteSupportsGroup]
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# protocol helps with structural subtyping for typevars in sprite group generics
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class _SupportsSprite(Protocol):
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@property
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def layer(self) -> int: ...
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@layer.setter
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def layer(self, value: int) -> None: ...
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def __init__(self, *groups: _Group) -> None: ...
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def add_internal(self, group: _Group) -> None: ...
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def remove_internal(self, group: _Group) -> None: ...
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def update(self, *args: Any, **kwargs: Any) -> None: ...
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def add(self, *groups: _Group) -> None: ...
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def remove(self, *groups: _Group) -> None: ...
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def kill(self) -> None: ...
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def alive(self) -> bool: ...
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def groups(self) -> List[_Group]: ...
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# also a protocol
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class _SupportsDirtySprite(_SupportsSprite, Protocol):
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dirty: int
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blendmode: int
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source_rect: Rect
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visible: int
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_layer: int
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def _set_visible(self, val: int) -> None: ...
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def _get_visible(self) -> int: ...
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# concrete sprite implementation class
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class Sprite(_SupportsSprite):
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@property
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def layer(self) -> int: ...
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@layer.setter
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def layer(self, value: int) -> None: ...
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def __init__(self, *groups: _Group) -> None: ...
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def add_internal(self, group: _Group) -> None: ...
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def remove_internal(self, group: _Group) -> None: ...
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def update(self, *args: Any, **kwargs: Any) -> None: ...
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def add(self, *groups: _Group) -> None: ...
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def remove(self, *groups: _Group) -> None: ...
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def kill(self) -> None: ...
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def alive(self) -> bool: ...
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def groups(self) -> List[_Group]: ...
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class WeakSprite(Sprite):
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...
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# concrete dirty sprite implementation class
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class DirtySprite(_SupportsDirtySprite):
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dirty: int
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blendmode: int
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source_rect: Rect
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visible: int
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_layer: int
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def _set_visible(self, val: int) -> None: ...
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def _get_visible(self) -> int: ...
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class WeakDirtySprite(WeakSprite, DirtySprite):
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...
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# used as a workaround for typing.Self because it is added in python 3.11
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_TGroup = TypeVar("_TGroup", bound=AbstractGroup)
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# define some useful protocols first, which sprite functions accept
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# sprite functions don't need all sprite attributes to be present in the
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# arguments passed, they only use a few which are marked in the below protocols
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class _HasRect(Protocol):
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rect: Rect
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# image in addition to rect
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class _HasImageAndRect(_HasRect, Protocol):
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image: Surface
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# mask in addition to rect
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class _HasMaskAndRect(_HasRect, Protocol):
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mask: Mask
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# radius in addition to rect
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class _HasRadiusAndRect(_HasRect, Protocol):
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radius: float
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class _SpriteSupportsGroup(_SupportsSprite, _HasImageAndRect, Protocol): ...
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class _DirtySpriteSupportsGroup(_SupportsDirtySprite, _HasImageAndRect, Protocol): ...
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# typevar bound to Sprite, _SpriteSupportsGroup Protocol ensures sprite
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# subclass passed to group has image and rect attributes
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_TSprite = TypeVar("_TSprite", bound=_SpriteSupportsGroup)
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_TSprite2 = TypeVar("_TSprite2", bound=_SpriteSupportsGroup)
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# almost the same as _TSprite but bound to DirtySprite
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_TDirtySprite = TypeVar("_TDirtySprite", bound=_DirtySpriteSupportsGroup)
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# Below code demonstrates the advantages of the _SpriteSupportsGroup protocol
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# typechecker should error, regular Sprite does not support Group.draw due to
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# missing image and rect attributes
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# a = Group(Sprite())
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# typechecker should error, other Sprite attibutes are also needed for Group
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# class MySprite:
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# image: Surface
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# rect: Rect
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#
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# b = Group(MySprite())
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# typechecker should pass
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# class MySprite(Sprite):
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# image: Surface
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# rect: Rect
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#
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# b = Group(MySprite())
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class AbstractGroup(Generic[_TSprite]):
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spritedict: Dict[_TSprite, Optional[Rect]]
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lostsprites: List[Rect]
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def __init__(self) -> None: ...
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def __len__(self) -> int: ...
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def __iter__(self) -> Iterator[_TSprite]: ...
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def __bool__(self) -> bool: ...
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def __contains__(self, item: Any) -> bool: ...
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def add_internal(self, sprite: _TSprite, layer: None = None) -> None: ...
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def remove_internal(self, sprite: _TSprite) -> None: ...
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def has_internal(self, sprite: _TSprite) -> bool: ...
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def copy(self: _TGroup) -> _TGroup: ... # typing.Self is py3.11+
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def sprites(self) -> List[_TSprite]: ...
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def add(
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self, *sprites: Union[_TSprite, AbstractGroup[_TSprite], Iterable[_TSprite]]
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) -> None: ...
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def remove(
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self, *sprites: Union[_TSprite, AbstractGroup[_TSprite], Iterable[_TSprite]]
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) -> None: ...
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def has(
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self, *sprites: Union[_TSprite, AbstractGroup[_TSprite], Iterable[_TSprite]]
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) -> bool: ...
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def update(self, *args: Any, **kwargs: Any) -> None: ...
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def draw(
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self, surface: Surface, bgsurf: Optional[Surface] = None, special_flags: int = 0
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) -> List[Rect]: ...
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def clear(
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self, surface: Surface, bgd: Union[Surface, Callable[[Surface, Rect], Any]]
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) -> None: ...
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def empty(self) -> None: ...
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class Group(AbstractGroup[_TSprite]):
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def __init__(
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self, *sprites: Union[_TSprite, AbstractGroup[_TSprite], Iterable[_TSprite]]
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) -> None: ...
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# these are aliased in the code too
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RenderPlain = Group
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RenderClear = Group
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class RenderUpdates(Group[_TSprite]): ...
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class OrderedUpdates(RenderUpdates[_TSprite]): ...
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class LayeredUpdates(AbstractGroup[_TSprite]):
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def __init__(
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self,
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*sprites: Union[
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_TSprite,
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AbstractGroup[_TSprite],
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Iterable[Union[_TSprite, AbstractGroup[_TSprite]]],
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],
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**kwargs: Any
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) -> None: ...
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def add(
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self,
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*sprites: Union[
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_TSprite,
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AbstractGroup[_TSprite],
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Iterable[Union[_TSprite, AbstractGroup[_TSprite]]],
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],
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**kwargs: Any
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) -> None: ...
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def get_sprites_at(self, pos: Coordinate) -> List[_TSprite]: ...
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def get_sprite(self, idx: int) -> _TSprite: ...
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def remove_sprites_of_layer(self, layer_nr: int) -> List[_TSprite]: ...
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def layers(self) -> List[int]: ...
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def change_layer(self, sprite: _TSprite, new_layer: int) -> None: ...
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def get_layer_of_sprite(self, sprite: _TSprite) -> int: ...
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def get_top_layer(self) -> int: ...
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def get_bottom_layer(self) -> int: ...
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def move_to_front(self, sprite: _TSprite) -> None: ...
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def move_to_back(self, sprite: _TSprite) -> None: ...
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def get_top_sprite(self) -> _TSprite: ...
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def get_sprites_from_layer(self, layer: int) -> List[_TSprite]: ...
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def switch_layer(self, layer1_nr: int, layer2_nr: int) -> None: ...
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class LayeredDirty(LayeredUpdates[_TDirtySprite]):
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def __init__(self, *sprites: _TDirtySprite, **kwargs: Any) -> None: ...
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def draw(
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self, surface: Surface, bgsurf: Optional[Surface] = None, special_flags: Optional[int] = None
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) -> List[Rect]: ...
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# clear breaks Liskov substitution principle in code
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def clear(self, surface: Surface, bgd: Surface) -> None: ... # type: ignore[override]
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def repaint_rect(self, screen_rect: RectValue) -> None: ...
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def set_clip(self, screen_rect: Optional[RectValue] = None) -> None: ...
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def get_clip(self) -> Rect: ...
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def set_timing_threshold(
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self, time_ms: SupportsFloat
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) -> None: ... # This actually accept any value
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# deprecated alias
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set_timing_treshold = set_timing_threshold
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class GroupSingle(AbstractGroup[_TSprite]):
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sprite: _TSprite
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def __init__(self, sprite: Optional[_TSprite] = None) -> None: ...
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# argument to collide_rect must have rect attribute
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def collide_rect(left: _HasRect, right: _HasRect) -> bool: ...
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class collide_rect_ratio:
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ratio: float
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def __init__(self, ratio: float) -> None: ...
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def __call__(self, left: _HasRect, right: _HasRect) -> bool: ...
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# must have rect attribute, may optionally have radius attribute
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_SupportsCollideCircle = Union[_HasRect, _HasRadiusAndRect]
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def collide_circle(
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left: _SupportsCollideCircle, right: _SupportsCollideCircle
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) -> bool: ...
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class collide_circle_ratio:
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ratio: float
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def __init__(self, ratio: float) -> None: ...
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def __call__(
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self, left: _SupportsCollideCircle, right: _SupportsCollideCircle
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) -> bool: ...
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# argument to collide_mask must either have mask or have image attribute, in
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# addtion to mandatorily having a rect attribute
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_SupportsCollideMask = Union[_HasImageAndRect, _HasMaskAndRect]
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def collide_mask(
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left: _SupportsCollideMask, right: _SupportsCollideMask
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) -> Optional[Tuple[int, int]]: ...
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def spritecollide(
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sprite: _HasRect,
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group: AbstractGroup[_TSprite],
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dokill: bool | Literal[1] | Literal[0],
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collided: Optional[Callable[[_HasRect, _TSprite], bool]] = None,
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) -> List[_TSprite]: ...
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def groupcollide(
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groupa: AbstractGroup[_TSprite],
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groupb: AbstractGroup[_TSprite2],
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dokilla: bool | Literal[1] | Literal[0],
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dokillb: bool | Literal[1] | Literal[0],
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collided: Optional[Callable[[_TSprite, _TSprite2], bool]] = None,
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) -> Dict[_TSprite, List[_TSprite2]]: ...
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def spritecollideany(
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sprite: _HasRect,
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group: AbstractGroup[_TSprite],
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collided: Optional[Callable[[_HasRect, _TSprite], bool]] = None,
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) -> Optional[_TSprite]: ...
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