51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
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pygame - Python Game Library
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Copyright (C) 2000-2001 Pete Shinners
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Pete Shinners
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pete@shinners.org
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*/
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#include <Python.h>
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#include "pgplatform.h"
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struct TTF_Font;
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typedef struct {
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PyObject_HEAD TTF_Font *font;
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PyObject *weakreflist;
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unsigned int ttf_init_generation;
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} PyFontObject;
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#define PyFont_AsFont(x) (((PyFontObject *)x)->font)
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#ifndef PYGAMEAPI_FONT_INTERNAL
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#include "pgimport.h"
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PYGAMEAPI_DEFINE_SLOTS(font);
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#define PyFont_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(font, 0))
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#define PyFont_Check(x) ((x)->ob_type == &PyFont_Type)
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#define PyFont_New (*(PyObject * (*)(TTF_Font *)) PYGAMEAPI_GET_SLOT(font, 1))
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/*slot 2 taken by FONT_INIT_CHECK*/
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#define import_pygame_font() _IMPORT_PYGAME_MODULE(font)
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#endif
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