41 lines
1.3 KiB
Python
41 lines
1.3 KiB
Python
from os import PathLike
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from typing import IO, Callable, Sequence, Tuple, Union
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from typing_extensions import Literal as Literal
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from typing_extensions import Protocol
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from pygame.color import Color
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from pygame.math import Vector2
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from pygame.rect import Rect
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# For functions that take a file name
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AnyPath = Union[str, bytes, PathLike[str], PathLike[bytes]]
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# Most pygame functions that take a file argument should be able to handle
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# a FileArg type
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FileArg = Union[AnyPath, IO[bytes], IO[str]]
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Coordinate = Union[Tuple[float, float], Sequence[float], Vector2]
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# This typehint is used when a function would return an RGBA tuble
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RGBAOutput = Tuple[int, int, int, int]
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ColorValue = Union[Color, int, str, Tuple[int, int, int], RGBAOutput, Sequence[int]]
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from typing import Union
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def my_function(my_var: Union[int, float, complex]) -> None:
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print(my_var)
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_CanBeRect = Union[
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Rect,
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Tuple[Union[float, int], Union[float, int], Union[float, int], Union[float, int]],
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Tuple[Coordinate, Coordinate],
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Sequence[Union[float, int]],
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Sequence[Coordinate],
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]
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class _HasRectAttribute(Protocol):
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# An object that has a rect attribute that is either a rect, or a function
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# that returns a rect confirms to the rect protocol
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rect: Union[RectValue, Callable[[], RectValue]]
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RectValue = Union[_CanBeRect, _HasRectAttribute]
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