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<section id="pygame-bufferproxy">
<dl class="py class definition">
<dt class="sig sig-object py title" id="pygame.BufferProxy">
<span class="sig-prename descclassname"><span class="pre">pygame.</span></span><span class="sig-name descname"><span class="pre">BufferProxy</span></span><a class="headerlink" href="#pygame.BufferProxy" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame object to export a surface buffer through an array protocol</span></div>
<div class="line"><span class="signature">BufferProxy(&lt;parent&gt;) -&gt; BufferProxy</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 28%" />
<col style="width: 1%" />
<col style="width: 71%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.parent">pygame.BufferProxy.parent</a></div>
</td>
<td></td>
<td>Return wrapped exporting object.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.length">pygame.BufferProxy.length</a></div>
</td>
<td></td>
<td>The size, in bytes, of the exported buffer.</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.raw">pygame.BufferProxy.raw</a></div>
</td>
<td></td>
<td>A copy of the exported buffer as a single block of bytes.</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="bufferproxy.html#pygame.BufferProxy.write">pygame.BufferProxy.write</a></div>
</td>
<td></td>
<td>Write raw bytes to object buffer.</td>
</tr>
</tbody>
</table>
<p><a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> is a pygame support type, designed as the return value
of the <a class="reference internal" href="surface.html#pygame.Surface.get_buffer" title="pygame.Surface.get_buffer"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.get_buffer()</span></code></a> and <a class="reference internal" href="surface.html#pygame.Surface.get_view" title="pygame.Surface.get_view"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Surface.get_view()</span></code></a> methods.
For all Python versions a <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> object exports a C struct
and Python level array interface on behalf of its parent object's buffer.
A new buffer interface is also exported.
In pygame, <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> is key to implementing the
<a class="tooltip reference internal" href="surfarray.html#module-pygame.surfarray" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.surfarray</span></code><span class="tooltip-content">pygame module for accessing surface pixel data using array interfaces</span></a> module.</p>
<p><a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> instances can be created directly from Python code,
either for a parent that exports an interface, or from a Python <code class="docutils literal notranslate"><span class="pre">dict</span></code>
describing an object's buffer layout. The dict entries are based on the
Python level array interface mapping. The following keys are recognized:</p>
<blockquote>
<div><dl class="simple">
<dt><code class="docutils literal notranslate"><span class="pre">&quot;shape&quot;</span></code><span class="classifier">tuple</span></dt><dd><p>The length of each array dimension as a tuple of integers. The
length of the tuple is the number of dimensions in the array.</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">&quot;typestr&quot;</span></code><span class="classifier">string</span></dt><dd><p>The array element type as a length 3 string. The first character
gives byteorder, '&lt;' for little-endian, '&gt;' for big-endian, and
'|' for not applicable. The second character is the element type,
'i' for signed integer, 'u' for unsigned integer, 'f' for floating
point, and 'V' for an chunk of bytes. The third character gives the
bytesize of the element, from '1' to '9' bytes. So, for example,
&quot;&lt;u4&quot; is an unsigned 4 byte little-endian integer, such as a
32 bit pixel on a PC, while &quot;|V3&quot; would represent a 24 bit pixel,
which has no integer equivalent.</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">&quot;data&quot;</span></code><span class="classifier">tuple</span></dt><dd><p>The physical buffer start address and a read-only flag as a length
2 tuple. The address is an integer value, while the read-only flag
is a bool—<code class="docutils literal notranslate"><span class="pre">False</span></code> for writable, <code class="docutils literal notranslate"><span class="pre">True</span></code> for read-only.</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">&quot;strides&quot;</span></code><span class="classifier">tuple</span><span class="classifier">(optional)</span></dt><dd><p>Array stride information as a tuple of integers. It is required
only of non C-contiguous arrays. The tuple length must match
that of <code class="docutils literal notranslate"><span class="pre">&quot;shape&quot;</span></code>.</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">&quot;parent&quot;</span></code><span class="classifier">object</span><span class="classifier">(optional)</span></dt><dd><p>The exporting object. It can be used to keep the parent object
alive while its buffer is visible.</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">&quot;before&quot;</span></code><span class="classifier">callable</span><span class="classifier">(optional)</span></dt><dd><p>Callback invoked when the <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> instance
exports the buffer. The callback is given one argument, the
<code class="docutils literal notranslate"><span class="pre">&quot;parent&quot;</span></code> object if given, otherwise <code class="docutils literal notranslate"><span class="pre">None</span></code>.
The callback is useful for setting a lock on the parent.</p>
</dd>
<dt><code class="docutils literal notranslate"><span class="pre">&quot;after&quot;</span></code><span class="classifier">callable</span><span class="classifier">(optional)</span></dt><dd><p>Callback invoked when an exported buffer is released.
The callback is passed on argument, the <code class="docutils literal notranslate"><span class="pre">&quot;parent&quot;</span></code> object if given,
otherwise None. The callback is useful for releasing a lock on the
parent.</p>
</dd>
</dl>
</div></blockquote>
<p>The BufferProxy class supports subclassing, instance variables, and weak
references.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.8.0.</span></p>
</div>
<div class="versionextended">
<p><span class="versionmodified extended">Extended in pygame 1.9.2.</span></p>
</div>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.BufferProxy.parent">
<span class="sig-name descname"><span class="pre">parent</span></span><a class="headerlink" href="#pygame.BufferProxy.parent" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Return wrapped exporting object.</span></div>
<div class="line"><span class="signature">parent -&gt; Surface</span></div>
<div class="line"><span class="signature">parent -&gt; &lt;parent&gt;</span></div>
</div>
<p>The <a class="reference internal" href="surface.html#pygame.Surface" title="pygame.Surface"><code class="xref py py-class docutils literal notranslate"><span class="pre">Surface</span></code></a> which returned the <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> object or
the object passed to a <a class="reference internal" href="#pygame.BufferProxy" title="pygame.BufferProxy"><code class="xref py py-class docutils literal notranslate"><span class="pre">BufferProxy</span></code></a> call.</p>
</dd></dl>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.BufferProxy.length">
<span class="sig-name descname"><span class="pre">length</span></span><a class="headerlink" href="#pygame.BufferProxy.length" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">The size, in bytes, of the exported buffer.</span></div>
<div class="line"><span class="signature">length -&gt; int</span></div>
</div>
<p>The number of valid bytes of data exported. For discontinuous data,
that is data which is not a single block of memory, the bytes within
the gaps are excluded from the count. This property is equivalent to
the <code class="docutils literal notranslate"><span class="pre">Py_buffer</span></code> C struct <code class="docutils literal notranslate"><span class="pre">len</span></code> field.</p>
</dd></dl>
<dl class="py attribute definition">
<dt class="sig sig-object py title" id="pygame.BufferProxy.raw">
<span class="sig-name descname"><span class="pre">raw</span></span><a class="headerlink" href="#pygame.BufferProxy.raw" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">A copy of the exported buffer as a single block of bytes.</span></div>
<div class="line"><span class="signature">raw -&gt; bytes</span></div>
</div>
<p>The buffer data as a <code class="docutils literal notranslate"><span class="pre">str</span></code>/<code class="docutils literal notranslate"><span class="pre">bytes</span></code> object.
Any gaps in the exported data are removed.</p>
</dd></dl>
<dl class="py method definition">
<dt class="sig sig-object py title" id="pygame.BufferProxy.write">
<span class="sig-name descname"><span class="pre">write</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.BufferProxy.write" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Write raw bytes to object buffer.</span></div>
<div class="line"><span class="signature">write(buffer, offset=0)</span></div>
</div>
<p>Overwrite bytes in the parent object's data. The data must be C or F
contiguous, otherwise a ValueError is raised. Argument <cite>buffer</cite> is a
<code class="docutils literal notranslate"><span class="pre">str</span></code>/<code class="docutils literal notranslate"><span class="pre">bytes</span></code> object. An optional offset gives a
start position, in bytes, within the buffer where overwriting begins.
If the offset is negative or greater that or equal to the buffer proxy's
<a class="reference internal" href="#pygame.BufferProxy.length" title="pygame.BufferProxy.length"><code class="xref py py-attr docutils literal notranslate"><span class="pre">length</span></code></a> value, an <code class="docutils literal notranslate"><span class="pre">IndexException</span></code> is raised.
If <code class="docutils literal notranslate"><span class="pre">len(buffer)</span> <span class="pre">&gt;</span> <span class="pre">proxy.length</span> <span class="pre">+</span> <span class="pre">offset</span></code>, a <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> is raised.</p>
</dd></dl>
</dd></dl>
</section>
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