456 lines
29 KiB
HTML
456 lines
29 KiB
HTML
|
|
<!DOCTYPE html>
|
|
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
|
|
|
|
<title>pygame.scrap — pygame v2.5.2 documentation</title>
|
|
<link rel="stylesheet" type="text/css" href="../_static/pygments.css" />
|
|
<link rel="stylesheet" type="text/css" href="../_static/pygame.css" />
|
|
<script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
|
|
<script src="../_static/jquery.js"></script>
|
|
<script src="../_static/underscore.js"></script>
|
|
<script src="../_static/doctools.js"></script>
|
|
<link rel="shortcut icon" href="../_static/pygame.ico"/>
|
|
<link rel="index" title="Index" href="../genindex.html" />
|
|
<link rel="search" title="Search" href="../search.html" />
|
|
<link rel="next" title="pygame._sdl2.controller" href="sdl2_controller.html" />
|
|
<link rel="prev" title="pygame.Rect" href="rect.html" />
|
|
</head><body>
|
|
|
|
<div class="document">
|
|
|
|
<div class="header">
|
|
<div class="flex-container">
|
|
<div class="logo">
|
|
<a href="https://www.pygame.org/">
|
|
<img src="../_static/pygame_tiny.png"/>
|
|
</a>
|
|
<h5>pygame documentation</h5>
|
|
</div>
|
|
<div class="pagelinks">
|
|
<div class="top">
|
|
<a href="https://www.pygame.org/">Pygame Home</a> ||
|
|
<a href="../index.html">Help Contents</a> ||
|
|
<a href="../genindex.html">Reference Index</a>
|
|
|
|
<form action="../search.html" method="get" style="display:inline;float:right;">
|
|
<input name="q" value="" type="text">
|
|
<input value="search" type="submit">
|
|
</form>
|
|
</div>
|
|
<hr style="color:black;border-bottom:none;border-style: dotted;border-bottom-style:none;">
|
|
<p class="bottom"><b>Most useful stuff</b>:
|
|
<a href="color.html">Color</a> |
|
|
<a href="display.html">display</a> |
|
|
<a href="draw.html">draw</a> |
|
|
<a href="event.html">event</a> |
|
|
<a href="font.html">font</a> |
|
|
<a href="image.html">image</a> |
|
|
<a href="key.html">key</a> |
|
|
<a href="locals.html">locals</a> |
|
|
<a href="mixer.html">mixer</a> |
|
|
<a href="mouse.html">mouse</a> |
|
|
<a href="rect.html">Rect</a> |
|
|
<a href="surface.html">Surface</a> |
|
|
<a href="time.html">time</a> |
|
|
<a href="music.html">music</a> |
|
|
<a href="pygame.html">pygame</a>
|
|
</p>
|
|
|
|
<p class="bottom"><b>Advanced stuff</b>:
|
|
<a href="cursors.html">cursors</a> |
|
|
<a href="joystick.html">joystick</a> |
|
|
<a href="mask.html">mask</a> |
|
|
<a href="sprite.html">sprite</a> |
|
|
<a href="transform.html">transform</a> |
|
|
<a href="bufferproxy.html">BufferProxy</a> |
|
|
<a href="freetype.html">freetype</a> |
|
|
<a href="gfxdraw.html">gfxdraw</a> |
|
|
<a href="midi.html">midi</a> |
|
|
<a href="pixelarray.html">PixelArray</a> |
|
|
<a href="pixelcopy.html">pixelcopy</a> |
|
|
<a href="sndarray.html">sndarray</a> |
|
|
<a href="surfarray.html">surfarray</a> |
|
|
<a href="math.html">math</a>
|
|
</p>
|
|
|
|
<p class="bottom"><b>Other</b>:
|
|
<a href="camera.html">camera</a> |
|
|
<a href="sdl2_controller.html#module-pygame._sdl2.controller">controller</a> |
|
|
<a href="examples.html">examples</a> |
|
|
<a href="fastevent.html">fastevent</a> |
|
|
<a href="scrap.html">scrap</a> |
|
|
<a href="tests.html">tests</a> |
|
|
<a href="touch.html">touch</a> |
|
|
<a href="pygame.html#module-pygame.version">version</a>
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="documentwrapper">
|
|
<div class="body" role="main">
|
|
|
|
<section id="module-pygame.scrap">
|
|
<span id="pygame-scrap"></span><dl class="definition">
|
|
<dt class="title module sig sig-object">
|
|
<code class="docutils literal notranslate"><span class="pre">pygame.scrap</span></code></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">pygame module for clipboard support.</span></div>
|
|
</div>
|
|
<table class="toc docutils align-default">
|
|
<colgroup>
|
|
<col style="width: 21%" />
|
|
<col style="width: 1%" />
|
|
<col style="width: 78%" />
|
|
</colgroup>
|
|
<tbody>
|
|
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.init">pygame.scrap.init</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Initializes the scrap module.</td>
|
|
</tr>
|
|
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get_init">pygame.scrap.get_init</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Returns True if the scrap module is currently initialized.</td>
|
|
</tr>
|
|
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get">pygame.scrap.get</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Gets the data for the specified type from the clipboard.</td>
|
|
</tr>
|
|
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.get_types">pygame.scrap.get_types</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Gets a list of the available clipboard types.</td>
|
|
</tr>
|
|
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.put">pygame.scrap.put</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Places data into the clipboard.</td>
|
|
</tr>
|
|
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.contains">pygame.scrap.contains</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Checks whether data for a given type is available in the clipboard.</td>
|
|
</tr>
|
|
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.lost">pygame.scrap.lost</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Indicates if the clipboard ownership has been lost by the pygame application.</td>
|
|
</tr>
|
|
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="scrap.html#pygame.scrap.set_mode">pygame.scrap.set_mode</a></div>
|
|
</td>
|
|
<td>—</td>
|
|
<td>Sets the clipboard access mode.</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<p><strong>EXPERIMENTAL!</strong>: This API may change or disappear in later pygame releases. If
|
|
you use this, your code may break with the next pygame release.</p>
|
|
<p>The scrap module is for transferring data to/from the clipboard. This allows
|
|
for cutting and pasting data between pygame and other applications. Some basic
|
|
data (MIME) types are defined and registered:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">pygame</span> <span class="n">string</span>
|
|
<span class="n">constant</span> <span class="n">value</span> <span class="n">description</span>
|
|
<span class="o">--------------------------------------------------</span>
|
|
<span class="n">SCRAP_TEXT</span> <span class="s2">"text/plain"</span> <span class="n">plain</span> <span class="n">text</span>
|
|
<span class="n">SCRAP_BMP</span> <span class="s2">"image/bmp"</span> <span class="n">BMP</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
|
|
<span class="n">SCRAP_PBM</span> <span class="s2">"image/pbm"</span> <span class="n">PBM</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
|
|
<span class="n">SCRAP_PPM</span> <span class="s2">"image/ppm"</span> <span class="n">PPM</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PPM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PBM</span></code> and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_BMP</span></code> are
|
|
suitable for surface buffers to be shared with other applications.
|
|
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_TEXT</span></code> is an alias for the plain text clipboard type.</p>
|
|
<p>Depending on the platform, additional types are automatically registered when
|
|
data is placed into the clipboard to guarantee a consistent sharing behaviour
|
|
with other applications. The following listed types can be used as strings to
|
|
be passed to the respective <a class="tooltip reference internal" href="#module-pygame.scrap" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code><span class="tooltip-content">pygame module for clipboard support.</span></a> module functions.</p>
|
|
<p>For <strong>Windows</strong> platforms, these additional types are supported automatically
|
|
and resolve to their internal definitions:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">"text/plain;charset=utf-8"</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
|
|
<span class="s2">"audio/wav"</span> <span class="n">WAV</span> <span class="n">encoded</span> <span class="n">audio</span>
|
|
<span class="s2">"image/tiff"</span> <span class="n">TIFF</span> <span class="n">encoded</span> <span class="n">image</span> <span class="n">data</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>For <strong>X11</strong> platforms, these additional types are supported automatically and
|
|
resolve to their internal definitions:</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">"text/plain;charset=utf-8"</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
|
|
<span class="s2">"UTF8_STRING"</span> <span class="n">UTF</span><span class="o">-</span><span class="mi">8</span> <span class="n">encoded</span> <span class="n">text</span>
|
|
<span class="s2">"COMPOUND_TEXT"</span> <span class="n">COMPOUND</span> <span class="n">text</span>
|
|
</pre></div>
|
|
</div>
|
|
<p>User defined types can be used, but the data might not be accessible by other
|
|
applications unless they know what data type to look for.
|
|
Example: Data placed into the clipboard by
|
|
<code class="docutils literal notranslate"><span class="pre">pygame.scrap.put("my_data_type",</span> <span class="pre">byte_data)</span></code> can only be accessed by
|
|
applications which query the clipboard for the <code class="docutils literal notranslate"><span class="pre">"my_data_type"</span></code> data type.</p>
|
|
<p>For an example of how the scrap module works refer to the examples page
|
|
(<a class="tooltip reference internal" href="examples.html#pygame.examples.scrap_clipboard.main" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.examples.scrap_clipboard.main()</span></code><span class="tooltip-content">access the clipboard</span></a>) or the code directly in GitHub
|
|
(<a class="reference external" href="https://github.com/pygame/pygame/blob/main/examples/scrap_clipboard.py">pygame/examples/scrap_clipboard.py</a>).</p>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 1.8.</span></p>
|
|
</div>
|
|
<div class="admonition note">
|
|
<p class="admonition-title">Note</p>
|
|
<p>The scrap module is currently only supported for Windows, X11 and Mac OS X.
|
|
On Mac OS X only text works at the moment - other types may be supported in
|
|
future releases.</p>
|
|
</div>
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.init">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.init" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Initializes the scrap module.</span></div>
|
|
<div class="line"><span class="signature">init() -> None</span></div>
|
|
</div>
|
|
<p>Initialize the scrap module.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Raises</dt>
|
|
<dd class="field-odd"><p><a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><strong>pygame.error</strong><span class="tooltip-content">standard pygame exception</span></a> -- if unable to initialize scrap module</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="admonition note">
|
|
<p class="admonition-title">Note</p>
|
|
<p>The scrap module requires <a class="tooltip reference internal" href="display.html#pygame.display.set_mode" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.display.set_mode()</span></code><span class="tooltip-content">Initialize a window or screen for display</span></a> be
|
|
called before being initialized.</p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.get_init">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get_init</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get_init" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Returns True if the scrap module is currently initialized.</span></div>
|
|
<div class="line"><span class="signature">get_init() -> bool</span></div>
|
|
</div>
|
|
<p>Gets the scrap module's initialization state.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Returns</dt>
|
|
<dd class="field-odd"><p><code class="docutils literal notranslate"><span class="pre">True</span></code> if the <a class="tooltip reference internal" href="#module-pygame.scrap" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code><span class="tooltip-content">pygame module for clipboard support.</span></a> module is currently
|
|
initialized, <code class="docutils literal notranslate"><span class="pre">False</span></code> otherwise</p>
|
|
</dd>
|
|
<dt class="field-even">Return type</dt>
|
|
<dd class="field-even"><p>bool</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 1.9.5.</span></p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.get">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Gets the data for the specified type from the clipboard.</span></div>
|
|
<div class="line"><span class="signature">get(type) -> bytes | None</span></div>
|
|
</div>
|
|
<p>Retrieves the data for the specified type from the clipboard. The data is
|
|
returned as a byte string and might need further processing (such as
|
|
decoding to Unicode).</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Parameters</dt>
|
|
<dd class="field-odd"><p><strong>type</strong> (<em>string</em>) -- data type to retrieve from the clipboard</p>
|
|
</dd>
|
|
<dt class="field-even">Returns</dt>
|
|
<dd class="field-even"><p>data (bytes object) for the given type identifier or <code class="docutils literal notranslate"><span class="pre">None</span></code> if
|
|
no data for the given type is available</p>
|
|
</dd>
|
|
<dt class="field-odd">Return type</dt>
|
|
<dd class="field-odd"><p>bytes | None</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">text</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">)</span>
|
|
<span class="k">if</span> <span class="n">text</span><span class="p">:</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"There is text in the clipboard."</span><span class="p">)</span>
|
|
<span class="k">else</span><span class="p">:</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"There does not seem to be text in the clipboard."</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.get_types">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">get_types</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.get_types" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Gets a list of the available clipboard types.</span></div>
|
|
<div class="line"><span class="signature">get_types() -> list</span></div>
|
|
</div>
|
|
<p>Gets a list of data type string identifiers for the data currently
|
|
available on the clipboard. Each identifier can be used in the
|
|
<a class="tooltip reference internal" href="#pygame.scrap.get" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.scrap.get()</span></code><span class="tooltip-content">Gets the data for the specified type from the clipboard.</span></a> method to get the clipboard content of the
|
|
specific type.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Returns</dt>
|
|
<dd class="field-odd"><p>list of strings of the available clipboard data types, if there
|
|
is no data in the clipboard an empty list is returned</p>
|
|
</dd>
|
|
<dt class="field-even">Return type</dt>
|
|
<dd class="field-even"><p>list</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="n">t</span> <span class="ow">in</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get_types</span><span class="p">():</span>
|
|
<span class="k">if</span> <span class="s2">"text"</span> <span class="ow">in</span> <span class="n">t</span><span class="p">:</span>
|
|
<span class="c1"># There is some content with the word "text" in its type string.</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">t</span><span class="p">))</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.put">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">put</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.put" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Places data into the clipboard.</span></div>
|
|
<div class="line"><span class="signature">put(type, data) -> None</span></div>
|
|
</div>
|
|
<p>Places data for a given clipboard type into the clipboard. The data must
|
|
be a string buffer. The type is a string identifying the type of data to be
|
|
placed into the clipboard. This can be one of the predefined
|
|
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PBM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_PPM</span></code>, <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_BMP</span></code> or
|
|
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_TEXT</span></code> values or a user defined string identifier.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Parameters</dt>
|
|
<dd class="field-odd"><ul class="simple">
|
|
<li><p><strong>type</strong> (<em>string</em>) -- type identifier of the data to be placed into the
|
|
clipboard</p></li>
|
|
<li><p><strong>data</strong> (<em>bytes</em>) -- data to be place into the clipboard, a bytes object</p></li>
|
|
</ul>
|
|
</dd>
|
|
<dt class="field-even">Raises</dt>
|
|
<dd class="field-even"><p><a class="tooltip reference internal" href="pygame.html#pygame.error" title=""><strong>pygame.error</strong><span class="tooltip-content">standard pygame exception</span></a> -- if unable to put the data into the clipboard</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">with</span> <span class="nb">open</span><span class="p">(</span><span class="s2">"example.bmp"</span><span class="p">,</span> <span class="s2">"rb"</span><span class="p">)</span> <span class="k">as</span> <span class="n">fp</span><span class="p">:</span>
|
|
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_BMP</span><span class="p">,</span> <span class="n">fp</span><span class="o">.</span><span class="n">read</span><span class="p">())</span>
|
|
<span class="c1"># The image data is now on the clipboard for other applications to access</span>
|
|
<span class="c1"># it.</span>
|
|
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">,</span> <span class="sa">b</span><span class="s2">"A text to copy"</span><span class="p">)</span>
|
|
<span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">put</span><span class="p">(</span><span class="s2">"Plain text"</span><span class="p">,</span> <span class="sa">b</span><span class="s2">"Data for user defined type 'Plain text'"</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.contains">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">contains</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.contains" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Checks whether data for a given type is available in the clipboard.</span></div>
|
|
<div class="line"><span class="signature">contains(type) -> bool</span></div>
|
|
</div>
|
|
<p>Checks whether data for the given type is currently available in the
|
|
clipboard.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Parameters</dt>
|
|
<dd class="field-odd"><p><strong>type</strong> (<em>string</em>) -- data type to check availability of</p>
|
|
</dd>
|
|
<dt class="field-even">Returns</dt>
|
|
<dd class="field-even"><p><code class="docutils literal notranslate"><span class="pre">True</span></code> if data for the passed type is available in the
|
|
clipboard, <code class="docutils literal notranslate"><span class="pre">False</span></code> otherwise</p>
|
|
</dd>
|
|
<dt class="field-odd">Return type</dt>
|
|
<dd class="field-odd"><p>bool</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">contains</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">SCRAP_TEXT</span><span class="p">):</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"There is text in the clipboard."</span><span class="p">)</span>
|
|
<span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">contains</span><span class="p">(</span><span class="s2">"own_data_type"</span><span class="p">):</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"There is stuff in the clipboard."</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.lost">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">lost</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.lost" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Indicates if the clipboard ownership has been lost by the pygame application.</span></div>
|
|
<div class="line"><span class="signature">lost() -> bool</span></div>
|
|
</div>
|
|
<p>Indicates if the clipboard ownership has been lost by the pygame
|
|
application.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Returns</dt>
|
|
<dd class="field-odd"><p><code class="docutils literal notranslate"><span class="pre">True</span></code>, if the clipboard ownership has been lost by the pygame
|
|
application, <code class="docutils literal notranslate"><span class="pre">False</span></code> if the pygame application still owns the clipboard</p>
|
|
</dd>
|
|
<dt class="field-even">Return type</dt>
|
|
<dd class="field-even"><p>bool</p>
|
|
</dd>
|
|
</dl>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="n">pygame</span><span class="o">.</span><span class="n">scrap</span><span class="o">.</span><span class="n">lost</span><span class="p">():</span>
|
|
<span class="nb">print</span><span class="p">(</span><span class="s2">"The clipboard is in use by another application."</span><span class="p">)</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<dl class="py function definition">
|
|
<dt class="sig sig-object py title" id="pygame.scrap.set_mode">
|
|
<span class="sig-prename descclassname"><span class="pre">pygame.scrap.</span></span><span class="sig-name descname"><span class="pre">set_mode</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.scrap.set_mode" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Sets the clipboard access mode.</span></div>
|
|
<div class="line"><span class="signature">set_mode(mode) -> None</span></div>
|
|
</div>
|
|
<p>Sets the access mode for the clipboard. This is only of interest for X11
|
|
environments where clipboard modes <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> (for mouse
|
|
selections) and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code> (for the clipboard) are
|
|
available. Setting the mode to <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> in other
|
|
environments will not change the mode from <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code>.</p>
|
|
<dl class="field-list simple">
|
|
<dt class="field-odd">Parameters</dt>
|
|
<dd class="field-odd"><p><strong>mode</strong> -- access mode, supported values are <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code>
|
|
and <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> (<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code> only has an
|
|
effect when used on X11 platforms)</p>
|
|
</dd>
|
|
<dt class="field-even">Raises</dt>
|
|
<dd class="field-even"><p><strong>ValueError</strong> -- if the <code class="docutils literal notranslate"><span class="pre">mode</span></code> parameter is not
|
|
<code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_CLIPBOARD</span></code> or <code class="docutils literal notranslate"><span class="pre">pygame.SCRAP_SELECTION</span></code></p>
|
|
</dd>
|
|
</dl>
|
|
</dd></dl>
|
|
|
|
</dd></dl>
|
|
|
|
</section>
|
|
|
|
|
|
<br /><br />
|
|
<hr />
|
|
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\scrap.rst" rel="nofollow">Edit on GitHub</a>
|
|
<div class="clearer"></div>
|
|
</div>
|
|
</div>
|
|
<div class="clearer"></div>
|
|
</div>
|
|
<div class="related" role="navigation" aria-label="related navigation">
|
|
<h3>Navigation</h3>
|
|
<ul>
|
|
<li class="right" style="margin-right: 10px">
|
|
<a href="../genindex.html" title="General Index"
|
|
accesskey="I">index</a></li>
|
|
<li class="right" >
|
|
<a href="../py-modindex.html" title="Python Module Index"
|
|
>modules</a> |</li>
|
|
<li class="right" >
|
|
<a href="sdl2_controller.html" title="pygame._sdl2.controller"
|
|
accesskey="N">next</a> |</li>
|
|
<li class="right" >
|
|
<a href="rect.html" title="pygame.Rect"
|
|
accesskey="P">previous</a> |</li>
|
|
<li class="nav-item nav-item-0"><a href="../index.html">pygame v2.5.2 documentation</a> »</li>
|
|
<li class="nav-item nav-item-this"><a href=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.scrap</span></code></a></li>
|
|
<script type="text/javascript" src="https://www.pygame.org/comment/jquery.plugin.docscomments.js"></script>
|
|
|
|
</ul>
|
|
</div>
|
|
<div class="footer" role="contentinfo">
|
|
© Copyright 2000-2023, pygame developers.
|
|
</div>
|
|
</body>
|
|
</html> |