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<section id="making-games-with-pygame">
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<section id="id1">
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<h2>Making Games With Pygame<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
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<div class="toctree-wrapper compound">
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<section id="table-of-contents">
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<h3>Table of Contents<a class="headerlink" href="#table-of-contents" title="Permalink to this headline">¶</a></h3>
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<p>1. <a class="reference internal" href="#makegames-1"><span class="std std-ref">Introduction</span></a></p>
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<blockquote>
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<div><p>1.1. <a class="reference internal" href="#makegames-1-1"><span class="std std-ref">A note on coding styles</span></a></p>
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</div></blockquote>
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<p>2. <a class="reference internal" href="tom_games2.html#makegames-2"><span class="std std-ref">Revision: Pygame fundamentals</span></a></p>
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<blockquote>
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<div><p>2.1. <a class="reference internal" href="tom_games2.html#makegames-2-1"><span class="std std-ref">The basic pygame game</span></a></p>
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<p>2.2. <a class="reference internal" href="tom_games2.html#makegames-2-2"><span class="std std-ref">Basic pygame objects</span></a></p>
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<p>2.3. <a class="reference internal" href="tom_games2.html#makegames-2-3"><span class="std std-ref">Blitting</span></a></p>
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<p>2.4. <a class="reference internal" href="tom_games2.html#makegames-2-4"><span class="std std-ref">The event loop</span></a></p>
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<p>2.5. <a class="reference internal" href="tom_games2.html#makegames-2-5"><span class="std std-ref">Ta-da!</span></a></p>
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</div></blockquote>
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<p>3. <a class="reference internal" href="tom_games3.html#makegames-3"><span class="std std-ref">Kicking things off</span></a></p>
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<blockquote>
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<div><p>3.1. <a class="reference internal" href="tom_games3.html#makegames-3-1"><span class="std std-ref">The first lines, and loading modules</span></a></p>
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<p>3.2. <a class="reference internal" href="tom_games3.html#makegames-3-2"><span class="std std-ref">Resource handling functions</span></a></p>
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</div></blockquote>
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<p>4. <a class="reference internal" href="tom_games4.html#makegames-4"><span class="std std-ref">Game object classes</span></a></p>
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<blockquote>
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<div><p>4.1. <a class="reference internal" href="tom_games4.html#makegames-4-1"><span class="std std-ref">A simple ball class</span></a></p>
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<blockquote>
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<div><p>4.1.1. <a class="reference internal" href="tom_games4.html#makegames-4-1-1"><span class="std std-ref">Diversion 1: Sprites</span></a></p>
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<p>4.1.2. <a class="reference internal" href="tom_games4.html#makegames-4-1-2"><span class="std std-ref">Diversion 2: Vector physics</span></a></p>
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</div></blockquote>
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</div></blockquote>
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<p>5. <a class="reference internal" href="tom_games5.html#makegames-5"><span class="std std-ref">User-controllable objects</span></a></p>
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<blockquote>
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<div><p>5.1. <a class="reference internal" href="tom_games5.html#makegames-5-1"><span class="std std-ref">A simple bat class</span></a></p>
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<blockquote>
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<div><p>5.1.1. <a class="reference internal" href="tom_games5.html#makegames-5-1-1"><span class="std std-ref">Diversion 3: Pygame events</span></a></p>
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</div></blockquote>
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</div></blockquote>
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<p>6. <a class="reference internal" href="tom_games6.html#makegames-6"><span class="std std-ref">Putting it all together</span></a></p>
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<blockquote>
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<div><p>6.1. <a class="reference internal" href="tom_games6.html#makegames-6-1"><span class="std std-ref">Let the ball hit sides</span></a></p>
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<p>6.2. <a class="reference internal" href="tom_games6.html#makegames-6-2"><span class="std std-ref">Let the ball hit bats</span></a></p>
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<p>6.3. <a class="reference internal" href="tom_games6.html#makegames-6-3"><span class="std std-ref">The Finished product</span></a></p>
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</div></blockquote>
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</section>
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<section id="introduction">
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<span id="makegames-1"></span><h3>1. Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h3>
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<p>First of all, I will assume you have read the <a class="reference internal" href="ChimpLineByLine.html"><span class="doc">Line By Line Chimp</span></a>
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tutorial, which introduces the basics of Python and pygame. Give it a read before reading this
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tutorial, as I won't bother repeating what that tutorial says (or at least not in as much detail). This tutorial is aimed at those
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who understand how to make a ridiculously simple little "game", and who would like to make a relatively simple game like Pong.
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It introduces you to some concepts of game design, some simple mathematics to work out ball physics, and some ways to keep your
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game easy to maintain and expand.</p>
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<p>All the code in this tutorial works toward implementing <a class="reference external" href="http://tomchance.org.uk/projects/pong">TomPong</a>,
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a game I've written. By the end of the tutorial, you should not only have a firmer grasp of pygame, but
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you should also understand how TomPong works, and how to make your own version.</p>
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<p>Now, for a brief recap of the basics of pygame. A common method of organising the code for a game is to divide it into the following
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six sections:</p>
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<blockquote>
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<div><ul class="simple">
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<li><p><strong>Load modules</strong> which are required in the game. Standard stuff, except that you should
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remember to import the pygame local names as well as the pygame module itself</p></li>
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<li><p><strong>Resource handling classes</strong>; define some classes to handle your most basic resources,
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which will be loading images and sounds, as well as connecting and disconnecting to and from networks, loading save game
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files, and any other resources you might have.</p></li>
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<li><p><strong>Game object classes</strong>; define the classes for your game object. In the pong example,
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these will be one for the player's bat (which you can initialise multiple times, one for each player in the game), and one
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for the ball (which can again have multiple instances). If you're going to have a nice in-game menu, it's also a good idea to make a
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menu class.</p></li>
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<li><p><strong>Any other game functions</strong>; define other necessary functions, such as scoreboards, menu
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handling, etc. Any code that you could put into the main game logic, but that would make understanding said logic harder, should
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be put into its own function. So as plotting a scoreboard isn't game logic, it should be moved into a function.</p></li>
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<li><p><strong>Initialise the game</strong>, including the pygame objects themselves, the background, the game
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objects (initialising instances of the classes) and any other little bits of code you might want to add in.</p></li>
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<li><p><strong>The main loop</strong>, into which you put any input handling (i.e. watching for users hitting
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keys/mouse buttons), the code for updating the game objects, and finally for updating the screen.</p></li>
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</ul>
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</div></blockquote>
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<p>Every game you make will have some or all of those sections, possibly with more of your own. For the purposes of this tutorial, I will
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write about how TomPong is laid out, and the ideas I write about can be transferred to almost any kind of game you might make. I will
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also assume that you want to keep all of the code in a single file, but if you're making a reasonably large game, it's often a good
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idea to source certain sections into module files. Putting the game object classes into a file called <code class="docutils literal notranslate"><span class="pre">objects.py</span></code>, for
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example, can help you keep game logic separate from game objects. If you have a lot of resource handling code, it can also be handy
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to put that into <code class="docutils literal notranslate"><span class="pre">resources.py</span></code>. You can then <code class="code docutils literal notranslate"><span class="pre">from</span> <span class="pre">objects,resources</span> <span class="pre">import</span> <span class="pre">*</span></code> to import all of the
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classes and functions.</p>
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</section>
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<section id="a-note-on-coding-styles">
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<span id="makegames-1-1"></span><h3>1.1. A note on coding styles<a class="headerlink" href="#a-note-on-coding-styles" title="Permalink to this headline">¶</a></h3>
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<p>The first thing to remember when approaching any programming project is to decide on a coding style, and stay consistent. Python
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solves a lot of the problems because of its strict interpretation of whitespace and indentation, but you can still choose the size
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of your indentations, whether you put each module import on a new line, how you comment code, etc. You'll see how I do all of this
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in the code examples; you needn't use my style, but whatever style you adopt, use it all the way through the program code. Also try
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to document all of your classes, and comment on any bits of code that seem obscure, though don't start commenting the obvious. I've
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seen plenty of people do the following:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">player1</span><span class="o">.</span><span class="n">score</span> <span class="o">+=</span> <span class="n">scoreup</span> <span class="c1"># Add scoreup to player1 score</span>
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</pre></div>
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</div>
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<p>The worst code is poorly laid out, with seemingly random changes in style, and poor documentation. Poor code is not only annoying
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for other people, but it also makes it difficult for you to maintain.</p>
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</section>
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</section>
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</section>
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<a href="https://github.com/pygame/pygame/edit/main/docs/reST/tut\MakeGames.rst" rel="nofollow">Edit on GitHub</a>
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