Traktor/myenv/Lib/site-packages/pygame/examples/sprite_texture.py
2024-05-23 01:57:24 +02:00

111 lines
2.6 KiB
Python

#!/usr/bin/env python
""" pygame.examples.sprite_texture
Experimental! Uses APIs which may disappear in the next release (_sdl2 is private).
Hardware accelerated Image objects with pygame.sprite.
_sdl2.video.Image is a backwards compatible way with to use Texture with
pygame.sprite groups.
"""
import os
import pygame as pg
if pg.get_sdl_version()[0] < 2:
raise SystemExit("This example requires pygame 2 and SDL2.")
from pygame._sdl2 import Window, Texture, Image, Renderer
data_dir = os.path.join(os.path.split(os.path.abspath(__file__))[0], "data")
def load_img(file):
return pg.image.load(os.path.join(data_dir, file))
pg.display.init()
pg.key.set_repeat(10, 10)
win = Window("asdf", resizable=True)
renderer = Renderer(win)
tex = Texture.from_surface(renderer, load_img("alien1.gif"))
class Something(pg.sprite.Sprite):
def __init__(self, img):
pg.sprite.Sprite.__init__(self)
self.rect = img.get_rect()
self.image = img
self.rect.w *= 5
self.rect.h *= 5
img.origin = self.rect.w / 2, self.rect.h / 2
sprite = Something(Image(tex, (0, 0, tex.width / 2, tex.height / 2)))
sprite.rect.x = 250
sprite.rect.y = 50
# sprite2 = Something(Image(sprite.image))
sprite2 = Something(Image(tex))
sprite2.rect.x = 250
sprite2.rect.y = 250
sprite2.rect.w /= 2
sprite2.rect.h /= 2
group = pg.sprite.Group()
group.add(sprite2)
group.add(sprite)
import math
t = 0
running = True
clock = pg.time.Clock()
renderer.draw_color = (255, 0, 0, 255)
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
elif event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
running = False
elif event.key == pg.K_LEFT:
sprite.rect.x -= 5
elif event.key == pg.K_RIGHT:
sprite.rect.x += 5
elif event.key == pg.K_DOWN:
sprite.rect.y += 5
elif event.key == pg.K_UP:
sprite.rect.y -= 5
renderer.clear()
t += 1
img = sprite.image
img.angle += 1
try:
img.flip_x = t % 50 < 25
img.flip_y = t % 100 < 50
except AttributeError:
# backwards compatibility for <=2.1.2
img.flipX = t % 50 < 25
img.flipY = t % 100 < 50
img.color[0] = int(255.0 * (0.5 + math.sin(0.5 * t + 10.0) / 2.0))
img.alpha = int(255.0 * (0.5 + math.sin(0.1 * t) / 2.0))
# img.draw(dstrect=(x, y, 5 * img.srcrect['w'], 5 * img.srcrect['h']))
group.draw(renderer)
renderer.present()
clock.tick(60)
win.title = str(f"FPS: {clock.get_fps()}")
pg.quit()