refactor: add indents
This commit is contained in:
parent
c19b9a5a0a
commit
c01c236c94
@ -7,17 +7,14 @@
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<list default="true" id="594d24b9-cb67-479c-bd03-0c89ab1bafab" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Board/Board.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Board/Board.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Coordinate/Column.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Coordinate/Column.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Coordinate/Coordinate.java" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Coordinate/Row.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Coordinate/Row.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Game.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Game.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Bishop.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Bishop.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Color.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Color.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/King.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/King.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Knight.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Knight.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Pawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Pawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Queen.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Queen.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Rook.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Piece/Rook.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Test.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/com/jarocki/stanislaw/chess/Test.java" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -67,7 +64,10 @@
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"last_opened_file_path": "/home/stanlee77/code/stanchezz",
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"settings.editor.selected.configurable": "reference.settings.project.maven.runner"
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"project.structure.last.edited": "Project",
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"project.structure.proportion": "0.0",
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"project.structure.side.proportion": "0.0",
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"settings.editor.selected.configurable": "editor.preferences.fonts.default"
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}
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}]]></component>
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<component name="RecentsManager">
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@ -126,6 +126,10 @@
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</pinned-members>
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</pin-to-top-manager>
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</component>
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<component name="XSLT-Support.FileAssociations.UIState">
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<expand />
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<select />
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</component>
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/chessEngine$Run_Main.ic" NAME="Run Main Coverage Results" MODIFIED="1687198501398" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="idea" COVERAGE_BY_TEST_ENABLED="false" COVERAGE_TRACING_ENABLED="false" />
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</component>
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@ -161,8 +161,16 @@ public class Board {
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public boolean isMoveValid(int fromRow, int fromCol, int toRow, int toCol, Color currPlayerColor) {
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// check if not trying to go from or to outside the board
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if (fromRow < 0 || fromRow >= 8 || fromCol < 0 || fromCol >= 8 ||
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toRow < 0 || toRow >= 8 || toCol < 0 || toCol >= 8) {
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if (
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fromRow < 0 ||
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fromRow >= 8 ||
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fromCol < 0 ||
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fromCol >= 8 ||
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toRow < 0 ||
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toRow >= 8 ||
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toCol < 0 ||
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toCol >= 8
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) {
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System.out.println("Coordinates out of the board! (Board)");
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return false;
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}
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@ -182,7 +190,10 @@ public class Board {
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}
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// check if target field is not occupied by piece of the same color
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if (fields[toRow][toCol] != null && fields[toRow][toCol].getColor() == currPlayerColor) {
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if (
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fields[toRow][toCol] != null &&
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fields[toRow][toCol].getColor() == currPlayerColor
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) {
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System.out.println("There is your piece already! (Board)");
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return false;
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}
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@ -192,7 +203,7 @@ public class Board {
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System.out.println("Move invalid for a particular piece. (Board)");
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return false;
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}
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// make sure the move doesn't lead to check
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// make sure the move doesn't lead to check
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Board tempBoard = copy();
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tempBoard.makeMove(fromRow, fromCol, toRow, toCol);
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@ -233,7 +244,11 @@ public class Board {
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int col = this.lastMovedPawn.getRow().getNum();
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Basic lastMovedPawnCopy = copy.getPiece(row, col);
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if(lastMovedPawnCopy != null){
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copy.lastMovedPawn = new Pawn(lastMovedPawnCopy.getColor(), lastMovedPawnCopy.getRow(), lastMovedPawnCopy.getColumn());
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copy.lastMovedPawn = new Pawn(
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lastMovedPawnCopy.getColor(),
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lastMovedPawnCopy.getRow(),
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lastMovedPawnCopy.getColumn()
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);
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} else {
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copy.lastMovedPawn = null;
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}
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@ -247,7 +262,12 @@ public class Board {
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}
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public Basic getPiece(int row, int column) {
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if (row >= 0 && row < 8 && column >= 0 && column < 8) {
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if (
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row >= 0 &&
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row < 8 &&
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column >= 0 &&
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column < 8
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) {
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return fields[row][column];
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} else {
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return null;
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@ -270,10 +290,13 @@ public class Board {
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for (int row = 0; row < 8; row++) {
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for (int col = 0; col < 8; col++) {
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Basic piece = fields[row][col];
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if (piece != null && piece.getSymbol().equals(Symbol.KING) && piece.getColor() == kingColor) {
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if (
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piece != null &&
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piece.getSymbol().equals(Symbol.KING) &&
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piece.getColor() == kingColor
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) {
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kingRow = row;
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kingCol = col;
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// System.out.println("[DEBUG] " + kingColor + " king is in " + Column.getColByNum(String.valueOf(kingCol + 1)) + String.valueOf(kingRow + 1));
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break;
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}
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}
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@ -283,7 +306,10 @@ public class Board {
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for (int row = 0; row < 8; row++) {
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for (int col = 0; col < 8; col++) {
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Basic piece = fields[row][col];
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if (piece != null && piece.getColor() != kingColor) {
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if (
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piece != null &&
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piece.getColor() != kingColor
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) {
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Basic particularPiece = piece;
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if(piece.getSymbol().equals(Symbol.QUEEN)){
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particularPiece = new Queen(particularPiece.getColor(), particularPiece.getRow(), particularPiece.getColumn());
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@ -303,15 +329,13 @@ public class Board {
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if(piece.getSymbol().equals(Symbol.PAWN)){
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particularPiece = new Pawn(particularPiece.getColor(), particularPiece.getRow(), particularPiece.getColumn());
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}
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// check if piece can kill king
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if (particularPiece.isMoveValid(kingRow, kingCol, this)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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@ -19,9 +19,9 @@ public class Game {
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board.setUpPieces();
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int iteration = 0; // tests only
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String[] testMoves = Test.getOnlyPawnsOpening();
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// for @tests
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int iteration = 0;
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// String[] testMoves = Test.getOnlyPawnsOpening();
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// String[] testMoves = Test.getWrongPawnMoves();
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// String[] testMoves = Test.takeQueenOut();
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// String[] testMoves = Test.takeBishopOut();
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@ -30,25 +30,30 @@ public class Game {
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// String[] testMoves = Test.takeKingOut();
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// String[] testMoves = Test.getCastlingMoves();
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// String[] testMoves = Test.getPawnPromotion();
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// String[] testMoves = Test.getOpeningMoves();
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String[] testMoves = Test.getOpeningMoves();
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// end of tests
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while(getIsGameOn()) {
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board.printBoard();
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Color playerColor = this.getIsWhiteTurn() ? Color.WHITE : Color.BLACK;
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Color playerColor =
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this.getIsWhiteTurn()
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? Color.WHITE
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: Color.BLACK;
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System.out.println("Enter " + playerColor + " next move: ");
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// for tests
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Test.delay(300);
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// tests
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String input;
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if(iteration >= testMoves.length) {
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input = scanner.nextLine();
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} else { // tests only
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} else {
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input = testMoves[iteration];
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iteration = iteration + 1;
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}
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// end of tests
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String[] moves = input.toUpperCase().split(" ");
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@ -65,10 +70,16 @@ public class Game {
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int toRow = currPlayer.getLastMoveToRow().getNum();
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int toCol = currPlayer.getLastMoveToCol().getNum();
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// Test.displayCurrentMove(currPlayer.getRole().formatName(), moves[0], moves[1]);
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if (!board.isMoveValid(fromRow, fromCol, toRow, toCol, playerColor)) {
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System.out.println("Moving " + currPlayer.getRole().formatName() + " from " + moves[0] + " to " + moves[1] + " is illegal. (Game)");
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System.out.println(
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"Moving " +
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currPlayer.getRole().formatName() +
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" from " +
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moves[0] +
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" to " +
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moves[1] +
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" is illegal. (Game)"
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);
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this.switchTurn();
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currPlayer.switchRole();
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continue;
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@ -79,7 +90,7 @@ public class Game {
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this.switchTurn();
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currPlayer.switchRole();
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}
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// implement check win
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// todo implement check win
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System.out.println("Congratulations, check-mate!");
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scanner.close();
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}
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@ -15,7 +15,12 @@ public class Bishop extends Basic {
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int row = this.getRow().getNum();
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int col = this.getColumn().getNum();
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if (toRow < 0 || toRow >= 8 || toCol < 0 || toCol >= 8) {
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if (
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toRow < 0 ||
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toRow >= 8 ||
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toCol < 0 ||
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toCol >= 8
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) {
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return false;
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}
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@ -34,7 +39,10 @@ public class Bishop extends Basic {
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int currentRow = row + stepRow;
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int currentCol = col + stepCol;
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while (currentRow != toRow || currentCol != toCol) {
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while (
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currentRow != toRow ||
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currentCol != toCol
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) {
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if (board.getPiece(currentRow, currentCol) != null) {
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return false;
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}
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@ -22,7 +22,12 @@ public class King extends Basic {
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int col = this.getColumn().getNum();
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// check if inside the board
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if (toRow < 0 || toRow >= 8 || toCol < 0 || toCol >= 8) {
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if (
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toRow < 0 ||
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toRow >= 8 ||
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toCol < 0 ||
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toCol >= 8
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) {
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return false;
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}
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@ -30,7 +35,11 @@ public class King extends Basic {
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int dCol = Math.abs(toCol - col);
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// king can move only by one tile unless it's a castling
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if ((dRow != 1 || dCol != 0) && (dRow != 0 || dCol != 1) && (dRow != 1 || dCol != 1)) {
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if (
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(dRow != 1 || dCol != 0) &&
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(dRow != 0 || dCol != 1) &&
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(dRow != 1 || dCol != 1)
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) {
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// castling check
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return isCastlingMove(toRow, toCol, board);
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}
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@ -60,13 +69,17 @@ public class King extends Basic {
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int rookCol = (toCol == 2) ? 0 : 7;
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Rook rook = (Rook) board.getPiece(fromRow, rookCol);
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if (!(rook.getSymbol().equals(Symbol.ROOK)) || rook.getColor() != this.getColor()) {
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if (
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!(rook.getSymbol().equals(Symbol.ROOK)) ||
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rook.getColor() != this.getColor()
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) {
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return false;
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}
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// check path between rook and king
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int startCol = (toCol == 2) ? 1 : 5;
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int endCol = (toCol == 2) ? 3 : 6;
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for (int col = startCol; col <= endCol; col++) {
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Basic piece = board.getPiece(fromRow, col);
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if (piece != null) {
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@ -14,7 +14,12 @@ public class Knight extends Basic {
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int row = this.getRow().getNum();
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int col = this.getColumn().getNum();
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// make sure the destination coordinates are on the board
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if (toRow < 0 || toRow >= 8 || toCol < 0 || toCol >= 8) {
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if (
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toRow < 0 ||
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toRow >= 8 ||
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toCol < 0 ||
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toCol >= 8
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) {
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return false;
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}
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@ -49,19 +49,28 @@ public class Pawn extends Basic {
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private boolean isValidCapture(int targetRow, int targetColumn, Board board) {
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// inside board
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if (targetRow < 0 || targetRow >= 8 || targetColumn < 0 || targetColumn >= 8) {
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if (
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targetRow < 0 ||
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targetRow >= 8 ||
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targetColumn < 0 ||
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targetColumn >= 8
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) {
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return false;
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}
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Basic targetPiece = board.getPiece(targetRow, targetColumn);
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if (targetPiece == null) {
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// en passant check
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if (targetColumn == getColumn().getNum() - 1 || targetColumn == getColumn().getNum() + 1) {
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if (
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targetColumn == getColumn().getNum() - 1 ||
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targetColumn == getColumn().getNum() + 1
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) {
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// check target tile
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if (targetRow == getRow().getNum() + (getColor() == Color.WHITE ? 1 : -1)) {
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Pawn lastMovedPawn = board.getLastMovedPawn();
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// correct en passant
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return lastMovedPawn != null && lastMovedPawn.getRow() == getRow() &&
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return lastMovedPawn != null &&
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lastMovedPawn.getRow() == getRow() &&
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lastMovedPawn.getColumn().getNum() == targetColumn;
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}
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}
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@ -69,12 +78,18 @@ public class Pawn extends Basic {
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}
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if (targetColumn == getColumn().getNum() - 1) {
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// diagonal to top left
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if (getColor() == Color.WHITE && targetRow == getRow().getNum() + 1) {
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if (
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getColor() == Color.WHITE &&
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targetRow == getRow().getNum() + 1
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) {
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return true;
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} else return getColor() == Color.BLACK && targetRow == getRow().getNum() - 1;
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} else if (targetColumn == getColumn().getNum() + 1) {
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// one tile to top right
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if (getColor() == Color.WHITE && targetRow == getRow().getNum() + 1) {
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if (
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getColor() == Color.WHITE &&
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targetRow == getRow().getNum() + 1
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) {
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return true;
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} else return getColor() == Color.BLACK && targetRow == getRow().getNum() - 1;
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}
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@ -22,7 +22,10 @@ public class Queen extends Basic {
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int dCol = toCol - col;
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// queen moving vertical/horizontally/diagonally
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if (dRow != 0 && dCol != 0 && Math.abs(dRow) != Math.abs(dCol)) {
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if (
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dRow != 0 && dCol != 0 &&
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Math.abs(dRow) != Math.abs(dCol)
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) {
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return false;
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}
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@ -35,7 +35,10 @@ public class Rook extends Basic {
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int currentRow = row + stepRow;
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int currentCol = col + stepCol;
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while (currentRow != toRow || currentCol != toCol) {
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while (
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currentRow != toRow ||
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currentCol != toCol
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) {
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if (board.getPiece(currentRow, currentCol) != null) {
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return false;
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}
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@ -96,7 +96,7 @@ public class Test {
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"f3 d4", "f6 d5",
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"e4 d5", "e7 e6",
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"c1 g5", "d8 f6",
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"d1 f3", "e8 g8",
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"d1 f3", "h7 h6",
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"e1 g1", "f8 e7", // castling
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"g1 h1", "d5 c6",
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"d4 c5", "c8 d7",
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