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22 Commits

Author SHA1 Message Date
811964e519 readme update and add user instructions 2024-03-09 11:15:21 +00:00
020857a1e7 zmiana leyotu prawegomenu oraz pozycji licznika eX 2024-01-20 20:21:48 +01:00
2d338824f8 usuniecie auomatycznego liczenia 2024-01-20 20:15:03 +01:00
234d08d0c1 naprawa danych kategorycznych 2024-01-20 17:47:55 +01:00
ffe2c13cdf model update 2024-01-20 17:18:19 +01:00
7bbe593dde more data training 2024-01-20 12:55:53 +01:00
09ebd98fb4 train model on new data 2024-01-20 09:26:51 +01:00
Maciej Chmielarz
9b7136b1af Naprawienie checklisty 2024-01-20 00:59:24 +01:00
Maciej Chmielarz
db214d217e Naprawa kategorycznych, Zmiana zapisywania/wczytywania xgboost 2024-01-19 15:25:32 +01:00
Szymon Obst
3749cf22b0 dodanie automatycznego liczenie eX , naprawa bledu zlego generowania kafelkow zawodnikow 2024-01-15 16:33:39 +01:00
5b3ae8684e dodanie ograniczen dodawania pilkarzy 2024-01-14 23:00:13 +01:00
378c897959 kilka mniejszych bledow 2024-01-14 22:01:50 +01:00
1b42cd208b small data and model improvement 2024-01-12 20:39:14 +01:00
412dd57577 Dodanie wszystkich zmiennych z modelu do apki oraz ich obsługa 2024-01-11 20:10:52 +01:00
f93d8c5c67 dodanie nowych parametrów do apki plus edycja UI 2024-01-11 17:32:16 +01:00
Maciej Chmielarz
cd5efc6921 zmiany ustawien domyslnych na angielskie nazwy 2024-01-09 15:34:52 +01:00
Maciej Chmielarz
0da7ccae42 zmiany server.py, ogarniecie xgboosta 2024-01-09 15:26:35 +01:00
Maciej Chmielarz
fc85d2f8f6 Merge branch 'modServera' of https://git.wmi.amu.edu.pl/s478993/fantastyczne_gole into modServera 2024-01-09 00:40:06 +01:00
Maciej Chmielarz
7a49396823 zmiana xgboost, zmiana typu danych, dodanie wartosci domyslnych 2024-01-09 00:39:38 +01:00
e03d8b48af work work work 2024-01-08 23:02:58 +01:00
f96465ed56 zmiana jezyka zmiennych kategorycznych 2024-01-08 22:50:39 +01:00
0b3e58f05e some work 2024-01-08 22:32:55 +01:00
29 changed files with 320629 additions and 38861 deletions

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@ -1,4 +1,4 @@
# Analiza piłkarska z aplikacją `CoachStats`
# Aplikacja `CoachStats`
## Wstęp
@ -9,21 +9,18 @@ CoachStats to innowacyjne narzędzie służące do analizowania statystyk Expect
- **Analiza XG:** Analiza XG dla danej sytuacji meczowej.
- **Personalizowana makieta:** Możliwość tworzenia własnej makiety odpowiadającej sytuacji meczowej.
## Technologie
## Uruchomienie
## Instalacja i Uruchomienie
Aby uruchomić aktualną wersję aplikacji, wykonaj następujące kroki:
Aby uruchomić beta wersję aplikacji, wykonaj następujące kroki:
1. **Uruchomienie Klienta:**
Otwórz terminal w folderze `app` i uruchom następującą komendę:\
`npm run dev`
2. **Uruchomienie Serwera Flask:**
W innym terminalu, przejdź do folderu `app/src/flask-server` i uruchom serwer Flask przy użyciu poniższej komendy:\
`python server.py`
1. **Uruchomienie serwera:** Aby uruchomić serwer należy wejść w [link](https://sg-server-ne4h.onrender.com/) oraz zaczekać do pojawienia się komunikatu o błędzie 404. Aplikacja korzysta z darmowej wersji obsługi serwera, stąd sposób jego uruchomienia nie jest standardowy.
2. **Uruchomienie aplikacji webowej** Po wykonaiu kroku 1 można wejść na właściwą stronę [aplikacji](https://statgoals.onrender.com/).
## Dane
- <https://statsbomb.com/what-we-do/soccer-data/>
## Szczegóły
Działanie aplikacji zostało opisane w podręczniku użytkownika znajdującym się w drzewie plików na repozytorium. Poza tym odsyłam do [repozytorium](https://git.wmi.amu.edu.pl/s478993/fantastyczne_gole) uniwersytetu na którym powstała aplikacja. Zawiera ono kod źródłowy aplikacji.

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@ -5,11 +5,49 @@ import { Link } from "react-router-dom";
const Hero = () => {
const [isOpen, setIsOpen] = useState(false);
const [gameMinute, setGameMinute] = useState('');
const toggleDropdown = () => setIsOpen(!isOpen);
const handleMinuteChange = (e) => setGameMinute(e.target.value);
const [firstShot, setfirstShot] = useState(0);
const [oneOnOne, SetoneOnOne] = useState(0);
const [afterAirDuel, SetafterAirDuele] = useState(0);
const [openGoal, SetOpenGoal] = useState(0);
const [afterDribbling, SetafterDribbling] = useState(0);
const [redirect, SetRedirect] = useState(0);
const handleMinuteChange = (e) => { setGameMinute(e.target.value);
//sentQuestion();
}
const handleFirstShotChange = (event) => {
setfirstShot(event.target.checked);
//sentQuestion();
};
const handleOneOnOneChange = (event) => {
SetoneOnOne(event.target.checked);
//sentQuestion();
};
const handleAfterAirDuelChange = (event) => {
SetafterAirDuele(event.target.checked);
//sentQuestion();
};
const handleOpenGoalChange = (event) => {
SetOpenGoal(event.target.checked);
//sentQuestion();
};
const handleAfterDribblingChange = (event) => {
SetafterDribbling(event.target.checked);
//sentQuestion();
};
const handleRedirectChange = (event) => {
SetRedirect(event.target.checked);
//sentQuestion();
};
const [data, setData] = useState("");
//zmienne globalne
@ -17,10 +55,24 @@ const Hero = () => {
//przez listener nanoszący zawodników na boisko. 1 - strzelec , 2 - bramkarz , 3 - obronca, 4 - napasnik. zmienna przez aktywacje przycskówk bb1, bb2, bb3 i bb4
let active_bbt = "bbt1";
const [number_of_defenders, setNumberOfDevenders] = useState(0);
const [number_of_strikers, setNumberOfStrikers] = useState(0)
const [number_of_goalkeepers, setNumberOfGoalkeppers] = useState(0);
const [number_of_shooters,setNumberOfShooters] = useState(0);
const [number_of_defenders, setNumberOfDevenders] = useState(()=>{
return 0;
});
const [number_of_strikers, setNumberOfStrikers] = useState(() => {
return 0;
})
const [number_of_goalkeepers, setNumberOfGoalkeppers] = useState(()=>{
return 0;
});
const [number_of_shooters,setNumberOfShooters] = useState(() => {
return 0}
);
const number_of_shooters_rev = React.useRef(number_of_shooters)
const number_of_strikers_rev = React.useRef(number_of_strikers)
const number_of_goalkeepers_rev = React.useRef(number_of_goalkeepers)
const number_of_defenders_rev = React.useRef(number_of_defenders)
// zmienne globalne bedace danymi wejsciowymi do modelu
@ -30,10 +82,10 @@ const Hero = () => {
var stricers = new Array;
var defenders = new Array;
const [bodyPart,setBodyPart] = useState('prawa');
const [technique,setTechnique] = useState('zwykly');
const [actionType,setActionType] = useState('pozycyjny');
const [shooterPossition,setPossition] = useState('napastnik');
const [bodyPart,setBodyPart] = useState('Right Foot');
const [technique,setTechnique] = useState('Normal');
const [actionType,setActionType] = useState('Open Play');
const [shooterPossition,setPossition] = useState('Center Forward');
//zamiana procentowych pozycji na kartezyjskie
function konwerturX(x){
@ -57,7 +109,6 @@ const Hero = () => {
// Reset Boiska
function resetField() {
var footballField = document.getElementById('footballField');
var footballs = document.querySelectorAll('.football');
var list = document.getElementById('list')
@ -69,13 +120,20 @@ const Hero = () => {
players.forEach(function(element) {
list.removeChild(element);
})
setNumberOfDevenders(0);
setNumberOfStrikers(0)
setNumberOfGoalkeppers(0)
setNumberOfShooters(0)
setGameMinute('')
number_of_shooters_rev.current = 0;
number_of_goalkeepers_rev.current = 0;
number_of_defenders_rev.current = 0;
number_of_strikers_rev.current = 0;
document.getElementById("ex").innerHTML = 0;
}
//funkcja dodaje zawodnika do listy zawodnikow. zmienne x oraz y to wspolrzedne a position
// to pozycja zawodnika 0 - strzelec, 1 - bramkarz, 2 - broniacy, 3 napastnik
// ball - to odnosnik do punktu na boisku
@ -86,14 +144,15 @@ const Hero = () => {
list.removeChild(player)
bojo.removeChild(ball)
if(possition == 1){
setNumberOfGoalkeppers(0)
setNumberOfGoalkeppers(number_of_goalkeepers_rev.current -= 1);
}else if(possition == 2){
setNumberOfDevenders(number_of_defenders-1) ;
setNumberOfDevenders(number_of_defenders_rev.current -= 1) ;
}else if (possition == 3){
setNumberOfStrikers(number_of_strikers-1) ;
setNumberOfStrikers(number_of_strikers_rev.current -= 1);
}else if(possition == 0){
setNumberOfShooters(0)
setNumberOfShooters(number_of_shooters_rev.current -= 1);
}
//sentQuestion()
}
// funkcja zsczytuje pozycje zawodnikow przed wyslaniem zapytania do serwera
@ -127,19 +186,22 @@ const Hero = () => {
var pName = "Strzelec"
//kolor kropki
// kolor tła kafelka
var pColor = "#fc0303"
if(possition == 1){
var pName = "Bramkarz"
var pColor = "#03e7fc"
setNumberOfGoalkeppers(number_of_goalkeepers_rev.current += 1);
}else if(possition == 2){
var pName = "Obrońca"
var pColor = "#0324fc"
setNumberOfDevenders(number_of_defenders_rev.current += 1);
}else if (possition ==3){
var pName = "Napastnik"
var pColor = "#fc6703"
setNumberOfStrikers(number_of_strikers_rev.current += 1);
}else{
setNumberOfShooters(number_of_shooters_rev.current += 1);
}
var player = document.createElement('div');
player.className = 'player';
player.style.width = "inherit"
@ -148,18 +210,18 @@ const Hero = () => {
// div z nazwa gracza
var tekst = document.createElement('div')
tekst.style.fontSize = "10px";
tekst.style.fontSize = "12px";
tekst.innerHTML = pName;
// div z pozycja gracza
var posytion = document.createElement('div')
posytion.style.fontSize = "10px"
posytion.innerHTML = "x:" + konwerturX(ball.style.left) + "m " + "y:" + konwetujY(ball.style.top) + "m";
posytion.style.fontSize = "12px"
posytion.innerHTML = konwerturX(ball.style.left) + " m, " + konwetujY(ball.style.top) + " m";
player.setAttribute('possition',[konwerturX(ball.style.left),konwetujY(ball.style.top)])
//div z przyciskiem usuwającym
var btnDelete = document.createElement('button')
btnDelete.innerHTML = 'Usun'
btnDelete.style.fontSize = "10px"
btnDelete.innerHTML = 'Usuń'
btnDelete.style.fontSize = "12px"
btnDelete.style = 'background-color: #FFB266;color:#000000'
btnDelete.addEventListener("click",function(){deletePlayer(ball,player,possition)},false)
//dodanie elementów do kafelka
@ -209,8 +271,8 @@ const Hero = () => {
tekst.style.color = "white"
posytion.style.color = "white"
x = parseFloat(x) -2
y = parseFloat(y) -2
x = parseFloat(x) -3
y = parseFloat(y) -3
if(bojo.parentNode.querySelector(":hover")){
ball.style.left = x + "%"
@ -220,25 +282,28 @@ const Hero = () => {
//var shooterY = konwetujY(ball.style.top)
posytion.innerHTML = "x:" + konwerturX(ball.style.left) + "m " + "y:" + konwetujY(ball.style.top) + "m";
player.setAttribute('possition',[konwerturX(ball.style.left),konwetujY(ball.style.top)]);
bojo.addEventListener("mouseup", function(){
bojo.addEventListener("mouseup", function afterUp(){
ball.style.background = pColor
bojo.removeEventListener("mousemove", whileMove)
bojo.removeEventListener("mouseup", afterUp)
})
})
bojo.addEventListener("mouseup", function reload(){
//sentQuestion();
bojo.removeEventListener("mouseup",reload)
})
})
//sentQuestion();
}
// // Wyłanie zapytania do serwera
function sentQuestion() {
///Dziwny Blad
loadPlayers()
if (number_of_shooters == 1) {
if (number_of_shooters_rev.current == 1) {
//console.log('Wysyłanie wartości: ', bodyPart, technique, actionType, shooterPossition, gameMinute, firstShot);
// Użyj backticksów zamiast zwykłych cudzysłowów
fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}`).then(
fetch(`http://127.0.0.1:5000/get_model?shooter=${shooter}&goalkeeper=${goalkeeper}&defenders=${defenders}&strickers=${stricers}&bodyPart=${bodyPart}&technique=${technique}&actionType=${actionType}&shooterPossition=${shooterPossition}&gameMinute=${gameMinute}&shot_first_time=${firstShot}&shot_one_on_one=${oneOnOne}&shot_aerial_won=${afterAirDuel}&shot_open_goal=${openGoal}&shot_follows_dribble=${afterDribbling}&shot_redirect=${redirect}`).then(
res => res.json()
).then(
data => {
@ -246,7 +311,8 @@ const Hero = () => {
console.log(data);
// Przenieś tę linię do środka bloku .then(), aby uniknąć błędów
let eX = data.response;
document.getElementById("ex").innerHTML = "Współczynnik xG: " + eX;
document.getElementById("ex").innerHTML = eX;
//updateXGMeter(eX);
}
).catch(error => {
console.error('Błąd:', error);
@ -254,12 +320,11 @@ const Hero = () => {
} else {
alert('Piłka nie jest obecnie na boisku.');
}
}
/* Funkcja dodająca listener do boiska*/
function boiskoListener(ev){
ev.preventDefault()
@ -276,38 +341,32 @@ const Hero = () => {
ball.style.top = y + "%"
//dodanie zawodnika do listy oraz punktu do mapy w zaleznosci od aktywnosci przycisku 1,2,3 lub 4
if(active_bbt=="bbt1"){
if(number_of_shooters < 1 ){
if(number_of_shooters_rev.current < 1 ){
addPlayer(0,ball)
bojo.appendChild(ball)
ball.style.background = "#fc0303"
setNumberOfShooters(number_of_shooters+1)
}else{alert("mozesz dodac tylko jednego strzelca")}
}else if(active_bbt == "bbt2"){
if ( number_of_goalkeepers < 1){
if ( number_of_goalkeepers_rev.current < 1){
addPlayer(1,ball)
bojo.appendChild(ball)
ball.style.background = "#03e7fc"
setNumberOfGoalkeppers(number_of_goalkeepers+1)
}else{alert("mozesz dodac tylko jednego bramkarza")}
}else if(active_bbt == "bbt3"){
if(number_of_defenders <= 10){
if(number_of_defenders_rev.current < 10){
addPlayer(2,ball);
setNumberOfDevenders(number_of_defenders+1)
bojo.appendChild(ball)
ball.style.background = "#0324fc"
}else{alert("maksymalna liczba obroncow")}
}else if(active_bbt == "bbt4"){
if(number_of_strikers <= 10){
if(number_of_strikers_rev.current < 10){
addPlayer(3,ball);
setNumberOfStrikers(number_of_strikers+1);
bojo.appendChild(ball)
ball.style.background = "#fc6703"
}else{alert("maksymalna liczba napastnikow")}
}
}
// funkcja działą po utworzeniu komponentów, dodaje listenry do elementów
@ -336,16 +395,18 @@ const Hero = () => {
<div className="container">
{/* Listy zwijane */}
<div className="top-bar">
<div className="top-bar" id = "top-bar">
<form className="dropdown" id = "bodyPartList">
<select className="dropbtn"
onChange={event => setBodyPart(event.target.value)}
onChange={event => {setBodyPart(event.target.value);
//sentQuestion()
}}
defaultValue={bodyPart}>
<option value = "prawa">Noga Prawa</option>
<option value = "lewa">Noga Lewa</option>
<option value = "glowa">Głowa</option>
<option value = "inna" >Inna</option>
<option value = "Right Foot">Noga Prawa</option>
<option value = "Left Foot">Noga Lewa</option>
<option value = "Head">Głowa</option>
<option value = "Other" >Inna</option>
</select>
</form>
@ -353,37 +414,62 @@ const Hero = () => {
<form className="dropdown" id = "shootTypeList">
<select className="dropbtn" onChange={event => setTechnique(event.target.value)}
<select className="dropbtn" onChange={event => {setTechnique(event.target.value);
//sentQuestion()
}}
defaultValue = {technique}>
<option value="zwykly"> Zwykły </option>
<option value = "voley"> Wolej </option>
<option value = "pol-voley"> Półwolej </option>
<option value = "lob"> Lob </option>
<option value = "szczupak"> Szczupak </option>
<option value = "z_gory"> Kopnięcie z góry </option>
<option value = "pietka"> Piętka </option>
<option value="Normal"> Zwykły </option>
<option value = "Volley"> Wolej </option>
<option value = "Half Volley"> Półwolej </option>
<option value = "Lob"> Lob </option>
<option value = "Diving Header"> Szczupak </option>
<option value = "Overhead Kick"> Kopnięcie z góry </option>
<option value = "Backheel"> Piętka </option>
</select>
</form>
<form className="dropdown" id = "actionTypeList" onChange={event => setActionType(event.target.value)}
<form className="dropdown" id = "actionTypeList" onChange={event => {setActionType(event.target.value);
//sentQuestion()
}}
defaultValue={technique}>
<select className="dropbtn">
<option value = "pozycyjny"> Atak Pozycyjny </option>
<option value = "wolny"> Rzut Wolny </option>
<option value = "karny"> Rzut Karny </option>
<option value= "rozny"> Rzut Rozny </option>
<option value="rozpoczecie"> Rozpoczęcie </option>
<option value = "Open Play"> Atak Pozycyjny </option>
<option value = "Free Kick"> Rzut Wolny </option>
<option value = "Penalty"> Rzut Karny </option>
<option value= "Corner"> Rzut Rozny </option>
</select>
</form>
<form className="dropdown" id = "possitionList"
onChange={event => setPossition(event.target.value)}
onChange={event => {setPossition(event.target.value);
//sentQuestion()
}}
defaultValue={shooterPossition}>
<select className="dropbtn">
<option value= "napastnik" > Napastnik </option>
<option value = "bramkarz"> Bramkarz </option>
<option value = "obronca"> Obrońca </option>
<option value = "pomocnik"> Pomocnik </option>
<option value="Right Center Forward">Prawy Środkowy Napastnik</option>
<option value="Left Center Forward">Lewy Środkowy Napastnik</option>
<option value="Secondary Striker">Drugi Napastnik</option>
<option value="Center Forward">Środkowy Napastnik</option>
<option value="Center Midfield">Środkowy Pomocnik</option>
<option value="Left Center Midfield">Lewy Środkowy Pomocnik</option>
<option value="Right Center Midfield">Prawy Środkowy Pomocnik</option>
<option value="Left Midfield">Lewy Pomocnik</option>
<option value="Center Attacking Midfield">Środkowy Ofensywny Pomocnik</option>
<option value="Left Defensive Midfield">Lewy Defensywny Pomocnik</option>
<option value="Left Attacking Midfield">Lewy Ofensywny Pomocnik</option>
<option value="Right Attacking Midfield">Prawy Ofensywny Pomocnik</option>
<option value="Right Defensive Midfield">Prawy Defensywny Pomocnik</option>
<option value="Center Defensive Midfield">Środkowy Defensywny Pomocnik</option>
<option value="Right Midfield">Prawy Pomocnik</option>
<option value="Left Wing Back">Lewy Pomocnik Skrzydłowy</option>
<option value="Left Wing">Lewe Skrzydło</option>
<option value="Right Wing">Prawe Skrzydło</option>
<option value="Right Wing Back">Prawy Pomocnik Skrzydłowy</option>
<option value="Center Back">Środkowy Obrońca</option>
<option value="Left Center Back">Lewy Środkowy Obrońca</option>
<option value="Right Center Back">Prawy Środkowy Obrońca</option>
<option value="Right Back">Prawy Obrońca</option>
<option value="Left Back">Lewy Obrońca</option>
<option value="Goalkeeper">Bramkarz</option>
</select>
</form>
@ -409,25 +495,40 @@ const Hero = () => {
<div className="field-pic"></div>
</div>
<div className="rightMenu">
<div className="xg-meter">
<b id="ex" className="xg-value">0</b>
</div>
{/* <div className="ChoosingPlayer">
<button className="cho-one_on_one" id = "bbt8">Sam na sam</button>
</div>
<div className="ChoosingPlayer">
<button className="cho-first_time" id = "bbt12">Pierwszy w meczu</button>
</div>
<div className="ChoosingPlayer">
<button className="cho-aerial_won" id = "bbt13">Pojedynek powietrzny</button>
</div>
<div className="ChoosingPlayer">
<button className="cho-follows_dribble" id = "bbt14">Drybling</button>
</div>
<div className="ChoosingPlayer">
<button className="cho-redirect" id = "bbt15">Rykoszet</button>
</div> */}
<div className="additional-parameters">
<h3>Parametry strzału</h3>
<label>
<input type="checkbox" id="firstShot" onChange={handleFirstShotChange} />
Pierwszy w meczu
</label>
<label>
<input type="checkbox" id="oneOnOne" onChange={handleOneOnOneChange} />
Akcja sam na sam
</label>
<label>
<input type="checkbox" id="afterAirDuel" onChange={handleAfterAirDuelChange} />
Po pojedynku powietrznym
</label>
<label>
<input type="checkbox" id="openGoal" onChange={handleOpenGoalChange} />
Na pustą bramkę
</label>
<label>
<input type="checkbox" id="afterDribbling" onChange={handleAfterDribblingChange} />
Poprzedzony dryblingiem
</label>
<label>
<input type="checkbox" id="redirect" onChange={handleRedirectChange} />
Rykoszet
</label>
</div>
</div>
</div>
<div className="bottom-bar">
<button className="cho-shooter" id = "bbt1">Strzelec</button>
@ -437,13 +538,8 @@ const Hero = () => {
<button className="reset-button" onClick={resetField}>Reset</button>
<button className="info-button" onClick={sentQuestion}>xG</button>
</div>
<div>
<b id = "ex" className="Ex">
</b>
</div>
</div>
</div>
);
};

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@ -3,6 +3,7 @@ import React from 'react'
const Loader = () => {
return (
<div>Loader</div>
)
}

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@ -2,105 +2,157 @@ from joblib import load
import pandas as pd
from math import sqrt
import math
import numpy as np
import xgboost
from sklearn.preprocessing import OrdinalEncoder
# Funkcja zwraca prawdopodobieństwo zdobycia gola
def LogisticRegression_predict_proba(position_x, position_y, distance_to_goalM, angle, match_minute, Number_Intervening_Opponents, Number_Intervening_Teammates, isFoot, isHead):
# distance_to_goalM = sqrt(( (position_x**2) + (position_y**2)))
model = load('regresja_logistyczna.joblib')
X_new = pd.DataFrame(columns=['position_x', 'position_y', 'distance_to_goalM', 'angle','match_minute', 'Number_Intervening_Opponents','Number_Intervening_Teammates', 'isFoot', 'isHead'])
X_new.loc[len(X_new.index)] = [position_x, position_y, distance_to_goalM, angle, match_minute, Number_Intervening_Opponents, Number_Intervening_Teammates, isFoot, isHead]
return model.predict_proba(X_new)[0][1].round(2)
#xgBoost
def xgboost_predict_proba(minute, position_name, shot_body_part_name, shot_technique_name,
shot_type_name, shot_first_time, shot_one_on_one,
shot_aerial_won, shot_deflected, shot_open_goal,
shot_follows_dribble, shot_redirect, x1, y1,
number_of_players_opponents, number_of_players_teammates,
angle, distance, x_player_opponent_Goalkeeper,
x_player_opponent_8, x_player_opponent_1, x_player_opponent_2,
x_player_opponent_3, x_player_teammate_1, x_player_opponent_4,
x_player_opponent_5, x_player_opponent_6, x_player_teammate_2,
x_player_opponent_9, x_player_opponent_10, x_player_opponent_11,
x_player_teammate_3, x_player_teammate_4, x_player_teammate_5,
x_player_teammate_6, x_player_teammate_7, x_player_teammate_8,
x_player_teammate_9, x_player_teammate_10,
y_player_opponent_Goalkeeper, y_player_opponent_8,
y_player_opponent_1, y_player_opponent_2, y_player_opponent_3,
y_player_teammate_1, y_player_opponent_4, y_player_opponent_5,
y_player_opponent_6, y_player_teammate_2, y_player_opponent_9,
y_player_opponent_10, y_player_opponent_11, y_player_teammate_3,
y_player_teammate_4, y_player_teammate_5, y_player_teammate_6,
y_player_teammate_7, y_player_teammate_8, y_player_teammate_9,
y_player_teammate_10, x_player_opponent_7, y_player_opponent_7,
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
shot_kick_off):
def xgboost_predict_proba(minute=0, position_name='Center Forward', shot_body_part_name='Right Foot',
shot_technique_name='Normal', shot_type_name='Open Play', shot_first_time=False,
shot_one_on_one=False, shot_aerial_won=False,
shot_open_goal=False, shot_follows_dribble=False, shot_redirect=False, x1=0.0, y1=0.0,
number_of_players_opponents=0, number_of_players_teammates=0,
angle=0.0, distance=0.0, x_player_opponent_Goalkeeper=np.nan,
x_player_opponent_8=np.nan, x_player_opponent_1=np.nan, x_player_opponent_2=np.nan,
x_player_opponent_3=np.nan, x_player_teammate_1=np.nan, x_player_opponent_4=np.nan,
x_player_opponent_5=np.nan, x_player_opponent_6=np.nan, x_player_teammate_2=np.nan,
x_player_opponent_9=np.nan, x_player_opponent_10=np.nan, x_player_opponent_11=np.nan,
x_player_teammate_3=np.nan, x_player_teammate_4=np.nan, x_player_teammate_5=np.nan,
x_player_teammate_6=np.nan, x_player_teammate_7=np.nan, x_player_teammate_8=np.nan,
y_player_opponent_Goalkeeper=np.nan, y_player_opponent_8=np.nan,
x_player_teammate_9=np.nan, x_player_teammate_10=np.nan,
y_player_opponent_1=np.nan, y_player_opponent_2=np.nan, y_player_opponent_3=np.nan,
y_player_teammate_1=np.nan, y_player_opponent_4=np.nan, y_player_opponent_5=np.nan,
y_player_opponent_6=np.nan, y_player_teammate_2=np.nan, y_player_opponent_9=np.nan,
y_player_opponent_10=np.nan, y_player_opponent_11=np.nan, y_player_teammate_3=np.nan,
y_player_teammate_4=np.nan, y_player_teammate_5=np.nan, y_player_teammate_6=np.nan,
y_player_teammate_7=np.nan, y_player_teammate_8=np.nan, y_player_teammate_9=np.nan,
y_player_teammate_10=np.nan, x_player_opponent_7=np.nan, y_player_opponent_7=np.nan,
x_player_teammate_Goalkeeper=np.nan, y_player_teammate_Goalkeeper=np.nan):
model = load('xgboost.joblib')
X_new = pd.DataFrame(columns=['minute', 'position_name', 'shot_body_part_name', 'shot_technique_name',
'shot_type_name', 'shot_first_time', 'shot_one_on_one',
'shot_aerial_won', 'shot_deflected', 'shot_open_goal',
'shot_follows_dribble', 'shot_redirect', 'x1', 'y1',
'number_of_players_opponents', 'number_of_players_teammates',
'angle', 'distance', 'x_player_opponent_Goalkeeper',
'x_player_opponent_8', 'x_player_opponent_1', 'x_player_opponent_2',
'x_player_opponent_3', 'x_player_teammate_1', 'x_player_opponent_4',
'x_player_opponent_5', 'x_player_opponent_6', 'x_player_teammate_2',
'x_player_opponent_9', 'x_player_opponent_10', 'x_player_opponent_11',
'x_player_teammate_3', 'x_player_teammate_4', 'x_player_teammate_5',
'x_player_teammate_6', 'x_player_teammate_7', 'x_player_teammate_8',
'x_player_teammate_9', 'x_player_teammate_10',
'y_player_opponent_Goalkeeper', 'y_player_opponent_8',
'y_player_opponent_1', 'y_player_opponent_2', 'y_player_opponent_3',
'y_player_teammate_1', 'y_player_opponent_4', 'y_player_opponent_5',
'y_player_opponent_6', 'y_player_teammate_2', 'y_player_opponent_9',
'y_player_opponent_10', 'y_player_opponent_11', 'y_player_teammate_3',
'y_player_teammate_4', 'y_player_teammate_5', 'y_player_teammate_6',
'y_player_teammate_7', 'y_player_teammate_8', 'y_player_teammate_9',
'y_player_teammate_10', 'x_player_opponent_7', 'y_player_opponent_7',
'x_player_teammate_Goalkeeper', 'y_player_teammate_Goalkeeper',
'shot_kick_off'])
model = xgboost.XGBClassifier()
model.load_model('xgboost.json')
X_new.loc[len(X_new.index)] = [minute, position_name, shot_body_part_name, shot_technique_name,
shot_type_name, shot_first_time, shot_one_on_one,
shot_aerial_won, shot_deflected, shot_open_goal,
shot_follows_dribble, shot_redirect, x1, y1,
number_of_players_opponents, number_of_players_teammates,
angle, distance, x_player_opponent_Goalkeeper,
x_player_opponent_8, x_player_opponent_1, x_player_opponent_2,
x_player_opponent_3, x_player_teammate_1, x_player_opponent_4,
x_player_opponent_5, x_player_opponent_6, x_player_teammate_2,
x_player_opponent_9, x_player_opponent_10, x_player_opponent_11,
x_player_teammate_3, x_player_teammate_4, x_player_teammate_5,
x_player_teammate_6, x_player_teammate_7, x_player_teammate_8,
x_player_teammate_9, x_player_teammate_10,
y_player_opponent_Goalkeeper, y_player_opponent_8,
y_player_opponent_1, y_player_opponent_2, y_player_opponent_3,
y_player_teammate_1, y_player_opponent_4, y_player_opponent_5,
y_player_opponent_6, y_player_teammate_2, y_player_opponent_9,
y_player_opponent_10, y_player_opponent_11, y_player_teammate_3,
y_player_teammate_4, y_player_teammate_5, y_player_teammate_6,
y_player_teammate_7, y_player_teammate_8, y_player_teammate_9,
y_player_teammate_10, x_player_opponent_7, y_player_opponent_7,
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
shot_kick_off]
return model.predict_proba(X_new)[0][1].round(2)
enc = OrdinalEncoder()
enc = load('labelEncoder.joblib')
X_new = pd.DataFrame(columns=['minute', 'position_name', 'shot_body_part_name', 'shot_technique_name',
'shot_type_name', 'shot_first_time', 'shot_one_on_one',
'shot_aerial_won', 'shot_open_goal',
'shot_follows_dribble', 'shot_redirect', 'x1', 'y1',
'number_of_players_opponents', 'number_of_players_teammates',
'angle', 'distance', 'x_player_opponent_Goalkeeper',
'x_player_opponent_8', 'x_player_opponent_1', 'x_player_opponent_2',
'x_player_opponent_3', 'x_player_teammate_1', 'x_player_opponent_4',
'x_player_opponent_5', 'x_player_opponent_6', 'x_player_teammate_2',
'x_player_opponent_9', 'x_player_opponent_10', 'x_player_opponent_11',
'x_player_teammate_3', 'x_player_teammate_4', 'x_player_teammate_5',
'x_player_teammate_6', 'x_player_teammate_7', 'x_player_teammate_8',
'x_player_teammate_9', 'x_player_teammate_10',
'y_player_opponent_Goalkeeper', 'y_player_opponent_8',
'y_player_opponent_1', 'y_player_opponent_2', 'y_player_opponent_3',
'y_player_teammate_1', 'y_player_opponent_4', 'y_player_opponent_5',
'y_player_opponent_6', 'y_player_teammate_2', 'y_player_opponent_9',
'y_player_opponent_10', 'y_player_opponent_11', 'y_player_teammate_3',
'y_player_teammate_4', 'y_player_teammate_5', 'y_player_teammate_6',
'y_player_teammate_7', 'y_player_teammate_8', 'y_player_teammate_9',
'y_player_teammate_10', 'x_player_opponent_7', 'y_player_opponent_7',
'x_player_teammate_Goalkeeper', 'y_player_teammate_Goalkeeper'])
X_new.loc[len(X_new.index)] = [minute, position_name, shot_body_part_name, shot_technique_name,
shot_type_name, shot_first_time, shot_one_on_one,
shot_aerial_won, shot_open_goal,
shot_follows_dribble, shot_redirect, x1, y1,
number_of_players_opponents, number_of_players_teammates,
angle, distance, x_player_opponent_Goalkeeper,
x_player_opponent_8, x_player_opponent_1, x_player_opponent_2,
x_player_opponent_3, x_player_teammate_1, x_player_opponent_4,
x_player_opponent_5, x_player_opponent_6, x_player_teammate_2,
x_player_opponent_9, x_player_opponent_10, x_player_opponent_11,
x_player_teammate_3, x_player_teammate_4, x_player_teammate_5,
x_player_teammate_6, x_player_teammate_7, x_player_teammate_8,
x_player_teammate_9, x_player_teammate_10,
y_player_opponent_Goalkeeper, y_player_opponent_8,
y_player_opponent_1, y_player_opponent_2, y_player_opponent_3,
y_player_teammate_1, y_player_opponent_4, y_player_opponent_5,
y_player_opponent_6, y_player_teammate_2, y_player_opponent_9,
y_player_opponent_10, y_player_opponent_11, y_player_teammate_3,
y_player_teammate_4, y_player_teammate_5, y_player_teammate_6,
y_player_teammate_7, y_player_teammate_8, y_player_teammate_9,
y_player_teammate_10, x_player_opponent_7, y_player_opponent_7,
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper]
X_new[['position_name',
'shot_technique_name',
'shot_type_name',
'shot_body_part_name']] = enc.transform(X_new[['position_name', 'shot_technique_name', 'shot_type_name', 'shot_body_part_name']], )
X_new[['minute',
'position_name',
'shot_technique_name',
'shot_type_name',
'number_of_players_opponents',
'number_of_players_teammates',
'shot_body_part_name']] = X_new[['minute',
'position_name',
'shot_technique_name',
'shot_type_name',
'number_of_players_opponents',
'number_of_players_teammates',
'shot_body_part_name']].astype(int)
# X_new[['minute',
# 'position_name',
# 'shot_technique_name',
# 'shot_type_name',
# 'number_of_players_opponents',
# 'number_of_players_teammates',
# 'shot_body_part_name']] = X_new[['minute',
# 'position_name',
# 'shot_technique_name',
# 'shot_type_name',
# 'number_of_players_opponents',
# 'number_of_players_teammates',
# 'shot_body_part_name']].astype('category')
X_new[['shot_first_time',
'shot_one_on_one',
'shot_aerial_won',
'shot_open_goal',
'shot_follows_dribble',
'shot_redirect']] = X_new[['shot_first_time',
'shot_one_on_one',
'shot_aerial_won',
'shot_open_goal',
'shot_follows_dribble',
'shot_redirect']].astype(int)
print(X_new)
print(X_new.dtypes)
return model.predict_proba(X_new)[0][1].round(3)
#XgBoost_2
def xgboost_predict_proba_v2(shooter,goalkeeper,teamMatesList,opponentsList, minute,position_name,shot_body_part_name,
shot_technique_name,shot_type_name,shot_first_time,shot_aerial_won,shot_deflected,shot_open_goal,
shot_follows_dribble,shot_redirect, shot_kick_off):
shot_technique_name,shot_type_name,shot_first_time,shot_aerial_won,shot_open_goal,
shot_follows_dribble,shot_redirect):
model = load('xgboost.joblib')
X_new = pd.DataFrame(columns=['minute', 'position_name', 'shot_body_part_name',
'shot_technique_name','shot_type_name', 'shot_first_time',
'shot_one_on_one','shot_aerial_won', 'shot_deflected',
'shot_one_on_one','shot_aerial_won',
'shot_open_goal','shot_follows_dribble', 'shot_redirect',
'x1', 'y1','number_of_players_opponents',
'number_of_players_teammates','angle', 'distance',
'x_player_opponent_Goalkeeper',
'x_player_opponent_Goalkeeper', 'x_player_opponent_8',
'x_player_opponent_1', 'x_player_opponent_2','x_player_opponent_3',
'x_player_opponent_4','x_player_opponent_5', 'x_player_opponent_6',
'x_player_teammate_2','x_player_opponent_9', 'x_player_opponent_10',
@ -116,8 +168,7 @@ def xgboost_predict_proba_v2(shooter,goalkeeper,teamMatesList,opponentsList, min
'y_player_teammate_4', 'y_player_teammate_5', 'y_player_teammate_6',
'y_player_teammate_7', 'y_player_teammate_8', 'y_player_teammate_9',
'y_player_teammate_10', 'x_player_opponent_7', 'y_player_opponent_7',
'x_player_teammate_Goalkeeper', 'y_player_teammate_Goalkeeper',
'shot_kick_off'])
'x_player_teammate_Goalkeeper', 'y_player_teammate_Goalkeeper'])
shooter = konwertujDoListy(shooter)
@ -137,8 +188,10 @@ def xgboost_predict_proba_v2(shooter,goalkeeper,teamMatesList,opponentsList, min
teamMatesList = zmienWMaciez(teamMatesList)
opponentsList = zmienWMaciez(opponentsList)
number_of_players_opponents = len(teamMatesList)
number_of_players_teammates = len(opponentsList)
# DO ROZBUDOWY
number_of_players_opponents = 3
number_of_players_teammates = 3
# Bramkarz
x_player_opponent_Goalkeeper = goalkeeper[0]
y_player_opponent_Goalkeeper = goalkeeper[1]
@ -146,19 +199,16 @@ def xgboost_predict_proba_v2(shooter,goalkeeper,teamMatesList,opponentsList, min
shot_one_on_one = True if number_of_players_opponents == 1 else False
# TeamMate goalkeppe
x_player_teammate_Goalkeeper = None
y_player_teammate_Goalkeeper = None
x_player_teammate_Goalkeeper = np.nan
y_player_teammate_Goalkeeper = np.nan
#Reszta Zawodnikow
print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")
print(X_new.head)
X_new.loc[len(X_new.index)] = [minute, position_name, shot_body_part_name,
shot_technique_name,shot_type_name, shot_first_time,
shot_one_on_one,shot_aerial_won, shot_deflected,
shot_one_on_one,shot_aerial_won,
shot_open_goal,shot_follows_dribble, shot_redirect,
shooter[0], shooter[1],number_of_players_opponents,
number_of_players_teammates,angle, distance,
x_player_opponent_Goalkeeper,
x_player_opponent_Goalkeeper, opponentsList[8][0],
opponentsList[0][0], opponentsList[1][0], opponentsList[2][0],
opponentsList[3][0], opponentsList[4][0], opponentsList[5][0],
opponentsList[6][0], opponentsList[7][0], teamMatesList[8][0],
@ -175,13 +225,17 @@ def xgboost_predict_proba_v2(shooter,goalkeeper,teamMatesList,opponentsList, min
teamMatesList[0][1],teamMatesList[1][1], teamMatesList[2][1],
teamMatesList[4][1],teamMatesList[5][1], teamMatesList[6][1], teamMatesList[7][1],
teamMatesList[8][1], teamMatesList[9][1],
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper,
shot_kick_off]
x_player_teammate_Goalkeeper, y_player_teammate_Goalkeeper]
categorical_columns = ['position_name', 'shot_technique_name', 'shot_type_name', 'number_of_players_opponents', 'number_of_players_teammates', 'shot_body_part_name'] # list all your object columns here
# X_new = pd.get_dummies(X_new, columns=categorical_columns)
X_new[categorical_columns] = X_new[categorical_columns].astype('category')
return model.predict_proba(X_new)[0][1].round(2)
# Pomocnicze Funkcje
# trzeba uzupelnic
def sortNearestToShooter(playerList, shooter):
return playerList
@ -198,14 +252,14 @@ def loc2angle(x, y):
rads = math.pi + rads if rads < 0 else rads
deg = math.degrees(rads)
return deg
# zamiana stringa odzielonego ',' na liste
def konwertujDoListy(listaString):
listaString = listaString.split(",")
listaFloat = []
for elem in listaString:
listaFloat.append(float(elem))
return listaFloat
#Zamiana listy w formie [1x,1y,2x,2y,3x,3y...] do postaci maciezy [xi, yi]
def zmienWMaciez(lista):
maciez = []
for i in range(0,len(lista),2):
@ -213,5 +267,5 @@ def zmienWMaciez(lista):
maciez.append(player)
if(len(maciez) < 10):
for i in range(len(maciez),11,1):
maciez.append([None,None])
maciez.append([np.nan,np.nan])
return maciez

View File

@ -1,6 +1,8 @@
from flask import Flask, request, jsonify
from flask_cors import CORS
from modele.modele import LogisticRegression_predict_proba, xgboost_predict_proba, xgboost_predict_proba_v2
import numpy as np
import math
app = Flask(__name__)
@ -24,37 +26,218 @@ def get_model():
# Elementy z list: czesc ciała,rodzaj uderzenia,pozycja strzelca oraz typ akcji
position_name = request.args.get('shooter')
body_part = request.args.get('bodyPart')
technique = request.args.get('technique')
acionType = request.args.get('actionType')
minute = request.args.get('gameMinute')
position_name = request.args.get('shooterPossition')
gameMinute = request.args.get('gameMinute')
print("pozycja strzelca: " + position_name)
shot_first_time = request.args.get('shot_first_time')
shot_one_on_one = request.args.get('shot_one_on_one')
shot_aerial_won = request.args.get('shot_aerial_won')
shot_open_goal = request.args.get('shot_open_goal')
shot_follows_dribble = request.args.get('shot_follows_dribble')
shot_redirect = request.args.get('shot_redirect')
shooter_x, shooter_y = shooter.split(',')
shooter_x = float(shooter_x)
shooter_y = float(shooter_y)
print("minuta: ", minute)
print("pozycja x1 strzelca: ", shooter_x)
print("pozycja y1 strzelca: ", shooter_y)
print("czesc ciala: " + body_part)
print("technika: " + technique)
print("typ akcji: " + acionType)
# lista wspolzawodnikow oraz przeciwnikow
# lista atakujacy oraz obroncy
teamMatesList = request.args.get('defenders')
opponentsList = request.args.get('strickers')
def konwertujDoListy(listaString):
listaString = listaString.split(",")
listaFloat = []
for elem in listaString:
listaFloat.append(float(elem))
return listaFloat
print("wspolrzedne obroncow: " + teamMatesList)
print("wspolrzedne przeciwnikow: " + opponentsList)
def zmienWMaciez(lista):
maciez = []
for i in range(0,len(lista),2):
player = [float(lista[i]),float(lista[i+1])]
maciez.append(player)
if(len(maciez) < 10):
for i in range(len(maciez),11,1):
maciez.append([np.nan,np.nan])
return maciez
# Bramkarz
goalkepper = "2,2"
#goalkepper = request.args.get('goalkeeper')
obroncy = request.args.get('defenders')
atakujacy = request.args.get('strickers')
print("bramkarz: " + str(goalkepper) )
print("wspolrzedne obroncow: ", obroncy)
response = xgboost_predict_proba_v2(shooter = shooter,
opponentsList = opponentsList, teamMatesList = teamMatesList ,minute = 20, position_name = position_name, shot_body_part_name = body_part, shot_technique_name = technique,
shot_type_name = acionType, shot_first_time = False,
shot_aerial_won = False, shot_deflected = False, shot_open_goal = False,
shot_follows_dribble = False, shot_redirect = False, shot_kick_off = False, goalkeeper= goalkepper
)
if obroncy == "":
obroncy_macierz = [[np.nan, np.nan]]
else:
obroncy_lista = konwertujDoListy(obroncy)
obroncy_macierz = zmienWMaciez(obroncy_lista)
if atakujacy == "":
atakujacy_macierz = [[np.nan, np.nan]]
else:
atakujacy_lista = konwertujDoListy(atakujacy)
atakujacy_macierz = zmienWMaciez(atakujacy_lista)
if gameMinute == "":
gameMinute = 1.0 # to change
print("wspolrzedne obroncow: ", obroncy)
print("wspolrzedne atakujacych: ", atakujacy)
def euclidean_distance(point1, point2):
"""Calculate the Euclidean distance between two points."""
return math.sqrt((point1[0] - point2[0])**2 + (point1[1] - point2[1])**2)
def sort_coordinates_by_distance(coordinates, reference_point):
"""Sort a list of coordinates based on Euclidean distance from a reference point.
Coordinates with NaN values are placed at the end of the list.
"""
def distance_or_inf(coord):
"""Helper function to handle coordinates with NaN values."""
if hasattr(coord, '__iter__') and len(coord) >= 2:
if np.isnan(coord[0]) or np.isnan(coord[1]):
return float('inf') # Set distance to infinity for NaN coordinates
return euclidean_distance(coord, reference_point)
return float('inf') # Set distance to infinity for non-iterable coordinates
sorted_coordinates = sorted(coordinates, key=distance_or_inf)
if(len(sorted_coordinates) < 10):
for i in range(len(sorted_coordinates),11,1):
sorted_coordinates.append([np.nan,np.nan])
return sorted_coordinates
# POSORTOWANI OBRONCY I ATAKUJACY
posortowani_obroncy = sort_coordinates_by_distance(obroncy_macierz, [shooter_x, shooter_y])
posortowani_atakujacy = sort_coordinates_by_distance(atakujacy_macierz, [shooter_x, shooter_y])
print("Posortowani obroncy: ", posortowani_obroncy)
print("Posortowani atakujacy: ", posortowani_atakujacy)
number_of_players_opponents = float(np.sum(~np.isnan(posortowani_obroncy).all(axis=1)))
number_of_players_teammates = float(np.sum(~np.isnan(posortowani_atakujacy).all(axis=1)))
print("Liczba obroncow:", number_of_players_opponents)
print("Liczba atakujacych:", number_of_players_teammates)
## add angle, match minutes and number of players
def loc2angle(x, y):
rads = math.atan(7.32 * x / (x**2 + (y - 34)**2 - (7.32/2)**2))
rads = math.pi + rads if rads < 0 else rads
deg = math.degrees(rads)
return deg
def loc2distance(x, y):
return math.sqrt(x**2 + (y - 34)**2)
angle = loc2angle(x = shooter_x, y = shooter_y)
dist = loc2distance(x = shooter_x, y = shooter_y)
# BRAMKARZ
goalkepper = request.args.get('goalkeeper')
if goalkepper == "null":
goalkepper_x, goalkepper_y = np.nan, np.nan
else:
goalkepper_x, goalkepper_y = goalkepper.split(',')
goalkepper_x = float(goalkepper_x)
goalkepper_y = float(goalkepper_y)
print("bramkarz:", goalkepper_x, goalkepper_y)
if shot_first_time == 'true':
shot_first_time = True
else:
shot_first_time = False
if shot_one_on_one == 'true':
shot_one_on_one = True
else:
shot_one_on_one = False
if shot_aerial_won == 'true':
shot_aerial_won = True
else:
shot_aerial_won = False
if shot_open_goal == 'true':
shot_open_goal = True
else:
shot_open_goal = False
if shot_follows_dribble == 'true':
shot_follows_dribble = True
else:
shot_follows_dribble = False
if shot_redirect == 'true':
shot_redirect = True
else:
shot_redirect = False
#### CHECKLIST
print('CHECKLISTA')
print('shot_first_time', shot_first_time)
print('shot_one_on_one', shot_one_on_one)
print('shot_aerial_won', shot_aerial_won)
print('shot_open_goal', shot_open_goal)
print('shot_follows_dribble', shot_follows_dribble)
print('shot_redirect', shot_redirect)
# MODEL XGBOOST
response = xgboost_predict_proba(minute=int(gameMinute), #minute=0,
position_name=position_name,
shot_body_part_name=body_part,
shot_technique_name=technique,
shot_type_name=acionType,
shot_first_time=shot_first_time,
shot_one_on_one=shot_one_on_one,
shot_aerial_won=shot_aerial_won,
shot_open_goal=shot_open_goal,
shot_follows_dribble=shot_follows_dribble,
shot_redirect=shot_redirect,
x1=shooter_x, y1=shooter_y,
number_of_players_opponents=number_of_players_opponents,
number_of_players_teammates=number_of_players_teammates,
angle=angle, distance=dist,
x_player_opponent_Goalkeeper=goalkepper_x, y_player_opponent_Goalkeeper=goalkepper_y,
x_player_opponent_1=posortowani_obroncy[0][0], y_player_opponent_1=posortowani_obroncy[0][1],
x_player_opponent_2=posortowani_obroncy[1][0], y_player_opponent_2=posortowani_obroncy[1][1],
x_player_opponent_3=posortowani_obroncy[2][0], y_player_opponent_3=posortowani_obroncy[2][1],
x_player_opponent_4=posortowani_obroncy[3][0], y_player_opponent_4=posortowani_obroncy[3][1],
x_player_opponent_5=posortowani_obroncy[4][0], y_player_opponent_5=posortowani_obroncy[4][1],
x_player_opponent_6=posortowani_obroncy[5][0], y_player_opponent_6=posortowani_obroncy[5][1],
x_player_opponent_7=posortowani_obroncy[6][0], y_player_opponent_7=posortowani_obroncy[6][1],
x_player_opponent_8=posortowani_obroncy[7][0], y_player_opponent_8=posortowani_obroncy[7][1],
x_player_opponent_9=posortowani_obroncy[8][0], y_player_opponent_9=posortowani_obroncy[8][1],
x_player_opponent_10=posortowani_obroncy[9][0], y_player_opponent_10=posortowani_obroncy[9][1],
x_player_teammate_Goalkeeper=np.nan, y_player_teammate_Goalkeeper=np.nan,
x_player_teammate_1=posortowani_atakujacy[0][0], y_player_teammate_1=posortowani_atakujacy[0][1],
x_player_teammate_2=posortowani_atakujacy[1][0], y_player_teammate_2=posortowani_atakujacy[1][1],
x_player_teammate_3=posortowani_atakujacy[2][0], y_player_teammate_3=posortowani_atakujacy[2][1],
x_player_teammate_4=posortowani_atakujacy[3][0], y_player_teammate_4=posortowani_atakujacy[3][1],
x_player_teammate_5=posortowani_atakujacy[4][0], y_player_teammate_5=posortowani_atakujacy[4][1],
x_player_teammate_6=posortowani_atakujacy[5][0], y_player_teammate_6=posortowani_atakujacy[5][1],
x_player_teammate_7=posortowani_atakujacy[6][0], y_player_teammate_7=posortowani_atakujacy[6][1],
x_player_teammate_8=posortowani_atakujacy[7][0], y_player_teammate_8=posortowani_atakujacy[7][1],
x_player_teammate_9=posortowani_atakujacy[8][0], y_player_teammate_9=posortowani_atakujacy[8][1],
x_player_teammate_10=posortowani_atakujacy[9][0], y_player_teammate_10=posortowani_atakujacy[9][1])
# response = xgboost_predict_proba(shooter = shooter,
# opponentsList = opponentsList, teamMatesList = teamMatesList, minute = 20, position_name = position_name, shot_body_part_name = body_part, shot_technique_name = technique,
# shot_type_name = acionType, shot_first_time = False,
# shot_aerial_won = False, shot_deflected = False, shot_open_goal = False,
# shot_follows_dribble = False, shot_redirect = False, shot_kick_off = False, goalkeeper= goalkepper
# )
#print(response)
res = str(response)

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@ -4,19 +4,55 @@
@tailwind components;
@tailwind utilities;
.Ex{
display: block; /* Może być inline-block, jeśli preferujesz */
margin: 20px auto; /* Centralnie i z marginesem */
padding: 10px;
background-color: #4CAF50; /* Przykładowy kolor tła */
color: white; /* Kolor tekstu */
text-align: center;
border-radius: 5px; /* Lekko zaokrąglone rogi */
font-size: 20px; /* Duża, czytelna czcionka */
font-weight: bold; /* Pogrubienie dla lepszej widoczności */
width: 50%; /* Dostosuj szerokość zgodnie z potrzebami */
/* Dodatkowe style, takie jak cienie, mogą być dodane */
}
.Ex {
display: block; /* Może być inline-block, jeśli preferujesz */
margin: 20px auto; /* Centralnie i z marginesem */
padding: 10px;
background-color: #4CAF50; /* Przykładowy kolor tła */
color: white; /* Kolor tekstu */
text-align: center;
border-radius: 5px; /* Lekko zaokrąglone rogi */
font-size: 20px; /* Duża, czytelna czcionka */
font-weight: bold; /* Pogrubienie dla lepszej widoczności */
width: 100%; /* Poszerzone pole */
box-shadow: 0px 4px 8px rgba(0, 0, 0, 0.5); /* Cień dla dodatkowej głębi */
/* Opcjonalnie, można dodać gradient tła dla większego efektu */
background-image: linear-gradient(to right, #32CD32 , #4CAF50);
transition: transform 0.3s ease; /* Delikatna animacja */
}
.Ex:hover {
transform: scale(1.10); /* Efekt powiększenia przy najechaniu */
}
.xg-meter {
width: 200px;
height: 100px; /* Zmiana wysokości, aby pasowała do proporcji bramki */
display: flex;
align-items: center;
justify-content: center;
text-align: center;
color: white;
font-size: 48px;
font-weight: bold;
background: url('assets/bramka.jpeg') no-repeat center center; /* Tło z obrazem bramki */
background-size: cover; /* Dopasowanie obrazu do rozmiaru elementu */
border-radius: 10px; /* Opcjonalnie, dla zaokrąglonych rogów */
}
.xg-value {
display: block;
background: rgba(0, 0, 0, 0.5); /* Półprzezroczyste tło dla lepszej czytelności tekstu */
padding: 5px 10px; /* Dodanie odstępu */
border-radius: 5px; /* Zaokrąglone rogi dla tekstu */
}
/* Funkcja JavaScript będzie sterować stopniem gradientu */
body {
margin: 50px;
display: grid;
@ -54,14 +90,15 @@
display: block;
}
.main-content {
.main-content {
display: flex;
justify-content: space-between;
align-items: center;
display: flex;
justify-content: space-between;
align-items: center;
}
}
.player{
width: inherit;
height: 8vh;
@ -95,14 +132,15 @@
background-color: #f0f0f0; /* Example background color */
z-index: 1000; /* Ensure it stays on top of other content */
}
.player-list{
.player-list {
background-color: rgb(61, 38, 38);
width: 13vw;
height: calc(50vw*68/105);
overflow: scroll;
font-size: 12px; /* Example font size - adjust as needed */
}
.top-bar {
display: flex;
justify-content: space-between;
@ -238,6 +276,37 @@
font-size: 16px;
}
.additional-parameters {
position: relative; /* Or absolute, depending on layout */
right: 0;
top: 30%; /* Adjusted to a higher position */
width: 250px; /* Increased width */
background-color: #000000;
padding: 15px; /* Increased padding */
border: 1px solid #ddd;
border-radius: 5px;
box-shadow: 0 2px 5px rgba(0,0,0,0.2);
z-index: 100; /* To ensure it stays on top */
color: #ffffff; /* Optional: change text color for better visibility on dark background */
}
.additional-parameters h3 {
margin-top: 0;
font-size: 18px; /* Increased font size for heading */
}
.additional-parameters label {
display: flex; /* Updated to flex for better alignment */
align-items: center; /* Aligns checkbox and label text vertically */
margin-bottom: 10px; /* Increased spacing between checkboxes */
font-size: 16px; /* Increased font size for labels */
}
.additional-parameters input[type="checkbox"] {
margin-right: 10px; /* Adds spacing between checkbox and label text */
}
/* DROPDOWNS */
/* Style the dropdown button */
.dropbtn {

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@ -345,5 +345,5 @@ cols <- names(data3_final)[grepl(pattern, names(data3_final))]
data_final <- data3_final %>% unnest(all_of(cols))
skimr::skim(data_final)
write_csv(data_final, file = "data/final_data.csv")
df_test <- read.csv("data/final_data.csv", nrows = 1000)
#df_test <- read.csv("data/final_data.csv", nrows = 10000)
##################### The fourth dataset ##############################

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