Traktor/source/area/field.py

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# create a field here : 1: add tiles, 2: place them
import pygame
import random
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from area.constants import WIDTH,FIELD_WIDTH,TILE_SIZE,GREY,ROWS,COLS
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from tile import Tile
from ground import Dirt
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tiles = []
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fieldX = (WIDTH-FIELD_WIDTH)/2
# in center of the screen
fieldY = 100
# move field elements to field position
def positionFieldElements():
for t in tiles:
t.x += fieldX
t.y += fieldY
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def createTiles():
for y in range(0, COLS):
for x in range(0, ROWS):
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tile = Tile(x*TILE_SIZE, y*TILE_SIZE)
dirt = Dirt(random.randint(1, 100), random.randint(1, 100))
dirt.pests_and_weeds()
tile.ground = dirt
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tile.randomizeContent()
tiles.append(tile)
positionFieldElements()
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return tiles
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def createField(win):
createTiles()
for t in tiles:
image = pygame.image.load(t.image).convert()
image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
win.blit(image, (t.x, t.y))
pygame.display.flip()
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def drawWindow(win):
win.fill(GREY)
createField(win)
pygame.display.flip()
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def get_tile_coordinates(index):
if index < len(tiles):
tile = tiles[index]
return tile.x, tile.y
else:
return None
def get_tile_index():
valid_indices = []
for index, tile in enumerate(tiles):
if tile.image=="resources/images/sampling.png":
valid_indices.append(index)
return random.choice(valid_indices)