improved decision tree implementation
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source/__pycache__/main.cpython-311.pyc
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source/__pycache__/main.cpython-311.pyc
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@ -1,5 +1,6 @@
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from NN.neural_network import clear_text_area
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from crop_protection_product import CropProtectionProduct
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from area.constants import TILE_SIZE, DIRECTION_EAST, DIRECTION_SOUTH, DIRECTION_WEST, DIRECTION_NORTH
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from area.constants import TILE_SIZE, DIRECTION_EAST, DIRECTION_SOUTH, DIRECTION_WEST, DIRECTION_NORTH, WIDTH
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from area.field import fieldX, fieldY, tiles
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import pygame
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import time
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@ -38,16 +39,19 @@ class Tractor:
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self.image = pygame.image.load('resources/images/tractor_left.png').convert_alpha()
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def work_on_field(self, tile, ground, plant1):
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def work_on_field(self, screen, tile, ground, plant1):
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results = []
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if plant1 is None:
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tile.randomizeContent()
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# sprobuj zasadzic cos
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print("Tarctor planted something")
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results.append("Tarctor planted something")
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elif plant1.growth_level == 100:
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tile.plant = None
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ground.nutrients_level -= 40
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ground.water_level -= 40
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print("Tractor collected something")
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results.append("Tractor collected something")
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else:
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plant1.try_to_grow(50,50) #mozna dostosowac jeszcze
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ground.nutrients_level -= 11
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@ -61,6 +65,7 @@ class Tractor:
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elif plant1.plant_type == self.spinosad.plant_type:
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t = "Tractor used Spinosad"
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print(t)
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results.append(t)
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ground.pest = False
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if ground.weed:
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# traktor pozbywa się chwastow
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@ -71,13 +76,21 @@ class Tractor:
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elif plant1.plant_type == self.metazachlor.plant_type:
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t = "Tractor used Metazachlor"
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print(t)
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results.append(t)
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ground.weed = False
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if ground.water_level < plant1.water_requirements:
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ground.water_level += 20
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print("Tractor watered the plant")
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results.append("Tractor watered the plant")
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if ground.nutrients_level < plant1.nutrients_requirements:
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ground.nutrients_level += 20
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print("Tractor added some nutrients")
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results.append("Tractor added some nutrients")
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clear_text_area(screen, WIDTH-90, 100, 400, 100)
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for idx, result in enumerate(results):
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display_work_results(screen, result, (WIDTH-90, 100 + idx * 30))
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@ -158,4 +171,11 @@ def do_actions(tractor, WIN, move_list):
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pygame.display.update()
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time.sleep(0.5)
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#displays results of the "work_on_field" function next to the field:
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def display_work_results(screen, text, position):
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font = pygame.font.Font(None, 30)
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displayed_text = font.render(text, 1, (255,255,255))
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screen.blit(displayed_text, position)
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pygame.display.update()
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@ -5,7 +5,7 @@ import pandas as pd
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import joblib
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from area.constants import WIDTH, HEIGHT, TILE_SIZE
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from area.field import drawWindow
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from area.tractor import Tractor, do_actions
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from area.tractor import Tractor, do_actions, display_work_results
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from area.field import tiles, fieldX, fieldY
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from area.field import get_tile_coordinates, get_tile_index
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from ground import Dirt
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@ -106,8 +106,9 @@ def main():
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goalTile.ground=d1
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#getting the name and type of the recognized plant:
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p1.update_name(prediction)
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#decission tree test:
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#decission tree test:
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if d1.pest:
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pe = 1
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else:
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@ -136,19 +137,71 @@ def main():
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t3 = True
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t4 = False
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weather_n = random.randint(1, 4)
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if weather_n == 1:
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h1 = True
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h2 = False
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h3 = False
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h4 = False
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else:
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h1 = False
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if weather_n == 2:
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h2 = True
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h3 = False
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h4 = False
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else:
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h2 = False
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if weather_n == 3:
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h3 = True
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h4 = False
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else:
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h3 = False
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h4 = True
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season_n = random.randint(1,4)
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if season_n == 1:
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s1 = True
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s2 = False
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s3 = False
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s4 = False
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temp_n = random.randint(0,22)
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else:
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s1 = False
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if season_n == 2:
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s2 = True
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s3 = False
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s4 = False
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temp_n = random.randint(0,22)
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else:
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s2 = False
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if season_n == 3:
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s3 = True
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s4 = False
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temp_n = random.randint(20,39)
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else:
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s3 = False
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s4 = True
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temp_n = random.randint(-20, 10)
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anomaly_n = random.randint(1, 10)
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if anomaly_n == 1:
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a1 = True
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else:
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a1 = False
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dane = {
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'anomalies': [True],
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'temp': [17],
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'water': [d1.water_level],
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'nutri': [d1.nutrients_level],
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'pests': [pe],
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'weeds': [we],
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'ripeness': [p1.growth_level],
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'season_autumn': [True], 'season_spring': [False], 'season_summer': [False], 'season_winter': [False],
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'weather_heavyCloudy': [False], 'weather_partCloudy': [False], 'weather_precipitation': [False],
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'weather_sunny': [True],
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'type_cereal': [t1], 'type_fruit': [t2], 'type_none': [t3], 'type_vegetable': [t4]
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'anomalies': [a1],
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'temp': [temp_n],
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'water': [d1.water_level],
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'nutri': [d1.nutrients_level],
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'pests': [pe],
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'weeds': [we],
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'ripeness': [p1.growth_level],
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'season_autumn': [s1], 'season_spring': [s2], 'season_summer': [s3], 'season_winter': [s4],
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'weather_heavyCloudy': [h1], 'weather_partCloudy': [h2], 'weather_precipitation': [h3],
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'weather_sunny': [h4],
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'type_cereal': [t1], 'type_fruit': [t2], 'type_none': [t3], 'type_vegetable': [t4]
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}
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df = pd.DataFrame(dane)
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df.to_csv('model_data.csv', index=False)
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@ -159,11 +212,11 @@ def main():
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#work on field:
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if predykcje == 'work':
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tractor.work_on_field(goalTile, d1, p1)
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tractor.work_on_field(WIN, goalTile, d1, p1)
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#update the initial state for the next target:
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istate = Istate(tile_x, tile_y, tractor.direction)
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time.sleep(5)
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time.sleep(2)
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print("\n")
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