small fix in spawning rocks
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@ -20,7 +20,7 @@ def main():
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pygame.display.update()
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pygame.display.update()
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#getting coordinates of our "goal tile":
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#getting coordinates of our "goal tile":
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tile_index=245
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tile_index=127
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tile_x, tile_y = get_tile_coordinates(tile_index)
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tile_x, tile_y = get_tile_coordinates(tile_index)
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if tile_x is not None and tile_y is not None:
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if tile_x is not None and tile_y is not None:
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print(f"Coordinates of tile {tile_index} are: ({tile_x}, {tile_y})")
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print(f"Coordinates of tile {tile_index} are: ({tile_x}, {tile_y})")
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@ -73,7 +73,7 @@ def main():
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do_actions(tractor, WIN, moves)
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do_actions(tractor, WIN, moves)
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tractor.work_on_field(tile1, d1, p1)
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tractor.work_on_field(tile1, d1, p1)
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time.sleep(15)
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time.sleep(30)
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print("\n")
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print("\n")
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@ -44,7 +44,7 @@ class Tile:
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self.image = "resources/images/dirt.png"
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self.image = "resources/images/dirt.png"
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self.photo = "resources/images/background.jpg"
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self.photo = "resources/images/background.jpg"
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ground = self.ground
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ground = self.ground
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if ground.obstacle:
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if ground.obstacle and (self.x, self.y) != (170,100): #warunek po and do zmiany
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self.image = "resources/images/rock_dirt.png"
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self.image = "resources/images/rock_dirt.png"
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