Commit of the field board
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commit
56ae2c85de
3
.idea/.gitignore
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3
.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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.idea/Traktor AI.iml
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.idea/Traktor AI.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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.idea/inspectionProfiles/profiles_settings.xml
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.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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.idea/misc.xml
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/Traktor AI.iml" filepath="$PROJECT_DIR$/.idea/Traktor AI.iml" />
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</modules>
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</component>
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</project>
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.idea/vcs.xml
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.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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3
source/.idea/.gitignore
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3
source/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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source/.idea/inspectionProfiles/profiles_settings.xml
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source/.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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source/.idea/misc.xml
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source/.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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source/.idea/modules.xml
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source/.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/source.iml" filepath="$PROJECT_DIR$/.idea/source.iml" />
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</modules>
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</component>
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</project>
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source/.idea/source.iml
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source/.idea/source.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
source/.idea/vcs.xml
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6
source/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/../../TraktorRepositoryGit" vcs="Git" />
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</component>
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</project>
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0
source/__init__.py
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0
source/__init__.py
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source/area/__init__.py
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source/area/__init__.py
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source/area/constants.py
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source/area/constants.py
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# contains all constants
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import pygame
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WIDTH, HEIGHT = 1000, 1000
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FIELD_WIDTH, FIELD_HEIGHT = 660, 330
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ROWS, COLS = 10, 5
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# number of tiles in a row and column
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TILE_SIZE = FIELD_WIDTH//ROWS
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PLANT = ""
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# path to plant image
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GROUND = ""
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# path to ground image
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GREY = (20, 17, 17, 255)
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45
source/area/field.py
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source/area/field.py
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# create a field here : 1: add tiles, 2: place them
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import pygame
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from area.constants import WIDTH,HEIGHT,FIELD_WIDTH,FIELD_HEIGHT,TILE_SIZE,GREY,ROWS,COLS
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from area.tractor import Tractor
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from tile import Tile
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tiles = []
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tractor = Tractor(0*TILE_SIZE, 0*TILE_SIZE)
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fieldX = (WIDTH-FIELD_WIDTH)/2
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# in center of the screen
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fieldY = 100
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# move field elements to field position
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def positionFieldElements():
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for t in tiles:
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t.x += fieldX
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t.y += fieldY
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tractor.x += fieldX
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tractor.y += fieldY
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def createTiles():
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for y in range (0,COLS):
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for x in range (0,ROWS):
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tile = Tile(x*TILE_SIZE, y*TILE_SIZE)
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tile.randomizeContent()
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tiles.append(tile)
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positionFieldElements()
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def createField(win):
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createTiles()
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for t in tiles:
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image = pygame.image.load(t.image).convert()
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image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
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win.blit(image, (t.x, t.y))
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pygame.display.flip()
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imageTractor = pygame.image.load(tractor.image).convert_alpha()
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imageTractor = pygame.transform.scale(imageTractor, (TILE_SIZE, TILE_SIZE))
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win.blit(imageTractor, (tractor.x, tractor.y))
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pygame.display.flip()
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def drawWindow(win):
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win.fill(GREY)
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createField(win)
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9
source/area/tractor.py
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source/area/tractor.py
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class Tractor:
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x = None
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y = None
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image = None
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# etc
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def __init__(self,x,y):
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self.x = x
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self.y = y
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self.image = 'resources/images/tractor.png'
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6
source/ground.py
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6
source/ground.py
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class Dirt:
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state = None
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# add a couple new properties
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# add init, getters,setters
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source/main.py
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source/main.py
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import pygame
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from area.constants import WIDTH, HEIGHT
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from area.field import drawWindow
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WIN = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption('Intelligent tractor')
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def main():
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run = True
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window = drawWindow(WIN)
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pygame.display.update()
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while run:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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# in loop move tractor
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main()
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8
source/plant.py
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8
source/plant.py
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class Plant:
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name = None
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# more properties
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# add init, getters,setters
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BIN
source/resources/images/dirt.png
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BIN
source/resources/images/dirt.png
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Binary file not shown.
After Width: | Height: | Size: 113 KiB |
BIN
source/resources/images/sampling.png
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BIN
source/resources/images/sampling.png
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Binary file not shown.
After Width: | Height: | Size: 114 KiB |
BIN
source/resources/images/tractor.png
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BIN
source/resources/images/tractor.png
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Binary file not shown.
After Width: | Height: | Size: 189 KiB |
34
source/tile.py
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source/tile.py
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import random
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class Tile:
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x = 0
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y = 0
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plant = None
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ground = None
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photo = None
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image = None
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# after checking a photo add information plant object ("potato"/ "wheat"/"none")
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# add Ground instance
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def __init__(self, x, y):
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self.x = x
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self.y = y
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# add to init ground instance
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# called on a created tile
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def randomizeContent(self):
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i = random.randint(1, 3) #szansa 1/3
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if i == 1:
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self.image = "resources/images/sampling.png"
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#self.picture losuje dodatkowo zdjecie jakies rosliny do danego rzędu
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else:
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self.image = "resources/images/dirt.png"
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# DISCLAMER check column and choose plant type ("potato","wheat" etc)
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