dodanie algorytmu a*

This commit is contained in:
Alicja Puzio 2024-04-27 22:49:47 +02:00
parent 81602fb3cf
commit dae9ee8996
15 changed files with 137 additions and 4 deletions

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@ -4,7 +4,7 @@
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/venv" />
</content>
<orderEntry type="jdk" jdkName="Python 3.10 (Traktor)" jdkType="Python SDK" />
<orderEntry type="jdk" jdkName="Python 3.9" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (Traktor)" project-jdk-type="Python SDK" />
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
</project>

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130
source/astar.py Normal file
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@ -0,0 +1,130 @@
from area.constants import TILE_SIZE, ROWS
import copy
import heapq
from area.field import tiles, fieldX, fieldY
from bfs import get_moves
class Node:
def __init__(self, priority, x, y, direction, parent, action, cost=0):
self.x = x
self.y = y
self.direction = direction
self.action = action
self.parent = parent
self.cost = cost
self.priority = priority
def __int__(self):
return self.priority
# getters and setters:
def get_parent(self):
return self.parent
def set_parent(self, _parent):
self.parent = _parent
def get_action(self):
return self.action
def set_action(self, _action):
self.parent = _action
def get_x(self):
return self.x
def set_x(self, _x):
self.x = _x
def get_y(self):
return self.y
def set_y(self, _y):
self.y = _y
def get_direction(self):
return self.direction
def set_direction(self, _direction):
self.parent = _direction
def get_cost(self):
return self.cost
def set_cost(self, _cost):
self.cost = _cost
def get_priority(self):
return self.priority
def set_priority(self, _priority):
self.priority = _priority
def __lt__(self, other):
return self.get_priority() < other.get_priority()
def copy(self):
return copy.copy(self)
def goal_test(elem, goalstate):
if elem.get_x() == goalstate[0] and elem.get_y() == goalstate[1]:
return True
else:
return False
def tile_cost(tile):
if tile.image == "resources/images/sampling.png":
return 100
else:
return 1
def heuristic(current_x, current_y, end_x, end_y):
return abs(end_x - current_x) + abs(end_y - current_y)
# State as a tuple (x,y,direction)
# actions(string): move, rotate_to_left, rotate_to_right
# main search function:
def a_star(istate, succ, goaltest, tractor):
fringe = []
explored = set()
node = Node(0, istate.get_x(), istate.get_y(), istate.get_direction(), None, None, 0)
heapq.heappush(fringe, node)
while True:
if not fringe:
return False
elem = heapq.heappop(fringe)
temp = copy.copy(elem)
if goal_test(elem, goaltest) is True: # jesli True zwroc ciag akcji
return get_moves(elem)
explored.add(elem)
for (action, state) in succ(temp, tractor):
fringe_tuple = []
explored_tuple = []
for node in fringe:
fringe_tuple.append((node.get_x(), node.get_y(), node.get_direction()))
for node in explored:
explored_tuple.append((node.get_x(), node.get_y(), node.get_direction()))
tile = int((temp.get_y() - fieldY) / TILE_SIZE) * ROWS + int((temp.get_x() - fieldX) / TILE_SIZE)
cost = temp.cost + tile_cost(tiles[tile])
priority = cost + heuristic(state[0], state[1], goaltest[0], goaltest[1])
x = Node(priority, state[0], state[1], state[2], elem, action, cost)
if state not in fringe_tuple and state not in explored_tuple:
heapq.heappush(fringe, x)
elif state in fringe_tuple and elem.get_priority() < priority:
elem.set_priority(priority)

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@ -10,6 +10,7 @@ from area.field import get_tile_coordinates
from ground import Dirt
from plant import Plant
from bfs import graphsearch, Istate, succ
from astar import a_star
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Intelligent tractor')
@ -45,9 +46,11 @@ def main():
tractor.rect.x += fieldX
tractor.rect.y += fieldY
tractor.tractor_start = ((istate.get_x(), istate.get_y()))
#tractor.tractor_start = ((istate.get_x(), istate.get_y(), istate.get_direction))
tractor.tractor_end = ((goaltest[0], goaltest[1]))
moves = (graphsearch(istate, succ, goaltest, tractor))
#moves = (graphsearch(istate, succ, goaltest, tractor))
moves = (a_star(istate, succ, goaltest, tractor))
print(moves)

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@ -2,7 +2,7 @@ import random
import os
# path to plant images folder (used in randomize_photo function)
folder_path = "resources\images\plant_photos"
folder_path = "resources/images/plant_photos"
class Tile: